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00:59, 28th April 2024 (GMT+0)

Temple Ruins Near Luskan.

Posted by GMFor group archive 4
Saran Helder
player, 372 posts
Mon 27 Sep 2021
at 21:41
  • msg #425

Re: Temple Ruins Near Luskan

"Odd. What do you suppose happened to the skeleton? Some kind of trap or something?"

When is the last time we cast detect magic?  Do we want to take 10 minutes to cast it now?
GM
GM, 719 posts
Mon 27 Sep 2021
at 22:19
  • msg #426

Re: Temple Ruins Near Luskan

I suggest not doing things by committee if time doesn't seem to be a factor. Just a suggestion. If Matt feels strongly enough against it, he will interrupt it or push for a retcon.

How long have you had unseen servant up? How long does it last, I will leave it up to you to tell me if it runs out.

You cast Detect magic.

You sense your unseen servant at the end of the hall, and divination magic at the end of the hall. The hallway where the skelepaul disappeared does not seem to emanate magic of any kind.
Saran Helder
player, 373 posts
Tue 28 Sep 2021
at 18:25
  • msg #427

Re: Temple Ruins Near Luskan

OK, Saran moves forward carefully looking for traps, and especially pits or ceiling monsters.
Fergan
player, 363 posts
Wed 29 Sep 2021
at 00:04
  • msg #428

Re: Temple Ruins Near Luskan

In reply to Saran Helder (msg # 427):

Fergan puts a hand on Saran as he starts to move forward and telepathically says:

"Hang on a second. Looks like a very dangerous place."

If we took the time to cast Detect Magic as a ritual, I would also have attempted to re-summon a spider familiar.
GM
GM, 720 posts
Wed 29 Sep 2021
at 02:09
  • msg #429

Re: Temple Ruins Near Luskan

(Saran stops)

I am going to say that you can shunt Paul into pocket dimension and pull him back out next to you in two actions, as per spell. It was transported more than 100' away, you surmise.
Saran Helder
player, 374 posts
Wed 29 Sep 2021
at 17:00
  • msg #430

Re: Temple Ruins Near Luskan

I forgot about Spot.  I think I re-summoned him, right?  Let's have Spot and/or Paul scout the hall.
GM
GM, 721 posts
Wed 29 Sep 2021
at 18:47
  • msg #431

Re: Temple Ruins Near Luskan

You send Spot down the hall and halfway down the hall he disappears.

Roll a 5d100, Also roll a 1d12.
Saran Helder
player, 375 posts
Wed 29 Sep 2021
at 18:59
  • msg #432

Re: Temple Ruins Near Luskan

In reply to GM (msg # 431):

11:59, Today: Saran Helder rolled 5 using 1d12 with rolls of 5.

11:59, Today: Saran Helder rolled 235 using 5d100 with rolls of 91,44,27,19,54.

Spot was flying I assume, right?
This message was last edited by the player at 19:00, Wed 29 Sept 2021.
GM
GM, 722 posts
Wed 29 Sep 2021
at 19:06
  • msg #433

Re: Temple Ruins Near Luskan

Sure, flying.

Spot disappears and is not within 100'.
Saran Helder
player, 376 posts
Wed 29 Sep 2021
at 21:41
  • msg #434

Re: Temple Ruins Near Luskan

In reply to GM (msg # 433):

So whatever is happening it's not a touch trigger.  Saran does the in and out of pocket dimension thing with Spot.  Saran attempts to ask Spot what happened and where he went, in whatever way that may be possible...
GM
GM, 723 posts
Wed 29 Sep 2021
at 22:00
  • msg #435

Re: Temple Ruins Near Luskan

You get the feeling that he appeared in the forest, on the ground.
Fergan
player, 364 posts
Thu 30 Sep 2021
at 22:25
  • msg #436

Re: Temple Ruins Near Luskan

In reply to GM (msg # 435):

Is there light down the hall? Let's send some light down the hall. We do that.
GM
GM, 724 posts
Thu 30 Sep 2021
at 22:50
  • msg #437

Re: Temple Ruins Near Luskan

By what means?
Fergan
player, 365 posts
Fri 1 Oct 2021
at 00:56
  • msg #438

Re: Temple Ruins Near Luskan

In reply to GM (msg # 437):

Sling stone? I think we have a sling.
GM
GM, 725 posts
Fri 1 Oct 2021
at 01:04
  • msg #439

Re: Temple Ruins Near Luskan

Ok, one of you casts light on a stone, then throw it down the hall (or sling it).

