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12:38, 25th April 2024 (GMT+0)

Scene: Abandoned Sewer Entryway, Paragon Sewer Network.

Posted by Mender PhantasmFor group 0
Roulette
player, 26 posts
Bad Grrl gone Good
PP: 0
Tue 21 Dec 2021
at 05:26
  • msg #53

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Roulette backed up with her Team, away from the tendrils and tentacles and pseudopods and other assorted grabby things.

Black disks of Bad Luck continued to form around her hands, and like ninja stars, were tossed at the great blobby creature with Combat Expertise and Enhanced Reflexes in an attempt to Complicate its existence further.


Action:  increase 'Bad Luck' complication upon wee beastie
d10 Team
d8   The Lady is on MY Side
d10 Luck Manipulation
d6   {SFX} Afflict: Add a D6 and step up your effect die by +1 when inflicting BAD LUCK complication on a target.
d8   Enhanced Reflexes
d8   Combat Expert
d10 'Lucky Grrl' persistent asset

- rolled 5,8,3,5,6,7,5 using d10,d8,d10,d6,d8,d8,d10 with rolls of 5,8,3,5,6,7,5.
Total: 15
Effect: d10 stepped up to d12
Opps: -

Current PP: -


Next:   Any
Reaction:   from beastie

Mender Phantasm
GM, 390 posts
Tue 21 Dec 2021
at 20:46
  • msg #54

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Reaction to Roulette

Alrighty, Large Scale Threat: 4D8
Otherdimensional Organism may not be affected the same way twice: D8
Does it get lucky?

Today: Mender Phantasm rolled 28 using 5d8 ((7,2,8,8,3)).
Total: 16
Effect: D8
Opps: 0


As Roulette's disks fly towards the amorphous amalgamation of debris and other-dimensional organs, she feels the thing resist her attempt at afflicting further calamity. Did it somehow adapt and resist, she couldn't say...but misfortune was not going to cause it any malady this time...
Crimson Fury
player, 144 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Tue 21 Dec 2021
at 21:00
  • msg #55

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Mark saw it grow, feding off the outcast kid. A dumbass whose only friends had ended up getting him eaten by the thing. Not to mention the red wearing screwup who failed to save Chiller.

Mark, flying out of tentacle range, had to bleed off the mass as it grew. He knew one way to do that.

"BURN!" He roared, a cone of fiery plasma shot from his mouth, coating the creature. Rather than damaging the constantly growing blob, the heat would stop the excess growth.

ooc:
15:55, Today: Crimson Fury rolled 6,4,7,2,6,3 using D8,d8,d8,d10,d10,d8 with rolls of 6,4,7,2,6,3.  Attacking growth timer.

Team-d8
Outcast-d8
Flight-d8
Blast-d10
Combat-d10
Bad luck-d8

Spending 1 pp to add to total=19
Effect die=d10

Next up-any PC

This message was last edited by the player at 21:03, Tue 21 Dec 2021.
Windwalker
player, 202 posts
Peace, Love and Wisdom
These must we walk in.
Tue 21 Dec 2021
at 21:22
  • msg #56

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Windwalker sees the new person that has arrived is hit by the acid.  Grabbing two hand-fulls of sludge he glides up to the creature.
Holding the sludge just a few centimeters away from the acid and concentrating the monk somehow draws the acid to the sludge.  It hisses and spits but the two evil substances seem to neutralize each other and start a regenerating process undoing the damage done to Strix.  The poisons Sodium and chlorine make salt.  sludge and acid blood make Regen Paste.    It's a old Chinese recipe. He tells her.

As he finished he looks up at Strix.
Hello.  I am Tenzing Kunzang Jones.  I am a monk.  I run a gym just above this place.  When all the fighting is over you will have to come round and introduce yourself to me.  Come and tell me more about your self.  I think you are going to be an interesting creature to know.

He bows to her and is away.

Maybe for the first time ever Strix find herself face with a creature that is concerned and interested in her.  Not what she can do or who she can kill but her as an intelligent creature.  This strange man wants her to be happy and at peace.  A strange peace come from him.  A sense of Serenity.  A small peace of which now seem to have been added to her body by the Regen Paste.

OOC:
Use 1 PP to heal Strix's physical damage D8.  3 exp First time you heal a person of any type of stress. Next PC - Strix?.
Strix I will leave it up to you to develop the Serenity thing or not as you wish as a player.

