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06:54, 25th April 2024 (GMT+0)

Scene: Abandoned Sewer Entryway, Paragon Sewer Network.

Posted by Mender PhantasmFor group 0
Mender Phantasm
GM, 319 posts
Sat 6 Nov 2021
at 18:52
  • msg #1

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

"The Mole & The Mystic"

Moments earlier...

"Well...looks like they remodelled." Max states feigning disappoinment as he placed a hand on the massive hazzard zone security door that towered before him. "Our alternate route's gonna need an' alternative."

"Why? Can you not gain passage?" inquires the old man as he peruses the one of the signs that flank the massive gate.

***WARNING***
***DO NOT ENTER***
***HAZZARD ZONE***
***ABANDONED SEWER NETWORK***


"Hey, Archie...don't get me wrong, I appreciate th' optimism but there ain't no way I'm diggin' my way through those doors." Max replied grumbling while keeping his seismic sense acute and aware. They were being followed! PPD? Hero Corps? Max didn't care at this point...all he had to do was delay Archie a little while longer...

"I have no need for that..." the Arch-Druid stated flatly, thrusting a gnarled and wirey hand foreward as his eyes glowed a malevalent green. Max gaped as green glowing sigils and arcane circles manifested from the old man's outstretched hand, and with but the simplest of gestures - tore the colossal hazzard zone security gate asunder with a thunderous boom that resonates throughout the entirety of the Paragon Sewer Network!

As the old man strode foreward past the demolished security gate, he turns making sweeping gesture by his side and states with a haughty tone, "Lead on, Maxwell - Man of Tiller."

***

Scene: Abandoned Sewer Entryway, Paragon Sewer Network
Scene Distinctions: Demolished Security Gate, Pool of Sludge, Islands of Trash.

D8 Detective Martinez (same datafile as before)
D8 Anti-Mutant Squad (same datafile as before)
D8 Anti=Mutant Squad (inactive/stressed out)

***

The entrway to the Abandoned Sewer Network looks to be nothing more than a giant flue channeling copious amounts of sludge and waste down into the Abandoned Sewer Network. With nary a ledge to stand on, the muck comes up knee high in the shallowest parts...up to the waist in most others. About the only way to ensure stable footing is to climb upon the many islands of trash that have clumped together and grown over the passage of time. The most impressive feature to this particular area is the colossal hazzard zone security gate...or, at least, it was...as it now lies in ruins, as if a force of superhuman potential (perhaps even greater than Statesman) smashed the hazzard zone security gate to pieces!

Amid the islands of trash can be seen various members of the Anti-Mutant Squad that arrived early. None of them seem active...a few smolder and smoke as if they had been set on fire, others lie twitching as electricity continues to snap and arc across their spasming frame, while others still dot the area frozen in place like pieces of a glass managerie. On one of the largest islands of trash, a large rock begins to shift...and stand up!

A rock-encrusted brute turns to Detective Martinez holding a member of the PPD Anti-Mutant Squad by the neck, "What're you doin' 'ere, plain genes? Dontcha know where yer at? Ain't nobody down 'ere but Outcasts!"

"Don't hold back...'cause you love me, Cap'n..." coughs the barely conscious squad member, "...take the shot!"

A group of Outcasts (a gang of mutants) likewise came to investigate the ruckus, and having no tolerance for normal people (especially the PPD), they laid into the Anti-Mutant Squad that arrived early as they attempted to secure the area.

D8 Brick
Like A Rock, Stubborn, Mutant Supremacist
D8 Enhanced Strength
D10 Superhuman Durability
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Collateral Damage - Add a Doom Die to the Doom Pool in order to create an Enhanced Strength stunt (D8).
SFX) Invulnerability - Spend a Doom Die from the Doom Pool in order to ignore Physical Stress or Trauma unless caused by Psychic or Mystic sources.
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.

D8 Torch
Flaming Aura, Hot-Headed, Mutant Supremacist
D8 Flame Blast
D6 Flight
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Fireball - Add a D6 and keep an additional effect die for every additional target past the first.
SFX) Flamethrower - Step up or double Flame Blast, remove the highest rolling die and add three die for the total.
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.

D8 Chiller
Frigid Aura, Chilling Demeanor, Mutant Supremacist
D6 Ice Slide
D8 Ice Blast
D8 Ice Control
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Freeze Ray - Add a D6 and step up the effect die when causing a Physical Complication - Frozen.
SFX) Ice Constructs - Add a D6 and step up the effect die when using Ice Control to create assets or complications
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.