It appears to be an empty hallway with a closed door at the end. Maybe 30'? I don't remember how long of a hallway.

(let's just say, for brevity) that you have the unseen servant pick up the lighted rock and more it around, touching the walls and door. Nothing happens.
Fergan
player, 366 posts
Fri 1 Oct 2021
at 04:48
  • msg #440

Re: Temple Ruins Near Luskan

In reply to GM (msg # 439):

I have Paul carry something small that is lit up down the hall to see what happens to him
GM
GM, 726 posts
Fri 1 Oct 2021
at 20:03
  • msg #441

Re: Temple Ruins Near Luskan

Paul and the thing disappear and are teleported away 5d100 feet in a d12 direction corresponding with a clock.
Fergan
player, 367 posts
Fri 1 Oct 2021
at 20:46
  • msg #442

Re: Temple Ruins Near Luskan

In reply to GM (msg # 441):

OK. On my phone so can't roll, but I do the pocket dimension thing to get him back, then propose that we go close enough that we can see through their senses to determine if there is something on the floor that is causing this to happen.
GM
GM, 727 posts
Fri 1 Oct 2021
at 21:06
  • msg #443

Re: Temple Ruins Near Luskan

Yeah, the rolling doesn't really matter at this point.

roll perception or investigation
Saran Helder
player, 378 posts
Mon 15 Nov 2021
at 23:49
  • msg #444

Re: Temple Ruins Near Luskan

Spot got teleported while flying through, so I don't think it's triggered by weight.

Investigation check: 25 (nat 20)
GM
GM, 729 posts
Tue 16 Nov 2021
at 04:11
  • msg #445

Re: Temple Ruins Near Luskan

Dang, ok. It appears that this hallway has a lot of wear on the first half, and none on the second half. If anything finds its way into the hall, it makes it halfway then is teleported away. The door on the other side appear to be in good repair. I think you previously dicoverwd that your unseen servant made it to the other side without being teleported away.

There does not appear to be anything in the hall that is causing or projecting the teleportation. I don’t remember if you tried this, but as part of your investigation, you find that inanimate objects pass through the teleportation point. You notice that even cobwebs appear to be only on your side of the hall.

While you are thus investigating you see light slowly appear through the cracks on the far door as if someone is walk by with a light source.
GM
GM, 732 posts
Sun 26 Dec 2021
at 22:41
  • msg #446

Re: Temple Ruins Near Luskan

Saran feels a shift in weight in his pack, and the crinkle of paper.
Saran Helder
player, 379 posts
Tue 28 Dec 2021
at 15:12
  • msg #447

Re: Temple Ruins Near Luskan

Let's wait quietly to see what happens with the light through the far door.  Then open the present in my pack.
GM
GM, 735 posts
Tue 17 Jan 2023
at 23:32
  • msg #448

Re: Temple Ruins Near Luskan

Hmm, I didn't remember that you posted this.

I am going to fast forward. You open the present, which apparently I didn't note down anywhere that still exists. It is a small spellbook containing the following divination spells:

1st: Gift of Alacrity
2nd: Fortune's Favor
2nd: Mind Spike


Fergan

You get a gift as well. It is a ring with a blue opaque stone, inlaid with ivory in the shape of a snowflake. It is cold to the touch. The ring has three charges. You may expend any number of remaining charges to cast Armor of Agathys at a level equal to the number of charges expended. It regains 1d3 charges per day.

While attuned, you know the spell Armor of Agathys and can cast it with an available spell slot.
GM
GM, 736 posts
Wed 18 Jan 2023
at 03:47
  • msg #449

Re: Temple Ruins Near Luskan

The rest of the dungeon was quite an awesome adventure. You met a demilich type guy who was someone who was caught between dimensions who needed the assistance of a diviner wizard to be able to discern between multiple possible outcomes and bend fate toward one. He returned to his home dimension via a banishment spell, but because he was native to both the plane you are on and the same plane in a different dimension, it did not send him on his way. He needed a nudge by someone who could see the strings of fate.

As a reward he left you with a teleportation circle spell scroll and he draws out the glyphs for a circle near where Lampwick the wingless sprite wants to go with you guys (Previously I had called it Fayhaven, but I renamed it Sprinkerrt). you would just wait until Saran had a good roll to ensure that the scroll worked. Before casting it.
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