Chapter 2 - The Grey Knight (515 AD)
Sir Vardilain takes a lance from his own squire and lowers his visor. The two knights couch their weopons and urge their steeds forward. Clods of earth fly as the chargers gather speed and with a resounding crash, the pair come together. While both succeed, it is Sir Vardilain's blow that does the damage. Although the blow would have sent many knights to the ground, Tyngyr stays in his saddle as the knights turn to face one another once more.
Sir Vardilain, rolled 9 using 1d20. Lance.
Sir Tyngyr, rolled 4 using 1d20. Lance
Sir Vardilain, rolled 27 using 6d6. Damage.
Sir Tyngyr, rolled 11 using 1d20. Horsemanship.
Sir Tyngyr takes 27-19=8 damage but remains on his horse.
Spurring their chargers forward again, the two knights each miss the mark by only a hair's breadth. They circle around and charge once more. Again there is a titanic crash as metal impacts metal. Again both combatants hit but again it is Sir Vardilain's blow that strikes true. Sir Tyngyr's armor absorbs the blow and the knight remains on his horse.
Sir Vardilain, rolled 19 using 1d20. Lance.
Sir Tyngyr, rolled 16 using 1d20. Lance.
Sir Vardilain, rolled 14 using 1d20. Lance.
Sir Tyngyr, rolled 6 using 1d20. Lance.
Sir Vardilain, rolled 18 using 6d6. Damage.
Sir Tyngyr, rolled 4 using 1d20. Horsemanship.
Sir Tyngyr takes 18-19=0 damage and remains on his horse.
The knights turn and charge once more, their mounts straining with the effort as the combatants come together with a deafening crunch. Both knights manage to hit but this time it is Sir Tyngyr's blow that wins through. Sir Vardilain manages to remain upright and the two face each other once more.
Sir Vardilain, rolled 2 using 1d20. Lance.
Sir Tyngyr, rolled 4 using 1d20. Lance.
Sir Tyngyr, rolled 20 using 6d6. Damage.
Sir Vardilain, rolled 6 using 1d20. Horsemanship.
Sir Vardilain takes 20-18=2 damage and remains on his horse.
Thundering hooves and the squeal of metal once more fill the air as the duo come together for a fifth time. Both knights score hits but Sir Vardilain's blow succeeds. Although the blow causes no damage, the fall does as this time Sir Tyngyr is thrown from his horse. Sir Tyngyr is quickly on his feet with sword in hand and he watches as Sir Vardilain dismounts, hands his lance to his squire and retrieves his morning star.
Sir Vardilain, rolled 9 using 1d20. Lance.
Sir Tyngyr, rolled 8 using 1d20. Lance.
Sir Vardilain, rolled 19 using 6d6. Damage.
Sir Tyngyr, rolled 16 using 1d20. Horsemanship.
Sir Tyngyr, rolled 4 using 1d6. Damage.
Sir Tyngyr takes 19-19+4=4 damage and falls off his horse.
Sir Vardilain hits Sir Tyngyr with his morning star, but Sir Tyngyr blocks the blow and takes no damage. Sir Tyngyr then hits Sir Vardilain, who also parries, takes some damage but remains standing.
Sir Vardilain, rolled 15 using 1d20. Morning Star.
Sir Tyngyr, rolled 5 using 1d20. Sword.
Sir Vardilain, rolled 17 using 5d6. Damage.
Sir Vardilain, rolled 5 using 1d20. Morning Star.
Sir Tyngyr, rolled 13 using 1d20. Sword.
Sir Tyngyr, rolled 21 using 6d6. Damage.
Sir Vardilain, rolled 2 using 1d20. Dexterity.
Sir Tyngyr takes 17-19=0 damage and remains standing.
Sir Vardilain takes 21-18=3 damage and remains standing.
The two square off once more but this time Sir Vardilain lands a staggering blow with his morning star. Although Tyngyr manages to parry it (saving his life), the blow knocks him unconscious. Tyngyr's squire, Cadlew, rushes to his knight's side and applies a piece of cloth to the wound, which staunches the bleeding sufficiently that the knight does not die.
Sir Vardilain, rolled 18 using 1d20. Morning Star. Critical Success.
Sir Tyngyr, rolled 13 using 1d20. Sword.
Sir Vardilain, rolled 37 using 10d6.
Cadlew, rolled 2 using 1d20. First Aid.
Cadlew, rolled 3 using 1d3. Healing
Sir Tyngyr takes 37-19=18 damage and is rendered unconscious at 0 HP. He regains 3 HP from healing and is unconscious.
Sir Vardilain steps back to his horse and remounts, taking his lance back from his squire. He then eyes the other knights, waiting to see if they will attack.
EDIT: Fixed Sir Tyngyr's defense in last two times he was hit.
This message was last edited by the GM at 14:42, Fri 23 June 2017.