Neverwinter.   Posted by GM.Group: archive 1
Saran Helder
 player, 106 posts
Fri 20 Oct 2017
at 21:47
Searching the dungeon
Save made (16)

Saran picks up the torch and burninates the fungus (atk 7, dmg 1), and misses with an offhand knife attack (atk natural 1).

This message was last edited by the player at 22:06, Fri 20 Oct 2017.

GM
 GM, 121 posts
Fri 20 Oct 2017
at 22:23
Searching the dungeon
Ok, you burn it for 1 damage (AC 5) and swing and miss with the dagger, no ill affect (I like to do counterattacks on a failed luck roll, but it can't attack).

Save again, you get the feeling that the sound is not actually audible, but just in your head.

On a Fail: 3 psychic damage, Disadvantage on next attack roll
Saran Helder
 player, 107 posts
Fri 20 Oct 2017
at 22:44
Searching the dungeon
Saran's head begins to ache (failed save), He again tries the torch and the knife, burning the fungus with the torch (atk 10 w/ disadv, dmg 6), and missing (nat 1 again!) with the knife.
GM
 GM, 122 posts
Fri 20 Oct 2017
at 22:52
Searching the dungeon
Wow, I feel like there should be some penalty. Like it turns out you have a cursed dagger or something.

What's funny is that it is a hit if it weren't autofail. Maybe that is penalty enough.

OK, same deal.
GM
 GM, 123 posts
Fri 20 Oct 2017
at 22:58
Searching the dungeon
Except 4 damage on fail.

remember to add dex and proficiency to dagger att, right.
Saran Helder
 player, 108 posts
Fri 20 Oct 2017
at 23:04
Searching the dungeon
ooc: right, I keep forgetting.

Saran refocuses (save 12), and again torches the fungus (atk 14, dmg 1) and slashes with his knife (atk 10 dmg 6)
GM
 GM, 124 posts
Fri 20 Oct 2017
at 23:28
Searching the dungeon
You singe it another time, the you plunge your dagger in again that the mental cacophony immediately ceases.

You immediately sense movement behind you and see another fungus which has just crept out of room 6. It's mode of locomotion is a tangle of gray, root-like creepers, that slowly inch it along (Speed 5'). The upper portion is a teardrop-shaped, luminescent, purple mass with irregular holes pocking the entire surface, out from which long tendrils wave in the air. The whole this is about 4' tall and 2.5' wide.

It is in front of the doorway to room 5 (Saran is barely in the room).

Roll initiative.

This message was last edited by the GM at 23:29, Fri 20 Oct 2017.

Saran Helder
 player, 109 posts
Sat 21 Oct 2017
at 05:05
Searching the dungeon
Rolled 20
GM
 GM, 125 posts
Mon 23 Oct 2017
at 00:46
Searching the dungeon
Ok, go ahead and go. Sorry for the delay.

This message was last edited by the GM at 00:50, Mon 23 Oct 2017.

Saran Helder
 player, 110 posts
Mon 23 Oct 2017
at 03:59
Searching the dungeon
Saran thinks that it's moving slowly enough that he should be able to stay out of it's reach and firebolt it, if he can put some distance between him and it.

disengage move past out into the big room, then move 15'-20' towards well side of big room.

This message was last edited by the player at 04:25, Mon 23 Oct 2017.

GM
 GM, 133 posts
Mon 23 Oct 2017
at 22:53
Searching the dungeon
See text message. I didn't want to make assumptions about your next move.
Saran Helder
 player, 111 posts
Tue 24 Oct 2017
at 00:02
Searching the dungeon
firebolt (atk 12, dmg 4) and move back another 15'.
GM
 GM, 135 posts
Tue 24 Oct 2017
at 00:18
Searching the dungeon
Ok, you hit it for 4 fire damage.

The fungus gets an AoO on Saran but swings out wild (natural 1, their reach is 10').

You move back.

It moves up 10'.
Saran Helder
 player, 112 posts
Tue 24 Oct 2017
at 18:12
Searching the dungeon
Saran is distracted by wondering how the smell of burning fungus compares to burning zombie or burning rat, and misses his next shot with firebolt (nat 1!).  He moves back to curtain 1.
GM
 GM, 136 posts
Tue 24 Oct 2017
at 18:49
Searching the dungeon
Saran shoots and moves back. Fungus moves up. (sent you an updated map)

Your turn.