D8 Shocker
Electric Aura, Haywire, Mutant Supremacist
D8 Electric Blast
D10 Charged Punch
D6 Flight
Combat Expert: D8
Crime Expert: D8
Menace Expert: D8
SFX) Taser - Add a D6 and step up the effect die when inflicting a Physical Complication - Stunned.
SFX) Static Discharge - Add a D6 and keep an additional effect die for every additional target past the first.
LIM) Mutant - Add a die to the Doom Pool when affected by mutant-specific Milestones and tech.

The other D8 Anti-Mutant Squad will arrive after two full action rouonds.
This message was last edited by the GM at 21:10, Thu 11 Nov 2021.
Crimson Fury
player, 102 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Sat 6 Nov 2021
at 21:36
  • msg #2

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 1):

"THAT'S ENOUGH!" Mark roared, barley holding back from blasting the mutant. Instead he fed the power of his blasts into his aura, extending out the field in order to protect as many people as possible.

"I get what its like to be on the outside looking in, but if you hurt them nobody is gonna be on your side!" He was speaking through gritted teeth, his first response one of anger. He knew why these people where down here, and they deserved a chance before he let loose...

OOC:

Creating Protective Assets for the group.

Team-d8
Outcast by Society-d8
Durability-d12
Blast-d10
Menace-d10

Sfx-Constructs-+1 effect die, +1d6
Area effect-Ramirez, anti mutant squad(x2), WW=+4d6
Sfx-Second Wind-Puts d8 emotional stress into doom pool, raises blast to d12.

17:21, Today: Crimson Fury rolled 1,3,12,5,10,1,6 using d8,d8,d12,d12,d10,d6,d6,d6 with rolls of 1,3,12,5,10,1, 6.  Creating shield assets to protect the group.

17:25, Today: Crimson Fury rolled 11 using 3d6 with rolls of 2,3,6.  Correct amount of extra die.

Total=28
Effect die-d12(Ramirez), WW-D10(w/Construct SFX bonus), anti-mutant squads(d6 each)
Spending 1 PP to add 6 to effect total
Spending 1 PP to have assets last until end of encounter.

Current stress and PP reflected under my bio line.

1 xp-tries to hold back unneeded anger.

Made correction when I realized UV was not with us. Used one less d6.

Op: 2

This message was last edited by the player at 16:01, Sun 07 Nov 2021.
Windwalker
player, 161 posts
Peace, Love and Wisdom
These must we walk in.
Sun 7 Nov 2021
at 00:23
  • msg #3

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Windwalker starts moving around the area very quickly picking up bit of metal, old batteries and computer chips with insulation.
He starts putting them together in an odd way.  As he does so sparks fly of them.
Slowly it became clear what he doing.  He constructing a odd device which channeling shocker Electricity  into the group and discharging it.  Making him less effect and maybe powerless.

OOC:
Try to make a lighting conductor.

OOC:
D10  Affiliations: Team
D8  History/Backstory: Technology has it uses (even if I hate it).
D8  Reflexes. (Techno chip).
D8  Expert:- Tech. (Tech )


01:19, Today: Windwalker rolled 1,12 using 1d10,3d8 with rolls of 1,6,5,1.  Lighting conductor to reduce shocks power.

Results:6  Effect: d8 Opp:2
Mender Phantasm
GM, 324 posts
Mon 8 Nov 2021
at 20:18
  • msg #4

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Reaction Post For CF

Okay, Doom Pool gains a D8 from CF's Second Wind SFX. Doom Pool is now 2D8. CF rolled two opportunities which I purchase, CF gains 2 PP and I step up both die in the Doom Pool. Doom Pool is now 2D10. There's really now way for CF to fail this, so I guess it's a question to see how well he succeeds. Ranging from +1 to +5 additional steps to his current existing effect die.

Total: 9
Effect: Default D6
Opps: 0

CF is exceptionally successful, scoring over 15, granting CF 3 +1 steps which he can apply to whichever effect die he current has created of his choosing.


Shimmering red fields manifest around everyone Crimson Fury imbues, even the downed members of the Anti-Mutant Squad! The Brick looks surprised when his grip on the squad member's neck is forced open just enough to allow the squad member to gasp and breath heavily...and glares at Crimson Fury like a child who had his toy taken away from him.

***

Reaction Post For WW

The dice roller hates you, it seems. Windwalker rolls two opportunities which I purchase. WW gains 2 PP's and I step up a die and add a die to the Doom Pool. Doom Pool is now D12, D10 and D6.

