Chapter 3.1 - Spring Tournament (516 AD)
Sir Perin is greeted by a rousing cheer. It seems that the crowd is doing what they can to support the local knight and as no others have signed up to face the lion, it is the last chance to make good.
Readying himself, Sir Perin is prepared for the speed of the beast. Or at least, so he thought. He watches the gate rising and even still the thing is almost upon him before he realizes it. He stabs at it with his lance and manages to hit it but it is too fast and manages to rake its claws along his armor and shield, which absorb the blow. Sir Perin is able to block the second blow, however.
Sir Perin, rolled 8 using 1d20. Lance.
Sir Perin, rolled 11 using 1d20. Lance.
Lion, rolled 9 using 1d20. Claws.
Lion, rolled 3 using 1d20. Claws.
Lion, rolled 18 using 7d6 with rolls of 4,1,2,1,3,3,4. Damage.
Sir Perin, rolled 9 using 1d20 with rolls of 9. Dexterity.
Sir Perin takes 18 - 12 - 3 - 6 = 0 damage and remains on his feet.
Sir Perin and the lion trade blows, each scoring hits on the other. Sir Perin's hit is rather weak, with most of the force being absorbed by the lion's thick hide. The Lion's blow, however, manages to make it through Sir Perin's shield and armor and gives him a nasty scratch along his left side.
Sir Perin, rolled 5 using 1d20. Lance.
Sir Perin, rolled 14 using 1d20. Lance.
Lion, rolled 3 using 1d20. Claws.
Lion, rolled 18 using 1d20. Claws.
Sir Perin, rolled 11 using 6d6 with rolls of 3,2,1,2,1,2. Damage.
Lion, rolled 30 using 7d6 with rolls of 5,4,3,6,3,5,4. Damage.
Sir Perin, rolled 4 using 1d20. Dexterity.
Sir Perin takes 30 - 12 - 3 - 6 = 9 damage and remains standing.
The Lion takes 11 - 10 = 1 damage.
The crowd gasps as Sir Perin and the Lion trade blows once more and both come away a little bloody, with Sir Perin taking the worse of it. Circling, the two attack each other once more and this time Sir Perin manages to not only score a hit but also parry the Lion's second set of razor-sharp claws.
Sir Perin, rolled 9 using 1d20. Lance.
Sir Perin, rolled 19 using 1d20. Lance.
Lion, rolled 4 using 1d20. Claws.
Lion, rolled 2 using 1d20. Claws.
Sir Perin, rolled 22 using 6d6 with rolls of 3,6,1,3,5,4. Damage.
The Lion takes 22 - 10 = 12 points of damage.
The crowd is getting more excited as the battle continues and their knight appears to be getting the better of the lion, although everyone knows how quickly things can change.
Sir Perin skewers the lion again and again manages to block the return blow. This time he does a bit more significant damage and the lion looks like it is really wounded.
Sir Perin, rolled 5 using 1d20. Lance.
Sir Perin, rolled 15 using 1d20. Lance.
Lion, rolled 1 using 1d20. Claws.
Lion, rolled 1 using 1d20. Claws.
Sir Perin, rolled 28 using 6d6 with rolls of 5,1,5,5,6,6. Damage.
The Lion takes 28 - 10 = 18 damage.