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12:19, 12th May 2024 (GMT+0)

Temple Ruins Near Luskan.

Posted by GMFor group archive 4
Saran Helder
player, 362 posts
Fri 4 Jun 2021
at 20:37
  • msg #400

Re: Temple Ruins Near Luskan

I think the last large map we got is on page 13 of this thread.  We also got a few rooms via text.  It looks like there is an opening on the northeast of the vaulted room.  Let's check that.  Maybe send Paul as scout.
GM
GM, 673 posts
Fri 4 Jun 2021
at 20:41
  • msg #401

Re: Temple Ruins Near Luskan

Ok, it opens to a wide open expansive room, that leads to the east. It is filled with rubble and becomes progressively more caved-in in that direction until it ends in a pile of dirt and rubble.
Saran Helder
player, 363 posts
Mon 7 Jun 2021
at 19:06
  • msg #402

Re: Temple Ruins Near Luskan

Saran casts unseen servant as a ritual (unless we have any dragon's breath left) and has the servant search the new room.  He takes a second look at the lucky coin and tries to polish it up a bit.
GM
GM, 677 posts
Tue 8 Jun 2021
at 00:36
  • msg #403

Re: Temple Ruins Near Luskan

It is already pretty polished, but you manage to get some dirt and dust off or it.

The room is mostly dirt and rubble. You find some old dead bodies, but none of them animated.

There are two doors on the north side of the room. You also figure out that you have been in this room through the door on the south side. I believe you fought a few skeles in here originally.
Saran Helder
player, 364 posts
Tue 8 Jun 2021
at 23:52
  • msg #404

Re: Temple Ruins Near Luskan

Shall we try to the doors to the north?  Saran has the unseen servant open the leftern door with a firebolt ready if anything jumps out.
GM
GM, 681 posts
Thu 10 Jun 2021
at 00:18
  • msg #405

Re: Temple Ruins Near Luskan

It is pretty dark in what looks like a good sized room. You'll have to send light in. How far away are you standing?

Nothing jumps out.
Saran Helder
player, 365 posts
Thu 10 Jun 2021
at 17:06
  • msg #406

Re: Temple Ruins Near Luskan

I would say about 15' away and to the side a bit.  Paul has dark vision, right?  I think we should send him in.
GM
GM, 683 posts
Thu 10 Jun 2021
at 19:38
  • msg #407

Re: Temple Ruins Near Luskan

I assume Fergan accedes.

Fergan, through Paul, sees a store room with long expired food stuffs, but it mostly looks barren, as if raided a long time ago.
Saran Helder
player, 366 posts
Thu 10 Jun 2021
at 20:47
  • msg #408

Re: Temple Ruins Near Luskan

If it looks free from bad guys I send the unseen servant in to search the place initially.  Seems like a detection of magic (ritual) may be worth it.
GM
GM, 684 posts
Thu 10 Jun 2021
at 22:17
  • msg #409

Re: Temple Ruins Near Luskan

You find a magical ceramic disk, 1" thick, 12" diameter that looks like this:

Evocation magic
Saran Helder
player, 367 posts
Fri 11 Jun 2021
at 21:12
  • msg #410

Re: Temple Ruins Near Luskan

cool. I put it in my pack (added to sheet).

Let's search the kitchen as well.
GM
GM, 688 posts
Sat 12 Jun 2021
at 19:33
  • msg #411

Re: Temple Ruins Near Luskan

Sorry, that was actually in the kitchen. You do not find anything else of note.
Saran Helder
player, 368 posts
Mon 14 Jun 2021
at 22:36
  • msg #412

Re: Temple Ruins Near Luskan

Well, let's keep exploring then.  I guess I'm not sure what to do with the oops.  Is there a chamber below where the oops is?  We could try that.  If not, then let's try one of the hallways on the east that we haven't explored yet.
GM
GM, 690 posts
Tue 15 Jun 2021
at 01:37
  • msg #413

Re: Temple Ruins Near Luskan

Did I write oops on the map, or something?
Saran Helder
player, 369 posts
Tue 15 Jun 2021
at 03:01
  • msg #414

Re: Temple Ruins Near Luskan

In reply to GM (msg # 413):

Yes.  Scroll up in the text thread 5 or 6 texts ago.
GM
GM, 691 posts
Tue 15 Jun 2021
at 03:12
  • msg #415

Re: Temple Ruins Near Luskan

Oh. Yeah. That oops area has been stricken from existence. Adjust reality accordingly.
Saran Helder
player, 370 posts
Wed 14 Jul 2021
at 23:01
  • msg #416

Re: Temple Ruins Near Luskan

In reply to GM (msg # 415):

It looks like there are a few hallways off the room on the east that looks a bit crab shaped.  Lets check it out.  I believe we are going left hand rule, so the short NE hall just south of the big room with rubble.
GM
GM, 696 posts
Fri 23 Jul 2021
at 22:50
  • msg #417

Re: Temple Ruins Near Luskan

So, what is the marching order. There is an empty hallway in front of you with another door at the end. Don't read too much into it.
GM
GM, 700 posts
Wed 28 Jul 2021
at 02:49
  • msg #418

Re: Temple Ruins Near Luskan

The Unseen Servant seems to traverse the hallway without issue, but it's hard to see ;)

Skelepaul moves down the hallway and about halfway, disappears. Fergan, roll a 5d100, Also roll a 1d12.
This message was last edited by the GM at 02:54, Wed 28 July 2021.
Fergan
player, 361 posts
Fri 13 Aug 2021
at 20:30
  • msg #419

Re: Temple Ruins Near Luskan

In reply to GM (msg # 418):

13:29, Today: Fergan rolled 177,8 using 5d100,1d12 with rolls of 59,47,44,11,16,8.
GM
GM, 713 posts
Mon 20 Sep 2021
at 16:51
  • msg #420

Re: Temple Ruins Near Luskan

Do you think you would still be able to sense a familiar when it is more than 100' away?

I didn't see anything about that in the spell. What do you think?
Fergan
player, 362 posts
Tue 21 Sep 2021
at 18:26
  • msg #421

Re: Temple Ruins Near Luskan

In reply to GM (msg # 420):

I do not think there are any "sensing" abilities conferred by the spell, at any range, without spending an action. If I were DMing, I would treat a familiar as an obedient animal NPC with whom a special connection was possible while it was within 100', at the cost of an action. While in a skeletank, I think it is just obeying my commands. If it were to get snuffed out of sight, I do not think I would know--and if it were to get snuffed out of sight and beyond 100', I think I could only come to know via mundane means.
GM
GM, 714 posts
Tue 21 Sep 2021
at 18:39
  • msg #422

Re: Temple Ruins Near Luskan

Sounds good to me. I believe you can still shunt it into a pocket dimension, then pull it back out at your location. I feel like you would know whether the spell was still active, like whether the familiar was still on the same plane, or obliterated.

So, yeah, skeletank disappears, if Paul exists anywhere, it is beyond 100'.
Saran Helder
player, 371 posts
Fri 24 Sep 2021
at 19:11
  • msg #423

Re: Temple Ruins Near Luskan

Let's command the unseen servant to make a small noise, tap a rock on the wall or something.
GM
GM, 717 posts
Fri 24 Sep 2021
at 22:23
  • msg #424

Re: Temple Ruins Near Luskan

You see a pebble float up and bump the wall.
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