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20:07, 15th May 2024 (GMT+0)

Scene: Collapsed Sewer Entryway, Paragon Sewer Network.

Posted by Mender PhantasmFor group 0
Mender Phantasm
GM, 419 posts
Sun 2 Jan 2022
at 20:40
  • msg #1

Scene: Collapsed Abandoned Sewer Entryway

"Buried Alive"

Just outside the Paragon Sewer Network...

A series of glowing crimson orbs shoot out the Kings Row Sewer Entryway and roll to a stop before dissipating entirely revealing Detective Martinez and her squads...along with the remaining Outcasts.

The Brick looks ready to snap his restraints as a dozen or so targetting lights dot his frame. "Don't even THINK about it..." scowls Detective Martinez as the Outcasts are rounded up to be loaded into the Containment Van.

"They don't look like the Mole, Ma'am...he's about four feet tall, and..." states the driver.

"Stow it, Patterson!" she snaps in response as she reaches in to grab the receiver from the passenger side.

"Dispatch, we have a containment breach down in U-Sector. The Abandoned Sewer Security Gate is out of commission and that freaking Rikti experiment is on the loose - we need backup, yesterday!" She pauses momentarily, her face etched with worry, "CF, do you copy?" Static is her only response from the Van's radio.

"There's a lot of interference, Ma'am..." states the driver in a flat tone, "I've been tryin' to contact you but all I got was..."

His words are cut off abruptly as the Van's seismic sensor begins pinging once more...loudly.

"Aw shoot, Ma'am...we gotta problem..." the driver exclaims. "U-sector just..."

Detective Martinez doesn't bother listening to the rest as she continues to shout into the receiver, "CF? Crimson Fury! Goddamn it, Mark...ANSWER ME!"

***

Just outside the collapsed area...

The Mole and Black Raven hold onto the sides of the pipe they were crawling up for dear life as it shakes and rattles violently while the sound of grinding metal and stone resonates deafeningly.

Eventually, the ruckus abates and the Mole collapses clutching his head. "Max, are you okay?" Raven exclaims as she wraps her arms around him protectively.

He only grunts and groans in response, "Feels like the Fourth of July just went off inside my head!" He takes a few deep breaths before staggering to his feet, "I'm okay...I'm..."

The Mole looks suddenly shocked for a moment before stammering, "Wait...what the...oh no..."

"What IS it, Maxxie?" Raven asks earnestly.

"There's people still DOWN there!" The Mole states with a pale expression.

***

First of all, everyone is now operating under the Solo affiliation. No one immediately knows where anyone else is.

Secondly, everyone has a 'Pinned Under Debris' Complication at a D10 value. Everyone is almost completely pinned underneath the copious amounts of debris.

Normally, this would be lethal (or at the very least a D12 Complication), but Crimson Fury, Windwallker, Roulette, Daneil Essex and Strix are anything but normal. So, before posting your first action, submit a narrative explaination as to how your character managed to avoid being crushed as part of your action post (i.e. - erected a protective field at the last second, or just blind luck being caught between two slabs that formed an arch).

You've got some wiggle room, but not much, though even if you eliminate your complication entirely, it still doesn't mean you're free from the debris - it's just no longer restricting and/or interferring with your actions. The possiblilty of being crushed by the sheer volume and weight of the debris above you is very eminent.

As stated in the Cave-In's SFX, it's just rock and dirt so it won't be affected by any kind or sort of mental or emotional stress and/or complication. The Cave-In is also highly unstable, any Physical Action may lead to the character's condition worsening as stated in the Nature Abhores A Vacuum and Shifting Bricks SFX's. Opportunities rolled will most assuredly make things worse either causing the character to become further pinned by debris...or cause another character to suffer the same, and attempts to Stress Out the Cave-In may cause further debris to collapse.

The only thing the Cave-In is going to try and do on it's action is to Crush everyone which will take the form of Physical Stress as the dust and dirt makes it difficult to breath...and the sludge slowly seeping in (now that it's not being consumed) makes for a very real and unpleasant way to go. Once a character is stressed out, their part of the Cave-In collapses entirely - they'll take D6 Physical Trauma and will need rescued promtly!

Since two of the Cave-In's SFX's are based purely upon whether or not Opportunities are rolled, attempting to perform large sweeping effects could lead to calamitous results...though if the Doom Pool is depleted, the debris will have settled somewhat (for the time being) until further die are added to the Doom Pool.

The question that remains is how do the characters get out of the Cave-In without inadvertently causing harm to the other characters, or themselves, in the process.


Doom Pool: 2D6

Collapsed Abandoned Sewer Entryway
Tons Of Debris
Who Turned Out The Lights?
Seeping Sludge

Cave-In
Large Scale Threat: 5D8
Crush: D10
SFX) Nature Abhores A Vacuum: On a reaction roll vs a Physical Action, Activate An Opportunity in order to add a LST Die (8D8 max), or use the effect die to inflict a 'Pinned Under Debris' Physical Complication to target committing the action. If target is complicated out of scene, inflict D6 Physical Trauma to target.
SFX) Shifting Bricks: On a failed reaction roll vs a Physical Action, Activate An Opportunity in order to double the target's effect die, then redirect the additional die to another unaffiliated target as a 'Pinned Under Debris' Complication. Targets complicated out of scene take D6 Physical Trauma.
SFX) Weight Of The World: When using Crush as part of an attack action, add a D6 and add an affect die for every addition target.
SFX) It's Just Dirt: Ignore Emotional/Mental Stress or Complications at no cost.
LIM) Easily Manipulated: Add a die to the Doom Pool and step up the effect die caused by Earth Control, Burrowing, Science Specialty or other similarly related powers/abilities.
This message was last edited by the GM at 20:52, Sun 02 Jan 2022.
Crimson Fury
player, 164 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sun 2 Jan 2022
at 21:24
  • msg #2

Scene: Collapsed Abandoned Sewer Entryway

The rocks fell, and everyone vanished from Fury's sight. Even his red glow was blocked off by tons and tons of rubble. Stone and dirt slammed into him, seeking to crush his body and fracture every bone to pulp.

