Monster Design
I'm looking at two monsters in the Monster Manual, both brutes, one level 2, one level 4, the former small, the latter medium.
The small, level 2 brute does 1d8+ with its MBA. The medium, level 4 brute does 1d10+ with its MBA. Based on the damage by level in the DMG, that's about what Medium damage should be for a level 1 through 6 creature (with a scaling down to 1d8 for the smaller creature, assuming that's what's going on there - the rules don't really mention resizing attacks like that).
But, these are brutes, so using the advice for monster creation, I'd use the High damage expression, of 2d6+ for the small level 2 brute (or 1d12 plus, we're supposed to resize) and 2d8+ for the medium level 4 brute.
I know the monster math has been updated, though I've never quite understood how to handle damage or how to increase dice expressions by a percentage. I thought I'd try working with the DMG 1 approach and see where it got me. I tend to do okay with stock MM1 monsters.
Bottom line: could these damage expressions be in error, and should I bump them to 2d6+ and 2d8+ respectively?