"The Mole & The Mystic"
Moments earlier...
"
Well...looks like they remodelled." Max states feigning disappoinment as he placed a hand on the massive hazzard zone security door that towered before him. "
Our alternate route's gonna need an' alternative."
"
Why? Can you not gain passage?" inquires the old man as he peruses the one of the signs that flank the massive gate.
***WARNING***
***DO NOT ENTER***
***HAZZARD ZONE***
***ABANDONED SEWER NETWORK***
"
Hey, Archie...don't get me wrong, I appreciate th' optimism but there ain't no way I'm diggin' my way through those doors." Max replied grumbling while keeping his seismic sense acute and aware. They were being followed! PPD? Hero Corps? Max didn't care at this point...all he had to do was delay Archie a little while longer...
"
I have no need for that..." the Arch-Druid stated flatly, thrusting a gnarled and wirey hand foreward as his eyes glowed a malevalent green. Max gaped as green glowing sigils and arcane circles manifested from the old man's outstretched hand, and with but the simplest of gestures - tore the colossal hazzard zone security gate asunder with a thunderous boom that resonates throughout the entirety of the Paragon Sewer Network!
As the old man strode foreward past the demolished security gate, he turns making sweeping gesture by his side and states with a haughty tone, "
Lead on, Maxwell - Man of Tiller."
***
Scene: Abandoned Sewer Entryway, Paragon Sewer Network
Scene Distinctions: Demolished Security Gate, Pool of Sludge, Islands of Trash.
D8 Detective Martinez (same datafile as before)
D8 Anti-Mutant Squad (same datafile as before)
D8 Anti=Mutant Squad (inactive/stressed out)
***
The entrway to the Abandoned Sewer Network looks to be nothing more than a giant flue channeling copious amounts of sludge and waste down into the Abandoned Sewer Network. With nary a ledge to stand on, the muck comes up knee high in the shallowest parts...up to the waist in most others. About the only way to ensure stable footing is to climb upon the many islands of trash that have clumped together and grown over the passage of time. The most impressive feature to this particular area is the colossal hazzard zone security gate...or, at least, it was...as it now lies in ruins, as if a force of superhuman potential (perhaps even greater than Statesman) smashed the hazzard zone security gate to pieces!
Amid the islands of trash can be seen various members of the Anti-Mutant Squad that arrived early. None of them seem active...a few smolder and smoke as if they had been set on fire, others lie twitching as electricity continues to snap and arc across their spasming frame, while others still dot the area frozen in place like pieces of a glass managerie. On one of the largest islands of trash, a large rock begins to shift...and stand up!
A rock-encrusted brute turns to Detective Martinez holding a member of the PPD Anti-Mutant Squad by the neck, "What're you doin' 'ere,
plain genes? Dontcha know where yer at? Ain't nobody down 'ere but
Outcasts!"
"Don't hold back...'cause you love me, Cap'n..." coughs the barely conscious squad member, "...take the shot!"
A group of Outcasts (a gang of mutants) likewise came to investigate the ruckus, and having no tolerance for normal people (especially the PPD), they laid into the Anti-Mutant Squad that arrived early as they attempted to secure the area.
D8 Brick
Like A Rock, Stubborn, Mutant Supremacist
D8 Enhanced Strength
D10 Superhuman Durability
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Collateral Damage - Add a Doom Die to the Doom Pool in order to create an Enhanced Strength stunt (D8).
SFX) Invulnerability - Spend a Doom Die from the Doom Pool in order to ignore Physical Stress or Trauma unless caused by Psychic or Mystic sources.
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.
D8 Torch
Flaming Aura, Hot-Headed, Mutant Supremacist
D8 Flame Blast
D6 Flight
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Fireball - Add a D6 and keep an additional effect die for every additional target past the first.
SFX) Flamethrower - Step up or double Flame Blast, remove the highest rolling die and add three die for the total.
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.
D8 Chiller
Frigid Aura, Chilling Demeanor, Mutant Supremacist
D6 Ice Slide
D8 Ice Blast
D8 Ice Control
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Freeze Ray - Add a D6 and step up the effect die when causing a Physical Complication - Frozen.
SFX) Ice Constructs - Add a D6 and step up the effect die when using Ice Control to create assets or complications
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.
D8 Shocker
Electric Aura, Haywire, Mutant Supremacist
D8 Electric Blast
D10 Charged Punch
D6 Flight
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Taser - Add a D6 and step up the effect die when inflicting a Physical Complication - Stunned.
SFX) Static Discharge - Add a D6 and keep an additional effect die for every additional target past the first.
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.
The other D8 Anti-Mutant Squad will arrive after two full action rouonds.
This message was last edited by the GM at 21:10, Thu 11 Nov 2021.