Neverwinter.   Posted by GM.Group: archive 1
GM
 GM, 167 posts
Wed 15 Nov 2017
at 23:47
Re: Searching the dungeon
Also, I don't remember if I mentioned this or not, but the Sprite does not have wings, though it does have slits in its clothes as if to accommodate wings.
Saran Helder
 player, 143 posts
Thu 16 Nov 2017
at 05:17
Re: Searching the dungeon
Saran casts detect magic as a ritual to see if anything emits a magic aura.  He thinks that unfortunately back in the underground chamber seems a better place for the scrying coin.
GM
 GM, 168 posts
Thu 16 Nov 2017
at 17:54
Re: Searching the dungeon
You do not detect anything magical.
Saran Helder
 player, 144 posts
Thu 16 Nov 2017
at 21:11
Re: Searching the dungeon
Saran wonders if he could just put the scrying coin near the bat hole and leave it at that.  Then he thinks the better of it and decides it's probably safer to spend the night in the chamber below ground anyway. Having climbed the well a number of times now, he feels pretty confident that he won't slip again...

He has a close call (rolled 6), but makes it back down to the chamber (assuming it's the same DC 5).  He then finds a good place, not too conspicuous, to place the arcane mark for the scrying coin.  He sits to study his spells, identify anything he hasn't already (I'll have go through this, I've lost track), and bed down for the night, hoping for an early start back to Neverwinter in the morning.

He also thinks the better of the wand and pockets it.

He also cast alarm around his sleeping spot.
GM
 GM, 169 posts
Thu 16 Nov 2017
at 22:33
Re: Searching the dungeon
Saran Helder:
He also cast alarm around his sleeping spot.

Do you choose one of the dorms? Which one?

Off the top of my head, there is still the Earring/Nail.
Saran Helder
 player, 145 posts
Fri 17 Nov 2017
at 00:22
Re: Searching the dungeon
Yes, sleep in one of the dorms, the cleanest one, that did not contain fungi monster or has a corpse in it.
GM
 GM, 170 posts
Fri 17 Nov 2017
at 00:49
Re: Searching the dungeon
Ok, assuming you identify the earring/nail this is what you come up with:

Necronominail (Requires Atunement; Must be worn as piercing)

Grants you the ability to cast False Life at will.
The item also automatically casts Spare the Dying and Feign Death when you drop to 0 hit points.
You then gain 1 hit point after one hour.
Saran Helder
 player, 146 posts
Fri 17 Nov 2017
at 01:40
Re: Searching the dungeon
Saran thinks he'll have to get his ears pierced. He goes back to check on the corpse that he got the earring from to make sure it's still dead. He shakes the idea that this place could be cursed, and thinks the detect magic spells would have caught that.

Assuming the night passes without incident...

Saran dreams a strange dream... He sees a butterfly dancing in a gentle breeze, at first the butterfly's movements seem random, but as he watches it, he seems to know which way it will go...
(portent rolls 15 and 6)

ooc: I was thinking maybe something happens to the well opening overnight and a skill challenge to get out. Or I could just roll to climb out again. Or if you have something else in mind.
GM
 GM, 171 posts
Tue 21 Nov 2017
at 23:00
Re: Searching the dungeon
Let's just go with a straight roll for climbing. If you can think of something to mitigate it, you can bring that to bear. If you are worried about it, you can even use that 6 from your Portent ability. Seems tailor-made for this situation...

You also have a scroll of misty step, but that would be a waste, imo.

Do you place any more coins? I think you were given several. One in the main room covers most everything of interest, but the larger rooms and the hidden lab might be candidates as well.
Saran Helder
 player, 147 posts
Tue 21 Nov 2017
at 23:33
Re: Searching the dungeon
In reply to GM (msg # 246):

Oh, yes, I thought there was only one coin.  Saran puts a coin in the larger rooms, in the secret lab, and will put one somewhere inconspicuous above ground in the ruins as well.

After placing the coins below Saran climbs out of the well pretty easily, getting used to this climb by now (athletics check: 9).  He spends a few minutes finding a good spot for a coin within the ruins above ground, and makes another arcane mark for a coin.

With Spot scouting up ahead he starts towards the trail back to Neverwinter.
GM
 GM, 172 posts
Wed 22 Nov 2017
at 17:16
Re: Searching the dungeon
OK, you climb out without incident after placing the coins. That seemed less skill challengy to me because it was a discrete obstacle that you have overcome before. But you could have potentially done something like thrown bed mattresses down the well to mitigate failure, or tried to jam some furniture in the well to stand on or tied bed sheets or curtains to make a rope, though there may have been some rippage.

Anyway, onward.

You scout about with spot. All seems pretty quiet and you head back. I lost track of time, but I think there is enough fungibility between all the rests and rituals and coin placing that let's just say it can be anything I say. So, I will say that it is still morning. You get to the trail and head down the road south. Up ahead on the road about 300' you see a woman stumbling toward you with her head down.
Saran Helder
 player, 148 posts
Wed 22 Nov 2017
at 20:00
Re: Searching the dungeon
I wasn't concerned with being able to climb out, the DC was pretty low.  I was more just thinking it might be fun to say something like, "You wake up to discover that somehow well has been sealed shut." Then do a skill challenge to figure some way out other than climbing out the well.  Maybe it's a magical elevetor that Saran has to figure out, or figure some way out the top or the stairs, or something.  Anwyay...