I'm going to add the Scenic Distinction - Islands Of Trash as a hinderance because no matter how improbable...there might actually something of use in the piles of refuse, stepping up a die in the Doom Pool in order to add add D4 to the resistance roll. Doom Pool is now 2D12, D6

Windwalker's Emotional Stress is going to cause some problems: D8

Today: Mender Phantasm rolled 16,2,4,2 using 2d12,d8,d6,d4 ((7,9,2,4,2)).
Total: 16
Effect: D8
Opps: 0


Windwalker works swiftly, gathering pieces of discarded electronic gear and other miscellaneous bits. He isn't even phased when Crimson Fury's reddish field envelopes him, but something isn't right...he shouldn't feel this much pressure trying to accomplish such a remedial thing. Why was this so difficult all of a sudden? Then he remembers...it's because he's used an implemnt such as this before, back when he was doing The Director's bidding. A device which literally channeled and redirected electricity, rendering the target powerless. He never knew the target's name, just another chapter in Windwalker's profoundly long list of past regrets...

A young man reaches down for a sword he just disarmed from his assailant, but a sandaled foot stomps on the foriegn blade snapping it from it's handle.

"No!" says an old man. "We do not use their tools, we do not use their ways - stay true to your teachings, they will carry you through the storm."

When Windwalker look down at his hands to see what he has accomplished...he sees that he has broken the device in two, hands trembling imperceptibly.

***

Brick's Action Post

"Ya think ya know what it's like? HA! Don't make me laugh, ya poser!" The Brick roars in return as he chucks the squad member he was holding at Crimson Fury with the speed of a van without brakes! "Take Out The Big Red Blowhard an' th' rest'll be easy pickin's!"

Bricks a D8
He's a Mutant Supremacist who don't take no guff from non-mutants (he's not the brightest, he just assumes whoever he meets isn't a mutant until proven otherwise): D8
He's using his Enhanced Strength: D8
He's a Combat Expert: D8
Going to spend a die from the Doom Pool in order to create a Combat Stunt (D8 Human Torpedo). Doom Pool is now 2D12.

He's going to try and knock CF out of the air causing a Physical Complication (Grounded), though it won't be persistent as it simply represents the dazing effect of being hit by something almost as durable as himself.

Today: Mender Phantasm rolled 26 using 5d8 ((4,7,5,5,5)).
Total: 12
Effect: D8
Opps: 0

(CF, need a reaction roll from you)


***

Detective Martinez & Anti-Mutant Squad Action Post

Detective Martinez tries her best to hold it together...she had downed men, and a decon breach in U-Sector. "Bravo Team, what's your status!" she exclaims into her mic.

"In route to U-Sector, almost there!" repies a voice over the comms.

When she witnesses the Brick hurl the member of her squad at Crimson Fury, her eyes narrow...

"So that's how you want to play it?" she inquires rhetorically, before calling out to her squad, "Alright, boys - Focus-fire on the Blockhead...Chip him down to size!"

The Squad doesn't hesitate, filling the room with the abrasive sound of automatic weapons fire as the Brick is riddled with high velocity rounds!

Detective Martinez is going to lend a support action to her squad, but since I can't roll against myself, the Anti-Mutant Squad deals D8 Physical Stress to The Brick. I also spend a die from the Doom Pool...and activate the Brick's SFX - Invulnerabilty, ignoring the D8 Physical Stress. Doom Pool is now 2D12.

The Brick raises his arm before his face as round after round richochets off his nigh invulnerable stoney frame, "That th' best ya got? Yer goin' down jest like th' other lot!"
This message was last edited by the GM at 21:35, Mon 08 Nov 2021.
Crimson Fury
player, 104 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-8
Mon 8 Nov 2021
at 20:38
  • msg #5

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 4):

Fury seethes. He uses that anger to slow the incoming officer down. Then he floats the man harmlessly to the ground. All while still hovering himself.

Ooc:
Team-d8
Feeds on anger-d8
Flight-d8
Energy blast-d10
Combat-d10

Total-18
Effect die-d10

15:34, Today: Crimson Fury rolled 6,5,8,10,5 using D8,d8,d8,d10,d10 with rolls of 6,5,8,10,5.  Reaction.

Windwalker gets d12 protection instead of d10.

The still standing cop unit protection goes from d6 to d10.

This message was last edited by the player at 21:41, Mon 08 Nov 2021.
Roulette
player, 10 posts
Bad Grrl gone Good
Tue 9 Nov 2021
at 00:02
  • msg #6

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

As Roulette flowed along airborne behind her telekinetic benefactor and defacto partner, she heard the yelling ahead of them in the tunnels ... then the roar of automatic gunfire.

