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00:39, 2nd May 2024 (GMT+0)

Scene: Collapsed Sewer Entryway, Paragon Sewer Network.

Posted by Mender PhantasmFor group 0
Roulette
player, 40 posts
Bad Grrl gone Good
PP:1
Tue 11 Jan 2022
at 05:46
  • msg #14

Re: Scene: Collapsed Abandoned Sewer Entryway

Roulette could see 'a crampt tunnel leading upward...quite possibly almost all the way out from underneath the cave-in!'.

But then, two things happened.
Firstly, she felt Daniel's mind ... then others ... touch upon hers.   And heard the Angry Man say he was coming ... that he wouldn't let her die.
"Don't worry about me, Anger Man.  This is so much like a training scenario we did when I was in the Hellions.   Everyone try to focus on turning any rubble from above then move it under you so you can start moving up" was what she remembered them being taught at the time.
     - 1XP: Each time you talk about your training and actions within the Hellions.

Second, moments later, she felt from deep below a rumbling can be heard as if something underneath gives way.

... it was, in her considered opinion, time to get the fuck out of Dodge.
And fuck waiting for Captain Furious to get her out ... Roulette had never felt like some damsel in a dress.

As the earth moved, Lady Luck moved it right.   Well, 'right' for Roulette, anyway ... and our hero began clumbering her way up through that crampt tunnel, looking to get out from underneath the cave-in.


Action:   Scramble to safety
d10 Team
d8   The Lady’s on my side
d10 Luck Manipulation
d8   Enhanced Strength
d8   Acrobatics Expert
d10 'Lucky grrl' asset
d12 'Tunnel Up' Asset

- rolled 1,6,9,2,3,9,6 using d10,d8,d10,d8,d8,d10,d12;  Scramble to safety.
Total: 18
Effect: d12
Opps: 1

Current PP: 2


Next:  any other heroic types looking to extricate themselves

This message was last edited by the player at 23:40, Sun 16 Jan 2022.
Strix
player, 22 posts
Tue 11 Jan 2022
at 17:41
  • msg #15

Scene: Collapsed Abandoned Sewer Entryway

Strix felt the shifting and sliding of the debris around them. Every little effort seemed to risk complete failure. Strix had to make sure not to make it worse for themselves. The avalanche protocol also helped prevent this while the psychological training kept Strix calm.

Intent: Resist Cave in
Team: D8
Opportunist: D8
Shapeshifting: D10
Avalanche Protocol: D8
Pysch Expert: D8
SFX: Shutdown Swingline and gain 1PP.
PP: Add extra die to roll.
Result: 15, d8 effect


Strix could feel the automated system working to extricate them from the debris. They needed to focus on getting free enough to escape as a whole. Working, letting the protocol fill in the blanks as they worked, Strix began to use various shapes and fractal designs to move the pile of rubble around them. It would be slow going at first and that could not be avoided. However, Strix also knew that the others were likely focusing on getting out as well.

At the edge of consciousness, Strix could feel the others connecting to a network of some kind. A status report seemed appropriate. "Danger has been mitigated in the immediate area. We will attempt to reconnect with the rest of the beings here. If we exhume ourselves first, we will return to digging for the others. We have committed to not abandoning anyone."



1XP Gained: Tell a teammate you won't leave or betray them.

Intent: Reduce or eliminate "Pinned by Debris"
Team: D8
Opportunist: D8
Shapeshifting: D10
Avalanche Protocol: D8
Pysch Expert: D8
Enact Limitation "Easily Manipulated to step up effect"
Result: 17, d8->d10 effect

09:37, Today: Strix rolled 14,9 using 4d8,1d10 with rolls of 1,2,3,8,9.  Action to remove complication. – 14,9

09:36, Today: Strix rolled 15,6 using 4d8,1d10 with rolls of 4,3,5,3,6.  Reaction. – 15,6

Windwalker
player, 221 posts
Peace, Love and Wisdom
These must we walk in.
Tue 11 Jan 2022
at 19:05
  • msg #16

Scene: Collapsed Abandoned Sewer Entryway


Book Wisdom Volume I. Time.  Even the monks do not know what this is really.

