Re: Neverwinter
Ok, you follow several fox trails and with the help of Lampwick and Spot you discover one that leads into a small cave in a rock face in the side of a small hill, so it is relatively flat on the one side and more of a slope on the others. Upon inspection you see that the stone is worked in places as a facade. It appears to be a building that has been covered over the years by dirt and foliage. The opening is large enough for you to squeeze into without much trouble. Lampwick peaks in and says that it opens up inside, but smells like animals. It is approaching nighttime.
OOC: I was looking for a DC 15, and the advantage was from the info from the dwarff, but I realized that you had help. I think my general philosophy is that the first help gives you advantage, the second help (for a different type of source) gives you +2, and overwhelming help gives you another +3 (for a total of +5). So, in this case it was advantage with a +2. I suppose alternatively, I could have had Lampwick help also, but I like to have one person roll for things that the party is doing together. Otherwise, rolls just overwhelm the check.