This message was last edited by the player at 21:56, Tue 21 Dec 2021.
Mender Phantasm
GM, 392 posts
Wed 22 Dec 2021
at 00:41
  • msg #57

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Reaction to CF

Alright, since the Disastrous Growth Timer Die is affiliated with the Colossal Hydraxian Cell, you'll have to cover a significant amount of organism in order to affect the curse it carries. Large Scale Threat: 4D8
The Rikti made many genetic alterations to weaponize the Hydraxian Cell making it resilient to a great deal that would normally cause it problems, Rikti Experiment: D8
The Timer Die is also a factor since you're targeting it in order to reduce it, Disastrous Growth Timer Die: D8
Does CF retard it's growth?

Today: Mender Phantasm rolled 30 using 6d8 ((8,3,4,7,4,4)).
Total: 22
Effect: D8
Opps: 0

Let's make this a nail-biter...I spend two Doom Die adding two more die to the total, Doom Pool is now D8.


Crimson Fury's searing superheated plasma scorches across the Colossal Hydraxian Cell but strange luminous patterns trace across it's interior like neurons firing. Copious amounts of absolutely foul smelling steam nearly obscures the entire Cell in lieu of Crimson Fury's blast...and when the stinking cloud abates, the Cell's exterior peels off like it's shedding a layer, though it's size did not diminish...
Daniel Essex
player, 52 posts
P-0 M-0 E-0 PP-0
Wed 22 Dec 2021
at 03:46
  • msg #58

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

While he had been a bit upset at the lack of his ability to move the gelatinous blob and seeing the acidic blood or goo from inside the creature made him start to wonder how to kill it. He already knew if it bleeds it can die or at least be run off.

 As Daniel looked around wondering exactly the best and safest method to do what he wanted to do. He slipped his hands behind his back as he focused again with his power. This time he would see if he could just focus on one tentacle and try to remove it by force. Knowing well he would have to take care not to get acid goo on his team mates

Trying to tear off a limb like a lunatic with TK might.

AFF: Team D6
Dis: Did What I had to D4 (realizing this might be a bad idea and it could back fire badly)
Traits: TK D10
Spec: Menace D8
Bonus: Bad Luck D8

22:44, Today: Daniel Essex rolled 1,3,5,5,5 using d4,d6,d6,d8,d10 with rolls of 1,3,5,5,5

Tot: 10
Effect: D10

Mender Phantasm
GM, 394 posts
Wed 22 Dec 2021
at 23:33
  • msg #59

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Reaction to Daniel

Okay, I'll buy the opp you rolled - Daniel Essex gains a PP, Doom Pool is now D8, D6. Daniel also gets a PP for using his distinction as a disadvantage for a PP.

Alrighty, Large Scale Threat: 4D8
It's probable that pulling chunks out of it may not even cause the bizarre thing significant harm, Other-Dimensional Organism: D8
Since you're trying to pull it apart, it's Tentacles (Stretching) trait will factor in how far it can be pulled before straining: D8

Today: Mender Phantasm rolled 42 using 6d8 ((8,8,7,6,5,8)).
Total: 16
Effect: D8
Opps: 0


As Daniel Essex latches on with his telekinetic might, he finds to his dismay that the amorphous thing can stretch quite a bit indeed...so much in fact that by the time he's done with his attempt, the Hydra looks like it now has an umbilical chord stretched to astounding lengths. Alas, it does not break...and Daniel quickly needs to relinquish his telekinetic grip as the Colossal Hydraxian Cell acts...
This message was last edited by the GM at 23:40, Wed 22 Dec 2021.
Mender Phantasm
GM, 397 posts
Sat 25 Dec 2021
at 00:40
  • msg #60

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Having consumed most of the organic biomass near the vicinity of the destroyed Hazzard Gate, the Colossal Hydraxian Cell spreads out rapidly into the pool of sludge taking up nearly half the area as it launches a flurry of tentacles at Windwalker, Roulette, Crimson Fury, Daniel Essex and Strix in an attempt to due unto them as it had previously done to the Chiller.

Large Scale Threat: 4D8
Ravenous Hunger: D8
Tentacles: D8
SFX) Oodles Of Tentacles: 4D6 (+4 Effect Die)
SFX) Nom Nom Nom!: D6 (Step up an Effect Die +1 Step)

Today: Mender Phantasm rolled 27,14 using 6d8,5d6 ((4,1,4,7,3,8,5,2,3,1,3)).
Total: 15
Effect: Physical Complication - Grappled (D10 CF, D8 Strix and Daniel, D6 Roulette & WW)
Opps: 2

I also step up the Disastrous Growth Timer Die +1 Step, Disastrous Growth Timer Die is now D10.

