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08:47, 29th March 2024 (GMT+0)

Scene: Kings Row Sewer Entryway, Paragon Sewer Network.

Posted by Mender PhantasmFor group archive 0
Mender Phantasm
GM, 289 posts
Mon 1 Nov 2021
at 23:11
  • msg #11

Scene: Sewer Entryway, Paragon Sewer Network

In reply to Windwalker (msg # 10):

Go ahead and keep the first roll. I know you're trying to effect lots of people, but I still need a target for your effect die (since you don't have an SFX Area Effect ability) - are you targeting the Pro or Anti-Mutant Mob? You could spend a PP and keep an extra effect die (the remaining D8 on your first roll) and effect both mobs - one with D10 effect while the other a D8.
This message was last edited by the GM at 23:27, Mon 01 Nov 2021.
Windwalker
player, 146 posts
Peace, Love and Wisdom
These must we walk in.
Mon 1 Nov 2021
at 23:40
  • msg #12

Scene: Sewer Entryway, Paragon Sewer Network

OOC:
I will use my 1 PP and effect both groups.  Thank for letting me keep the dice.  I only though it justified as I building on my first post.

This message was lightly edited by the player at 23:46, Mon 01 Nov 2021.
Mender Phantasm
GM, 290 posts
Tue 2 Nov 2021
at 00:41
  • msg #13

Scene: Sewer Entryway, Paragon Sewer Network

Reaction Post

***

Okay, the Anti-Mutant Mob tries to resist the near ear-piercing squelch Windwalker causes: 5D6
They're determined as hell, as per their distinction: D8

Today: Mender Phantasm rolled 24,6 using 5d6,d8 ((6,5,5,2,6,6)).
Total: 12
Effect: D8
Opps: 0


Several members of the Anti-Mutant Mob stagger from the scene clutching their ears and/or shielding their eyes taking the initial brunt of the sonic barrage that echoes thoughout the neighborhood.

The Anti-Mutant Mob is now 4D6.

Now for the Pro-Mutant Mob to resist the sonic-strobe blast: 4D6
Despite the battering they've already received, they're obstinate: D8

Today: Mender Phantasm rolled 12,8 using 4d6,d8 ((1,6,1,4,8)).
Total: 18
Effect: Default D6
Opps: 2

I spend a Doom Die (D6) from the Doom Pool in order to add an extra die for the total. Doom Pool is now 1D8 and 1D6.


However, as the Pro-Mutant Mob reels back from the Anti-Mutant Mob assault, they are left surprisingly unscathed by Winderwalker's sonic/strobe barrage. Being obstinate buggers, some even take the cacophonous blast as clarion call! The Pro-Mutant Mob resists Windwalker's sonic barrage!

...speaking of the Pro-Mutant Mob. They act next...

***

Action Post

***

"Y'know what they say - Punch a Nazi!" exclaims a young lad from the Pro-Mutant Mob as he blindsides a older member of the Anti-Mutant Mob from behind as he clutches his ears in agony!

***

Incised by the Anti-Mutant Mob's aggressive actions, the Pro-Mutant Mob retaliate with a little rioting of their own, amid the flashing lights and sonic screeching. They target the 4D6 Anti-Mutant Mob...and the D8 PPD Containment Van! Just like the Anti-Mutant Mob, I can't roll against myself so the 4D6 Pro-Mutant Mob 4D6 effect die are distributed as follows...

2D6 of the 4D6 Pro-Mutant Mob deal 2D6 Physical Stress to the Anti-Mutant Mob, reducing the Anti-Mutant Mob to 3D6, bearing proof they are no less dangerous than the Anti-Mutant mob they oppose - giving as good as they get.

1D6 of the Pro-Mutant Mob, emboldened by the Anti-Mutant mob's parameter breach, make their own way past the now unmanned barricade to attack the D8 PPD Containment Van. It's rugged, but not armored, and takes D6 Physical stress as various members of the Pro-Mutant Mob seek to render the PPD Containment Van inoperative.