Red discs of psychic energy formed around her hands, and she frizbee'd them forward into her Buddy Daniel's back, giving him the same 'oomph' she'd focused on herself ('Lucky Grrl');  as her Combat Expertise kicked in.

Action:   create fore Daniel the asset  'Lady Luck's Favour'
d8   Buddy
d8   Bad Grrl trying to be good
d10 Luck Manipulation
d8   Combat Expert
d10 'Lucky Grrl' asset (persistent)

- rolled 6,7,3,6,3 using d8,d8,d10,d8,d10
Total: 13
Effect: d10
Opps: -

If this works, it is an Asset for Daniel.  If he wants it to be persistent throughout the scene, he'll need to spend a PP.

Current PP: -


Next:   Daniel

Mender Phantasm
GM, 330 posts
Tue 9 Nov 2021
at 01:56
  • msg #7

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Today: Mender Phantasm rolled 14 using 2d12 ((8,6))
Total: 14
Effect: Default D6
Opps: 0


As she launches her red disks towards her erstwhile companion, Lady Luck's favor flickers and fades...Roulette is certain Fortune's favor will not be a factor in Daniel's next act.
Daniel Essex
player, 12 posts
Tue 9 Nov 2021
at 05:55
  • msg #8

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

He floats through the sewers as if he was standing upright on an invisible conveyor belt. Offering a quick thumbs up to Roulette as they arrive on scene, Daniel's eyes pick through the crowd. As he made his way into view he offered crossed his arms and waited for the slightest break in gun fire before yelling out "Hold on now everyone hold on here. There is no reason to get so aggressive here. No reason for mutants to fight mutants, but if you want to go that route we will not hesitate to take you all down!" Hoping that by identifying himself as a mutant and pushing the idea that other people on his side are mutants it might offer a chance for a peaceful solution over the probably one where a lot of outcasts die.

Not being sure if this would work knowing these outcasts position might make them less likely to listen to anyone who is not on their side, but on the off chance it does, good. He had also placed Roulette down behind their allies giving her some cover.

OOC: Daniel is going to try to talk thing down as the rock guy obviously suffered some damage maybe they would be less willing to risk themselves against armed officers and a group of powered individuals who's full power is not yet known...

Aff: Solo D10
Dis: Mutant Supremacy D8
Trait: Mind control D8
Spec: Psyche D8

00:49, Today: Daniel Essex rolled 3,3,6,3 using d10,d8,d8,d8
Are we naming the next player's turn as in the TT?

Daniel Essex
player, 13 posts
Tue 9 Nov 2021
at 22:34
  • msg #9

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

OOC Shocker as next action
Mender Phantasm
GM, 332 posts
Thu 11 Nov 2021
at 21:16
  • msg #10

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Shocker's Reaction

Just a few things - in order to influence all the Outcasts, you'll have to generate 3 additional effect die. Since your dice pool only comprised of four die, you have only one additional effect die. You could spend a PP and use your left over die as a D8 effect die to another Outcast of your choice, but let's see if Daniel's words take effect first. Since you nominated the Shocker to go next, would it be fair to assume he was Daniel's primary target? I'll go ahead and narrate as such, since he has the next action...if not, editing is always probable.

Shocker's a D8
He's a Mutant Supremacist: D8
He's menacing sort himself: D8

Eesh, thought he'd have more to pull from...

Today: Mender Phantasm rolled 11 using 3d8 ((3,7,1)).
Total: 10
Effect: Default D6
Opps: 1


The Shocker pauses momentarily, as if actually giving what Daniel Essex says with sincere consideration, then scowls saying, "What're ya workin' with them for?!" before turning his attention back to the others.

Shocker's Action Post

"Not our fault plain genes got lost and wandered onto our turf thinkin' they owned the place - we protect our own!" he grins maniacally as he start building up a massive voltaic charge!

The Shocker proceeds to give himself a Combat Asset - Charge Build Up: D8. Again, since I can't roll against the Doom Pool, I assign a trait die value as the effect die (Electric Blast: D8). The Shocker did roll an opportunity, Daniel gets first dibs.

Chiller's Action Post

The Chiller slides around the isles of trash, across the sludge, turning the muck into ice patches wherever he touches the surface. "You're slacking, Shocky." Firing a frigid beam at the sludge before him, he exclaims, "Always wanted a 'Hero Popcicle'" The sludge reacts violently causing an icy pillar to rocket skyward, threatening to encase Crimson Fury in a pillar of ice!

Chiller is a D8
Going to be using Lake Of Sludge distinction to his advantage: D8
He's using his Ice Blast: D8
He's a Combat Expert: D8
I'll be using his SFX - Ice Constructs, adding a D6 to his dice pool and stepping up his effect die +1 step.