Expect it did not happen.

Even as the damage tried to get through his aura, all it conducted was pain. Agony he would have felt, but his flesh was untouched due to the solid red plasma coating him. That pain fed his rage, and his rage fed the aura. The more the rocks hurt him, the stronger the field became.

Even as the darkness all around him closed in, lit only by his dull red light, he remembered the last time he had been buried alive.

"Pristine? Are you down there!? CORPRAL, SOUND OFF!" He had heard from above. The IED had been extra potent. It not only took out his truck, but blew a crater under what was left of the vehicle. The Humvee had fallen into the newly formed pit, and while it was unarmored due to military cheapness, Mark had been sitting in the perfect spot to avoid a majority of the shrapnel.

"Tommy!? Tommy, they are digging for us!" He said, looking around and taking out his flashlight. His friend should have been lucky too...but he was not. What was left of Tommy was all over the inside of the vehicle. The metal bits of truck had shot the body away from Mark, thus insuring the blood spray on the other side of the passenger section.

Mark's heart froze as he saw it, and thought about another man's family he would have to contact stateside. He just stared, ignoring the calls from the outside, and felt the rage pour into him at this theft. This waste of a precious life. All because of the lies Tommy, him, and countless others had been told about this war.


Mark blinked, the image ending and he looked about. The red bubble surrounding him as he saw nothing but rocks blocking out all other light. He needed to get to the others. He needed to get out. They had used a M-9 Armored Combat Earthmover to get him out of the pit last time. He had actually repaired that unit after he recovered.

Mark saw the wedge, the trends, and the scoop mechanism in his mind. Gritting his teeth and growling, he formed the top of his bubble into a similar device, made from solid plasma. He also added a superheated drill, planning to use his forward momentum from a backwards blast to make headway...

OOC:

16:58, Today: Crimson Fury rolled 3,4,2,8,3 using d10,d4,d12,d10,d8 with rolls of 3,4,2,8,3.  Creating Asset. 17:20, Today: Crimson Fury rolled 3 using 1d6 with rolls of 3. for SFX

Solo-D10
Who turned out the lights?-d4(+1 PP)
Durability-d12
Blast-d10
Tech-d8

Sfx-Constructs: Gets +1 step effect die, and +1d6 to roll.

Spending 1 PP to extend duration of asset and 1 PP to add to roll

Total=15
Effect die=d12+(using base d12, and getting a +1 step from construct Sfx)

1 xp-relates his military experience to current situation

This message was last edited by the player at 14:41, Mon 03 Jan 2022.
Windwalker
player, 213 posts
Peace, Love and Wisdom
These must we walk in.
Mon 3 Jan 2022
at 02:25
  • msg #3

Scene: Collapsed Abandoned Sewer Entryway

Windwalker laid on his back.  A few stones poked into his back but he had dealt with harder more painful beds than this one he now laid on.  His senses expanded.  He breathed slowly very slowly.  Slowing his breathing so he was almost but not quite dead.  In hibernation state.  One with the world around him.


The first mobster walked over to Windwalker and kicked him.  Windwalkers body moved like any dead body.
Two holes in his cloth slowly oozed blood.  Yes he is dead.  Crazy old man.   Why he thought he could take on two guards with guns with his bare hands I don't know.  Yep Crazy old man.  The two gangsters laugh to each other as they talked about the stupid crazy Chinese man they had just killed.
Windwalkers dead body lay for many hours with the gangsters throwing stones at it.  It gave them something to do as people and items move in and out of the hideout.  Nothing else interesting happened that day.  Sometime later that day two minor members of the gang pick the body up and dumped it in on the river.  It slowly sank to the bottom of the river.  Then it swam away.  The gang boss could never find the snitch that ratted on their activities that day and he killed a few people trying.
Everybody knows a dead body cannot be a snitch.  That day Windwalker used his serenity.  Each time he uses it his self control grew.  His freedom a small step closer.  Keeping his mind free.  That would give him his freedom but the cost would be for him to lose his serenity but just for a while.  His serenity would come back to him.  It always did.


The emperor's soldier kicked the three monks bodies.
First Soldier:- So much for the great monks of the temple and their art of fighting.
Six of us was all it took.  Bit of hard steal and they went down easy.  Oh your yellow robe all covered in blood.  The emperor will be pleased.
Second Soldier added.  He told us to burn the temple and bodies.
First Soldier:-  Burning the bodies going to be a pain.  Take to long and the smell.  We killed them.  They are dead.  Just throw them off the cliff.
The Three monks bodies where thrown off the mountain.  That night three dead bodies got up and walked away.  As far as The Emperor was concerned the monks where dead.  Nobody was going to send any soldier out to kill monks that are already dead!  That would just be silly.  It took a long time for The Emperor to work out who it was going around his empire undoing all his orders and killing his soldiers.  Funny what three dead monks can do when they want to.



As the tunnels around him started to collapse for once Windwalker knew he had to save himself first.  He hated doing this but if he was dead them nobody would be on the ground to help the others.  To heal them.  With strength, quick reflexes and his ability to move the air around him windwalker pick two nice sized lumps of concrete.  In one of the corners so he had good solid side to his coffin.  One slap would be the lid to his coffin and one the head peace with the floor the coffin's  bottom.  The triangle shape coffin was just right.  The monk could fit in the gap it made.  As he laid peaceful in his coffin he knew using his serenity he could live like this for a few days.  He laid in peace in his new coffin.   The others however could not lay in their coffins like Windwalker.  No.  Slowly he stretched out his mind.  The blob had gone away but it would be back.  And windwalker had an idea about that.  The monk expanded his mind out to feel his environment.

No roll just story. 

As he did the monk was trying to remember how many times he been berried alive so he would be dead, berried as they thought he was dead, left for dead, dumped off cliff because he was dead.  People stopped looking for him as he was dead.  This seemed to be a recering event in his life.
It was he reflected, nice to be dead.  It always felt so relaxing.
Daniel Essex
player, 64 posts
P-0 M-0 E-0 PP-2
Mon 3 Jan 2022
at 03:18
  • msg #4

Scene: Collapsed Abandoned Sewer Entryway

AS Daniel had already had a shield surrounding him just prior to the collapse it was by such luck or maybe the luck of Roulette that the ceiling had come down while his barrier was still active. Crouching down and focusing on the weight above him and all that could go wrong at any moment. Had he been alone he would have just made an attempt to just telekinetically blow everything away, but he wasn't alone.