The remaining D6 feed the Doom Pool as they start up their own chant while throwing rocks, garbage and pretty much anything not nailed down. "Mutant Lives Matter! Mutant Lives Matter!" they cry out in unison. Doom Pool gains a D6, Doom Pool is now 1D8, 2D6.

...and finally, I spend a D8 from the Doom Pool in order to create a new Scenic Distinction - Riot in the Streets, as the scene erupts from a massive protest to an all-out street brawl! Doom Pool is now 2D6.

Welcome to Kings Row...

Since only NPC's are up to act next, I'll go ahead and pass to UV. UV, it's clear upon arrival...this isn't a protest, it's a street-wide beatdown amid vertigo inducing strobe and sonic pandemonium!

This message was last edited by the GM at 01:00, Tue 02 Nov 2021.
UV
player, 55 posts
Tue 2 Nov 2021
at 01:54
  • msg #14

Scene: Sewer Entryway, Paragon Sewer Network

UV surveyed the chaos and was at a loss for a moment. She could see the other heroes that had answered the call. Crimson was doing his thing and She decided to back him up. Things seems to have developed out of their control. UV opted to cow the crowd the best way she knew how. Flying over the riot, she surrounded herself with her signature aura and oozed as much menace as she could. The aura would likely single her out like a beacon but she was hoping that would help in any case. “Cease and desist! NOW!”


1) INTENT: Subdue the crowd! (Create ‘Beacon of Menace’ Asset)
2) AFFILIATION: Buddy D8 (Crimson Fury)
3) DISTINCTION: Coronal Aura D4+1PP
4) TRAITS: Superhuman Speed (Flight) D10
5) SPECIALTIES: Menace Expert D8
6) ASSETS: None available
7) PUSH/STUNT or RESOURCE: -
8) TARGET STRESS: -
9) TARGET COMPLICATION: -
10) SFX: -
11) LIM:-
12) DICE POOL: D4 + 2D8 + D10
13) RESULT: 8, D10 Effect
14) OPPS: 0
15) PP: 1

21:51, Today: UV rolled 14 using 1d4+2d8+1d10 with rolls of 3,4,4,3.  Create Asset.

Mender Phantasm
GM, 292 posts
Tue 2 Nov 2021
at 03:28
  • msg #15

Scene: Sewer Entryway, Paragon Sewer Network

Reaction Post

If you want to subdue the crowd, you would cause an Emotional Complication (Cowed or Intimidated, whatever emotion you want to afflict the target with), not create an Asset. Assets are creations that benefit you.

Since you were opting to assist CF, you target the mob he was focusing on - the Anti-Mutant Mob: 3D6
I'll add the Scenic Distinction - Riot in the Streets: D8, to simulate the sheer pandemonium going on. While Corona may burn brightly, some of the mob has already been nearly blinded by Tenzing's audio/visual overload.

Today: Mender Phantasm rolled 8,6 using 3d6,d8 ((3,3,2,6)).
Total: 9
Effect: D6
Opps: 0


***

Raising her hand to shield her eyes, a member of the Anti-Mutant Mob points up at UV and shouts, "It's another one...it's...CORONA!"

"How many mutie-lovers ARE there?" growls another as he wrestles with another man caught in a headlock.

UV's certainly noticed, but the mob seem far too occupied to be intimidated! Detective Ramirez and her Anti-Mutant Squad pick up the tail end of this action turn.

***

Action Post

***

"Dear God..." Detective Ramirez swears under her breath. "Lieutenant, I want this area secure...push these people back beyond the barricade..."and get those punks off my van!

Like all NPC interactions, I only take the most appropriate trait die and apply the effect. One D8 Anti-Mutant Squad causes the Anti-Mutant Mob to suffer a D8 Physical Complication - Pushed Back. Since a D8 Complication is greater than a D6 Mob trait die, that portion of the mob is pushed back and losses heart - being so close to the sewers, only to miss their chance at getting their hands on The Mole. Anti-Mutant Mob is now 2D6

"Rikti...why couldn't it have been Rikti..." grunts one member of the Anti-Mutant Squad as they pushed back against the Anti-Mutant throng, forcing them back beyond the barricade.

