Re: Reaching New Heights
"You adventurers can do as you please," Mayor Ploth said, even as she and the Scout Master and the High Priest all made their way toward the back of the armory. "Whether you decide to stay and fight, or leave with us, we need to go. Something is amiss. This is no normal reaper attack. We need to get outside and figure out how to handle this situation."
The high priest opened the doors at the back of the armory revealing a small room with a ladder. The scoutmaster began climbing up, followed by the high priest. As the mayor waited for her turn, she turned back for the briefest moment to answer Uri's question. "The quickest way down, sans flying or falling, is the rappel ropes near the tarrasque's left head horn. They are set up for emergencies, but are quite risky for those untrained." She began climbing. "Or take Leeward Way, if you prefer a street with a lot of switchbacks!" And with that, the mayor, high priest, and scoutmaster had climbed up out of the armory, leaving the adventurers to their own devices.
The sound of the reapers were coming from just around the corner now and would burst into view in mere seconds. "Boss?" Mozzerat asked Gania, looking for guidance. Was the plan to stay, or to go?
What do you do?
The mayor, scout master, and high priest went out the back exit to go find out what exactly was going on with this reaper invasion. You can go too if you wish, but roll a Defy Danger to see if you can escape the reapers perusing you. Of course you can stay and fight too. However, you only have mere seconds to decide.
Also note, Sierpinski's player has decided to leave the game. This is probably a good spot for him to get separated from the group. So whether you stay or go, Sierpinski will do the opposite.