EDIT: Sorry, that is not very interesting. Saran backs away from the glowing mass of fungus, its tentacles whipping about wildly. Saran notices that where the tentacles touch a bookshelf the wood rots away to dust before his eyes. Another tentacle lashes a the leg of the bench next to the wall which withers and breaks causeing a clacker to resound through the room as the bench is toppled. Saran get the feeling that he would fall just as easily if the fungus gets a good hit on him.

This message was last edited by the GM at 18:54, Tue 24 Oct 2017.

Saran Helder
 player, 113 posts
Tue 24 Oct 2017
at 19:03
Searching the dungeon
Saran reconsecrates, and blasts at the fungus again (atk 22, dmg 8).  Wanting to keep plenty of distance, he moves along the wall to the entrance to the well.
GM
 GM, 137 posts
Tue 24 Oct 2017
at 19:39
Searching the dungeon
The fungus advances another 10' and Saran moves a good distance away in the large room. The violent stops lashing about. Instead its tendrils all slowly raise up into the air and very slowly drift about, almost like seagrass in tidal waters. Being silhouetted by the torch left in room 5, the tendrils appear a deep black. The mass itself is mostly obscured by a bookshelf.
Saran Helder
 player, 114 posts
Tue 24 Oct 2017
at 20:13
Searching the dungeon
Saran being careful not to get any closer, moves so as to get a clear shot past the bookshelf with another flaming bolt of red hot fire.

atk 11
dmg 8
GM
 GM, 138 posts
Tue 24 Oct 2017
at 20:59
Searching the dungeon
Saran lines up a careful shot and blasts the fungus with another searing mote of arcane fire. It burns into the fungus and spreads a blackened-char over the surface of the subterrainian plant. Tendrils fall limply to the floor, then begin to retract to about half their length then stop.

Gain:
50xp (shrieker)
50xp (violet fungus)
Saran Helder
 player, 115 posts
Wed 25 Oct 2017
at 19:49
Searching the dungeon
Saran retrieves the torch and take a moment to again catch his breath.  He decides that burnt fungus, while not pleasant, does not smell nearly as bad as burned zombie or rat.  He looks in on the contents of rooms 5 and 6.
GM
 GM, 139 posts
Wed 25 Oct 2017
at 22:05
Searching the dungeon
Room 5 is a mess of rotted wood and broken glass. It looks to have at one point been a laboratory/living quarters, but water damage, age, and the pervasive species of fungus have overtaken any of the usefulness any of the equpmentment once may have had. (Assuming) Saran casts detect magic and finds one vial full and still intact. The thick purple liquid inside radiates divination magic. Within the purple substance there is an ovoid cloud of pink liquid.

Room 6 is a similar situation, but it is not a laboratory, it is a more typical dorm room. You find...rolls...19cp.

OOC: I think your total XP should be 425xp, but I could be mistaken. I think when you leveled you should have had 325 by my count.
Saran Helder
 player, 116 posts
Thu 26 Oct 2017
at 05:38
Searching the dungeon
I think the last casting of detect magic is still active, unless it's a concentration thing.

I'll take your word on the XP.

How does one figure out what a potion does? Roll arcana check?

Do any other curtains look funguses?
GM
 GM, 140 posts
Thu 26 Oct 2017
at 06:11
Searching the dungeon
Well, the taste method gives you an idea. I think that an arcana check on top would tell you what it does. You can also maintain contact with it during a short rest to figure out its nature.

It was only those two curtains that were fungussy.

I think it is concentration which may or may not have broken during the shrieker business. Either way.

You see that the stairway at the end of the room (between 6 and 7) is blocked by debris.
Saran Helder
 player, 117 posts
Thu 26 Oct 2017
at 15:11
Searching the dungeon
Saran finds something to toss into curtain 7, standing about 10' back.
GM
 GM, 141 posts
Thu 26 Oct 2017
at 16:03
Searching the dungeon
You throw a stone through the curtain... Nothing happens.

This message was last edited by the GM at 21:04, Fri 27 Oct 2017.