The second D8 Anti-Mutant Squad afflicts the Pro-Mutant Mob with a similar D8 Physical Complication - Pushed Back. They retreat from the Anti-Mutant Squad with bits and pieces of the PPD Containment Van's as trophies as they scatter. Pro-Mutant Mob is now 2D6.

"Clear outta here, ya freakin' pack o' Vahz zombies!" shouts a grizzled veteran of the Anti-Mutant Squad as they drive off the Pro-Mutant Mob molesting the PPD Containment Van. Pushed beyond the barricade, they hoot and holler at their seemingly insignificant cosmetic damage, and race off.

The last D8 Anti-Mutant Squad spend their effect die to create an Asset - D8 Secured Parameter Asset, as they take to the fore making themselves a literal living wall reinforcing the Police Barricade.

"Remember that Skull riot last week?" inquires another member of the Anti-Mutant Squad as they struggle to secure the parameter of the barricade. "Naw, sick leave...had the flu!" replies another as he grunts pushing back a member of one of the mobs.

...and all the while, the riot continued to rage...in the heart of the slums of Kings Row.

***

End Of First Action Round - Next Action: Open.
Crimson Fury
player, 91 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-8
Tue 2 Nov 2021
at 07:43
  • msg #16

Scene: Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 15):

Fury snarled as he drew in the ambient anger. Thanks to the distraction provided by UV and the monk, he could fully call upon his power. Locking on to each mind in the riot with his ability to see emotion as people feel it.

He proceeded to change the over flow of emotional energy and redirecting it with his own rage. Taking any remaining fury from both sides of the crowd and absorbing it into himself. Basically trying to make it impossible to keep the riot going.

ooc-

Creating a condition on the entire mob. Lack of anger.

Team-d8
Feeds on rage-d8
Sense emotion-d10
Mind control-d8
Meance-d10
Stunt from last round-d10
Sfx: area effect-4d6

Total=26
Effect die=d10, d8, d8, d8
Spending a pp to add to an additional d6 to my total.

03:36, Today: Crimson Fury rolled 8,3,10,1,9,10,15 using D8,d8,d10,d8,d10,d10,4d6 with rolls of 8,3,10,1,9,10,4,4,6,1.  Mass hinderance

This message was last edited by the player at 19:02, Tue 02 Nov 2021.
Mender Phantasm
GM, 294 posts
Tue 2 Nov 2021
at 22:56
  • msg #17

Scene: Sewer Entryway, Paragon Sewer Network

Reaction Post

***

Today: Mender Phantasm rolled 16,8 using 4d6,d8 ((4,4,5,3,8)).

Total: 13
Effect: D6
Opps: 0

One of your D8's that you rolled was an opportunity (rolled a 1) and cannot be used as part of your total, or as an effect die (as well as one of your D6's). Since you rolled 2 Opportunities, I'll pay 1 PP and add a D6 then step that D6 up one step to a D8. Doom Pool is now 2D6, 1D8. This would mean your effect die change to D10, D8, D8 and a D6. Scoring an exceptional success, you could bump up one of your effect die +1/every 5 over defense (like the D6 to a D10) but that would still leave riot that has spread above and beyond the local area.

This, however, could be targeted by an effect die as Scenic Distinctions can be altered and/or removed depending on the narrative circumstances. In this particular instance, affected the D8 Scenic Distinction - Riot in the Streets, would be feasible. For a PP, you could add another effect die (the only one you have left: D6) and apply it to the Scenic Distinction - Riot in the Streets, reducing it from a D8 to a D6. Whatever you choose, the effect is nothing short of astounding! All the remaining Pro and Anti-Mutant Mob die (4D6) are complicated out of scene...utterly stripped of their desire to continue their aggressive actions!


The whole area seems to take on a decidedly reddish hue as Crimson Fury draws not just some, but all the rage permeating the localized area. As the reddish hue fades, Pro and Anti-Mutant Mob members alike beginning looking around in confusion, or start helping each other out, completely at a loss as to why they were having such a row to begin with!