Saran lets the woman approach with some caution.  Does she appear injured, distraught, drunk, or hostile as she approaches?  Does she have weapons?  Does she look like a peasant, farmer or commoner type, or more like an adventurer?  Saran holds his staff in one hand and palms his scale in the other.  Assuming she doesn't look very dangerous, once she gets within about 40' he would address her, "Hello there madam, fine morning."
GM
 GM, 173 posts
Sat 25 Nov 2017
at 00:29
Re: Searching the dungeon
Saran Helder:
Does she appear injured, distraught, drunk, or hostile as she approaches?  Does she have weapons?

She looks maybe injured. She is kind of shuffling and limping, not really looking ahead. She is either powering through or in some kind of daze. She does not appear to have any weapons. You can not determine if she is injured.

Saran Helder:
Does she look like a peasant, farmer or commoner type, or more like an adventurer?

She looks like a peasant/farmer. Her clothes are dirty and torn.

When you hail her, she looks up and you see the dead, yet ravenous stare of a zombie. She reaches out her hands and hisses, beginning to lunge forward.

Roll initiative. She rolled a 17.
Saran Helder
 player, 149 posts
Sat 25 Nov 2017
at 07:56
Re: Searching the dungeon
rolled 14 on initiative
GM
 GM, 174 posts
Sat 25 Nov 2017
at 20:35
Re: Searching the dungeon
Ok, she lurches forward moving and dashing toward you. Her breath has the fwt8d stench of rotted flesh. She is adjacent to you.
Saran Helder
 player, 150 posts
Sun 26 Nov 2017
at 16:01
Re: Searching the dungeon
Saran groans, but is grateful that this is occurring in the daylight this time.  He wonders how close he is to the spot where he encountered the other zombie.  He sees the image of the butterfly and knows that if the zombie takes an attack of opportunity it will miss (use portent 6 roll for zombies AoO if it takes it).

He casts expeditious retreat (bonus action) to put some distance (50') between himself and the zombie, then blasts a firebolt into the zombie (atk 20, dmg 9).
GM
 GM, 175 posts
Sun 26 Nov 2017
at 23:00
Re: Searching the dungeon
Excellent turn. The zonie follows you and it basically at your mercy go ahead an roll a couple attacks. Because of speed action.
Saran Helder
 player, 151 posts
Mon 27 Nov 2017
at 06:24
Re: Searching the dungeon
Saran keeps his distance from the zombie and burninates.

firebolt 1: 25 (nat 20)
dmg 1: 12 (crit)
firebolt 2: 16
dmg 2: 6

I think that does it for the zombie, but she has a save to roll.
Saran Helder
 player, 152 posts
Wed 6 Dec 2017
at 06:19
Re: Searching the dungeon
text thread:
Based on the saves I rolled for the zombie, and your max damage outputs, you have to hit her 3 more times (last roll was crit fail)


does this mean I need to make 3 more rolls, or that you did it for me and it took three more rolls?
GM
 GM, 176 posts
Wed 6 Dec 2017
at 16:35
Re: Searching the dungeon
I have not rolled for you. It is pretty much a foregone conclusion, but if you need more rounds than your spell lasts, then it might matter. You need 3 hits, not 3 rolls.
Saran Helder
 player, 153 posts
Wed 6 Dec 2017
at 18:05
Re: Searching the dungeon
Saran continues to streak bolts of fire at the zombie as it seems to cling to... un-life.

atk 1: 10
atk 2: 12
atk 3: 16
dmg 1: 5
dmg 2: 9
dmg 3: 1
GM
 GM, 177 posts
Wed 6 Dec 2017
at 22:56
Re: Searching the dungeon
Kind of funny that the last attack was minimum damage, but that she rolled a crit fail.

She dies (all the way).
Saran Helder
 player, 154 posts
Thu 7 Dec 2017
at 00:40
Re: Searching the dungeon
Saran searches the smoldering remains and casts the detective magic as a rich yule.
GM
 GM, 178 posts
Fri 15 Dec 2017
at 17:58
Re: Searching the dungeon
Saran does not find anything of value on the woman, but does see that she has several superficial cuts on her face, neck, hands, and arms.

The cuts are symmetrical from one side to the other, like some kind of pattern of runes. At least, that is how your wizard brain interprets it. It could be artistic in nature, or something else, but it was definitely done with effort and care.

This message was last edited by the GM at 18:00, Fri 15 Dec 2017.

Saran Helder
 player, 155 posts
Fri 15 Dec 2017
at 20:58
Re: Searching the dungeon
Can I tell how recently dead the body seems (perception check 16).  Saran tries to interpret the markings with an Arcana check (7).  He sends Spot out to within a 100 radius to see if there is anything suspicious nearby.  Saran uses the remaining time on detect magic to search the nearby vicinity for anything emitting a faint aura.  He makes a mental note of the location and marks is down.  Does he have a map?  Are there any nearby towns or villages marked on the map?

This message was last edited by the player at 04:12, Sat 16 Dec 2017.