After everyone submits their reaction posts, since the Colossal Hydraxian Cell was the last act this round, I nominate the Colossal Hydraxian Cell to go first next round...

This message was last edited by the GM at 00:47, Sat 25 Dec 2021.
Crimson Fury
player, 148 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sat 25 Dec 2021
at 01:38
  • msg #61

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 60):

Fury creates a barrier, blocking the tendrils from making contact. It was as if he was using a shield on his left arm. The shield burst apart, causing the tendrils to be knocked away from him.

"I told you to BURN!" He roared, calling on the anger. The tendrils he pushed aside creating an opening he could use. He quickly took advantage. Shooting forth another cone of burning plasma.


Ooc: reaction

Team-d8
Feeds on rage-d4(+1)
Durability-d12
Blast-d10
Combat-2d8
Bad luck-d8

Spending 2 pp. Using an opp to counterattack, and adding a die to the pool.

Total=20
Effect die=d10 base, d12 with getting 5 over its attack.

Reducing timer.

19:58, Today: Crimson Fury rolled 7 using 1d8 with rolls of 7.  Bad luck.

19:54, Today: Crimson Fury rolled 5,1,1,8,11 using D8,d4,d12,d10,2d8 with rolls of 5,1,1,8,8,3.  Reaction.

2 opps.

This message was last edited by the player at 18:30, Sun 26 Dec 2021.
Daniel Essex
player, 56 posts
P-0 M-0 E-0 PP-0
Sat 25 Dec 2021
at 02:51
  • msg #62

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Daniel seeing the biomass pool out and then tentacles shooting forth he quickly reacts by throwing up his TK barrier, while also levitating himself up and away hoping to prevent the thing from even touching him. "Whoa Whoa!!" he said as he wagged his finger at the blob "Not till after dinner, or uhhh actually no dinner for you"

Flying away from the creature as he creates a spherical shield around himself towards a corner near the ceiling furthest away from hentai monster.

AFF: Solo D10
Dis: Flaunting D8
Trait: Flight D6
TK shield D8
Bonus: Bad Luck D8


21:49, Today: Daniel Essex rolled 3,5,3,3,10 using d6,d8,d8,d8,d10 with rolls of 3,5,3,3,10
Tot: 15 D8 effect

Daniel Essex
player, 57 posts
P-0 M-0 E-0 PP-0
Sat 25 Dec 2021
at 02:52
  • msg #63

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

OCC I forgot to add that he was using the multi power SFX which is -1 step each power trait die
Mender Phantasm
GM, 404 posts
Sat 25 Dec 2021
at 22:46
  • msg #64

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Okay, I'll buy those two opps CF rolled, CF gains 2 PP, Doom Pool is now D8, 3D6

As portions of the Cell begins spreading out into the pool of sludge, CF's blast sear it like the ends of a old parchment to an open flame. The extensions curl back upon themselves glowing with red hot embers forcing the Cell back upon itself as it recoils from the superheated plasma!

The D10 Disastrous Growth Timer Die is stepped back to D8.
This message was last edited by the GM at 18:38, Sun 26 Dec 2021.
Windwalker
player, 207 posts
Peace, Love and Wisdom
These must we walk in.
Mon 27 Dec 2021
at 01:55
  • msg #65

Scene: Abandoned Sewer Entryway, Paragon Sewer Network


Book of Wisdom Volume I. The principle of Gaia does not apply to the earth, not to the universe but the multiverse.  You just need to know how to connect.

(Pupil): Why are you talking to that rock master?   
(The Temple Master): All things are connected.  If you find the right connection you can have an effect.
(Pupil): Master it is a rock.  Don't be silly?   
(The Temple Master): Now rock.  You heard my Pupil, you are being silly for being in my way.  Please move.
Action: Rock moves out of The Masters way and it was sorry!
Action: The Pupil's mouth opens but no words come out.


(Subject to GM happy with how the blob reacts, as always.  This only make sense if I put the Blob reaction in).

The Monk senses the blob is trying to attack him and is going to do some major damage to the area.  He really does not wish to give up his gym.  He sure the place is just above him now.  He still has not got anybody to join the gym and now to have this thing destroy it.  That would be just wrong.  Balance was needed.