"You know, I may disagree with everything you have to say..." proclaims a Pro-Mutant Mob Member as they help an Anti-Mutant Mom member to their feet, "...but I'll fight to the death for your right to say it!"

"What're we fighting for?" exclaims a member of the Anti-Mutant Mob as he releases a member of the Pro-Mutant Mob from a headlock. "We should be drinking, you thirsty?" he adds with a grin as he claps the Pro-Mutant Mob member on the shoulder.

Even the Anti-Mutant Squad seems taken aback, nearly falling over themselves as the mob before them simply stops their aggressive approach and behavior! Even the riot in the streets seem to have diminished, though only the ones closest to Crimson Fury seemed to be affected.
Crimson Fury
player, 93 posts
Tue 2 Nov 2021
at 23:05
  • [deleted]
  • msg #18

Scene: Sewer Entryway, Paragon Sewer Network

This message was deleted by the player at 23:19, Tue 02 Nov 2021.
Mender Phantasm
GM, 295 posts
Tue 2 Nov 2021
at 23:23
  • msg #19

Scene: Sewer Entryway, Paragon Sewer Network

In reply to Crimson Fury (msg # 18):

Excellent, the Riot in the Street is reduced to a D6 Scenic Distinction which generally represents the absolute purest of die-hards for 'the cause', or just a typical youth with a profound non-conformist streak chucking bottles and such while saying things like, "Heroes suck!".

Compared to what it was like just moments ago...the riot in the streets could be handled by a few patrol squad cars whose sirens can be heard approaching in the distance...and since I can't honestly come up with a narrative reason why (or even how) the riot would continue - I'm going to go ahead and call it a done deal. We are now in a Transition Scene. UV, Windwalker, feel free to submit your closing posts describing how you deal with the sudden halt of the aggressive mob. Doom Pool is 2D6, 1D8

This message was last edited by the GM at 23:44, Tue 02 Nov 2021.
Crimson Fury
player, 94 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Tue 2 Nov 2021
at 23:27
  • msg #20

Scene: Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 17):

Mark almost crashes down to the ground. Falling to one knee, looking like he might be sick. Except instead of turning green, he leaks red plasma from his eyes and mouth. He grits his teeth, as if trying to keep from vomiting.

Finally, as the two mobs around him disperse with emotions other than rage and hate, he slowly regains his normal appearance. The red plasma flow dies off, and he starts breathing again. Taking deep breaths as of he had just run a marathon.

"I'm...I'm ok..." he said, not sounding ok. In fact he growled that statement. He tries to right himself but has to lean on Rameriz to keep upright.

"I'm fine. Sorry." He says, somewhat embarrassed and tries to stand on his own. Of course, he cannot help but sense her emotions as he does so. Far too curious as to what her reaction to all this would be.

Ooc-i will pay a PP to reduce the riot to a d6 and let my team finish it off that.
This message was last edited by the player at 23:28, Tue 02 Nov 2021.
UV
player, 58 posts
Tue 2 Nov 2021
at 23:51
  • msg #21

Scene: Sewer Entryway, Paragon Sewer Network

UV looked around, somewhat stunned by the sudden turn of the crowd. Her glow faded as she gently glided to the ground and unclenched her fists. She made her way towards the barricade, offering her help to the PD officers in pushing out or apprehending those that remained violent. She could talk to the others later. Right now, she needed to show she was one of the good guys still.
Mender Phantasm
GM, 296 posts
Wed 3 Nov 2021
at 00:18
  • msg #22

Scene: Sewer Entryway, Paragon Sewer Network

[Private to Crimson Fury: Marc can sense a whirlwind of emotions emanating from the Detective...ranging from being absolutely livid to downright terrified, though it is not Crimson Fury whom she fears. Anger, though...yes, she's most assuredly angry at CF.

Catching CF's gaze, she huffs and says quietly under her breath as she helps him to his feet, "Yes, I'm angry...look, Marc, I won't pretend to understand how you do the things you do, but take a look around you. I need to know if I can depend on you?"

