Winter Phase 516AD
1. Roll Stewardship (@ -2 for raiding)
Critical = +3£
Success = +1£
Failure = -1£
Fumble = -3£
Base income is 6£.
2. Roll for Experience - Make rolls for all Personality Traits, Passions, and Skills in which you have an experience check. Some buildings/holdings also give yearly checks. If you roll 20, or above your current score, raise the value by 1. If both sides of a Personality Trait have checks (e.g. Pious and Worldly), you must roll for both individually but can choose in which order you make the rolls.
3. Training and Practice
- Increase one of your squire's skills by 1.
- Choose one of the following options:
o Gain 1d6+1 Skill points to distribute (cannot raise any Skills above 15)
o Gain 1 point in a Skill (cannot raise a skill above 20)
o Increase an Attribute, Trait or Passion by 1
x No Attribute can be raised higher than its cultural value
x No Trait can be raised above 19
x No Passion can be raised above 20
x SIZ cannot be increased after age 21.
4. Compute Glory
- Glory given during the year can be added immediately.
- Gain glory for exceptional traits/passions (16+) equal to its value
- Gain glory for quality of maintenance - Rich knight 10/year, Superlative 15/year
- Gain 100 glory if you are a Religious or Chivalrous knight
- Gain from Holdings, conspicuous consumption (like holding tournaments/feasts) etc.
Glory bonus - For every 1,000 Glory you attain, you get a Glory bonus: you may add 1 to ANY stat, skill, or trait.
Sir Garym gets a one-time bonus of 1000 glory for marrying Arianwen.
5. Determine Upkeep and conspicuous spending
- Upkeep: Poor (4£) Ordinary (6£) Rich (10£) Superlative (12£)
- Hire any retinue for next year or make manorial improvements (
http://www.eisinger.net/pbem/S...manorimprovement.pdf)
6. Family Rolls
Roll for each woman with whom Sir Garym was intimate. No rolls this year.
1d20 | Child birth |
1-10 | No birth |
11 | Mother and child die |
12 | Mother dies, child lives |
13-19 | Child born |
20 | Twins born |
Roll d6 for each live child born, odd = Female, even = male.
1d20 | Child Survival (for kids previously born) |
1-2 | Child dies |
3-10 | Child sick but lives |
11-20 | Child lives |
No roll this year.
1d20 | Horse Survival (for each horse) |
1-2 | Horse dies or is hobbled |
3-20 | Horse lives |
1d20 | Family Event |
1-2 | Death in family |
3-7 | Marriage in family |
8-12 | Birth in family |
13-15 | Missing, may be lost |
16-18 | No event |
19-20 | Scandal in family |
1d20 | Family Member |
1-6 | Parent |
7-15 | Sibling |
16-17 | Parent's sibling |
18 | Grand parent |
19-20 | Cousin |
Roll d6 for family member, odd = female, even = male.
When you are done, update your character sheet / holdings. I will come up with a mini-problem once you are done.
You receive a dowry of 30£ for marrying Arianwen. She also presents you with a new horse - a Destrier, in fact. Damage = 8d6, Move = 7, Armor = 5, SIZ = 42, DEX = 10, STR = 38, CON = 10, HP = 52.