Dreamlands rules.   Posted by GM natloz.Group: 0
GM natloz
 GM, 13 posts
Thu 21 Jun 2018
at 22:23
Dreamlands rules
The fundamentals of travel in the Dreamlands: most types of damage experienced in the Dreamlands vanish upon waking except for mental ability score damage or drain; spells and items used in the Dreamlands are not expended upon waking; items found in the Dreamlands cannot be brought into the waking world, but persist from dream to dream; and death in the Dreamlands results in immediate traumatic awakening and permanent madness.

Any caster wishing to wake from the Dreamlands and return to her body on the Material Plane must succeed at a DC 25 concentration check to do so. This is a full-round action that doesnít provoke attacks of opportunity. The DC of this check is reduced by 1 for every 2d6 points of damage the traveler willingly takes to her physical body as part of the full-round action (this damage canít be reduced in any way). If successful, the caster awakens. The caster can try again if she fails her concentration check. A caster can use her character level + her Charisma modifier as her bonus on the concentration check if she isnít a spellcaster or if that value is higher than her usual concentration bonus.