CF can sense a twinge of fear once again as she continues, "...because if you can't maintain control...this is what a bunch of regular joes can do once they're set off. We're heading into a situation where we may be dealing with a metahuman, sorcerer, whatever...Archie. I...just need to know if I can depend on you to keep it together...because I don't want to think what'll happen if Archie gets pissed."

She doesn't wait for a response, turning her attention towards the PPD Containment Van
]

"How bad is it, Patterson?" asks Detective Martinez as she approaches the PPD Containment Van. Looking it over, the damage is mostly superficial...flat tire, broken lights, cracked windows...all for what?

"We ain't trackin' shit, ma'am." replies the PPD Driver as he flips switches inside. "Seismic scanner's shot, they stole the dish...and look at what they did to the side-mirrors, c'mon man!"

"Then get a hold of dispatch, tell them we need the other one - pronto!" she snaps.

"Can't...it's in the shop, suspension overhaul...'sides, they stole the radio antenna." he grumbles before muttering under his breath, "Effin' punks...was listening to the radio..."

"Then we expand our dispersal pattern and area coverage." she states after a moment with a sigh. "We already lost time we don't have. Gear up, boys - we're heading in."

"Ya heard the boss, ladies...saddle up!" barks the Lieutenant of the Anti-Mutant Squad as Kings Row PPD squad cars begin converging on the scene...quelling the trace remnants of what was once an all-out street brawl.

[Private to UV: Pausing briefly, Detective Martinez asks UV as she assists, "UV, right? Hero Corps sent you? Hope they appraised you of the situation..." before muttering under her breath, "...'cause I really don't need another loose cannon on my hands."]
This message was last edited by the GM at 01:42, Wed 03 Nov 2021.
Windwalker
player, 148 posts
Peace, Love and Wisdom
These must we walk in.
Wed 3 Nov 2021
at 18:59
  • msg #23

Scene: Sewer Entryway, Paragon Sewer Network

Windwalker never willing to leave a man or woman down.   Windwalker heads over and tries to help put the men and woman of the squad back on their feet.  Using both his skills in a monk, modern medicine with his calm nature to make them feel better.  However time is limited and he cannot do as good a job as he would like.

OOC:
Try to put the the Barricade Officers back on their feet.

OOC:
D10  Affiliations: Team
D8 Profession: The Ways of the Monk.
D8 Reflexes. (Techno chip).
D8 Expert:- Science medical. (Tech)
D8 Serenity. (FSX skilled added.



19:43, Today: Windwalker rolled 1,19 using 1d10,4d8 with rolls of 1,8,6,1,4.  Heal the Barricade Officers.
Results: 14  Effect: d8 Opp:2 Heal the Barricade Officers

+3 exp :- First time you heal someone of any damage (if successful).
This message was last edited by the player at 18:59, Wed 03 Nov 2021.
Mender Phantasm
GM, 301 posts
Wed 3 Nov 2021
at 19:34
  • msg #24

Scene: Sewer Entryway, Paragon Sewer Network

Yay! Opportunities, I purchase them both - Windwalker gets 2 PP, and I step up both D6's in the Doom Pool to D8's. Doom Pool is now 3D8.

Since it's a recovery action, you roll against the Doom Pool representing the lingering effects of shock of the sudden mob turned riot: 3D8
Recovering the Barricade Officer's Stress is equivalent to their die rating: D6
The evening heatwave is making everything just that more difficult: D8

Today: Mender Phantasm rolled 19,4 using 4d8,d6 ((8,2,7,2,4)).
Total: 15
Effect: D8
Opps: 0


Windwalker wipes the sting of sweat from his eyes and he tries to correct a Barricade Officer's sprained shoulder.

"AHHH!" the young officer screams in pain as he pulls away. If only Windwalker had more time, and in a better place, these injuries could be treated with but the simplest of herbal remedies and pressure point techniques...but here in the aftermath of the 'flash riot', Windwalker had none of those things.

"Don't worry, man...EMT's are comin'." grunts another holding an ice pack to his forehead, blood still trickled down the bridge of his nose.