 As dark as it was he couldn't even tell if anybody was near him. Between focusing on his powers and trying to remember everyone's position before the collapse he started to wonder if he was the only to make survive so far. As he eased off his shield by shrinking it down, he noticed nothing was collapsing on him further. Perhaps by chance the rubble had surrounded the barrier and is holding itself up. Part of him worried about the situation yet that other part of him that was his ego, laughed it off. He'd be afraid or worried when he was dying or dead but right now, one way or another he was going to survive this. First thing's first he thought to himself as he called out "EVERYONE ELSE ALIVE!?"
Strix
player, 18 posts
Tue 4 Jan 2022
at 05:11
  • msg #5

Scene: Collapsed Abandoned Sewer Entryway

Diagnostic Running……..

Diagnostic Complete. Symbiosis stable at 87%.
Flight power offline.
Internal power rerouting to structural integrity.
Current endoskeleton status….immobile.
Memetic material at surface area capacitance.
Avalanche protocol initiated.
Endoskeleton ready for retrieval.



Strix resumed function as their systems recalibrated to the surrounding rubbles and debris. The avalanche protocol had likely save them from being scrapped. Strix was not a big fan of the protocol, as it took their agency away in an automatic attempt to save the whole. The techno-symbiote had spread itself as thin as possible from the endoskeleton to reduce damage. The small, in some places paper thin, cross section reconstituted around their frame in a small pocket that had been clears by the two parts.

Strix observed that they were alone. At least, visually cutoff from the others. That was fine. Survival trumped reunion. After all, they did not get paid to make friends. Strix began to compute the easiest path for excavation, using the strength of the frame with the memetic alloy to scoop, slide, and shuffle in the cracks and crevices to get by.

Intent Create Asset ‘Avalanche Protocol’
Solo: D6
Opportunist Distinction: D8
Stretching: 2D8
SFX: Versatile
Result: 13, D8 effect

21:10, Today: Strix rolled 17,5 using 3d8,1d6 with rolls of 6,7,4,5.  Asset creation. –

Mender Phantasm
GM, 422 posts
Wed 5 Jan 2022
at 20:26
  • msg #6

Scene: Collapsed Abandoned Sewer Entryway

Reaction to CF

Okay, in order to create that asset, you'll actual have the Cave-In resist as it's all that weight bearing down making the formation of certain aspects of the asset difficult, LST: 5D8
Literally Tons Of Debris: D8
Being pinned underneath makes it a challenging venture: Physical Complication - Pinned Under Debris: D10


Today: Mender Phantasm rolled 25,7 using 6d8,d10 ((2,6,3,3,7,4,7)).
Total:14
Effect: D8
Opps: 0


As the energy silhouette of the Earthmover begins to manifest, searing hot plasma scorches the nearby rock and debris alleviating a bit of confining space Crimson Fury feels himself pinned under, but will need a bit more before he aims to use his creation to move about.

Alright, you succeed in creating the D12 Asset...the additional + translates into an additional D6 effect die. Since it won't be possible to move anywhere until the Physical Complication - Pinned Under Debris is eliminated, the D6 effect die could be used to step back the Physical Complication to a D8. In this instance, the complication can be stepped back if your effect die isn't equal to or greater by -1 step as long as your action succeeds. The complication won't step back at all if the action fails.

***

Reaction to Strix

Now this is what I like about this game...right now, Strix is pinned underneath debris...but he also has D10 Stretching, so he can narratively stay pinned under debris and still work on trying to get out, he just won't be able to leave the scene until he gets himself unpinned. I'm going to go out on a limb and say that the reason such is the case is due to key components essential for Strix's functionality are pinned (or something of that nature).

Again, Cave-In (5D8), Tons Of Rock (D8) & Physical Complication - Pinned  Under Debris (D10).


Today: Mender Phantasm rolled 26,1 using 6d8,d10 ((6,5,2,7,4,2,1)
Total: 13
Effect: D8
Opps: 1


At the fringes of Strix's extensions, myriad tools and miniature devices begin forming and start going to work probing and prodding for the most effective way to progress through the collapsed section of sewer. Certainly, Strix could stretch one appendage until it breached the surface, but he needed to reclaim the parts of himself that were immobilized before he coould consider trying to depart the area entirely.

Avalanche Protocol D8 created.
Crimson Fury
player, 166 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 5 Jan 2022
at 20:30
  • msg #7

Scene: Collapsed Abandoned Sewer Entryway

In reply to Mender Phantasm (msg # 6):

OOC-Reducing the complication to a d8. Do I need to roll against the doom pool to create the assets as normal, or am I rolling against the cave in itself? I should I roll again against the cave in?

Also, what is the result of Daniel's telepathy? Daniel, are you gonna make a telepathy roll to make contact with us?

This message was last edited by the player at 20:54, Wed 05 Jan 2022.
Roulette
player, 39 posts
Bad Grrl gone Good
PP: 2
Wed 5 Jan 2022
at 21:46
  • msg #8

Re: Scene: Collapsed Abandoned Sewer Entryway

Mender Phantasm:
Secondly, everyone has a 'Pinned Under Debris' Complication at a D10 value. Everyone is almost completely pinned underneath the copious amounts of debris.


As the entire sewer network collapsed in upon them, Roulette used her Reflexes and Combat training to duck for as much cover as possible beneath large items that came to rest near her.
She manipulated Luck to provide her some safe space within which to breathe and hide ...

... by Luck, the way the dirt, concrete and structures fell around her, Roulette was left with an easy and immediate opportunity to Tunnel Up through which she could start digging her way out of this mess.