Today: Mender Phantasm rolled 28,6 using 4d8,d6 ((7,6,8,7,6)).
Total: 15
Effect: D10
Opps: 0

CF, need another reaction roll from you. Afterwards, the Torch will act bringing an end to the first action round. Whew!

Crimson Fury
player, 105 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-8
Fri 12 Nov 2021
at 04:21
  • msg #11

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 10):

Fury was taken by surprise from the frozen prison. Despite his flight, the construct did manage to reach him. Sealing him up in an ice column that rose the watery ground.

He did not feel the cold however. He had not been lying when he said he had been to space. His rage aura was all he needed to survive. Up there, alone in the deep black, slightly like the sewer mutants down here. Cut off from the rest of the world.

He thought about being an outcast. Not a mutant like these people, but a forgotten weapon of a unworthy war. He had no place among the normal people of this city, just like the mutants. Just because he frightened people. That gave him what he needed. Feeling the alienation and desperation of those around him, and focusing it through his own rage.

The ice prison hissed, melted, and then shattered. Fury floated in midair, steam rising from red energy aura coating his form. He glared down at Chiller, and his eyes leaked red plasma. "What else you got!?" He snarled at his foes.

ooc-23:13, Today: Crimson Fury rolled 8,5,3,8,7 using D8,d8,d8,d10,d10 with rolls of 8,5,3,8,7.  Reaction.

Team-d8
Outcast by society-d8
Flight-d8
Blast-d10
Meance-d10

Total=16
Effect die=d10

This message was last edited by the player at 16:51, Fri 12 Nov 2021.
Daniel Essex
player, 17 posts
Fri 12 Nov 2021
at 10:13
  • msg #12

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 10):

OOC: Yeah I wasn't sure how that worked or if I'd have had to use the area attack option to make it work or if it even need a PP to activate. We can stay with how it is so nothing needs to be changed.
Mender Phantasm
GM, 334 posts
Fri 12 Nov 2021
at 21:31
  • msg #13

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Torch's Action Post

"About five seconds of CONCENTRATED HEAT!!!" shouts the Torch as he stands upon one of the piles of trash nearest Crimson Fury before unloading with a massive plume of flame on par with some of the most weaponized versions of military flamethrowers!

The Torch is D8
He's Hot-Headed so he's letting his aggressiveness fuel his action: D8
He's using Flame Blast: D8
He's a Combat Expert: D8
Using the SFX - Flamethrower, he doubles his Flame Blast to 2D8, he'll have to remove his highest rolling die...but he'll be able to add three die for his total instead of two.

Today: Mender Phantasm rolled 29 using 5d8 ((8,8,2,3,8)).
Total: 19
Effect: D8
Opps: 0

Yikes, that was a roll. Ever removing the highest rolling die still leaves two 8's plus another die to add for the total, while still leaving a D8 for the effect. CF, last reaction post and the end of the action round. I'll pass to Windwalker for the start of next round.

Crimson Fury
player, 106 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-8
Fri 12 Nov 2021
at 21:52
  • msg #14

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 13):

The fire seems to totally engulf Fury. He had to refocus his aura with a man sized wedge made of plasma. Causing the worst of the flames to move to either side of him. Even so, it was a bit of an effort.

After 5 seconds, Fury is seen hovering in midair. Seemingly unharmed.

"Like I said...what else?" He growled.

ooc-16:35, Today: Crimson Fury rolled 1,4,6,5,6 using D8,d8,d12,d10,d10 with rolls of 1,4,6,5,6. Reaction.

Team-d8
Feeds on rage-d8
Durability-d12
Blast-d10
Combat-d10

Spending 2 PP to add 2 extra dice to the roll.

Total=21
Effect die=d6
1 op.

This message was last edited by the player at 21:55, Fri 12 Nov 2021.
Windwalker
player, 165 posts
Peace, Love and Wisdom
These must we walk in.
Fri 12 Nov 2021
at 23:33
  • msg #15

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

With his normal calm and monk Serenity Windwalker walks up to the Torch as if he was nothing.
I use to walk these tunnels.  A different life and time.
Our paths cross a few times but you would not know that.
Your the Torch.  Or better know to the mutant of the underworld as The Flickering Candle.

Point a thumb over his shoulder towards the chiller.
I hear that the Chiller over hear challenged you to a one and one duel and you got cold feet.

Windwalker give The Flickering Candle a smile.