Tenzing drops down to the ground and looks at the creature in a stern way.  He points to himself.
I am the Temple Master Now.  He points to the blob.  You are my temporary pupil.
He points at the first tentacle.  You have been a very bad blob.  A wave of Serenity, stillness hits the creature.  Like any bad school child being told to stop what it doing by it's Teacher.  All the cells in that tentacle stopped what they where doing.  It's growth come to a halt for a moment.
On a mindless creature this should have no effect but this was Tenzing and anything that upset the balance and attacked his Serenity. His peace with the world was going to have to pay the cost.  Luck was against it for Tenzing was a man that could effect the balance of nature at cellular level.  So Tenzing calm nature was telling it off and got though.  The chemical reaction in the tentacle slowed permanently.
All it's cells DNA reacted so they now understood they where splitting and replicating to fast.  Using up atoms around it to quickly.
The Monk pointed at another tentacle.  You know what you are doing is wrong.  You are growing to fast.  Using up chemicals that others creatures need.  Again a wave of the monks calm energy flowed hitting the tentacle.  Again the monk connection with the multiverse make the cells slow down.  Some even started to contract.  Moving toward a balance.  The balance and Serenity that is Windwalker.  Nothing can grow forever.  Everything has to contract and diminish at some point.  The energy coming from Tenzing was forcing it cells to contract.
Again it DNA made it be a very bad blob and it needed food.  So to deal with being told off it lashed out.  The teacher would be it's food.
With just the slight movement of the tentacle The monk did a back flip and dances to the side.  The tentacle missed by a long way.  His fighting skills keeping him safe from harm while he used his Serenity to effect the creature.
Now that was very rude.  No trying to hurt me while I am telling you off.  The monk pointed at the tentacle that tried to hit him.  Another wave of Serenity hit the blob.  Forcing it to behave and to contract.  Its tentacle flinched back as almost as if it was hurt.  The cells inside contracted under the force of energy given of by the monk.  Slowing their reaction down.
Now you calm down you young blob and return home like a good creature and go to sleep for a while.
For the first time in it history the idea of having a bad day seemed to be a thing.  It's cells had a new reaction it could not resist.  It's cells wanted to go to sleep.  To rest for a while and find it's own Serenity.
Tenzing waved it away from himself.  Go on.  Back to where you came from.  Curl up and sleep like a good little blob.  A big blast of Serenity flowed out from the monk into the creature making all of it cells contract a little.  Making them want to sleep.  Wanting to rest for a while.  Changing it DNA a little, mutating in a bad way for it (bad luck for it).

For CF this was nothing new.  The crazy monk was just that calmly crazy.  What the others would make of this only time will tell.



OOC:
Winkwaker uses his monk skill of Serenity to make cells in creature stop growing then contract.  He uses bad luck to stop it resisting and changing it DNA in a bad way so it now know and what to sleep sometimes (creating the balance the creature need).  His monk unarmed combat to protect him from becoming it food and put him in position to effect it with his Serenity.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D8 Serenity. (Monk Trained).
D10 Master Unarmed Combat.
D8 Roulette bad luck.


09:50, Sat 25 Dec: Windwalker rolled 12,12 using 2d10,3d8 with rolls of [8],4,[7],[3],2.  Counter Attack using 2 PP (so i get an extra dice).
Set back the Time dice.


Results: 18  Effect: d10 Opp:-
This message was last edited by the player at 02:33, Mon 27 Dec 2021.
Mender Phantasm
GM, 412 posts
Mon 27 Dec 2021
at 02:38
  • msg #66

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

The portion closest to Windwalker...quite inexplicably...stops trying to throttle and grapple the winsome monk as various eyestalks become fixated on him. While most assuredly, the Cell understood not a single word Windwalker said...his mannerism and vocalizations seem to have a astoundingly soothing effect as part of the Cell regresses lethargically!

Disastrouss Growth Timer Die reduces from D8 to D6.
Crimson Fury
player, 156 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Mon 27 Dec 2021
at 03:09
  • msg #67

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Windwalker (msg # 65):

Indeed, the monk had done things Fury was still confused about. He had accidentally seen into the man's horrific past when he was aiding in clearing WW's mind. Despite all that suffering, he still managed to keep positive emotions flowing. Unlike Fury.

