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14:10, 25th April 2024 (GMT+0)

Elements of a 4th Edition Adventure.

Posted by engineFor group 0
engine
GM, 115 posts
Fri 9 Mar 2018
at 15:17
  • msg #1

Elements of a 4th Edition Adventure

In trying to find a pre-written adventure (but not yet having the time to delve into issues of Dungeon or large modules) I'm finding that good 4th Edition adventures seem pretty thin on the ground. Adventures can be adapted from other sources, of course, and I've considered that, but I've found myself thinking about what it would take for a 4th Edition adventure to shine both on its own and as something utilizing the concepts that make 4th Edition worth playing.

I'm going to put down my thoughts about what those concepts are, and how I think they might be incorporated into an adventure that could be released "into the wild" rather than just work at one particular table. I'd like to touch on some of the things that I see complained about regarding 4th Edition and adventures based on it, and see how those might be addressed.

If you have ideas, I'd like to read them. If you have a complaint about how 4th Edition adventures tend to go, or how following the advice in the books leads to problems, I urge you to offer solutions to the issues you see, framed in 4th Edition terms. For example, if you find treasure parcels problematic in adventures, how can their appearance or presentation be changed, without changing the basic concept?
Redsun Rising
player, 17 posts
Weeaboo or Superman fan?
You be the judge.
Sat 17 Mar 2018
at 15:52
  • msg #2

Elements of a 4th Edition Adventure

Honestly, I think the biggest issue with the 4E adventures is the usual one with almost any pre-written adventure: the writing is usually terrible.

I've got extensive notes on two: the Against Orcus Series and Scales of War, because I too am fascinated with long-term campaigns.

Scales of War's Rescue at Rivenroar actually doesn't start out too bad, all considering. I'm actually going to PM my personal notes on this one to you, for a review. I made them based on online criticism, and my own personal experiences with it.

I'll offer forth my experiences with Keep on the Shadowfell another time. I have some issues with that one.
The Digger
player, 1 post
Thu 11 Oct 2018
at 16:54
  • msg #3

Elements of a 4th Edition Adventure

Re Keep on the SHadowfell and the further adventures have yoyu read this version?

http://web.comhem.se/mwester/S...Orcus_Conversion.pdf
cooneydad
player, 6 posts
Thu 11 Oct 2018
at 21:20
  • msg #4

Elements of a 4th Edition Adventure

See, most of my experience in 4e were with the organized play modules from Living Forgotten Realms and the Dark Sun series. Those were all over the board in terms of quality, but what made them fun was real story continuity over time.
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