Pressed with the urgency to carry on, Windwalker could only hope that the Barricade Officers receive quality medical care as he tried to make them as comfortable as possible before heading into...the Paragon Sewer Network.
Daniel Essex
player, 5 posts
Thu 4 Nov 2021
at 03:08
  • msg #25

Scene: Sewer Entryway, Paragon Sewer Network

Daniel had kept himself aware of what was transpiring at the riot with his telepathy. So he knew there was little rush as he landed himself in an alley way and made his way to the street. The point of rushing was unnecessary as the riot had been quelled rather quickly so instead he just stood at the spot looking over the aftermath.

 Seeing the heroes at the scene had prompted him to move forward and edge closer to the barricade. Dressed in a dark hoodie, black jeans and black sneakers he mingled right in with any regular civilian. The only difference was he wasn't like everyone else in the crowd and some of his ego and the way he surveyed the scene might have made him stand out to someone such as a detective who was used to checking crowds for suspicious people.
Roulette
player, 6 posts
Bad Grrl gone Good
Thu 4 Nov 2021
at 08:14
  • msg #26

Scene: Sewer Entryway, Paragon Sewer Network

After Daniel landed, Roulette moved subtly through the crowd to join him.
As he looked around suspiciously, she came up beside him, “Hey, you should’a been here just a few minutes ago.
The Scarlet Witch over there,
” she gestured to the guy ‘bleeding’ elemental energy from his face, “did something to suck the life out of the situation.    Now, all’s we got is a boring mob of compassion and empathy” she said, sounding disappointed.

You here ‘cos of this call out to find this tunnel mutant?
That’s what had brought her here.    And she was glad to have found a ‘friendly’ face here.
Daniel Essex
player, 7 posts
Fri 5 Nov 2021
at 03:30
  • msg #27

Scene: Sewer Entryway, Paragon Sewer Network

Daniel seemed unresponsive at first almost as if he didn't even hear her speak, though he did look to the one in red. Sucked out the energy and now the crowd has lost the will to fight? he thought with an acknowledging nod as he checked the PPD trying to get themselves together.

He finally looked over to the girl beside him who had spoke before moving his gaze to the remainder of the crowd "And what brings you here to this dangerous playground?" he asked with a tone of slight bemusement while adjusting his hoodie to cover his face a bit more then added "Tunnel mutant, is that what this is all about?"
Mender Phantasm
GM, 315 posts
Sat 6 Nov 2021
at 18:36
  • msg #28

Scene: Sewer Entryway, Paragon Sewer Network

As Daniel Essex and Roulette speak, they note a PPD Officer climbing on top of the PPD Containment Van while holding some sort of surveillance dish. He tries to reattach it to the top of the van, and with some verbal exchange between him and the driver...he stands up while holding the dish not looking too pleased at being used as a surrogate mount for the apparatus...

Shortly thereafter, a shockwave causes the general area to tremor...

"Holy SHIT!" exclaims the driver of the PPD Van before getting on comms, "Captain? Detective Ramirez? Ma'am?"

"What is it Patterson?" replies a woman's voice the Van's dashboard radio system.

"We got the seismic scanner working...found the dish...couple of punks were playing frisbee with it down in The Gish. Had to jury rig it, though...Williams is on the roof holding it so we can get better reception...he's not too happy about that..." drones the driver.

"Get to the POINT, Patterson!" snaps the woman's voice on the other end.

"...well, the scanner spiked like crazy...hypocenter approximated roughly around U-Sector...we felt a li'l tremor up here...what's going on down there?" inquires the driver.

"U-Sector?...*static*..."All units, -ALL- Units, converge on U-Sector! I repeat! All Units! Converge on the Abandoned Sewer Hazzard Gate! Go! GO! -GO!-"
Daniel Essex
player, 9 posts
Sun 7 Nov 2021
at 21:11
  • msg #29

Scene: Sewer Entryway, Paragon Sewer Network

Daniel makes his way past the barricade moving directly towards the sewer entrance look of determination upon his face. "Hey you coming?" he calls back yet still keeps his gaze towards his objective.