"How...how the hell did you do that?" He said, almost shocked enough to lose his own anger. Almost.
This message was last edited by the player at 03:28, Mon 27 Dec 2021.
Strix
player, 12 posts
Mon 27 Dec 2021
at 20:58
  • msg #68

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Strix took in all of the information from the chaos occurring around them. They noted the demeanor and candor of the group. They noted the influence of the different abilities and marked them for later use. The matte black faceplate showed no expression. Quickly, Strix prepared themselves for the next course of action, replying to the group at large. "Effectiveness noted. Metabolic process is vulnerable to external stimuli. Continue current tactics for containment. Rerouting propulsion to main core." they said as the tentacles came at Strix. Forming a broad shield-like appendage, Strix attempted to stave off the Hydra, while simultaneously attempting to further use the opportunity to analyze the creature.

1) INTENT: Reaction Roll
2) AFFILIATION: Team D8
3) DISTINCTION: Opportunist D4 +1 PP
4) TRAITS: SHapeshifting D10
5) SPECIALTIES: Combat D10
6) ASSETS: N/A
7) PUSH/STUNT or RESOURCE: N/A
8) TARGET STRESS: N/A
9) TARGET COMPLICATION: Bad Luck D8
10) SFX: N/A
11) LIM: Shut Down Flight to gain 1 PP.
12) DICE POOL: 2D10 + 2D8 + 1D4
13) RESULT: 16, Effect d10
14) OPPS: 1
15) PP Remaining: 2

13:28, Today: Strix rolled 13,12,1 using 2d10,2d8,1d4 with rolls of 4,9,5,7,1.  Reaction Roll vs Hydra, blocking.

This message was last edited by the player at 21:30, Mon 27 Dec 2021.
Roulette
player, 30 posts
Bad Grrl gone Good
PP: 0
Wed 29 Dec 2021
at 02:37
  • msg #69

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

quote:
Total: 15
Effect: Physical Complication - Grappled (D10 CF, D8 Strix and Daniel, D6 Roulette & WW)
Opps: 2

I also step up the Disastrous Growth Timer Die +1 Step, Disastrous Growth Timer Die is now D10.


Roulette moved swiftly and deftly in an attempt to avoid the Grappling Tenticles.
d10 Team
d4   Karma's a Bitch  (+1PP)  ... because sometimes it likes to play games with those trying to manipulate it
d10 Luck Manipulation
d8   Reflexes
d8   Combat Expert
d10 own 'Lucky Grr' asset
d8   using the critters 'Bad Luck' complication against it

- rolled 9,1,7,5,7,2,8 using d10,d4,d10,d8,d8,d10,d8
Total: 17
Effect: d10
Opps: 1  (+1PP)

Current PP: 2

Mender Phantasm
GM, 414 posts
Wed 29 Dec 2021
at 21:14
  • msg #70

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Okay, 2 Opps were rolled - one by Daniel, the other by Roulette, I buy them both - each player gets 1 PP, Doom Pool is now D10, D8, 2D6.

For the beginning of the next round, I step up the Disastrous Growth Timer Die from D6 to D8, and I spend a D8 Doom Die to change an existing Scenic Distinction - Pool of Sludge is now Hydraxian Pool. Doom Pool is now D10, 2D6.


For a brief moment, it appears that the phenomenal growth has been beaten back, but it suddenly expands rapidly once more! Where there was once a sprawling pool of sludge is now covered by the ravenous Hydraxian Cell's expanding membrane as the islands of trash become the only firm ground left to stand on!

Amid this astounding regrowth, various areas across the surface of the Cell's membrane begin to knot before massive pseudopods explode outward with superhuman force towards the intrepid heroes!

Large Scale Threat: 4D8
Other-Dimensional Organism: D8
Superhuman Strength: 2D10 (SFX - Pulverizing Pseudopod)
SFX: Oodles Of Tentacles: 4D6, +4 Effect Die

Today: Mender Phantasm rolled 14,17,15 using 5d8,2d10,4d6 ((1,7,4,1,1,10,7,3,5,2,5)).
Total: 17 (10+7)
Effect: D10 Physical Stress to Crimson Fury, D8 Physical Stress to Windwalker, D6 Physical Stress to Strix, Roulette and Daniel Essex.
Opps: 3

Crimson Fury
player, 159 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Wed 29 Dec 2021
at 21:40
  • msg #71

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 70):

Fury, now seeing the creature's growth had been slowed, was now free to start destroying the horrible thing. He owed it to Chiller, so the outcast's sacrifice would not be in vain. He would be sure to do it.

