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Neverwinter.

Posted by GMFor group archive 1
GM
GM, 89 posts
Thu 12 Oct 2017
at 03:07
  • msg #113

Skill Challenge

It is dark, roll a perception check.

Also, you will have to see if cutting/burning will work. To be clear, you are covered in web, like you fell through a lot before being ultimately stopping. It is more like sparse insulation than a net.
Saran Helder
player, 77 posts
Thu 12 Oct 2017
at 21:47
  • msg #114

Skill Challenge

perception check: 3; I don't think that's going anywhere.

Saran casts magic missile at the spider (dmg 12).
GM
GM, 90 posts
Thu 12 Oct 2017
at 21:59
  • msg #115

Skill Challenge

Saran casts his spell and for a moment the hole you are in is illuminated. You see that it is a cylindrical shaft about 5' wide. The walls are made from cut stone. It is, in all likelihood a well.

The magical darts slam into the giant wolf spider, blasting off legs and blowing a first sized hole in its carapace, all of which rain down on Saran along with hot spider ichor.

Gain:
50xp
Saran Helder
player, 78 posts
Thu 12 Oct 2017
at 22:07
  • msg #116

Skill Challenge

gross.

Saran tries to ungrapple himself with his knife.
GM
GM, 93 posts
Thu 12 Oct 2017
at 22:26
  • msg #117

Skill Challenge

Saran pulls out his knife and starts hacking away at the web. It takes some doing, but every time he cuts a grouping of webs, he falls a few inches. After a few times, his feet touch soft ground and he is able to cut free of the rest of the web standing on his two feet.

Most all of the web is 'cleared' from the web in the sense that it is either all on Saran, wrapped around the dead spider, or clinging to the walls.

The floor feels to be littered with debris and from the faint light from the well opening, Saran can see lots of bones, and even the tatters of clothes under his feet. Actually, it is less littered with debris as much as Saran is standing on a pile of debris which completely covers whatever floor might be underneath.
Saran Helder
player, 79 posts
Thu 12 Oct 2017
at 23:28
  • msg #118

Skill Challenge

If there is any detect magic left Saran see's if there is anything interesting in the pile of bones.  Otherwise he's anxious to get out and attempts to climb, strength/athletics check: 18.
GM
GM, 94 posts
Thu 12 Oct 2017
at 23:52
  • msg #119

Skill Challenge

I would say it would be a concentration check to see if you were still holding on to it through the fall as per the last clause in the concentration section of spellcasting. Which you pass. There is a faint emission of acrane energy below you. You find...

A really nice looking unlit torch, evocation magic.

You climb up and on your way you find a passage that the spider climbed out of, which is a man made tunnel that terminates at the well with a railing stone railing. It is too dark to see down the tunnel.
GM
GM, 95 posts
Fri 13 Oct 2017
at 02:29
  • msg #120

Skill Challenge

Also 17 silver pieces.
Saran Helder
player, 80 posts
Fri 13 Oct 2017
at 16:52
  • msg #121

Skill Challenge

Arcana check to figure out how to light the magical torch: 12

If Saran can get the torch lit he will explore the tunnel.  If the Arcana check fails he will try to light it with a firebolt.
Saran Helder
player, 81 posts
Fri 13 Oct 2017
at 18:19
  • msg #122

Skill Challenge

Saran guesses a few command words to get the torch to light.  At lumos the torch lights up with a flame that gives a blueish light, but does not give off heat.  Saran spends a moment brushing off webs bones and spider debris.  He wonders what Spot is thinking and telpathically communicates that he is ok, and looks through Spot eyes to see if anything has changed above ground.

Then peers down the tunnel, and wonders if it looks safe and sturdy enough to explore.
Perception check: 20
GM
GM, 96 posts
Fri 13 Oct 2017
at 18:25
  • msg #123

Skill Challenge

Ok, now I have to come with the rest of this dungeon ;)

All is quiet above.

You look down the hall which extends about 20', then you see some more web similar to the web in the well, beyond you see what look like dark colored curtains.
Saran Helder
player, 82 posts
Fri 13 Oct 2017
at 21:24
  • msg #124

Skill Challenge

Saran calls Spot down the hole to rest on his shoulder.  He wonders if this would be a good time for a short rest...

He moves cautiously forward, cuts away the webs, and peaks behind the curtains.
GM
GM, 97 posts
Fri 13 Oct 2017
at 22:55
  • msg #125

Skill Challenge

You die.

JK, you peak in and see a large room that is 35' wide and 55' long. You wonder to yourself why everything always seems to be in increments of 5' squares. The room looks somewhat like a library, but the bookshelves are not organized in a regular fashion, and they are of varying shapes and sizes. They appear to be mostly empty and what tomes or loosely bound papers you see appear to be mostly rotted away. There are also several, randomly places rotted and destroyed chairs and desks scattered throughout.

The ceiling is 15' high, and in one location down on the other end and to the right, it looks like some stones have fallen. Roots and creepers have grown through here and the furniture below looks to have been destroyed by water damage. There are dark patches on the ceiling as well scattered somewhat close to the rupture. There is also some fungus growing on the wall and floor in that area.

