Classes (READ THIRD)   Posted by Storyteller.Group: 0
 GM, 6 posts
Sat 27 May 2017
at 02:31
Classes (READ THIRD)
All classes from the PHB as per normal and any class options from SCAG or UA can be used.

In addition Matthew Mercer's Gunslinger for Fighters is an option as are the following:

Dragon Knight:

Warlord Class Arcetype:

Slayer: (This Class is a Homebrew of my own design and may be redone for balance issues as the game continues)

SPECIAL: This option is for Clerics, you will find that there is a God with the Blackpowder Domain.


1st Hunterís Mark, Guiding Bolt
3rd Find Traps,See Invisibility
5th Conjure Barrage, Haste
7th Greater Invisibility, Locate Creature
9th Conjure Volley, Mislead

Bonus Proficiency
After taking this Domain at 1st level, you gain proficiency with all Blackpowder Weapons and Tinkers Tools.

The Quick and the Dead
At 1st level you gain your proficiency bonus to your Initiative rolls and you gain the Lucky Feat.

Channel Divinity: Blackpowder Blessing
Starting at 2nd level, you can use your Channel Divinity to gain improved accuracy with Blackpowder weapons. When you make an attack roll you can use your Channel Divinity to add your Wisdom Modifier to an attack roll, you can use this ability before or after the Dice have been rolled but before the GM says that the attack hits.

Channel Divinity: Gunslingerís Awareness
Starting from 6th Level you can use your Channel Divinity to gain supernatural reactions to attacks that could strike you. Using your reaction you can use Channel Divinity to add your Wisdom Modifier to your AC.

Extra Attack
From 6th level onwards you can attack twice, instead of once, when you take the Attack action on your turn.

Divine Strike
At 8th level you gain the ability to infuse your weapon with the blessing of Ressana, improving the damage of your blackpowder weapons. Once on each of your turns when you hit a creature with a weapon attack, you can deal an additional 1d8 Force damage to the target. At 14th level this becomes 2d8.

Gunfighter Saint
At 17th Level you gain resistance to Fire and gain advantage on Initiative rolls. In addition when wielding a Blackpowder weapon you can never generate a misfire and when you roll a 1 on the attack roll you can spend your reaction to count it as a Natural 20, you cannot use this ability again until you finish a Long rest.

This message was last edited by the GM at 20:45, Fri 23 Mar 2018.