While dubious at first, the Warden quickly moves to action when Aegis mentions an other-dimensional threat at the heart of Zigursky Penitentiary. Smashing a glass cover, he yanks a lever against the wall...with no results. "Damn!" exclaims the Warden under his breath. Turning to the staff on-hand he barks, "Secure these perps, then fallback to the armory! This is not a drill, move like you got a purpose!"
"What about the non-combatants, sir?" asks one of the guards.
As the lights go out and the warning alarms blare, the Warden replies harshly, "As of right now, everyone involved is a combatant. Get to the armory, that's our rally point, I'll meet you there...MOVE!" His last word more like an utterance for warning than an order to disembark as a barrage of weapons fire cuts him off abruptly, and almost in two. Drawing his sidearm from behind withering cover, he says to UV and Aegis, "I need to get to my office...now!"
**EMERGENCY! EMERGENCY! LOCKDOWN IS IN EFFECT!**...blares an intercom in the darkness as automated turrets begin mowing down a series of targets...indiscriminately...inmates and guards alike alight in strobe!
Outside Zigursky Penitentiary, a general alarm blares as a shimmering field drops over the structure...
Zigursky Penitentiary (Detainment Center Section)
Large Scale Threat: 3D8
Cybernated Senses: D8
Impervium Durability (Durability): D8
Automated Defenses (Blasts): D8
Power-Nullifying Agents (Nullify): D8
Security Drones (Mob): 3D8
SFX) Backups Engaged - Spend a Doom Die to restore a mob die, recover an affiliation die, or power trait.
SFX) Network Synched: Use two or more Zigursky Penitentiary powers in a single dice pool at -1 step for each additional power.
SFX) Multivector Approach: If an action includes Cybernated Senses, replace two die of the same value with one die one step higher.
SFX) Fire At Will...and Bob...and Bill: Add a D6 and keep an effect die for every additional target.
LIM) Technically Limited: Step up stress, trauma or complication inflicted by a tech-related sources and add a D6 to the Doom Pool.
LIM) Unit Structure: Mob die can be targeted with area effect attacks or complications.
Mob of Inmates: 2D6
Nullified, Desperate, Drugged
Combat Novices: D6
SFX) Riot! - Add a D6 and keep an additional effect die for every additional target.
LIM) Mob Coherency: Each mob die can be subjected to area effect attacks and complications.
The Warden: D8 (D6 Physical Trauma)
Experienced Combatant, Old-Fashioned Sensibilities, Unflappable
Firearm: D8
Combat Expert: D8
Psych Expert: D8
SFX) Literally Unflappable - Spend 1 Doom Die to ignore stress, trauma, or complications from Emotional Stress related afflictions.
LIM) Old Wounds - Add a Doom Die to step up Physical Stress inflicted by Physical Attacks by +1.
Name | Location | Physical Stress/Trauma | Mental Stress/Trauma | Emotional Stress/Trauma | Assets | Complications | Resources | PPs | XP |
---|
UV | Booking | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Aegis | Booking | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
OOC: There...now the post makes a little more sense. UV gets an action before my next calamitous post. Aegis will be able to perform an action next. As far as the Warden is concerned, as an NPC character, he can't take any active rolls, so he'll simply be formulating a plan (creating an asset) to "Exit For The Warden's Office" starting at D8, he makes a break for it when it reaches D12+. The mob of inmates are on the verge of rioting against everybody and everything, and may cause some damage, but worst may very well occur from the networked defense systems of the Zig. Consequently, it would be possible to literally smash and destroy every possible defense mechanism in this sector (remove all Large Scale Threat affiliation die which would shut down the system, but only temporarily. It would be enough to keep the inmates safe). Also, it seems quite certain that the Warden will not survive trying to reach his office unless assistance is rendered. So...Warden, Inmates and Automated Defenses hell bent on clearing house. What do you do? ^_^
This message was last edited by the GM at 23:35, Thu 31 May 2018.