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Temple Ruins Near Luskan.

Posted by GMFor group archive 4
GM
GM, 655 posts
Sat 17 Apr 2021
at 04:53
  • msg #375

Re: Temple Ruins Near Luskan

There is nothing of obvious interest to the spider, except some (normal-sized) bugs.
GM
GM, 656 posts
Sat 17 Apr 2021
at 04:54
  • msg #376

Re: Temple Ruins Near Luskan

What sort of thing are you looking for, are you scanning the room or searching it. If you are searching it, roll perception or investigation, or cast spells. Are you searching the bodies, the debris, the walls, the floor?
Fergan
player, 354 posts
Sun 18 Apr 2021
at 17:47
  • msg #377

Re: Temple Ruins Near Luskan

In reply to GM (msg # 376):

I'm looking for a reason to go into the room because, if there isn't one, it makes sense to me that we skip it. A non-exhaustive list of reasons to go into the room would include loot, containers that may hold loot, monsters that could attack us from the rear, or books/other information that might reveal some lore about the place.
GM
GM, 657 posts
Mon 19 Apr 2021
at 04:08
  • msg #378

Re: Temple Ruins Near Luskan

It is a very large room. The last treasure you found was intermingled with a bunch of rats nest refuse.

You could search corpses, detect magic, look for secret doors, or comb through debris.
Fergan
player, 355 posts
Mon 19 Apr 2021
at 16:18
  • msg #379

Re: Temple Ruins Near Luskan

In reply to GM (msg # 378):

Paul comes out. Fergan says: "Nothing obvious. Let's go in."
GM
GM, 658 posts
Mon 19 Apr 2021
at 21:25
  • msg #380

Re: Temple Ruins Near Luskan

You get eaten by mimics. End of campaign.

JK.

It's musty. Moisture from the next area has gotten in. The air hangs heavy with the smell of mold and decay, like churned compost.

On the corpses, most organic material is gone. You find a few that look like soldiers, with metal and leather armor. You find a shield that is mostly in tact with a symbol of a broken arrow above a bundle of arrows, which looks familiar to Fergan.

GM msg #112:
After a few hours of study, and because of the symbol is weapon themed, you find in a book depicting battle standards the symbol you are looking for. At least, it is the same basic symbol, but cleaner. Something that would definitely look good on a flag, or shield, or breastplate. The meaning is obvious, "Apart we break, together we prevail" or similar. It can be interpreted other ways too, after all, an arrow in a quiver isn't of much use if it is never drawn. Arrows are made to be used up. Some would say the same of soldiers.

In any case, this standard was held by a commander from the distant past. He gained and lost many cities in conquest. It is written he slew thousands with the stroke of his wand. After a successful campaign near the Spine of the World, he disappeared. Some say he took his armies north and either died on conquered in the frozen wastes. Or became part of the Northern Tribes. Or that he was assassinated. Or that he simply fell ill. But the accounts agree that his reign of terror in the Sword Coast region ended abruptly.

He was called The Dreaded Korosk. There is no mention of the symbol being used as a holy symbol. The banners were pulled down almost as quickly as they were erected, then forgotten to time.


Others look like people in robes.

You intuit that this temple/academy was raided and left to rot in occupied land during the days of Korosk.

How many skeles do you have? 3?
Saran Helder
player, 357 posts
Mon 19 Apr 2021
at 22:09
  • msg #381

Re: Temple Ruins Near Luskan

Do we still have time left on Dragon's Breath? If so, let's use it on the phase spiders. If not, we can search for treasure. But it sounds like maybe we are already searching for treasure.
GM
GM, 659 posts
Mon 19 Apr 2021
at 22:16
  • msg #382

Re: Temple Ruins Near Luskan

Well, this is assuming that you would be hurrying down around and doing a quick search, but I would let you have 1d2 rounds left by the time you got Paul into position, which would require him or the skele to climb one of the pillars.
GM
GM, 660 posts
Mon 19 Apr 2021
at 22:16
  • msg #383

Re: Temple Ruins Near Luskan

Or 1d2+1 if you mounted Paul on Spot's back...
Saran Helder
player, 358 posts
Tue 20 Apr 2021
at 16:33
  • msg #384

Re: Temple Ruins Near Luskan

Let's try to snipe them around cover of doorway or something. Or I'm thinking they might just leave us alone.
Fergan
player, 356 posts
Wed 21 Apr 2021
at 17:57
  • msg #385

Re: Temple Ruins Near Luskan

In reply to Saran Helder (msg # 384):

We have three skeletons, yes.

I'm good with a snipe attempt.

Fergan, after seeing the emblem, says telepathically: "We are in danger, here. I know that sign."
GM
GM, 661 posts
Wed 21 Apr 2021
at 22:09
  • msg #386

Re: Temple Ruins Near Luskan

Fergan:
Fergan, after seeing the emblem, says telepathically: "We are in danger, here. I know that sign."

