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Fergan Game.

Posted by GMFor group archive 3
GM
GM, 280 posts
Tue 10 Apr 2018
at 01:01
  • msg #76

Re: The Siren's Trap

+100xp
By the way
Fergan
player, 89 posts
Tue 10 Apr 2018
at 01:10
  • msg #77

Re: The Siren's Trap

In reply to GM (msg # 76):

I take a moment to collect myself and sit up.

OOC: I'm not sure what state of mind you are thinking I am in, here. It sounds like you are suggesting a substantial character change has taken place--If that character change is simply the manifestation of L1 warlock powers, I'll continue with Fergan as (mostly) normal. If it is the manifestation of the curse, however, I'll play him quite a bit differently than I otherwise would until I get cured.
GM
GM, 282 posts
Tue 10 Apr 2018
at 01:17
  • msg #78

Re: The Siren's Trap

Nope, I'm out that's all the takeover I was doing. You're back to you. Just describing the L1 powers.
GM
GM, 285 posts
Tue 10 Apr 2018
at 14:44
  • msg #79

Re: The Siren's Trap

Did that answer your question? Fergan saw a vision (which is whatever you want it to be) and now has secret knowledge (L1 Warlock abilities, understanding of Patron). Has knowledge of curse, knows all it's effects, and that it is affected in nature by the spell that killed you (necromancy) and by dying itself (fear of death).

Mechanically, moving forward, you have the curse (as discussed), and that's it. I prefer the False Life modification because it is something that is already a thing, and because it is mechanically similar. I am looking as Long Rests as healing a character by his current max, or in Fergan's case +9hp per long rest, but -2hp for curse, so, effectively +7hp. Which means that you can still end up with 9hp at the end of a rest, as long as you start the rest with at least 2hp. This is minutia, but it is the type of minutia I like for some reason. Sorry, not sorry.
Fergan
player, 90 posts
Tue 10 Apr 2018
at 15:48
  • msg #80

Re: The Siren's Trap

In reply to GM (msg # 79):

Got it. I'm trying to decide if the patron vision is important to play out. I think a way around it could be flashbacks or recollections by Fergan as the campaign goes on. Like, maybe he has every ability a warlock can have but will recollect them in various ways as circumstances warrant?

Thinking of plot, but that lets us move on
GM
GM, 286 posts
Tue 10 Apr 2018
at 15:53
  • msg #81

Re: The Siren's Trap

Fergan:
I think a way around it could be flashbacks or recollections by Fergan as the campaign goes on. Like, maybe he has every ability a warlock can have but will recollect them in various ways as circumstances warrant?

I think that works thematically with the Warlock since their powers are literally bestowed and strange.

quote:
Thinking of plot, but that lets us move on

The people in the alley look at you in shock.
Fergan
player, 91 posts
Tue 10 Apr 2018
at 16:34
  • msg #82

Re: The Siren's Trap

In reply to GM (msg # 81):

I rub my head and say, in a new voice: Ta-da...

OOC: If you want to play this out, I'm game, but my plan is to sell this as method acting practice gone wrong. If they aren't inclined to arrest me for attempted robbery, though, I would try to simply leave after answering their questions as best I can without divulging anything factual.
GM
GM, 288 posts
Tue 10 Apr 2018
at 18:24
  • msg #83

Re: The Siren's Trap

I, like the woman, forgot that you had used "this is a robbery" ruse. So, don't worry about it. She picked up that things got crazy with the other guy.
Fergan
player, 93 posts
Tue 10 Apr 2018
at 18:25
  • msg #84

Re: The Siren's Trap

In reply to GM (msg # 83):

If I discern that before talking much more, I switch back to the Ferlo character and try to make my way back to the theater as quickly as I can while ensuring that I am not being followed.
GM
GM, 290 posts
Tue 10 Apr 2018
at 18:27
  • msg #85

Re: The Siren's Trap

Done.
Fergan
player, 94 posts
Tue 10 Apr 2018
at 18:34
  • msg #86

Re: The Siren's Trap

In reply to GM (msg # 85):

Ok--I divulge all that I learned about the lordling, his trips to the brothel, his targets, his attempted kidnapping, his (relatively) desperate attempt at a victim in an alley, the mark on his hand, the fact that he is a caster, and that he cast inflict wounds. I keep the curse and what I recall from the patron meeting to myself.

Basically, I keep myself to myself and tell all about the lord.

I believe he will attempt to strike again. If he is smart, it will not be among the population of hookers, as they will likely spread the word to watch for him as a client, now. Beggars would be my next bet. He's hot tempered, but seems cowardly.

I would like to see him brought down without his harming another, but I suspect that he is the best lead to understand the mark on his palm. Whatever affiliation that represents is worth understanding, leveraging, and then exposing.


Fergan looks slightly surprised at the word "leveraging" escaping his mouth.
GM
GM, 291 posts
Tue 10 Apr 2018
at 19:00
  • msg #87

Re: The Siren's Trap

I need to put some stuff on the scratchpad, what was this guy's name, Veraz.

Raz nods gravely.