REACT to the Complication forming around her to minimise its effect
d6   Solo
d8   The Lady’s on my side
d10 Luck Manipulation
d8   Reflexes
d10 'Lucky Grrl' Asset

- rolled 4,5,8,2,2 using d6,d8,d10,d8,d10
Total: 13
Effect: d10
Opps: -
Spend 1PP to create secondary Effect:  'Tunnel Up' Asset (d10)


Mender Phantasm
GM, 423 posts
Thu 6 Jan 2022
at 00:41
  • msg #9

Re: Scene: Collapsed Abandoned Sewer Entryway

Alright, Large Scale Threat: 5D8
Tons Of Rock: D8
Physical Complication - Pinned Under Debris: D10


Today: Mender Phantasm rolled 15,3 using 6d8,d10 ((2,1,4,3,3,2,3)
Total: 7
Effect: D10
Opps: 1


Wow, well...+6, exceptional success. You can step up one of your effect die +1 step. Since D10 will eliminate the Pinned Under Debris Complication, the other D10 can be stepped up creating a D12 Tunnel Up Asset.

With just a simple twist of her ankle, Roulette is able to get out from underneath the fallen debris with seemingly no effort. On top of that, as she works her ankle free, she can see a crampt tunnel leading upward...quite possibly almost all the way out from underneath the cave-in! Lucky Grrrl, indeed!
Windwalker
player, 217 posts
Peace, Love and Wisdom
These must we walk in.
Thu 6 Jan 2022
at 00:58
  • msg #10

Re: Scene: Collapsed Abandoned Sewer Entryway

Laying still in this coffin Windwalker concentrates.
Slowly he pulls the dust and Sludge in the air around him so that it concentrated where his hands are.
Then using the long years of unarmed combat training of hitting sand making his hands hard.
He pressures the dust, Sludge and Debris into small bricks.  Hoping to remove the dust and slug out of the area and make it safe to breath and so less sludge to drown in.

OOC:
I think this is an attack in the dice.  As Windwalker is not moving or trying to get out at the moment but.
Also not sure but maybe as I doing this will help other breath I do total re-roll with 3d10 and 1d8?


OOC:
Windwalker tries to remove the dust, debris and sludge out of the area to make small bricks.  Which maybe helpful later.

OOC:
D8  Affiliations: Solo
D8  Profession: The Ways of the Monk.
D10 Serenity. (Monk Trained).
D10 Master Unarmed Combat.


01:43, Today: Windwalker rolled 13,5 using 2d10,2d8 with rolls of 6,7,1,4.  Making bricks out of slug and dust.

Results: 13  Effect: d8 Opp:1
This message was last edited by the player at 01:01, Thu 06 Jan 2022.
Daniel Essex
player, 67 posts
P-0 M-0 E-0 PP-2
Thu 6 Jan 2022
at 03:51
  • msg #11

Re: Scene: Collapsed Abandoned Sewer Entryway

Once he was sure he was settled and there was no danger he reached out with his power to the minds of his team. then further to reach to Detective Martinez. Using his power to link their thoughts in a telepathic version of a group call.

OOC the Offline zoom meeting
AFF: Solo D10
Dis: Mutant Supreme D8
Trait: Telepathy D10
Spec: Psyche D8

22:50, Today: Daniel Essex rolled 4,6,8,8 using d8,d8,d10,d10 with rolls of 4,6,8,8
Use 1 PP to add a dice to total
Total: 18
Effect: D10

Mender Phantasm
GM, 425 posts
Tue 11 Jan 2022
at 03:40
  • msg #12

Re: Scene: Collapsed Abandoned Sewer Entryway

Reaction to Windwalker

This'll be a weird dice pool. Okay, so Windwalker tries to acquire enough dirt/dust to make bricks. The cave-in is in opposition since it would be the source of the dirt/dust, Large Scale Threat: 5D8. I'll apply it's Tons Of Rocks distinction at a D4, because if there's tons of rocks...there's tons of dirt (Doom Pool gains a die, Doom Pool is now 3D6). The question is, can Windwalker access it, Physical Complication - Pinned Under Debris: D10.

Today: Mender Phantasm rolled 29,6,1 using 5d8,d10,d4 ((5,5,5,6,8,6,1)
Total: 14
Effect: D10
Opps: 1


Windwalker finds himself incapable of acquire all of that which he felt was needed to create bricks, but as he scrounged around from his pinned position...he hears a rumbling.

I activate Windwalker's opportunity, spending a die from the Doom Pool (Doom Pool is now 2D6) to enable Nature Abhores A Vacuum, and add a D8 to the LST trait. Cave-In is now a 6D8 LST.

Reaction to Daniel Essex

A 2D6 Doom Pool opposes Daniel's action, so it's not a question if he succeeds, but how well. Technically, everyone is now aware of each other and can use their Team affiliation die for further actions (which will eliminate the Shifting Bricks SFX).

Today: Mender Phantasm rolled 7 using 2d6 ((6,1)
Total: 6
Effect: Default D6
Opps: 1


Performing such a task seems trivial to Daniel as he is able to establish a network of minds like a spider weaves a web. He is instantly aware of everyone and where they are at...including Detective Martinez.

Daniel scored an exceptional success which leaves him with an additional D6 effect die to be decided upon by Daniel.

Cave-In's Action

Deep below, a rumbling can be heard as if something underneath gives way. Everyone finds themselves once again at risk of becoming pinned by volumes of debris!

Cave-In (6D8), Tons Of Rock (D8) and Crush (D10) along with the Weight Of The World SFX (add 4D6, keep 4 additional effect die. Intent: Cause 'Pinned By Debris' Physical Complication (or step up Complication if already present).

Today: Mender Phantasm rolled 23,3,16 using 6d8,d10,4d6 ((5,7,2,4,3,2,3,6,1,6,3)
Total: 13
Effect: Physical Complication 'Pinned By Debris', D10 Crimson Fury, D8 Windwalker, Roulette, Strix and Daniel Essex.
Opps: 1

Crimson Fury
player, 170 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Tue 11 Jan 2022
at 04:02
  • msg #13

Re: Scene: Collapsed Abandoned Sewer Entryway

In reply to Mender Phantasm (msg # 12):

Mark grunted under the pain of the shifting rocks. His aura flared from the sheer weight of the world baring down on him. He gritted his teeth, ready to face this alone, as always...