Wanted to make sure it was clear these are very old. Not saying you are not in danger and that the symbol is not important (maybe it is, maybe it isn't), just wanted to make sure that was clear.
Saran Helder
player, 359 posts
Thu 22 Apr 2021
at 00:16
  • msg #387

Re: Temple Ruins Near Luskan

Ok, snipe on. Shall we send Paul?
Saran Helder
player, 360 posts
Thu 22 Apr 2021
at 01:16
  • msg #388

Re: Temple Ruins Near Luskan

Saran posts up beside one of the doors into the big room where the spiders are, preparing for the snipe. When Fergan is set, firebolt.

Ark:14
Dmg:8

And then back to cover around the doorway.
GM
GM, 662 posts
Thu 22 Apr 2021
at 05:24
  • msg #389

Re: Temple Ruins Near Luskan

Firebolt is not super effective when they are not swarmed up (unlike dragon's breath since it's area of effect).

But a couple spiders drop from the vaulted ceiling with a crunchy splat on the ground. A few spiders around the ones you shot phase out.
GM
GM, 664 posts
Tue 27 Apr 2021
at 02:25
  • msg #390

Re: Temple Ruins Near Luskan

You and Lampwick snipe spiders. They sometimes disappear. After sniping like 10, they either crawl up to the forest above, or reappear in the adjacent room. Finding them there, Lampwick is able to snipe them using his invisibility. The ordeal takes about 20 minutes.
GM
GM, 665 posts
Tue 27 Apr 2021
at 02:26
  • msg #391

Re: Temple Ruins Near Luskan

Oh, and Fergan with eldritch blast.
Fergan
player, 357 posts
Tue 27 Apr 2021
at 19:09
  • msg #392

Re: Temple Ruins Near Luskan

In reply to GM (msg # 391):

Then I say Saran should search the room while Lampwick, Paul, and I keep watch.
GM
GM, 666 posts
Wed 28 Apr 2021
at 04:45
  • msg #393

Re: Temple Ruins Near Luskan

Ok, Saran casts detect magic via ritual and searches the room. He finds a magic quill. In the same knapsack he finds some coins, (3gp, 12sp, 5cp) plus another gold piece that is a different style than the others. Unlike the customary (see coins of Waterdeep pic at bottom) 'dragon' gold coin, it is round. On one side is the face of Tymora, goddess of good fortune, or Lady Luck (see below). On the other side is her very flattering backside.

Unlike the other coins, it looks newly polished and shiny. You would swear it was magic, except it is not pinging off of your detect magic.



Coins of Waterdeep


COINS OF WATERDEEP
Here are the images of the city's coins and their size to scale.

NIB: Copper coin about the size of a thumbnail
SHARD: Silver coin, slightly smaller than the nib
DRAGON: Gold coin, half again as large as a nib
TOAL: Brass coin, about two inches square with a hold large enough for a nib to fit in
SUN: Platinum coin, twice as large as a nib
HARBOR MOON: Platinum crescent inset with electrum, about three inches long with a hole large enough for a nib to fit in

CoinNib Value
1 Nib1 Nib
1 Shard10 Nibs
1 Dragon100 Nibs
1 Toal200 Nibs
1 Sun1,000 Nibs
1 Harbor Moon5,000 Nibs

Also, roll 1d100 six times.
This message was last edited by the GM at 04:48, Wed 28 Apr 2021.
Fergan
player, 358 posts
Thu 29 Apr 2021
at 01:41
  • msg #394

Re: Temple Ruins Near Luskan

In reply to GM (msg # 393):

18:40, Today: Fergan rolled 273 using 6d100 with rolls of 90,14,49,28,56,36.
GM
GM, 667 posts
Thu 29 Apr 2021
at 02:09
  • msg #395

Re: Temple Ruins Near Luskan

OK, roll

3d6 gp
12d6 sp
10d6 cp
Fergan
player, 359 posts
Thu 29 Apr 2021
at 16:47
  • msg #396

Re: Temple Ruins Near Luskan

In reply to GM (msg # 395):

09:47, Today: Fergan rolled 16,45,37 using 3d6,12d6,10d6.
GM
GM, 668 posts
Thu 29 Apr 2021
at 22:12
  • msg #397

Re: Temple Ruins Near Luskan

Ok, someone can note taking that.

Now what do you do?
Saran Helder
player, 361 posts
Thu 3 Jun 2021
at 22:42
  • msg #398

Re: Temple Ruins Near Luskan

I added the coin the my character sheet.  Let's keep exploring the rooms.
GM
GM, 671 posts
Fri 4 Jun 2021
at 19:53
  • msg #399

Re: Temple Ruins Near Luskan

My biggest issue right now is that gmail is no longer functioning for me on my work computer. Kind of an interesting indicator regarding security. Spotify also stopped working.

Anyway, I think the last map I sent was fairly large. Take a look at it and tell me which way you go. I think I have it pretty well memorized.
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