 He paused a half step from the entrance as he called over an officer "Hey you show me the route they took. We might need some more emergency support and clear the area of civilians in case this turns into some kind of large sink hole." After reviewing the route he floated into the air and made his way into the sewers.

OOC: I am going to use telekinesis to travel little faster than walking if Roulette wants a lift let me know if I need to alter my roll

Affiliation- Solo D10
Distinction- Mutant Supreme D8
Trait- Flight D8
I don't think I can use an asset or expertise here
16:10, Today: Daniel Essex rolled 4,8 using d10,2d8 with rolls of 4,5,3

Roulette
player, 7 posts
Bad Grrl gone Good
Mon 8 Nov 2021
at 00:43
  • msg #30

Scene: Sewer Entryway, Paragon Sewer Network

Roulette moved to keep up with Daniel, "Sure, I'm coming along", she responded,  "... and Good Luck".

As the two (prepared to) head down into the sewer complex, Roulette willed some extra  'oomph'  her way.
Action:   create 'Lucky Grrl'  asset
d8   Buddy
d8   The Lady's on my Side
d10 Luck Manipulation

- rolled 8,6,3 using d8,d8,d10:   create 'Lucky Grrl' asset.
Total: 14
Effect: d10
Opps: -
Spend 1PP to make it persistent for the Scene

Current PP: -



As Daniel floated off into the sewers, she gave the damp, smelly hole a filthy look ... then followed along*.
                *  unless Daniel levitates her along with him; with I am fine with.  Roulette won't resist being kept clean
Roulette
player, 8 posts
Bad Grrl gone Good
Mon 8 Nov 2021
at 00:50
  • msg #31

Scene: Sewer Entryway, Paragon Sewer Network

Roulette is letting Daniel take the lead here, and will follow him with regards to where they go
Daniel Essex
player, 10 posts
Mon 8 Nov 2021
at 01:39
  • msg #32

Scene: Sewer Entryway, Paragon Sewer Network

OOC Daniel will float her with him let me know what I have to chagne in my roll if anything
Mender Phantasm
GM, 326 posts
Mon 8 Nov 2021
at 20:49
  • msg #33

Scene: Sewer Entryway, Paragon Sewer Network

Go ahead and add D8 for the PPD Officers directions, and since Roulette is letting Daniel take the lead - go ahead and use her effect die as a support action to your roll (D8 & D10 respectively). No roll will be needed for Roulette's support action since there's nothing preventing her from doing so, but Daniel will still need to roll to determine how swiftly they arrive on the scene - Abandoned Sewer Entryway.

You will need to use the Buddy/Duo affiliation since Roulette's with Daniel.

Roll the additional die and post the results plus any alterations to your total if need be and we'll see how soon...or soonish, the pair arrive.

Since the obstacle regarding the current scene has abated (the mob), you'll be rolling against a Default Doom Pool of 2D6. Despite the complexity of the sewers, you're still roughly 'In The Neighborhood' so you'll only need to successfully create a D8 effect die in order to arrive on the scene of the Abandoned Sewer Entryway without post delay.

This message was last edited by the GM at 21:31, Mon 08 Nov 2021.
Daniel Essex
player, 11 posts
Mon 8 Nov 2021
at 22:50
  • msg #34

Scene: Sewer Entryway, Paragon Sewer Network

OOC Flight with Roulette to battle!


Affiliation- Buddy-D8
Distinction- Mutant Supreme D8
Trait- Flight D8
Asset-PPD directions D8
Roulette support D10

17:49, Today: Daniel Essex rolled 17,9 using 4d8,d10 with rolls of 8,6,1,2,9

Mender Phantasm
GM, 328 posts
Mon 8 Nov 2021
at 23:22
  • msg #35

Scene: Sewer Entryway, Paragon Sewer Network

In reply to Daniel Essex (msg # 34):

Today: Mender Phantasm rolled 11 using 2d6 ((6,5)).
Total: 11
Effect: Default D6
Opps: 0


With subsonic fight speed and an astounding bit of luck, the intrepid duo arrive on scene at the Abandoned Sewer Entryway without delay!
This message was last edited by the GM at 23:23, Mon 08 Nov 2021.
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