(Pupil): Hurry up master they are coming.   
(The Temple Master):Time waits for no one Pupil but The Temple Master waits for his time.

Windwalker had tried to make his bricks but he made his little coffin too safe and little of sludge and dust got to him.  Then Deep below, a rumbling can be heard as if something underneath gives way.  Everything shifts around him and more dust and sludge comes though the gaps around his slaps.
For the others this would have been bad.  For Windwalker.  It was what he needed.
Ah.  That better.  Now lets see if we can make some sludge bricks.

OOC:
Windwalker counters the effects of the rumbling and dust filling his area by making sludge bricks.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D10  Serenity.
D10 Master Unarmed Combat.


20:13, Today: Windwalker rolled 2,21 using 1d8,3d10 with rolls of 2,[10],4,[7].  Reaction + counter attack..

Results: 17  Effect: d10 Opp:-
This message was last edited by the player at 19:14, Tue 11 Jan 2022.
Daniel Essex
player, 71 posts
P-0 M-0 E-0 PP-1
Thu 13 Jan 2022
at 07:51
  • msg #17

Scene: Collapsed Abandoned Sewer Entryway

 Hearing the shifting of rubble around him as well as the thoughts that ran through his teammates minds each in their own situation. He covered his nose and mouth with his left hand to make sure he didn't breath in dust and dirt as he reached out with his powers to push back against the debris a top him.

 This time he did not push as a tidal wave or explosion this time he focused on that which was  above him. As if a pillar was rising from the ground, like a jack lifting up a car. He pushed keeping the pressure even so as to not create a point of pressure which might cause the debris to break and slip. Using the positioning of his teammates locations he attempted to lift enough that would help everyone's burden even if only slightly.

OOC Reaction to the latest movement and crush.
Aff: Team D6
Dis: Mutant Supreme D8
Trait: Telekinesis D10
Spec:Psyche D8
Additional effect: Team awareness D6
02:45, Today: Daniel Essex rolled 6,6,1,1,2 using d6,d6,d8,d8,d10 with rolls of 6,6,1,1,2
tot: 12
Effect: D10
as a side note The GM rolled a 1 could I buy that with an opp to get an extra dice for this roll... and if it's too late that's ok

Mender Phantasm
GM, 426 posts
Thu 13 Jan 2022
at 20:41
  • msg #18

Scene: Collapsed Abandoned Sewer Entryway

CF, since everyone is affiliated the SFX) Shifting Bricks can no longer be enacted (unless Daneil loses consciousness). You rolled two opps which I buy, Gain 2 PP, Doom Pool is now 2D8. CF resists further becoming pinned under the debris and uses the shifting debris to his advantage to clear out enough space to effectively free himself from being phyically prevented from moving foward.

Roulette, the first asset is free. For every additional asset you wish to use, spend a PP and add that die to your dice pool. You rolled an opp which I buy, Roulette gains a PP, Doom Pool is now D10, D8. Roulette manages to avoid getting restricted by the shifting debris.

Strix, you rolled an opp which i buy. Strix gains 1 PP, Doom Pool is now 2D10. Strix manages to prevent his extremeties from becoming further restricted. I'll post a reaction to your action post shortly.

Windwalker, in order to use your effect die in order to create an asset, you would have to spend a PP on your reaction roll. Your SFX) Counterattack only works for free when you are at risk of suffering Physical Stress, not a Physical Complication (...and only to use your effect die to cause Physical Stress in return...). If you choose to spend a PP, you not only manage to avoid getting further pinned under the debris...you manage to create 'D10 Mud Bricks' asset (them some potent bricks!) which will work for you for one roll. Pay 1 PP in order to make them persistent throughout the scene.

