Chapter 3.1 - Spring Tournament (516 AD)
The first day of the Tournament has arrived! With literally hundreds of knights in attendance, it is quite a spectacle. The first order of business is the parade of knights, in which each must ride along the list with their shield and face displayed so that the cheering throngs can see the participants. Although a simple enough maneuver in theory, there is some practice and technical skill required and very few knights have made an effort at mastering it.
Sir Garym and Sir Gracian manage to pull off the display (earning a check in Tournament and 10 Glory), but Sir Dalan, Sir Perin, and Sir Sejanus have some problems, although not so much as to embarrass themselves.
-- Sir Dalan --
The first event is the Joust. Lots are pulled and the contestants are matched one to another. In the first round, Sir Dalan finds himself facing a Young knight from Jagent.
Readying himself, Sir Dalan's hand goes for the hundredth time to the light blue scarf he wears in honor of his wife. The signal is given and he urges his horse forward. He and his opponent crash together with a splintering of wood as each hits the other with identical force.
Sir Dalan, rolled 1 using 1d20. Lance.
Young Knight, rolled 1 using 1d20. Lance.
Continuing to the far end, the armored combatants grab new jousting lances and turn. Once more they thunder toward one another and once more they both hit but it is Sir Dalan's that makes it through. However, much of the force of the blow is absorbed by his young opponent's shield and armor and the rider remains riding.
Sir Dalan, rolled 2 using 1d20. Lance.
Young Knight, rolled 1 using 1d20. Lance.
Sir Dalan, rolled 19 using 6d6. Damage.
Young Knight, rolled 11 using 1d20. Dexterity.
The Young knight takes 19 - 10 - 6 = 3 damage but remains on his horse.
On the next pass, Sir Dalan hits for the third time and his opponent misses. Sir Dalan's blow sends his opponent to the turf.
Sir Dalan, rolled 3 using 1d20. Lance.
Young Knight, rolled 17 using 1d20. Lance.
Sir Dalan, rolled 26 using 6d6. Damage.
Young Knight, rolled 17 using 1d20. Dexterity.
The Young knight takes 26 - 10 = 16 damage, a Major Wound, and falls from his horse.
Sir Dalan gets a check in Lance and has made it through the first round.
-- Sir Gracian --
Sir Gracian, meanwhile, draws an Ordinary knight from Wuerensis. Sir Gracian looks at the scarf he received from Ariette and smiles in remembrance at the scene when he received it. However, he takes a moment too long to refocus on the event at hand and as a result, his blow goes wide, while he is hit by his opponent's lance. Most of the blow is absorbed by his armor and he manages to stay astride his horse.
Sir Gracian, rolled 18 using 1d20. Lance.
Ordinary Knight, rolled 1 using 1d20. Lance.
Ordinary Knight, rolled 15 using 6d6. Damage.
Sir Gracian, rolled 3 using 1d20. Dexterity.
Sir Gracian takes 15 - 12 = 3 damage and remains on his horse.
Refocusing on the task at hand, Sir Gracian manages to land a stunning blow, while his opponent's own lance misses the mark. The knight from Wuerensis is thrown rather violently from his horse and is out of the competition.
Sir Gracian, rolled 5 using 1d20. Lance.
Ordinary Knight, rolled 19 using 1d20. Lance.
Sir Gracian, rolled 29 using 8d6. Damage.
The Ordinary knight takes 29 - 12 = 17 damage, a Major wound, and is unhorsed.
Sir Gracian gets a check in Lance and moves to the next round.
-- Sir Garym --
Sir Garym faces an Old knight from Silchester. Hoping to make up for his disappointing finish in Essex, Sir Garym couches his lance and the two charge toward one another. THey crash to gether, both striking but Sir Garym's lance doing the damage. However, the Old knight is wily and he stays astride his mount.
Sir Garym, rolled 5 using 1d20. Lance.
Old Knight, rolled 1 using 1d20. Lance.
Sir Garym, rolled 15 using 6d6. Damage.
Old Knight, rolled 7 using 1d20. Dexterity.
The Old knight takes 15 - 12 - 6 = 0 damage and remains on his horse.
Turning, the pair charge forward once more. This time, Sir Garym's lance goes wide and the Old knight tags him squarely. However, Sir Garym stays in the saddle.
Sir Garym, rolled 17 using 1d20. Lance.
Old Knight, rolled 4 using 1d20. Lance.
Old Knight, rolled 15 using 6d6. Damage.
Sir Garym, rolled 11 using 1d20. Dexterity.
Sir Garym takes 15 - 10 = 5 damage and remains on his horse.
The combatants square off once more and head toward one another, colliding with a crash. Sir Garym gets the better hit once more but it is a weak blow that is easily deflected by the Old knight's armor.
Sir Garym, rolled 15 using 1d20. Lance.
Old Knight, rolled 8 using 1d20. Lance.
Sir Garym, rolled 10 using 6d6. Damage.
The Old knight takes 10 - 12 - 6 = 0 damage and remains on his horse.
The fourth try is the final one as the two continue to trade blows. Although Sir Garym landed a fine hit, the Old knight slams him with a powerful blow that knocks Sir Garym unconscious.
Sir Garym, rolled 14 using 1d20. Lance.
Old Knight, rolled 18 using 1d20. Lance.
Old Knight, rolled 38 using 12d6. Damage.
Sir Garym takes 38 - 10 - 6 = 22 damage a Major Wound and goes unconscious.
Sir Garym gets a check in Lance but does not advance, continuing his horrible luck at jousts.
Sir Garym is carried off the field but will be mobile in time for the feast tonight and should be fully healed by the Melee. Joust damage is illustrative more than actual.
-- Sir Sejanus --
Sir Sejanus draws a Young knight from South Ports. The scholarly knight smiles in remembrance of Galeria handing him the scarf he now wears in her honor. Focusing on his opponent, he charges forward and lands a solid blow. The Young knight manages to strike Sir Sejanus as well but not as expertly. The Young knights's armor and shield deflect the blow and he remains on his horse.
Sir Sejanus, rolled 14 using 1d20. Lance.
Young Knight, rolled 5 using 1d20. Lance.
Sir Sejanus, rolled 15 using 6d6. Damage.
Young Knight, rolled 2 using 1d20. Dexterity.
The Young knight takes 15 - 10 - 6 = 0 damage and remains on his horse.
Turning to face one another, the knights lower their lances and charge once more. Both knights hit the mark but Sir Sejanus gets the better hit once more and it is enough to knock his opponent from his horse.
Sir Sejanus, rolled 4 using 1d20. Lance.
Young Knight, rolled 3 using 1d20. Lance.
Sir Sejanus, rolled 20 using 6d6. Damage.
Young Knight, rolled 14 using 1d20. Dexterity.
The Young knight takes 20 - 10 - 6 = 4 damage and is unhorsed.
Sir Sejanus gains a check in Lance and advances to the second round.
The crowds are a bit muted this early in the tournament, absent a big name, a local favorite, or a particularly exciting match. Sir Dalan and Sir Gracian have a bit of a following and both land pretty significant blows that garner some applause. However, there are many rounds to go to the final.