But then he felt them. All of them. All around him, he could almost see them in his mind, all alive and fighting to stay that way. "I'm coming! I wont let us die here!" He needlessly said out loud as well as thought the words for all to hear. His construct earthmover burrowed through the stone, melting it as his energy vechile moved to get to his team.

Ooc:
22:49, Today: Crimson Fury rolled 8,2,1,2,5,5 using D8,d4,d12,d10,2d8,d12 with rolls of 8,2,1,2,1,4,5.  Reaction.

Team=d8
Tons of rubble=d4(+1 pp)
Durability=d12
Blast=d10
Combat=2d8
Asset=d12

Total=17
Effect die=d10
Spending a pp to use the counterattack and another to add to roll. Effect=removing complication on me.

2 opps.

As we are using team again, does that limit what the shifting rubble can do?

This message was last edited by the player at 06:20, Tue 11 Jan 2022.
Roulette
player, 40 posts
Bad Grrl gone Good
PP:1
Tue 11 Jan 2022
at 05:46
  • msg #14

Re: Scene: Collapsed Abandoned Sewer Entryway

Roulette could see 'a crampt tunnel leading upward...quite possibly almost all the way out from underneath the cave-in!'.

But then, two things happened.
Firstly, she felt Daniel's mind ... then others ... touch upon hers.   And heard the Angry Man say he was coming ... that he wouldn't let her die.
"Don't worry about me, Anger Man.  This is so much like a training scenario we did when I was in the Hellions.   Everyone try to focus on turning any rubble from above then move it under you so you can start moving up" was what she remembered them being taught at the time.
     - 1XP: Each time you talk about your training and actions within the Hellions.

Second, moments later, she felt from deep below a rumbling can be heard as if something underneath gives way.

... it was, in her considered opinion, time to get the fuck out of Dodge.
And fuck waiting for Captain Furious to get her out ... Roulette had never felt like some damsel in a dress.

As the earth moved, Lady Luck moved it right.   Well, 'right' for Roulette, anyway ... and our hero began clumbering her way up through that crampt tunnel, looking to get out from underneath the cave-in.


Action:   Scramble to safety
d10 Team
d8   The Lady’s on my side
d10 Luck Manipulation
d8   Enhanced Strength
d8   Acrobatics Expert
d10 'Lucky grrl' asset
d12 'Tunnel Up' Asset

- rolled 1,6,9,2,3,9,6 using d10,d8,d10,d8,d8,d10,d12;  Scramble to safety.
Total: 18
Effect: d12
Opps: 1

Current PP: 2


Next:  any other heroic types looking to extricate themselves

This message was last edited by the player at 23:40, Sun 16 Jan 2022.
Strix
player, 22 posts
Tue 11 Jan 2022
at 17:41
  • msg #15

Scene: Collapsed Abandoned Sewer Entryway

Strix felt the shifting and sliding of the debris around them. Every little effort seemed to risk complete failure. Strix had to make sure not to make it worse for themselves. The avalanche protocol also helped prevent this while the psychological training kept Strix calm.

Intent: Resist Cave in
Team: D8
Opportunist: D8
Shapeshifting: D10
Avalanche Protocol: D8
Pysch Expert: D8
SFX: Shutdown Swingline and gain 1PP.
PP: Add extra die to roll.
Result: 15, d8 effect


Strix could feel the automated system working to extricate them from the debris. They needed to focus on getting free enough to escape as a whole. Working, letting the protocol fill in the blanks as they worked, Strix began to use various shapes and fractal designs to move the pile of rubble around them. It would be slow going at first and that could not be avoided. However, Strix also knew that the others were likely focusing on getting out as well.

At the edge of consciousness, Strix could feel the others connecting to a network of some kind. A status report seemed appropriate. "Danger has been mitigated in the immediate area. We will attempt to reconnect with the rest of the beings here. If we exhume ourselves first, we will return to digging for the others. We have committed to not abandoning anyone."



1XP Gained: Tell a teammate you won't leave or betray them.

Intent: Reduce or eliminate "Pinned by Debris"
Team: D8
Opportunist: D8
Shapeshifting: D10
Avalanche Protocol: D8
Pysch Expert: D8
Enact Limitation "Easily Manipulated to step up effect"
Result: 17, d8->d10 effect

09:37, Today: Strix rolled 14,9 using 4d8,1d10 with rolls of 1,2,3,8,9.  Action to remove complication. – 14,9

09:36, Today: Strix rolled 15,6 using 4d8,1d10 with rolls of 4,3,5,3,6.  Reaction. – 15,6

Windwalker
player, 221 posts
Peace, Love and Wisdom
These must we walk in.
Tue 11 Jan 2022
at 19:05
  • msg #16

Scene: Collapsed Abandoned Sewer Entryway


Book Wisdom Volume I. Time.  Even the monks do not know what this is really.

(Pupil): Hurry up master they are coming.   
(The Temple Master):Time waits for no one Pupil but The Temple Master waits for his time.

Windwalker had tried to make his bricks but he made his little coffin too safe and little of sludge and dust got to him.  Then Deep below, a rumbling can be heard as if something underneath gives way.  Everything shifts around him and more dust and sludge comes though the gaps around his slaps.
For the others this would have been bad.  For Windwalker.  It was what he needed.
Ah.  That better.  Now lets see if we can make some sludge bricks.

OOC:
Windwalker counters the effects of the rumbling and dust filling his area by making sludge bricks.

OOC:
D10  Affiliations: Team
D8  Profession: The Ways of the Monk.
D10  Serenity.
D10 Master Unarmed Combat.


20:13, Today: Windwalker rolled 2,21 using 1d8,3d10 with rolls of 2,[10],4,[7].  Reaction + counter attack..