OOC:
Try to wind the Touch up as he the hot head.  Maybe even get him to attack the Chiller to prove himself.  Doing Emotional damage.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D8  Serenity. (Monk Trained).
D10 Master:-    Crime. (Known) (Tech )


00:18, Today: Windwalker rolled 5,9 using 2d10,2d8 with rolls of 4,1,2,7.  wind up the touch as only WW can Emotional(dr still hate me).

Results:11  Effect: d8 Opp:1

Claim 1 exp for a very silly joke in middle of combat ??? (he he).  Seem like I got my one big roll to find everybody and that it for me.  Pass over to Roulette (good luck).
This message was last edited by the player at 23:34, Fri 12 Nov 2021.
Mender Phantasm
GM, 338 posts
Fri 12 Nov 2021
at 23:54
  • msg #16

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Torch's Reaction Roll

CF, you rolled an opportunity which I purchase - CF gains a PP, and the Doom Pool gains a die. Doom Pool is now 2D12, 1D6.

WW, you rolled an opportunity which I'll purchase - WW gains a PP, Doom Pool gains a die. Doom Pool is now 2D12, 2D6.

Torch is D8
He's a Mutant Supremacist, like the others, and isn't so easily baited to go against one of their own: D8
Being a Crime Expert, he feels he's certain that WW is pulling his leg: D8
WW's own Emotional Stress makes it difficult to sound convincing: D8

Today: Mender Phantasm rolled 13 using 4d8 ((5,2,2,4)).
Total: 9
Effect: D8
Opps: 0

The Torch fails to resist and is moderately distracted by WW's implications. The Torch now has D8 Emotional Stress.


"What're you goin' on about?! Wait your turn, I'll get to you soon enough!" replies the Torch, though can be seen giving the Chiller a suspicious squint.
Roulette
player, 14 posts
Bad Grrl gone Good
Mon 15 Nov 2021
at 00:20
  • msg #17

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Roulette had been (gently: that was sweet of Danial) put down at the rear of the group.  It was kinda dark down here, as well as being dank ... and it seemed that all the menfolk were facing off with al the posturing and parlay.
So Roulette decided that, while they were all distracting each other, now might be a good time to reposition herself, hopefully unnoticed, into a position where she might give herself advantage should the this turn into a regular shitshow.

As her Team had all the attention, she used her Combat Expertice and her enhanced reflexes  to slip off through the Islands of Trash to get behind the bad guystm.


Create Asset:  'I have the higher ground, Anakin'
d10 Team
d8   Islands of Trash
d10 Luck Manipulation ... to not be noticed
d8   Enhanced Reflexes
d8   Combat Expert
d10 'Lucky Grrl' persistent asset

- using d8,d10,d8,d8,d10 with rolls of 4,2,5,2,3.  Create Asset:  'I have the higher ground, Anakin'.
                  Dang, what a awful roll of that line of dice
Total: 9
Effect: d10

Current PP: -


Next:  A villainous type

Mender Phantasm
GM, 343 posts
Mon 15 Nov 2021
at 19:43
  • msg #18

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

...and such good narrative too. The Doom Pool is fairly hefty though, so we'll see how this goes.

Today: Mender Phantasm rolled 8,7 using 2d12,2d6 ((3,5,2,5)).
Total: 10
Effect: D12
Opps: 0


As Roulette strives to attain a superior position, she finds attempting such a task profoundly difficulty. Some of the tallest piles of trash already have Outcasts standing on them - the Brick and Torch. Likewise, attempting to slink from pile to pile is rudely interrupted by the Chiller as he slides around the area. Lastly, the Shocker keeps an aerial point of view leaving few areas to seek cover.

The Outcasts may seem like a poor substitute for the Morlocks...but their regimented training has clearly paid off this day as Roulette finds it currently impossible to proceed without being noticed...

Sorry, but no Asset is created (just got beat by one)...but on the plus side, everyone has acted so since Roulette was the last to act, she can pick who goes first next round.
Mender Phantasm
GM, 346 posts
Thu 18 Nov 2021
at 18:31
  • msg #19

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

The Brick glares in annoyance at the Outcasts' seemingly ineffective methods of driving the invaders out of their turf. Hoisting a large chunk of debris out of the piles of trash, he barks "These chumps won't take a hint...Chiller, Torch - Frostfire Birdie!" With that, he hurls the engine sized chunk up into the air in the vicinity of the 'intruders', but not at anyone specifically.

For the Brick's action, he's going to create an asset for Torch in the form of an Airborne Projectile: D8. Handing off to Chiller.

The Chiller power slides around one of the piles of trash exclaiming, "Oh yeah! Watch the birdie!" as he blasts the airborne projectile with a frigid beam dropping its core temperature to near absolute zero.

