Ireland
-- Battle --
Sir Dalan looks around for a suitable leader or champion but is unable to locate one. Instead, he goes after the largest Irish foot soldier he can find and splits him in half with a mighty sword blow.
Sir Dalan, rolled 8 using 1d20. Awareness.
Sir Dalan, rolled 15 using 1d20. Sword.
Sir Dalan, rolled 31 using 10d6+4. Damage.
Sir Dalan gets a point in sword.
The knights continue to hold back the Irish foot soldiers, preventing them from moving forward and in fact, pushing them back in places.
NPC English, rolled 2 using 1d20. Round results.
NPC Irish, rolled 19 using 1d20. Round results.
Sir Dalan continues to look out for a suitable opponent but without success. He manages to trade blows with a foot soldier whose spear he shatters, although he does no damage to the man.
Sir Dalan, rolled 14 using 1d20. Awareness.
Sir Dalan, rolled 5 using 1d20. Sword.
NPC Foot soldier, rolled 5 using 1d20. Spear.
The English spread out around the edges of the lead pack of Irish and are able to contain them for the moment.
NPC English, rolled 14 using 1d20. Round results.
NPC Irish, rolled 5 using 1d20. Round results.
Distracted by the flow of the battle and responsibility of ensuring the safety of his knights, Sir Dalan remains unable to locate a leader among the enemy. Instead, he cleaves another Irish foot soldier in twain.
Sir Dalan, rolled 7 using 1d20. Awareness.
Sir Dalan, rolled 5 using 1d20. Sword.
NPC Foot soldier, rolled 13 using 1d20. Spear.
Sir Dalan, rolled 25 using 5d6+2. Damage.
The knights press the Irish back as more Irish foot soldiers attempt to come up. FOr the moment, they hold the flanks and manage to push the front of the Irish line into the reinforcements.
NPC English, rolled 10 using 1d20. Round results.
NPC Irish, rolled 16 using 1d20. Round results.
Sir Dalan, becoming frustrated with his inability to find a leader to hew down, gets distracted and almost allows an Irish foot soldier to unhorse him. Fortunately, he manages to block the blow.
Sir Dalan, rolled 20 using 1d20. Awareness.
Sir Dalan, rolled 2 using 1d20. Sword.
NPC Foot soldier, rolled 9 using 1d20. Spear.
NPC Foot soldier, rolled 9 using 3d6. Damage.
Sir Dalan gets a check in Awareness.
The Irish troops in the back keep pressing forward but the English knights somehow manage to contain tham.
NPC English, rolled 14 using 1d20. Round results.
NPC Irish, rolled 1 using 1d20. Round results.
Not daring to divert too much attention to his search, Sir Dalan remains unable to find a suitable enemy leader. He is hit by another footman but his shield deflects the damage.
Sir Dalan, rolled 7 using 1d20. Awareness.
Sir Dalan, rolled 6 using 1d20. Sword.
NPC Foot soldier, rolled 8 using 1d20. Spear.
NPC Foot soldier, rolled 9 using 3d6. Damage.
The tide of Irish foot soldiers seems to have finally been too much for the small body of knights to contain. A couple of the knights fall and the Irish surge forward.
NPC English, rolled 7 using 1d20. Round results.
NPC Irish, rolled 11 using 1d20. Round results.
What to do? Arthur and his knights are still a ways away. You guess that you need to hold or at least slow the Irish for another 5 turns or so and even then Arthur may not be able to catch the front of the Irish line. You can fall back and re-form, continue to battle where you are, retreat, threaten a different part of the line, etc.
-- Haunting --
The days pass uneventfully but Sir Gracian has come to dread dinner and his nightly torment by the ghost of Sir John. As the second week begins, Sir Gracian manages to overcome the ghost's entreaties to eat more and instead fasts for a night. Sir John disappears in a huff and taunts Sir Gracian no longer. However, the ghost still remains in the castle and occasionally curses or ruins the food. At least it is a bit quieter!
Sir Gracian gets a point in Temerate.