Daniel, you rolled two opps which I buy...Daniel gains 2 PP, Doom Pool is now 2D12 (Muahahahaha!). Yes, you can activate the opportunity rolled for 1 PP in order to give you a power-related stunt at D10 (normally a D8 but steps up +1 with opportunity activation). I'll wait for your editions.

This message was last edited by the GM at 00:37, Fri 14 Jan 2022.
Daniel Essex
player, 73 posts
P-0 M-0 E-0 PP-3
Sat 15 Jan 2022
at 06:15
  • msg #19

Scene: Collapsed Abandoned Sewer Entryway

OCC Ok so I'll do the PP on the extra die addition for a total of 14 and effect of D6
Mender Phantasm
GM, 430 posts
Sat 15 Jan 2022
at 20:35
  • msg #20

Scene: Collapsed Abandoned Sewer Entryway

In reply to Daniel Essex (msg # 19):

Excellent, okay. That was the Cave-In's action. Daniel prevents himself from further becoming pinned.

In reply to Strix (msg # 13)

Okay, LST: 6D8, Tons Of Rocks Distinction: D8. I'll apply Strix's Physical Complication - Pinned Under Debris: D10.

Today: Mender Phantasm rolled 34,3 using 6d8,d10 ((8,6,4,7,1,8,3)
Total: 16
Effect: D10
Opps: 1


Strix makes short work if the debris and can feel the pressure relent allowing him full mobility...at least as much for one who can alter their shape. Now to see if the Avalanche Protocol provided a quick and efficient exit strategy...
Crimson Fury
player, 172 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sat 15 Jan 2022
at 20:51
  • msg #21

Scene: Collapsed Abandoned Sewer Entryway

In reply to Mender Phantasm (msg # 18):

Finally free, and now able to detect the others thoughts, he uses the construct plasma combat earthmover to move through the rock. He remembered them trying to dig Mark himself out while under enemy fire. Now he had to try and scoop up as many people as he can in order to get them to safety. All while using his own plasma heat to try and safely shift the rock and not get crushed.

ooc: 15:42, Today: Crimson Fury rolled 6,1,12,8,8,5 using D8,d8,d12,d10,2d8,d12 with rolls of 6,1,12,8,2,6,5.  Getting people out.

Team-d8
Mixed feeling about the military-d8
Durability-d12
Blast-d10
Combat-2d8
Assest-d12

Creating complication-'tunnel out'. Effectively trying to inflict complication on the rock pile.

Total=32
Effect die=d12, d10.
Spending 2 pp to add to roll. 1 for an extra effect die.
Given the telepathy, I will only try to save anyone who is not free yet, myself last.

1 opp


This message was last edited by the player at 03:48, Fri 21 Jan 2022.
Daniel Essex
player, 74 posts
P-0 M-0 E-0 PP-2
Sun 16 Jan 2022
at 23:31
  • msg #22

Scene: Collapsed Abandoned Sewer Entryway

Daniel was starting to get a little angry at this point. He had shown up and was hoping to be the star player of the team and so far he felt as if he had accomplished nothing except the bare minimum. Still in his crouched position he took a few breathes as he focused his powers of the mind to once again attempt to push off the rubble hoping to free himself so he can finally do something useful.

 As he made the attempt to lift with his telekinetic powers he also used his telekinetic shielding to keep everything away from him. Last thing he would want is to be free only to then be smothered by dirt dust and small bricks. As he was pushing up he was slowly increasing the size of his barrier to keep up with the rubble. Doing his best not to push anything at his sides to make sure he wouldn't add any pressure or trouble for his allies.