He caught the incoming tentacles trying to bash him in a orb of solid red plasma.  Then he proceeded to close the orb on the goo limbs. Then using his blast to server a number of the extensions. Effectively cutting them off from its central mass.

Ooc:

Team-D8
Outcasts from society-D8
Durability-d12
Blast-d10
Combat-2d8
Bad luck-d8

Spending 1 pp for counterattack and 1 pp for extra die.

Creating a complication on the critter to remove a dice from the target.

16:26, Today: Crimson Fury rolled 8 using 1d8 with rolls of 8.  Bad Luck .

16:25, Today: Crimson Fury rolled 2,3,6,3,10 using D8,d8,d12,d10,2d8 with rolls of 2,3,6,3,5,5.  Reaction.

Total=18
Effect die=d12, orb trap complication.

Just a reaction. I nominate Roulette to take the first place action after all the rest of us react.

This message was last edited by the player at 05:03, Thu 30 Dec 2021.
Windwalker
player, 209 posts
Peace, Love and Wisdom
These must we walk in.
Wed 29 Dec 2021
at 22:25
  • msg #72

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network


Book of Wisdom Volume III. In the world there are cycles and often you find yourself finishing where you started.

(Pupil): Master what are.  Please master, your not talking to another rock are you?   
(The Temple Master): And if I am what lesson does that teach you.
(Pupil): That however long I train with you.  You will still be just a crazy old man in n orange robe.
Action: The Master looks at both The rock and The Pupil very sternly.
Action: Rock and the pupil move out of The Masters way.  Both are sorry!.


The creature had slowed it growth with windwalker words but now it had grown back again.
However it mindlessness faced Windwalker stubbornness.  The was mindless non-will against train discipline will.
Now I told you I am the Temple Master Now. He points to the blob.  You are my temporary pupil.
Another wave of Windwalker Serenity hits the creature.  The monk was not having this creature hurt his friend like his old one CF.  Or the new ones.  What ever their names where. Anyway there was the issues of membership to his gym he had to sort out with them.  A dead or consumed hero cannot join his gym.  That would just not be right.
The monk moved quickly to get out of the creatures expanding way.  His combat skills and his ability to use the bad luck it had against it make the creature unable to harm him.
Must thank the lady for her help with her bad luck Windwalker think to himself.  Have to give her a discount on membership I think.
Now you just move back and leave that Sludge alone.  He points at the creatures new appearing massive pseudopods.  You stop that right now.  No exploding extra bits.  Another wave of Serenity flows into the creatures cell stopping the growth and it's exploding pods.

It was still having a bad day.  Tenzing voice, his mannerism and vocalizations still had power to send it cells to sleep.  To rest, it was forced to feel the power of his Serenity.
Tenzing again waved it away from himself.  I told you to go on.  Back to where you came from.  Curl up and sleep like a good little blob.  A Second big blast of Serenity flowed out from the monk into the creature making all of it cells contract a little.  The first blast had work and so would the second.   The Monks power again changing it DNA a little more, mutating in a bad way for it (bad luck for it).

OOC:
Windwalker uses his monk skill of Serenity to make cells in creature stop growing again and then contract.  He uses bad luck to stop it resisting and changing it DNA in a bad way so it now know and what to sleep sometimes (creating the balance the creature need).  His monk unarmed combat to protect him from becoming it's food and put him in position to effect it with his Serenity.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D8 Serenity. (Monk Trained).
D10 Master Unarmed Combat.
D8 Roulette bad luck.


22:33, Today: Windwalker rolled 18,9 using 2d10,3d8 with rolls of [9],[9],2,6,1.  Counter Attack.

Results: 18  Effect: d8 Opp:1
This message was last edited by the player at 00:32, Thu 30 Dec 2021.
Daniel Essex
player, 60 posts
P-0 M-0 E-0 PP-2
Thu 30 Dec 2021
at 03:35
  • msg #73

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Daniel watches the situation go from bad to worse in a heart beat. And here I thought we had the thing on the ropes He thought to himself as he used his telekinetic powers to shield himself from the creatures attack and push away it's projectiles. As his hands reached outwards at his sides.

 I need to get back on the offensive and kill that thing before it kills us or gets away his thoughts adding a bit of stress as he thought about what could happen if this thing ever reached the streets. The telekinetic force shield creating a large bubble around his body. A slight shock wave adding to his defense making small puffs of muck and small debris to fly off the ground away from him.

