Re: Scene: Abandoned Sewer Entryway, Paragon Sewer Network
Well, for starters...it didn't successfully effect anyone with it's action, so the Doom Pool gains a D10 as per the SFX - Pulverizing Psuedopod. Doom Pool is now 2D10, 2D6.
The Cell's pseudopods that missed their mark continue onward with superhuman force, plowing into nearby walls and support arches...and causes just as much damage as it retracts them, tearing out large portions of Abandoned Sewer Entryway's overall support structure. If this continues, it's enigmatic growth won't be a problem if the entryway collapses...assuming a collapse is not already eminent.
Despite the general destruction happening around him, Crimson Fury traps a large section in a crimson sphere, approximately the same amount that Roulette managed to vex causing it to become buried underneath a collapsing retraining wall.
CF complicates a section of the Large Scale Threat out of commission, Colossal Hydraxian Cell is now 3D8.
Alright, Windwalker rolled an opp which I purchase, Windwalker gains 1 PP, Doom Pool is now D12, D10, 2D6. A D8 isn't quite enough to take out one of it's Large Scale Threat Die so one die had D8 Bad Luck, another die has D8 Lethargy since Roulette used her Bad Luck Complication on her action - it would not have been feasible for Windwalker to take it out prior to her action, so it's still 3D8.
Despite taking massive swipe at Windwalker, the Cell once again regresses appearing slowed and seemingly lethargic. As Windwalker continues to subdue the colossal Cell...a deep groan and ominous sort of rumbling can be heard.
Strix's bladed extensions strike true time and time again, leave vicious lacerations across the Cell's exterior...but frustratingly enough, they seal almost as quickly as they are delivered, though it doesn't spare Strix the luxury of missing out on an acid wash as he again finds himself contesting with the pain of dealing with the Cell's caustic innards and profoundly volatile internal fluids.
I'll spend 2 die from the Doom Pool in order to enable it's SFX - Constantly Regenerating and recover from Strix's multiple injuries. Doom Pool is now D12, D10. I also enable it's SFX - Bad Blood as Strix finds himself suffering an additional D6 Physical Stress from the Cell's acidic ichor.
Roulette, you rolled an opp which I buy, Roulette gains a PP, Doom Pool is now 2d12.
Large Scale Threat: 3D8
Other-Dimensional Organism: D8
Today: Mender Phantasm rolled 12 using 4d8 ((2,2,2,6)).
Total: 8
Effect: D8
Opps: 0
Wow, it fails phenomenally (by +20), that's enough for Roulette to step up Roulette's effect die +4 steps. Since she already has a D12 effect die (which takes out the unafflicted LST Die), those steps translate directly into another die starting at D6 and stepping up three times to ANOTHER D12 which take out another LST die (the one suffering from Lethargy) still leaving a D8 with Bad Luck.
The Colossal Hydraxian Cell tries to free the portion that's pinned underneath a collapsed retaining wall...only to cause a large chunk of the Abandoned Sewer Entryway's ceiling to collapse on top of it burying twice as much as is currently pinned...
...but the rumbling doesn't stop.
I spend 2D12, all players gain 2 XP and I close the scene...
More and more of the ceiling begins to fall down, then a retaining wall gives out entirely! Copious amounts of dirt and dust begin to obscure vision as the rumbling continues to intensify louder...and louder!
Apparently the damage caused by the Cell was enough...and it's bad luck certainly didn't do it any favors, as the entire Abandoned Sewer Entryway collapses as everything fades to black!
...on the plus side, the Cell is utterly buried (if not outright slain) by the sheer weight of the collapsing section. It most assuredly won't be growing anymore, and the safety of Steel Canyon is assured.
...on the bad side, everyone else is buried along with it underneath tons of rock at the lowest part of Paragon Sewer Network...
The beginning of the next scene coming up shortly...