OOC using his TK to lift up the rubble and his barrier to prevent anything from sliding back down

AFF: Team d6
Dis: Mutant Supreme D8
Traits: Telekinesis D8
TK Shield D8
Additional Eff: Team Awareness D6
18:26, Today: Daniel Essex rolled 4,3,8,3,4 using d6,d6,d8,d8,d8 with rolls of 4,3,8,3,4.
SFX: Multipower add two or more powers at a step down for each power.
Use a PP to add a D to total
Tot: 16
Eff: D8

Roulette
player, 44 posts
Bad Grrl gone Good
PP:2
Sun 16 Jan 2022
at 23:42
  • msg #23

Scene: Collapsed Abandoned Sewer Entryway

Roulette was safe from any further entrapment beneath the rubble ... and, in fact, had a clear route out to the surface of the cave in (using d12 'Tunnel Up' asset).
She quickly but carefully clamoured up to the open space above.

Action:   Scramble to safety
d10 Team
d8   The Lady’s on my side
d10 Luck Manipulation
d8   Enhanced Strength
d8   Acrobatics Expert
d12 'Tunnel Up' Asset

- rolled 5,7,10,8,7,4 using d10,d8,d10,d8,d9,d12;     Action: Scramble out .
Total: 18
Effect: d12
Opps: 0

Current PP: 2


Next:  any other heroic types looking to extricate themselves

This message was last edited by the player at 07:27, Mon 17 Jan 2022.
Mender Phantasm
GM, 436 posts
Thu 20 Jan 2022
at 04:21
  • msg #24

Scene: Collapsed Abandoned Sewer Entryway

Reaction to CF

Can't do anything to stop CF from turning the rock pile into swiss cheese, so it's really just a question of how well did he do it.

LST: 6D8
Tons Of Rock: D8
Today: Mender Phantasm rolled 38 using 7d8 ((1,7,5,6,8,7,4)
Total: 15
Effect: D8
Opps: 1

Scoring an exceptional success will warrant another effect die, which CF successfully accomplished (+15 over equates to another die at D10 rating) perhaps becoming an 'entrance to escape tunnel' asset for another more trapped player?

LST is now 5D8. Windwalker has his Physical Complication eliminated.


***

Reaction to Daniel Essex

Daniel's lifted some impressive weights with his mind before, but the entire ceiling of the entryway to the abandoned sewer network was an entirely different matter.

LST: 6D8
Tons Of Rock: D8
Today: Mender Phantasm rolled 29 using 7d8 ((5,7,6,3,5,1,2)
Total: 13
Effect: D8
Opps: 1


Just the portion bearing down on Daniel was pushing him beyond his limits, but he didn't need to hold up the ceiling...he just needed some BREATHING room. With that thought in mind, Daniel creates some room with his telekinesis...but not enough to liberate him entirely.

While you did succeed in your action, you didn't equal the complication value in order to remove it. Therefor, it steps down from a D10 to a D8.

***

Reaction to Roulette

LST: 6D8
Tons Of Rock: D8
Today: Mender Phantasm rolled 20 using 7d8 ((1,2,1,3,5,7,1)
Total: 12
Effect: D8
Opps: 3

...and Roulette is up and out of the scene, still mentally connected to the others, but in no risk of being effected by this scene's obstacle: the cave-in.

This message was last edited by the GM at 00:23, Sat 22 Jan 2022.
Crimson Fury
player, 174 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Thu 20 Jan 2022
at 04:25
  • msg #25

Scene: Collapsed Abandoned Sewer Entryway

In reply to Mender Phantasm (msg # 24):

Ooc-i will use the d10 i got to remove another players 'pinned under rock' compilcation. Who else is still pinned?
Windwalker
player, 225 posts
Peace, Love and Wisdom
These must we walk in.
Thu 20 Jan 2022
at 10:03
  • msg #26

Scene: Collapsed Abandoned Sewer Entryway

OOC:
I think I still am?