OOC He is going uses his powers to try shield himself and add a shock wave of force to push away anything that comes close to him.

AFF: Solo d10
Dis: Mutant Supreme D8
Traits: TK Shield D10 -! step down D8
Telekinesis D10 -! step down D8
Bad Luck: D8
SFX: Multipower 1 PP for another dice to total
22:31, Today: Daniel Essex rolled 9,2,2,3 using d10,d8,d8,d8 with rolls of 9,2,2,3.
22:32, Today: Daniel Essex rolled 1 using 1d8 with rolls of 1 (For the bad luck I forgot)
Tot:17
Affect: D8

Strix
player, 14 posts
Thu 30 Dec 2021
at 05:33
  • msg #74

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Strix watched as the data analysis occurred on the fly. The creature needed to be culled. They knew that for a fact. If it was allowed to even just linger at its current size, it would outlast the group more than anything it could physically do to them. Without a word, Strix began to stretch and slide across the sewer. They formed razor sharp appendages that impaled or sliced at the Hydra, attempting to inflict more damage than it could regenerate. Their experience told them this was the optimum course of action. Time would shortly tell.


1) INTENT: Reduce the LST pool
2) AFFILIATION: Team D8
3) DISTINCTION: Bounty Hunter from the Stars D4+1PP
4) TRAITS: Shapeshifting D10 , Stretching D10
5) SPECIALTIES: Combat D10
6) ASSETS: None available
7) PUSH/STUNT or RESOURCE: Blur of Blades D10
8) TARGET STRESS: N/A
9) TARGET COMPLICATION: Bad Luck D8
10) SFX: N/A
11) LIM: N/A
12) DICE POOL: 4d10 +2d8 + d4
13) RESULT: 18, effects d10, d10
14) OPPS:
15) PP: 4 used(Reaction effect, Watcher Stunt opp buy, extra trait, Extra effect dice); 0 Remaining 1XP exchanged for PP

21:32, Today: Strix rolled 26,11,4 using 4d10,2d8,1d4 with rolls of 9,9,6,2,4,7,4.  Reaction attack versus Hydra. 

Roulette
player, 33 posts
Bad Grrl gone Good
PP: 2
Thu 30 Dec 2021
at 07:53
  • msg #75

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Mender Phantasm:
Total: 17 (10+7)
Effect: D10 Physical Stress to Crimson Fury, D8 Physical Stress to Windwalker, D6 Physical Stress to Strix, Roulette and Daniel Essex.
Opps: 3


Roulette continued moving with Combat Expertise and awesome Reflexes to avoid the continuing attack.
As she moved.

REACT to Blobby McBlob-Blob's D6 Physical Stress attack (vs Total 17)
d10 Team
d4   Karma's a Bitch  (+1PP)  ... because sometimes it likes to play games with those trying to manipulate it
d10 Luck Manipulation
d8   Reflexes
d8   Combat Expert
d10 own 'Lucky Grr' asset
d8   using the critters 'Bad Luck' complication against it

-rolled 8,3,3,1,4,6,3 using d10,d4,d10,d8,d8,d10,d8 with rolls of 8,3,3,1,4,6,3.
Spend 1PP to keep an additional die in Total.
Total: 18
Effect: d10
Opps: 1     ... +1PP for Roulette

Current PP: 3

Roulette
player, 34 posts
Bad Grrl gone Good
PP: 2
Thu 30 Dec 2021
at 08:55
  • msg #76

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

          I'ma go ahead and make my action for this round, as I may not be back for a few days.  I hope nobody minds


Avoiding the recent series of tentacle attacks had brought Roulette to the top of one very high pile of rubbish.

Mustering all her ability to Manipulate Luck, hoping to aid her Teammates, she focused her will and pointed her finger (a symbol among many ancient customs* when calling 'Bad Luck' down upon another), she screamed,
"YOU'RE OUT OF LUCK, YOU GREAT SLIMEY BLOB-BALL ..."
                * Spend 1PP to activate a Watcher Opportunity to gain a d10 Stunt Die.
".... Now,   FUCK  O F F "

Action:  Increase 'Bad Luck' complication vs Blobby
d10 Team
d8    The Lady’s on my side
d10 Luck Manipulation
d6   {SFX} Afflict: Add a D6 and step up your effect die by +1 when inflicting BAD LUCK complication on a target.
d8   Combat Expert
d10 own 'Lucky Grr' asset
d8   using the critters 'Bad Luck' complication against it
d10 Luck Manipulation Stunt  off Watcher Opportunity

- rolled 9,2,5,2,6,6,8,10 using d10,d8,d10,d6,d8,d10,d8,d10
Spend 1PP to add a 3rd die to the Total
Total: 27
Effect:  d10   stepped up to  D12
Opps: --

Current PP: 1


Next:  well, any other hero, eh.       But wait for the Watcher to adjudicate this attempt, so you know what Bad Luck to use against this bugger, eh!