Results: 17  Effect: d10 Opp:-
This message was last edited by the player at 19:14, Tue 11 Jan 2022.
Daniel Essex
player, 71 posts
P-0 M-0 E-0 PP-1
Thu 13 Jan 2022
at 07:51
  • msg #17

Scene: Collapsed Abandoned Sewer Entryway

 Hearing the shifting of rubble around him as well as the thoughts that ran through his teammates minds each in their own situation. He covered his nose and mouth with his left hand to make sure he didn't breath in dust and dirt as he reached out with his powers to push back against the debris a top him.

 This time he did not push as a tidal wave or explosion this time he focused on that which was  above him. As if a pillar was rising from the ground, like a jack lifting up a car. He pushed keeping the pressure even so as to not create a point of pressure which might cause the debris to break and slip. Using the positioning of his teammates locations he attempted to lift enough that would help everyone's burden even if only slightly.

OOC Reaction to the latest movement and crush.
Aff: Team D6
Dis: Mutant Supreme D8
Trait: Telekinesis D10
Spec:Psyche D8
Additional effect: Team awareness D6
02:45, Today: Daniel Essex rolled 6,6,1,1,2 using d6,d6,d8,d8,d10 with rolls of 6,6,1,1,2
tot: 12
Effect: D10
as a side note The GM rolled a 1 could I buy that with an opp to get an extra dice for this roll... and if it's too late that's ok

Mender Phantasm
GM, 426 posts
Thu 13 Jan 2022
at 20:41
  • msg #18

Scene: Collapsed Abandoned Sewer Entryway

CF, since everyone is affiliated the SFX) Shifting Bricks can no longer be enacted (unless Daneil loses consciousness). You rolled two opps which I buy, Gain 2 PP, Doom Pool is now 2D8. CF resists further becoming pinned under the debris and uses the shifting debris to his advantage to clear out enough space to effectively free himself from being phyically prevented from moving foward.

Roulette, the first asset is free. For every additional asset you wish to use, spend a PP and add that die to your dice pool. You rolled an opp which I buy, Roulette gains a PP, Doom Pool is now D10, D8. Roulette manages to avoid getting restricted by the shifting debris.

Strix, you rolled an opp which i buy. Strix gains 1 PP, Doom Pool is now 2D10. Strix manages to prevent his extremeties from becoming further restricted. I'll post a reaction to your action post shortly.

Windwalker, in order to use your effect die in order to create an asset, you would have to spend a PP on your reaction roll. Your SFX) Counterattack only works for free when you are at risk of suffering Physical Stress, not a Physical Complication (...and only to use your effect die to cause Physical Stress in return...). If you choose to spend a PP, you not only manage to avoid getting further pinned under the debris...you manage to create 'D10 Mud Bricks' asset (them some potent bricks!) which will work for you for one roll. Pay 1 PP in order to make them persistent throughout the scene.

Daniel, you rolled two opps which I buy...Daniel gains 2 PP, Doom Pool is now 2D12 (Muahahahaha!). Yes, you can activate the opportunity rolled for 1 PP in order to give you a power-related stunt at D10 (normally a D8 but steps up +1 with opportunity activation). I'll wait for your editions.

This message was last edited by the GM at 00:37, Fri 14 Jan 2022.
Daniel Essex
player, 73 posts
P-0 M-0 E-0 PP-3
Sat 15 Jan 2022
at 06:15
  • msg #19

Scene: Collapsed Abandoned Sewer Entryway

OCC Ok so I'll do the PP on the extra die addition for a total of 14 and effect of D6
Mender Phantasm
GM, 430 posts
Sat 15 Jan 2022
at 20:35
  • msg #20

Scene: Collapsed Abandoned Sewer Entryway

In reply to Daniel Essex (msg # 19):

Excellent, okay. That was the Cave-In's action. Daniel prevents himself from further becoming pinned.

In reply to Strix (msg # 13)

Okay, LST: 6D8, Tons Of Rocks Distinction: D8. I'll apply Strix's Physical Complication - Pinned Under Debris: D10.

Today: Mender Phantasm rolled 34,3 using 6d8,d10 ((8,6,4,7,1,8,3)
Total: 16
Effect: D10
Opps: 1


Strix makes short work if the debris and can feel the pressure relent allowing him full mobility...at least as much for one who can alter their shape. Now to see if the Avalanche Protocol provided a quick and efficient exit strategy...
Crimson Fury
player, 172 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sat 15 Jan 2022
at 20:51
  • msg #21

Scene: Collapsed Abandoned Sewer Entryway

In reply to Mender Phantasm (msg # 18):

Finally free, and now able to detect the others thoughts, he uses the construct plasma combat earthmover to move through the rock. He remembered them trying to dig Mark himself out while under enemy fire. Now he had to try and scoop up as many people as he can in order to get them to safety. All while using his own plasma heat to try and safely shift the rock and not get crushed.

ooc: 15:42, Today: Crimson Fury rolled 6,1,12,8,8,5 using D8,d8,d12,d10,2d8,d12 with rolls of 6,1,12,8,2,6,5.  Getting people out.

Team-d8
Mixed feeling about the military-d8
Durability-d12
Blast-d10
Combat-2d8
Assest-d12

Creating complication-'tunnel out'. Effectively trying to inflict complication on the rock pile.

Total=32
Effect die=d12, d10.
Spending 2 pp to add to roll. 1 for an extra effect die.
Given the telepathy, I will only try to save anyone who is not free yet, myself last.

1 opp


This message was last edited by the player at 03:48, Fri 21 Jan 2022.
Daniel Essex
player, 74 posts
P-0 M-0 E-0 PP-2
Sun 16 Jan 2022
at 23:31
  • msg #22

Scene: Collapsed Abandoned Sewer Entryway

Daniel was starting to get a little angry at this point. He had shown up and was hoping to be the star player of the team and so far he felt as if he had accomplished nothing except the bare minimum. Still in his crouched position he took a few breathes as he focused his powers of the mind to once again attempt to push off the rubble hoping to free himself so he can finally do something useful.

 As he made the attempt to lift with his telekinetic powers he also used his telekinetic shielding to keep everything away from him. Last thing he would want is to be free only to then be smothered by dirt dust and small bricks. As he was pushing up he was slowly increasing the size of his barrier to keep up with the rubble. Doing his best not to push anything at his sides to make sure he wouldn't add any pressure or trouble for his allies.

