Scene: Service Accessway, Zigursky Penitentiary
"Schrodinger's Penitentiary"
Service Tunnels (Elevator Shafts & Sewer Ducts) - Doom Pool: 0
Narrow & Winding Passages
Scorched Earth
Avoiding the potential hazards and lethal implementation currently being employed against literally every single living being in the Detainment Center, UV and Sister Moon manage to make their way through the yellowish haze to a service exit which they pass post haste. Still coughing and heaving from the fumes, despite trading breaths through the gas mask Sister Moon was able to acquire, UV can't help but marvel at the efficiency unto which a full blown riot was quelled...albeit via the use of extreme countermeasures. She is not certain any survived...including Aegis-Magus, Windwalker and Crimson Fury whom the security systems prevented her from reuniting with. She is likewise uncertain of her newfound ally whose methods skirt dangerously close to the life UV strove to leave behind. Still, any port in the storm...and in this particular instance, it's shelter well worth seeking if the Detainment Center was any clue as to how bad things had gotten. Whoever was causing this was playing for keeps...she lost track of the number of inmates and guards they past as they pressed towards the exit.
Sister Moon can't help but feel Iah's ire...an entity of vengeance, certainly, but what happened here was not done out of vengeance. In truth, Sister Moon could feel or tell any kind or sort of emotional drive at all regarding this...it was as if whoever, or whatever, was causing this had no really emotional involvement. While those who were incarcerated certainly deserved some sort of punishment...all were dealt with in the same fashion, and that's not how vengeance works. It wasn't vengeance she bore witness to...it was just plain unbridled manslaughter. Many escaped just punishment by being denied the punishment they deserved due to the senseless slaughter displayed before her. There'll be another time for the others, for now, whoever was behind the security systems was due a vistation of how vengeance is dealt. The service tunnels and ventilation ducts may provide a more safe, albeit convoluted, route around the existing security means and measures still highly active in their area. They needed to move, though...the 'hero' she ran into would have no time for rest - much more needed done before any rested this day.
Inside the service tunnels allowed for only a moment of respite, the whole area radiates a profoundly depressed state, encouraging thoughts of doubt and uncertainty. Were they heading the right way, were they lost, were they even making a difference...both Sister Moon and UV find themselves assailed with such thoughts as they cautiously moved forward. The deeper they went, the greater the melacholy set in...it was Iah that provided Sister Moon with an inkling of awareness - they were not alone in these debris strewn service accessways...someone, or something, that most assuredly deserved to have vengeance wrought upon them. The stench of death from many, many callous murders eminate from a source...very close by. Determined to determine the source's origin, Sister Moon leaves UV's side and into the shadows of the unknown...
"Sssooo much sssuffering...," echoes an obscure voice, "...exquisssite." A woman steps into view, seemingly out of the very air itself, her visage distorted and wavering...wispy and ghostlike. "...but...it'sss fading, dying..." She turn baleful eyes towards UV with an emotionless facade, "Misssery lovesss...company."
Morose (Public ID - Evelyne DaVore)
Solo: D8, Duo: D4, Team: D6
Distintions (D8, D4 +1PP)
Addicted To Suffering
Aura Of Depression
Mutant Mistress of Melancholia
Emotion Control (Despair)
Psychic Misdirection (Invisibility): D8
Psychic Senses (Empathy): D8
Psychic (Emotion) Blast: D8
SFX - Depression Field: On a reaction against a PHYSICAL MELEE attack action, inflict EMOTIONAL STRESS with your effect die at no cost or spend a Doom Die to step it up by +1.
SFX - Waves Of Despair: When using Psychic Blast, add a D6 and keep an additional effect die for each additional target.
SFX - Self-Destructive Tendencies: If Morose causes her target to become EMOTIONALLY stressed out, target suffers both PHYSICAL and EMOTIONAL TRAUMA.
SFX - Nothing But Sorrow: Spend a Doom Die to ignore EMOTIONAl Stress, Trauma or Complications unless caused by Psychic or Mystic sources.
SFX - Thrives On Suffering: Add Psychic Senses to your dice pool when recovering Physical Stress. Spend a Doom Die to recover your own PHYSICAL STRESS or step back your own PHYSICAL TRAUMA TYPE by –1.
LIM - Misery Loves Company: Can only recover PHYSICAL STRESS/TRAUMA if there is a target in the scene suffering EMOTIONAL STRESS/TRAUMA, and only up to the amount equal to how much a target has, or how much she can psionically convert via Psychic Senses (D8), whichever is lower.
LIM - Mutant: Add a D6 to the Doom Pool when affected by Mutant Milestones, tech and effects.
Specialties (D8/2D6 or D10/2D8/3D6)
Psych Expert: D8
Menace Expert: D8
Covert Expert: D8
Evelyne DaVore's mutant gene kicked off at an early start when her parents committed suicide leaving her to an orphanage, which eventually burned down, to a string of foster homes, which frequently ended up as home violence dispute case numbers. It took profound effort to her to not display the pleasure she felt when miserable things occured and frequently questioned her sanity. It wasn't until she encountered Dominae that she discovered the lengths of her capabilities; she was an empath of devastating capacity - she constantly generates an aura of raw depression that afflicts literally anything known living. Wherever she walked, a wave of despair followed...and what was worse, she literally thrived in the face of suffering she caused - she grew addicted.
She was finally caught and sentenced to life in prison, she didn't mind, the smart ones gave her room...and The Zig was a carte blanche of misery. Once the alarms tripped, and the cell doors and inhibitor collars disengaged...she was able to tap into such emotional stress that her first victim (a guard), suffered a stroke-induced brain aneurysm. Anyone who saught to restrain her felt so miserable that some simply decided to take their own lives just for thinking about it. Even the passive standing too close were caught up in her wave of despair and left with crippling psychoses. Now the numbers were thinning, and misery loves company...but Morose's company always suffer - she strives to assure this by assailing UV and Sister Moon with a crippling wave of emotional despair.
OOC: Well, this scene starts with a cliff-hanger of sorts as Sister Moon walks into the shadows and out of the scene. So it's just UV (consequently, UV can still use the D6 Gas Mask resource, no plot point expenditure needed). Since everyone involved has equal senses/reflexes, I'll go ahead and spend a Doom Die in order to interrupt the action sequence (Doom Pool is now 2D8) allowing Morose to go first. She does so by creating a Scene Distinction - Region of Despair, causing the whole area to become awash with a sense of utter misery which she'll most certainly use to her advantage and harass UV in the process. UV, you get to act. Due to the lack of time available to recover, UV will still be suffering from the gas in the previous scene and starts out with D6 Physical Stress. :/
This message was last edited by the GM at 15:13, Thu 03 Jan 2019.