For the Chiller's action, he steps up Torch's Asset turning it into a Subzero Projectile: D10. Handing off to Torch.

"Better watch yer ass instead!" shouts the Torch as he hurls a fireball directly at the subzero projectile. The sudden massive and radical shift in overall temperature causes the subzero projectile to explode, sending scalding metallic slivers throughout the area!

The Torch spends a Doom Die (Doom Pool is now 2D12, D6) in order to create a combat stunt - Shrapnel Enhanced Fireball: D8
Torch is a D8
Torch is using the Asset - Subzero Projectile: D10
Torch is using Fire Blast: D8
...and the Torch is using his SFX - Fireball, so that adds 5D6 for six targets.
Plus Combat Expert: D8

Today: Mender Phantasm rolled 14,3,20 using 4d8,d10,5d6 ((6,3,4,1,3,4,2,6,2,1)).
I spend another die from the Doom Pool to add to the total - Doom Pool is now 2D12.
Total: 16 (6+6+4)
Effect: Physical Stress - D10 (Crimson Fury), D8 (Windwalker), D8 (Daniel Essex), D6 Det. Martinez), D6 (Squad)
Opps: 2

Hmmm...ran out of effect die, not to sure what the ruling is regarding that (is it a default D6 effect? D4? No affect at all?). How about this, since Roulette was trying to be the most inobtrusive...she'll be the lucky one and avoid the blast. WW, CF, Daniel...need reaction rolls from all three.

Again, I can't actually roll for Det. Martinez and her Squad...so...

...ouch - Det Martinez and her Squad take D6 Physical Stress from the blast.

Next Action: CF

This message was last edited by the GM at 18:46, Thu 18 Nov 2021.
Crimson Fury
player, 112 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Thu 18 Nov 2021
at 20:08
  • msg #20

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 19):

Fury projects out his aura, so it forms a bubble around him. Then he fires a blast into the barrier, causing it to shatter and intercept each of the oncoming projectiles.

He then flies right in front of Torch, eyeball to glowing eye orb with him. Then he just growls. "I said...what else do you GOT!?" At that point, absorbing all of the Torch's emotions save one...fear.

ooc-14:44, Today: Crimson Fury rolled 4,6,2,1,8 using D8,d8,d12,d10,2d8 with rolls of 4,6,2,1,7,1.  Reaction.

Team-d8
Feeds on rage-d8
Durability-d12
Energy blast-d10
Meance-2d8

Total=17
Effect die=d12

Spending 1 pp to add to total.  Spending 1 pps to buy 1 opp, causing torch to take additional d12 emotional stress on top of his already d8 emotional stress.

I rolled 2 ops.

Need to see results of my reaction in order to post my next action. Including what happens to my assets shielding various cops. WW also has a d12 shield asset.

This message was last edited by the player at 21:58, Thu 18 Nov 2021.
Daniel Essex
player, 19 posts
Fri 19 Nov 2021
at 05:33
  • msg #21

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

Daniel quickly shifted focus throwing up a shield using his telekinetic abilities to create a wall in front of himself. As he laughed at the reckless tactics they used. "Is that seriously how you losers wanna play this?"

Aff: Solo D10
Dis: Did what I had too D8
Trait: Telekinetic shield D10
Spec: Menace D8

00:29, Today: Daniel Essex rolled 1,7,6,8 using d10,d10,d8,d8 with rolls of 1,7,6,8
Uh 13 for the total and I'll use the D8 for effect

Daniel Essex
player, 21 posts
Fri 19 Nov 2021
at 21:47
  • msg #22

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

OCC Reroll for roll wrong aff I thought because he was defending himself it would fall under solo, oopsies
Team d6
16:44, Today: Daniel Essex rolled 3 using 1d6 with rolls of 3.
I'll also spend the PP for the total to be....16 with an effect die of D8 or 21 and an effect or d10 if it matters

This message was last edited by the player at 21:54, Fri 19 Nov 2021.
Windwalker
player, 170 posts
Peace, Love and Wisdom
These must we walk in.
Sat 20 Nov 2021
at 00:36
  • msg #23

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

A third can play at this game. Windwalker tells the two elemental thugs.
We have ice, we have fire, now lets add wind and see what happens.

The monk starts to make some very quick movement from his past training.  However the monk now knows how to walk the winds of time and of life.  He starts to walk the air around him pulling the shards together around him in world-wind effect.  His Monk training, his combat training, his windwalking and his wish to protect his team.
Drawing the metal peaces together and smashing them into small metal dust like peaces.
He then dumps them over The Shocker to interfere with his powers.