OOC using his TK to lift up the rubble and his barrier to prevent anything from sliding back down

AFF: Team d6
Dis: Mutant Supreme D8
Traits: Telekinesis D8
TK Shield D8
Additional Eff: Team Awareness D6
18:26, Today: Daniel Essex rolled 4,3,8,3,4 using d6,d6,d8,d8,d8 with rolls of 4,3,8,3,4.
SFX: Multipower add two or more powers at a step down for each power.
Use a PP to add a D to total
Tot: 16
Eff: D8

Roulette
player, 44 posts
Bad Grrl gone Good
PP:2
Sun 16 Jan 2022
at 23:42
  • msg #23

Scene: Collapsed Abandoned Sewer Entryway

Roulette was safe from any further entrapment beneath the rubble ... and, in fact, had a clear route out to the surface of the cave in (using d12 'Tunnel Up' asset).
She quickly but carefully clamoured up to the open space above.

Action:   Scramble to safety
d10 Team
d8   The Lady’s on my side
d10 Luck Manipulation
d8   Enhanced Strength
d8   Acrobatics Expert
d12 'Tunnel Up' Asset

- rolled 5,7,10,8,7,4 using d10,d8,d10,d8,d9,d12;     Action: Scramble out .
Total: 18
Effect: d12
Opps: 0

Current PP: 2


Next:  any other heroic types looking to extricate themselves

This message was last edited by the player at 07:27, Mon 17 Jan 2022.
Mender Phantasm
GM, 436 posts
Thu 20 Jan 2022
at 04:21
  • msg #24

Scene: Collapsed Abandoned Sewer Entryway

Reaction to CF

Can't do anything to stop CF from turning the rock pile into swiss cheese, so it's really just a question of how well did he do it.

LST: 6D8
Tons Of Rock: D8
Today: Mender Phantasm rolled 38 using 7d8 ((1,7,5,6,8,7,4)
Total: 15
Effect: D8
Opps: 1

Scoring an exceptional success will warrant another effect die, which CF successfully accomplished (+15 over equates to another die at D10 rating) perhaps becoming an 'entrance to escape tunnel' asset for another more trapped player?

LST is now 5D8. Windwalker has his Physical Complication eliminated.


***

Reaction to Daniel Essex

Daniel's lifted some impressive weights with his mind before, but the entire ceiling of the entryway to the abandoned sewer network was an entirely different matter.

LST: 6D8
Tons Of Rock: D8
Today: Mender Phantasm rolled 29 using 7d8 ((5,7,6,3,5,1,2)
Total: 13
Effect: D8
Opps: 1


Just the portion bearing down on Daniel was pushing him beyond his limits, but he didn't need to hold up the ceiling...he just needed some BREATHING room. With that thought in mind, Daniel creates some room with his telekinesis...but not enough to liberate him entirely.

While you did succeed in your action, you didn't equal the complication value in order to remove it. Therefor, it steps down from a D10 to a D8.

***

Reaction to Roulette

LST: 6D8
Tons Of Rock: D8
Today: Mender Phantasm rolled 20 using 7d8 ((1,2,1,3,5,7,1)
Total: 12
Effect: D8
Opps: 3

...and Roulette is up and out of the scene, still mentally connected to the others, but in no risk of being effected by this scene's obstacle: the cave-in.

This message was last edited by the GM at 00:23, Sat 22 Jan 2022.
Crimson Fury
player, 174 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Thu 20 Jan 2022
at 04:25
  • msg #25

Scene: Collapsed Abandoned Sewer Entryway

In reply to Mender Phantasm (msg # 24):

Ooc-i will use the d10 i got to remove another players 'pinned under rock' compilcation. Who else is still pinned?
Windwalker
player, 225 posts
Peace, Love and Wisdom
These must we walk in.
Thu 20 Jan 2022
at 10:03
  • msg #26

Scene: Collapsed Abandoned Sewer Entryway

OOC:
I think I still am?

Mender Phantasm
GM, 439 posts
Thu 20 Jan 2022
at 18:24
  • msg #27

Scene: Collapsed Abandoned Sewer Entryway

Daniel and Windwalker are still pinned. Daniel reduced his to D8 while Windwalker's is still D10.
Crimson Fury
player, 175 posts
Thu 20 Jan 2022
at 18:28
  • [deleted]
  • msg #28

Scene: Collapsed Abandoned Sewer Entryway

This message was deleted by the player at 18:30, Thu 20 Jan 2022.
Roulette
player, 46 posts
Bad Grrl gone Good
PP:2
Sat 22 Jan 2022
at 21:00
  • msg #29

Scene: Collapsed Abandoned Sewer Entryway

Roulette scrambled out on top of the rubble, now safely out from under the collapse.

She look around to see if anyone else was free*,  and called out via Daniel's Mind Link, "Hey, I'm free, who needs help ... and how?"
              * I'm a bit confused about whether anyone else is free ... let me know where my peeps are at!
Crimson Fury
player, 179 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Sat 22 Jan 2022
at 21:12
  • msg #30

Scene: Collapsed Abandoned Sewer Entryway

In reply to Roulette (msg # 29):

"Is that...Lady Luck?" Mark replied in his head, recalling her message to him earlier about escaping without help. "I think I got Wind Walker and your friend, the other kid, from being pinned, not sure about Robot guy. We still need to get to the surface. Any handy earthmover around you up there?"
Roulette
player, 48 posts
Bad Grrl gone Good
PP:2
Sun 23 Jan 2022
at 21:58
  • msg #31

Scene: Collapsed Abandoned Sewer Entryway

"No, nobody else out yet",  Roulette responded via Daniel's mind link,  "But there's a situation already going on up here that I need to deal with", she continued, as she hid behind some debris.
"Keep working yourselves out of this.   I might have something better than an earthmover up here ... if I can get it free".
Windwalker
player, 228 posts
Peace, Love and Wisdom
These must we walk in.
Sun 23 Jan 2022
at 22:36
  • msg #32

Re: Scene: Collapsed Abandoned Sewer Entryway

With a large amount of the ruble and items being destroyed by CF.  Windwalker slowly moves himself out of his coffin.   Using his combat training to keep the rubble from crushing him.  His skills as a monk and in serenity he moves carefully up and out of the collapsed area.