Mender Phantasm
GM, 417 posts
Fri 31 Dec 2021
at 22:20
  • msg #77

Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Well, for starters...it didn't successfully effect anyone with it's action, so the Doom Pool gains a D10 as per the SFX - Pulverizing Psuedopod. Doom Pool is now 2D10, 2D6.

The Cell's pseudopods that missed their mark continue onward with superhuman force, plowing into nearby walls and support arches...and causes just as much damage as it retracts them, tearing out large portions of Abandoned Sewer Entryway's overall support structure. If this continues, it's enigmatic growth won't be a problem if the entryway collapses...assuming a collapse is not already eminent.

Despite the general destruction happening around him, Crimson Fury traps a large section in a crimson sphere, approximately the same amount that Roulette managed to vex causing it to become buried underneath a collapsing retraining wall.

CF complicates a section of the Large Scale Threat out of commission, Colossal Hydraxian Cell is now 3D8.

Alright, Windwalker rolled an opp which I purchase, Windwalker gains 1 PP, Doom Pool is now D12, D10, 2D6. A D8 isn't quite enough to take out one of it's Large Scale Threat Die so one die had D8 Bad Luck, another die has D8 Lethargy since Roulette used her Bad Luck Complication on her action - it would not have been feasible for Windwalker to take it out prior to her action, so it's still 3D8.


Despite taking massive swipe at Windwalker, the Cell once again regresses appearing slowed and seemingly lethargic. As Windwalker continues to subdue the colossal Cell...a deep groan and ominous sort of rumbling can be heard.

Strix's bladed extensions strike true time and time again, leave vicious lacerations across the Cell's exterior...but frustratingly enough, they seal almost as quickly as they are delivered, though it doesn't spare Strix the luxury of missing out on an acid wash as he again finds himself contesting with the pain of dealing with the Cell's caustic innards and profoundly volatile internal fluids.

I'll spend 2 die from the Doom Pool in order to enable it's SFX - Constantly Regenerating and recover from Strix's multiple injuries. Doom Pool is now D12, D10. I also enable it's SFX - Bad Blood as Strix finds himself suffering an additional D6 Physical Stress from the Cell's acidic ichor.

Roulette, you rolled an opp which I buy, Roulette gains a PP, Doom Pool is now 2d12.

Large Scale Threat: 3D8
Other-Dimensional Organism: D8
Today: Mender Phantasm rolled 12 using 4d8 ((2,2,2,6)).
Total: 8
Effect: D8
Opps: 0

Wow, it fails phenomenally (by +20), that's enough for Roulette to step up Roulette's effect die +4 steps. Since she already has a D12 effect die (which takes out the unafflicted LST Die), those steps translate directly into another die starting at D6 and stepping up three times to ANOTHER D12 which take out another LST die (the one suffering from Lethargy) still leaving a D8 with Bad Luck.


The Colossal Hydraxian Cell tries to free the portion that's pinned underneath a collapsed retaining wall...only to cause a large chunk of the Abandoned Sewer Entryway's ceiling to collapse on top of it burying twice as much as is currently pinned...

...but the rumbling doesn't stop.

I spend 2D12, all players gain 2 XP and I close the scene...

More and more of the ceiling begins to fall down, then a retaining wall gives out entirely! Copious amounts of dirt and dust begin to obscure vision as the rumbling continues to intensify louder...and louder!

Apparently the damage caused by the Cell was enough...and it's bad luck certainly didn't do it any favors, as the entire Abandoned Sewer Entryway collapses as everything fades to black!

...on the plus side, the Cell is utterly buried (if not outright slain) by the sheer weight of the collapsing section. It most assuredly won't be growing anymore, and the safety of Steel Canyon is assured.

...on the bad side, everyone else is buried along with it underneath tons of rock at the lowest part of Paragon Sewer Network...

The beginning of the next scene coming up shortly...

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