Mender Phantasm
GM, 439 posts
Thu 20 Jan 2022
at 18:24
  • msg #27

Scene: Collapsed Abandoned Sewer Entryway

Daniel and Windwalker are still pinned. Daniel reduced his to D8 while Windwalker's is still D10.
Crimson Fury
player, 175 posts
Thu 20 Jan 2022
at 18:28
  • [deleted]
  • msg #28

Scene: Collapsed Abandoned Sewer Entryway

This message was deleted by the player at 18:30, Thu 20 Jan 2022.
Roulette
player, 46 posts
Bad Grrl gone Good
PP:2
Sat 22 Jan 2022
at 21:00
  • msg #29

Scene: Collapsed Abandoned Sewer Entryway

Roulette scrambled out on top of the rubble, now safely out from under the collapse.

She look around to see if anyone else was free*,  and called out via Daniel's Mind Link, "Hey, I'm free, who needs help ... and how?"
              * I'm a bit confused about whether anyone else is free ... let me know where my peeps are at!
Crimson Fury
player, 179 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Sat 22 Jan 2022
at 21:12
  • msg #30

Scene: Collapsed Abandoned Sewer Entryway

In reply to Roulette (msg # 29):

"Is that...Lady Luck?" Mark replied in his head, recalling her message to him earlier about escaping without help. "I think I got Wind Walker and your friend, the other kid, from being pinned, not sure about Robot guy. We still need to get to the surface. Any handy earthmover around you up there?"
Roulette
player, 48 posts
Bad Grrl gone Good
PP:2
Sun 23 Jan 2022
at 21:58
  • msg #31

Scene: Collapsed Abandoned Sewer Entryway

"No, nobody else out yet",  Roulette responded via Daniel's mind link,  "But there's a situation already going on up here that I need to deal with", she continued, as she hid behind some debris.
"Keep working yourselves out of this.   I might have something better than an earthmover up here ... if I can get it free".
Windwalker
player, 228 posts
Peace, Love and Wisdom
These must we walk in.
Sun 23 Jan 2022
at 22:36
  • msg #32

Re: Scene: Collapsed Abandoned Sewer Entryway

With a large amount of the ruble and items being destroyed by CF.  Windwalker slowly moves himself out of his coffin.   Using his combat training to keep the rubble from crushing him.  His skills as a monk and in serenity he moves carefully up and out of the collapsed area.

OOC:
Windwalker moves up and out of the area .

Dice and Action:
D10Affiliations: Team
D8Profession: The Ways of the Monk.
D10Serenity.
D10Master Unarmed Combat.
D8Assest (Luck from Roulette or help from CF?.
(the asset has no effect anyway as the dice is to low but not a 1.)

21:49, Thu 13 Jan: Windwalker rolled 2,17 using 1d8,4d10 with rolls of 2,3,3,8,3.  escape the coffin.
Results: 11  Effect: d10  Opp: -
Mender Phantasm
GM, 446 posts
Mon 24 Jan 2022
at 00:07
  • msg #33

Re: Scene: Collapsed Abandoned Sewer Entryway

***KA-THOOM!***

Whatever made that noise was most certainly a contributor to Windwalker's inability to escape the debris and as plethora of dirt and rocks rain down impeding his climb upwards.

Today: Mender Phantasm rolled 30 using 6d8 ((4,5,8,4,8,1)
Total: 16
Effect: D8
Opps: 1

Crimson Fury
player, 183 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Tue 25 Jan 2022
at 21:47
  • msg #34

Re: Scene: Collapsed Abandoned Sewer Entryway

Focusing on the mental link, Fury contacts both WW and the kid...who seems familiar to him somehow. He did not have time to figure it out now however. They where running out of time.

"Windwalker, Kid, we are getting you guys out frist. I don't have to worry about running out of air."

The construct underground combat earthmover he had made moves closer to the two trapped people, trying to make a tunnel to the surface for them.

Ooc-
Team-d8
Crushing earth-d4(+1 pp)
Durability-d12
Blast-d10
Combat-d10
Asset-d12
Sfx-d6

Spending 1 pp to add to roll.

Total=19
Effect die=d12+
Making an escape tunnel for the kid, and if I can for WW.
SFX-Constructs, gets +1 effect die, and +1d6.

1 opp.