There are doors lining the walls about 15' or so apart, including two on either side of the threshold you are looking through. It appears that each use the same dark curtains for doors. Some are pushed aside. Some are pulled down. Some are covering the doorway, some are completely gone.

You notice movement and see a large rat moving among the shelves, sniffing the air intently. Like a really large rat. Some might even say giant. It is about 20' away from you. It hasn't seemed to have honed in on you, but it is getting increasingly closer.
Saran Helder
player, 83 posts
Sat 14 Oct 2017
at 15:05
  • msg #126

Skill Challenge

Saran remembers the smell of burning zombie and wonders if burning rat could smell any worse as he hopes to surprise (??) the rat with a firebolt.

atk: 19
dmg: 3
GM
GM, 98 posts
Sat 14 Oct 2017
at 20:20
  • msg #127

Skill Challenge

You blast the R.O.U.S. with a fire bolt. It get ready to charge.


You beat it in initiative.


Go ahead.
Saran Helder
player, 84 posts
Sun 15 Oct 2017
at 15:27
  • msg #128

Skill Challenge

Saran attempts a firebolt but gets whomped (natural 1).  He draws his knife (or keeps it out, since I think he had out already) and backs into the tunnel 16 feet (I believe this puts 36' between him and the rat, and 4' between him and the end of the tunnel).
GM
GM, 99 posts
Sun 15 Oct 2017
at 17:55
  • msg #129

Skill Challenge

As you cast, still peeking through the curtains, holding them open enough to see and cast through, some bunched up curtain to one side of the opening unfurls in front of you and is blasted by the Fire bolt.

Roll dex save dc 10 or take 2(1d4) fire dam from ignited curtains.

(I am guessing you can get away without a focus, but I think you would need an empty hand to cast (or focus) and then there is the torch. So, you will probably need to choose between 2 of those three things (focus/empty, torch, dagger))

You then move back blinking at the sudden flare of firelight
Saran Helder
player, 85 posts
Sun 15 Oct 2017
at 22:49
  • msg #130

Skill Challenge

21 dex check.

Hold knife and torch.
GM
GM, 100 posts
Sun 15 Oct 2017
at 23:04
  • msg #131

Skill Challenge

ok, the rat comes bursting through the curtains and is unable to avoid the fiery debris that was mostly on the tunnel side of the curtain and is singed for another point of damage.

It gets to about 5' past the curtain with it's move then dashes with its action to get right up next to you.

It does indeed smell bad. You are not sure if burnt rat hair smells worse than burned rotted meat.

The fire on the curtain continues to burn, spreading a little more.

EDIT: It looks "Bloodied" (less than half his hp).
This message was last edited by the GM at 00:16, Mon 16 Oct 2017.
Saran Helder
player, 86 posts
Mon 16 Oct 2017
at 18:44
  • msg #132

Skill Challenge

Saran stabs the rat (dice roller says attack roll is 11, but I forgot to add my proficiency, so it should have been a +4 rather than +2, thus 13) dealing 4 dmg.
GM
GM, 102 posts
Mon 16 Oct 2017
at 18:54
  • msg #133

Skill Challenge

Saran slays the rat and remains unscathed. The curtain continues to burn, but most of it has dropped away. Some smoke climbs along the ceiling of the tunnel and out through the well, along with smoke that is gathering on the tall cieling of the large room.

Gains 25xp
Saran Helder
player, 88 posts
Mon 16 Oct 2017
at 19:30
  • msg #134

Skill Challenge

Saran kicks the rat carcass down the well and wonders if he can get past or perhaps move the burning curtain without getting hurt.
GM
GM, 105 posts
Mon 16 Oct 2017
at 19:54
  • msg #135

Re: Skill Challenge

GM:
You climb up and on your way you find a passage that the spider climbed out of, which is a man made tunnel that terminates at the well with a railing stone railing. It is too dark to see down the tunnel.

So, the way I envisioned this was that the railing is more like a half wall, but let's, but I said railing (in fact, I said it twice, lol), so let's go with that. Saran kicks the rat through the railing and lands with a thud down the dark well with the dead spider.

The curtain is mostly burned away at this point. The webs that Saran had cut away caught fire too and there are a few burning embers on all faces of the mouth of the tunnel where cave moss, lichen, and fine roots were burned.

From the room inside you hear a furious fluttering and just at the reach of your vision, you see a swarm of bats upset by the smoke barreling toward your tunnel.
Saran Helder
player, 89 posts
Tue 17 Oct 2017
at 05:14
  • msg #136

Re: Skill Challenge

Rolled initiative 19.

Are these giant bats or some kind of monster bats or something, or just regular bats?
GM
GM, 106 posts
Tue 17 Oct 2017
at 15:41
  • msg #137

Re: Skill Challenge

They are a swirling mass of frenzied bats, are otherwise normal. They are what is considered a "swarm" which can be attacked as if a single entity, but they are resistant to normal melee damage and get substantially weaker when they lose half their hp. They also can't benefit from healing or temp hp. When they are defeated, it is more like being scattered than killed. They deal damage by occupying the same square. And I believe that the damage occurs at the beginning of your turn when you start in the same square. They occupy 1 square for the swarm. They have a reach of zero, so when you leave their square they get an aoo.

You go first.
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