"I have known men like him before. Or known of them. I am surprised you survived such a spell. It has very high damage potential*. We can hope that the violence he did this night slaked his thirst for now rather than stroked the flame. He would be wise to go after beggars, even wiser to torture animals, but I suspect he will find a woman. I doubt he will return to the same tavern he stayed at before, but I will have a message sent to us if he shows back up. I suspect he has alternate dwellings anyway.

Get some sleep."

*Sorry to break the wall. Laziness.
Fergan
player, 95 posts
Tue 10 Apr 2018
at 19:06
  • msg #88

Re: The Siren's Trap

In reply to GM (msg # 87):

* "I once saw a cleric drop a bear with that spell"
Fergan
player, 96 posts
Tue 10 Apr 2018
at 19:07
  • msg #89

Re: The Siren's Trap

In reply to Fergan (msg # 88):

I sleep...at the theater? Wherever I am expected to sleep.
Fergan
player, 97 posts
Tue 10 Apr 2018
at 20:42
  • msg #90

Re: The Siren's Trap

In reply to Fergan (msg # 89):

Also, I am only sleeping so casually this first time, because I don't know if Fergan would know he was afraid to go to bed yet. Expect more haunted wandering of the town at the next rest.
GM
GM, 293 posts
Tue 10 Apr 2018
at 20:48
  • msg #91

Re: The Siren's Trap

You have a room at the theater if you want. A dressing room with a bed.

Feel free to describe how your night goes.

What is you plan for the next day? As in what is the goal of the day? I want to set up a skill challenge montage that you write. I will explain better once we agree on you goal and how you succeed.
Fergan
player, 98 posts
Tue 10 Apr 2018
at 21:13
  • msg #92

Re: The Siren's Trap

In reply to GM (msg # 91):

I think the goal for the next day is two-fold.

First (more of a daytime activity), I'd like to try and sweet-talk my way around town looking for an expert on arcane/divine symbology under the pretense of doing some research for a coat of arms for a friend who was recently knighted.

As more of a nighttime activity, I would want to sneakily leave graffiti where hookers would see it that says things like: "Harken' to the Lady of Shadows: Beware the Chanting Man" or "Sister Up!" and etc.
Fergan
player, 99 posts
Tue 10 Apr 2018
at 21:29
  • msg #93

Re: The Siren's Trap

In reply to Fergan (msg # 92):

Oh--And we can come back to the nightmare stuff, too. I've got a thing to finish before tomorrow and between replying to Seth's email, D&D, and it, I'm mildly swamped.
GM
GM, 295 posts
Tue 10 Apr 2018
at 21:29
  • msg #94

Re: The Siren's Trap

Ok, the first one doesn't require much of anything, someone directs you to the temple of baccob which we can roleplay when. I get to a pc.

For the other, choose three skills that you would utilize to do the graffiti, and explain how you use those scenes in little vignettes. The roll.
GM
GM, 296 posts
Tue 10 Apr 2018
at 21:33
  • msg #95

Re: The Siren's Trap

To be clear, you can just make up side characters and types of stores a specific alley or brothel, etc. The world is your oyster. 15 is a success, so you can include how you succeed or fail to do individual tasks, then I will do an overall sum up.

*then roll
GM
GM, 297 posts
Tue 10 Apr 2018
at 21:34
  • msg #96

Re: The Siren's Trap

You are encouraged to use skills you are good at and employ spells, abilities
GM
GM, 298 posts
Tue 10 Apr 2018
at 23:09
  • msg #97

Re: The Siren's Trap

I guess that just more homework for ya, homework boy.
Fergan
player, 100 posts
Wed 11 Apr 2018
at 00:23
  • msg #98

Re: The Siren's Trap

In reply to GM (msg # 97):

OOC: Deep reference.

I think the three skills most appropriate are Stealth (+1), Deception (+6 with Advantage from the Actor feat), and Persuasion (+6).

Fergan returns to the theater at dusk and borrows a stableman's costume and locates some pink paint for making sets. He puts on the costume, taking time to add makeup and other touches with his disguise kit (Deception 25). He then walks into one of the more desperate parts of town and starts working his way from brothel to brothel, whore-ner to whore-ner, surreptitiously (Stealth 21--Crit) and painting warnings about a violent predator being on the loose and preying on women of the night, including occasional mentions of the Lady of Shadows in the vicinity of the original brothel (Persuasion 20).
GM
GM, 299 posts
Wed 11 Apr 2018
at 02:04
  • msg #99

Re: The Siren's Trap

Ok, wow, those are some good rolls.

I'll come up with something.
Fergan
player, 101 posts
Wed 11 Apr 2018
at 16:33
  • msg #100

Re: The Siren's Trap

In reply to GM (msg # 99):

Re: Boccob, I'll want to find the book of symbols under false pretenses (as mentioned) and will want to copy any relevant information I find, at a minimum. Preferably, they would give me the book. Second preference, they sell it to me for a cheap price. Third preference, they let me borrow it so I can have a copy made. Fourth preference, they let me bring a scribe to make a copy. Fifth preference, I have to just take notes.
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