16:43, Today: Crimson Fury rolled 4,4,2,9,5,1 using D8,d4,d12,d10,d10,d12 with rolls of 4,4,2,9,5,1.  Creating an asset.

16:48, Today: Crimson Fury rolled 5 using 1d6 with rolls of 5.  Construct sfx

Any hero is up next.

This message was last edited by the player at 23:18, Tue 25 Jan 2022.
Mender Phantasm
GM, 454 posts
Wed 26 Jan 2022
at 22:15
  • msg #35

Re: Scene: Collapsed Abandoned Sewer Entryway

Alright, I activate the opportunity CF rolled, Doom Pool is now D6 as another disturbing rumble can be heard as additional debris adds to the mix. LST is now 6D8 as per the SFX - Nature Abhors A Vacuum.

Today: Mender Phantasm rolled 26 using 6d8 ((7,2,6,8,2,1)
Today: Mender Phantasm rolled 5 using 1d8 ((5)
Total: 15
Effect: D8
Opps: 1


The going is arduous and CF is certain that his construct is causing a disturbance. He is able to create a D12 Asset for Daniel to use. Windwalker gets a D6, but he'll also get a D10 support action die from none other than...The Mole, as he digs his way towards Windwalker in order to get him out.
This message was last edited by the GM at 22:15, Wed 26 Jan 2022.
Daniel Essex
player, 81 posts
P-0 M-0 E-0 PP-2
Fri 28 Jan 2022
at 04:36
  • msg #36

Re: Scene: Collapsed Abandoned Sewer Entryway

Daniel takes advantage of the moment to breath as the weight was removed from him. It was in this moment that another opportunity brought him hope as CF had given them a chance to make their way to safety, but he would need to be quick.

 Taking the opening provided he conditioned to use his powers to create a barrier around him and help to keep the space open. As he tried to make his way above the collapse of rubble. Each sliding step, every hand full of dirt as he clawed through pulling and kicking himself towards freedom. As he moved he kept his awareness on his team to make sure nothing had become dire. Just need to make it out and we can keep everyone safe he thought to himself knowing that most of the team was safe at the moment.


OOC Telekinetic protection as he crawls through the tunnel towards safety
Aff: Team D6
Dis: Did what I had too D8
Trait: TK shield D10
Other: CF Asset D12

23:31, Today: Daniel Essex rolled 2,7,6,5 using d6,d8,d10,d12 with rolls of 2,7,6,5
use PP to add a die to total
Total: 15
Effect: D12

Strix
player, 28 posts
Fri 28 Jan 2022
at 04:39
  • msg #37

Re: Scene: Collapsed Abandoned Sewer Entryway

Strix could feel the automated system working to extricate her from the debris. She worked furiously once the majority of debris and detritus was clear from the immediate area. While not clear, the Avalanche Protocol continued to seek a way to the surface. The mental link continued and Strix used it as a means to keep focus, even as the automatic systems used her combat honed reflexes and malleable body to make progress.

Intent: Escape the Cave In
Team: D8
Opportunist: D8
Shapeshifting: D10
Avalanche Protocol: D8
Combat Master: D10
PP: Avalanche Protocol Asset persistent
Result: 10, effect d10

20:38, Today: Strix rolled 9,6 using 3d8,2d10 with rolls of 1,2,6,4,2.  Escape!



Mender Phantasm
GM, 461 posts
Tue 8 Aug 2023
at 03:39
  • msg #38

Re: Scene: Collapsed Abandoned Sewer Entryway

With concerted effort and effective coordination, the heroes slowly but sure manage to extract themselves for literally tons of debris ranging from a collapsed sewer network and natural occurring bedrock, to what appears to be a car...and is that an office chair? Getting to the surface...they witness the aftershock.

Let's fade to black as the heroes dig themselves and others out of the cave-in (because it's fairly plausible without resorting to further dice rolling at this point) and cut to the next scene? I'm figuring it'd start back out at the Kings Row Sewer Entrance.
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