Turning to The Shocker Windwalker say.  If at first you don't succeed try something different.  Thanks to your two incompetent friends I got another chance to ground your powers.  It raining metal glitter dust just for you.

OOC:
I am not sure you can effect another person with counter attack but in this case they did attack the area so I don't see why I should not be able to do this with my skills.  If not then I will dump the shards on The Chiller as he made the assist.
How ver it is doing emotional damage by either interfering with their powers (Shocker) or Showing how useless their powers are (The Chiller).
Unless CF did not take out the torch with his D12 emotional damage?



OOC:
Defense against the shards and fireball.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D8  Movement-Based Power: Airwalking.
D10 Master:- Unarmed Combat.
D12 CF Defense asset.


00:50, Today: Windwalker rolled 14,13,1 using 2D10,2D8,1d12 with rolls of 9,[5],5,8,1.  Defense roll.

Results:17  Effect: d10 Opp:1

OOC:
Try to make a lighting conductor out of The Chiller and The Touch little metal shards.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D8  Movement-Based Power: Airwalking.
D10 Master:- Unarmed Combat.



00:53, Today: Windwalker rolled 10,11 using 2D10,2D8 with rolls of 8,[2],6,5.  Counter Attack.

Results:14  Effect: d10 Opp:-
This message was last edited by the player at 00:39, Sat 20 Nov 2021.
Mender Phantasm
GM, 353 posts
Sun 21 Nov 2021
at 18:51
  • msg #24

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

At first, the flaming outcast looks annoyed at the seemingly ineffective coordinated assault and glares at the frosty outcast as if he were somehow responsible. A momentary distraction that will cost him dearly as Crimson Fury flies up and gives him a dose of fear he'll never forget. Fear so potent he's unable to do anything but curl up in a little ball, hands pawing his face as he stares wide-eyed in terror at Crimson Fury. Unable to speak, seemingly too terrified to even breath, Crimson Fury can tell that the amount of sheer terror he forced the Outcast to feel was borderline fatal. At the very least, he'll need professional counseling for months...if not years, and will most assuredly develop a profound phobia of the color red.

The Torch already had D8 Emotional Stress, so it only gets bumped up if the effect die is lower. Since it was higher, D12, he take the higher die rating. The Torch is only a D8 minor character so D10 would've stressed him out with some lingering emotional trauma for the incident. Since D12 was caused, he doesn't get D6 Emotional Trauma, he gets D8 Emotional Trauma...just one step away from D10 Emotional Trauma which would essentially cause the Outcast to literally die of fright. The Torch is stressed out the scene and can no longer engage actively in it, he also won't be engaging in any activity once this action scene is concluded...or any other scene for quite some time.

No one was affected, or if they were, their Physical Stress was averted. CF, you rolled 2 Opps...I buy them, gain 2 PP, Doom Pool is now 2D12, D8, D6. Windwalker, you also rolled an Opp which I purchase, gain 1 PP, Doom Pool is now 2D12, D10, D6.

In order to Counterattack, a roll isn't needed - you just use your effect die that you rolled in defense. In order to counterattack, you attack the person that attacked you (which would mean the Torch). You could kick him while he's down...but it's highly unlikely he'll feel it (too terrified to feel anything else).

This message was last edited by the GM at 18:52, Sun 21 Nov 2021.
Crimson Fury
player, 123 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-6
Mon 22 Nov 2021
at 03:47
  • msg #25

Scene: Abandoned Sewer Entryway, Paragon Sewer Network

In reply to Mender Phantasm (msg # 24):

Fury wanted the kid to run. He wanted the kid to just give up the fight. None of them where here to fight the outcasts, but then they nearly killed Rameriz and the others. He hesitated as he stared down at the cringing, crying boy. It was not the first time he had been in this situation...

quote:
"He knows, Corperal! Now get him to talk!" The officer screamed at him. The boy lay on the ground, crying on pain and fear. Mark stared down at the kid, wondering how he got into this mess.

"CORPERAL! FOLLOW MY ORDERS!" The other man screamed in Mark's face, even as the boy spoke Farsi far too fast to be understood.

"I...I..." Mark stammered. Looking from the officer to the boy. Paralyzed with doubt.

The other man pulled his weapon, and pointed it at the  prone child. "1! 2! 3!" The man screamed at the boy, who began to cry and maybe pray. Mark gritted his teeth, and felt his hand grip his rifle tighter...


Mark blinked, and he was back in the sewer. Staring down on the boy he had filled with fear. Wondering if this was the only way...

ooc-3 xp-Freezes up/reacts due to flashback. Any player can post next
This message was last edited by the player at 03:48, Mon 22 Nov 2021.
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