OOC:
Windwalker moves up and out of the area .

Dice and Action:
D10Affiliations: Team
D8Profession: The Ways of the Monk.
D10Serenity.
D10Master Unarmed Combat.
D8Assest (Luck from Roulette or help from CF?.
(the asset has no effect anyway as the dice is to low but not a 1.)

21:49, Thu 13 Jan: Windwalker rolled 2,17 using 1d8,4d10 with rolls of 2,3,3,8,3.  escape the coffin.
Results: 11  Effect: d10  Opp: -
Mender Phantasm
GM, 446 posts
Mon 24 Jan 2022
at 00:07
  • msg #33

Re: Scene: Collapsed Abandoned Sewer Entryway

***KA-THOOM!***

Whatever made that noise was most certainly a contributor to Windwalker's inability to escape the debris and as plethora of dirt and rocks rain down impeding his climb upwards.

Today: Mender Phantasm rolled 30 using 6d8 ((4,5,8,4,8,1)
Total: 16
Effect: D8
Opps: 1

Crimson Fury
player, 183 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Tue 25 Jan 2022
at 21:47
  • msg #34

Re: Scene: Collapsed Abandoned Sewer Entryway

Focusing on the mental link, Fury contacts both WW and the kid...who seems familiar to him somehow. He did not have time to figure it out now however. They where running out of time.

"Windwalker, Kid, we are getting you guys out frist. I don't have to worry about running out of air."

The construct underground combat earthmover he had made moves closer to the two trapped people, trying to make a tunnel to the surface for them.

Ooc-
Team-d8
Crushing earth-d4(+1 pp)
Durability-d12
Blast-d10
Combat-d10
Asset-d12
Sfx-d6

Spending 1 pp to add to roll.

Total=19
Effect die=d12+
Making an escape tunnel for the kid, and if I can for WW.
SFX-Constructs, gets +1 effect die, and +1d6.

1 opp.

16:43, Today: Crimson Fury rolled 4,4,2,9,5,1 using D8,d4,d12,d10,d10,d12 with rolls of 4,4,2,9,5,1.  Creating an asset.

16:48, Today: Crimson Fury rolled 5 using 1d6 with rolls of 5.  Construct sfx

Any hero is up next.

This message was last edited by the player at 23:18, Tue 25 Jan 2022.
Mender Phantasm
GM, 454 posts
Wed 26 Jan 2022
at 22:15
  • msg #35

Re: Scene: Collapsed Abandoned Sewer Entryway

Alright, I activate the opportunity CF rolled, Doom Pool is now D6 as another disturbing rumble can be heard as additional debris adds to the mix. LST is now 6D8 as per the SFX - Nature Abhors A Vacuum.

Today: Mender Phantasm rolled 26 using 6d8 ((7,2,6,8,2,1)
Today: Mender Phantasm rolled 5 using 1d8 ((5)
Total: 15
Effect: D8
Opps: 1


The going is arduous and CF is certain that his construct is causing a disturbance. He is able to create a D12 Asset for Daniel to use. Windwalker gets a D6, but he'll also get a D10 support action die from none other than...The Mole, as he digs his way towards Windwalker in order to get him out.
This message was last edited by the GM at 22:15, Wed 26 Jan 2022.
Daniel Essex
player, 81 posts
P-0 M-0 E-0 PP-2
Fri 28 Jan 2022
at 04:36
  • msg #36

Re: Scene: Collapsed Abandoned Sewer Entryway

Daniel takes advantage of the moment to breath as the weight was removed from him. It was in this moment that another opportunity brought him hope as CF had given them a chance to make their way to safety, but he would need to be quick.

 Taking the opening provided he conditioned to use his powers to create a barrier around him and help to keep the space open. As he tried to make his way above the collapse of rubble. Each sliding step, every hand full of dirt as he clawed through pulling and kicking himself towards freedom. As he moved he kept his awareness on his team to make sure nothing had become dire. Just need to make it out and we can keep everyone safe he thought to himself knowing that most of the team was safe at the moment.


OOC Telekinetic protection as he crawls through the tunnel towards safety
Aff: Team D6
Dis: Did what I had too D8
Trait: TK shield D10
Other: CF Asset D12

23:31, Today: Daniel Essex rolled 2,7,6,5 using d6,d8,d10,d12 with rolls of 2,7,6,5
use PP to add a die to total
Total: 15
Effect: D12

Strix
player, 28 posts
Fri 28 Jan 2022
at 04:39
  • msg #37

Re: Scene: Collapsed Abandoned Sewer Entryway

Strix could feel the automated system working to extricate her from the debris. She worked furiously once the majority of debris and detritus was clear from the immediate area. While not clear, the Avalanche Protocol continued to seek a way to the surface. The mental link continued and Strix used it as a means to keep focus, even as the automatic systems used her combat honed reflexes and malleable body to make progress.

Intent: Escape the Cave In
Team: D8
Opportunist: D8
Shapeshifting: D10
Avalanche Protocol: D8
Combat Master: D10
PP: Avalanche Protocol Asset persistent
Result: 10, effect d10

20:38, Today: Strix rolled 9,6 using 3d8,2d10 with rolls of 1,2,6,4,2.  Escape!



Mender Phantasm
GM, 461 posts
Tue 8 Aug 2023
at 03:39
  • msg #38

Re: Scene: Collapsed Abandoned Sewer Entryway

With concerted effort and effective coordination, the heroes slowly but sure manage to extract themselves for literally tons of debris ranging from a collapsed sewer network and natural occurring bedrock, to what appears to be a car...and is that an office chair? Getting to the surface...they witness the aftershock.

Let's fade to black as the heroes dig themselves and others out of the cave-in (because it's fairly plausible without resorting to further dice rolling at this point) and cut to the next scene? I'm figuring it'd start back out at the Kings Row Sewer Entrance.
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