Re: Everything Else
So I'm starting on the framework for the Ars Magica game I have set in Salem during 1692. I think I am going to make it a Location based game, Using a bunch of locations as areas around Salem. I have the Hedge Magic Revised book for 5E which has Folk Witches in it, which I think will work. Not sure when I am going to open the players wanted for it, But I'm not going to make it that large of a game, Its going to be small.
As for Native American Magic, I am thinking that I can use the Hedge Magic and Rival Magic books to piece together a Native American Tradition, if not a full Tradition, at least something mechanically that allows for Visions, Weather, Spirit, amulets and charms, Totems, Shapeshifting, etc. Most of which can just be picked up using minor virtues. I don't foresee the story having a PC as a Native American character, they would primarily be used in the background, unfortunately at the time many were antagonists because of the King William’s War, that wouldn't end for another five years.
So, I'll keep people updated if they are interested, If I post again it will be in the Advertisement thread. I know I will need companions to flesh out some of the characters of the town. I wont be basing this off of an official timeline of events, nor will I be using the actual Salem Witch Trials. I might pick and choose parts from them, but I wont be following any particular story, plot, movie or show.