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16:37, 2nd May 2024 (GMT+0)

Notes.

Posted by StorytellerFor group 0
Storyteller
GM, 3 posts
Sun 4 Jun 2017
at 04:24
  • msg #3

The Cursed Ship


This message was last edited by the GM at 04:24, Sun 04 June 2017.
Storyteller
GM, 5 posts
Mon 4 Sep 2017
at 20:39
  • msg #4

The Cursed Ship

General Theme:

1. Max Payne 2 - Main Theme

2.

Sad Theme:

1.

2.

Fight Theme:

1.

2.


Love Theme:

1. Planescape Torment Soundtrack - Annah's Theme

Happy Theme:

1.

2.

Death Theme:

1. Max Payne 2 [OST] #10 - All In A Heartbeat: If Max Should Die


"You don't have to become a monster to defeat one"

All is burned and scattered
My trust has been betrayed
The price of all that mattered
Is one that cannot be paid.

I have buried all of the dead
But they have not gone in vain
For all that I’ve suffered
I will bring them endless pain.

My heart has grown cold
And my soul has become numb
I will have my vengeance
Now see what I’ve become.

Once I had a family.Once I had a life.Once I had a chance. Once I had a choice. I did what I had to do to protect the things I had but in doing so became the very thing I was trying to protect them from.
This message was last edited by the GM at 01:21, Fri 08 Sept 2017.
Storyteller
GM, 6 posts
Tue 12 Sep 2017
at 04:40
  • msg #5

The Cursed Ship

I walk my own road. I have walked it for a lifetime. I have bared many
sorrows and hardships. I have felt love, compassion, care, and
understanding. I have learned not to take people in. But let them take
cover under my wing. I have grown on others and others have grown on me.
I have taught many people just as much as people have taught me.
If I have learned one thing though. It is that you walk your own road.
Others may walk it with you. But no one can walk it for you.

This message was last edited by the GM at 05:07, Tue 12 Sept 2017.
Storyteller
GM, 8 posts
Sat 16 Sep 2017
at 16:40
  • msg #6

The Cursed Ship

(The plan seemed to be working as the Kojin attack stopped and the creatures retreated deep into the water after not being able to get through the shield, however the boat was not doing so well in itself as a even larger hole broke open drastically reducing the time the ship would stay afloat but with Garuda's wind and a bit of luck the group makes it to the cliff side just as the boat says its goodbyes and passes on to to join its brothers in Davy Jones locker)
Storyteller
GM, 9 posts
Mon 18 Sep 2017
at 08:27
  • msg #7

The Cursed Ship

(Tio scanned the waters but nothing decided to pop up and say hello)

(The group makes it to the shore just as the ship sinks to its watery grave. The group is now standing on the  edge of the shore now faced with a few small cliffs, as you look around you see no sign of the Kojin or there activities on this shore)
Storyteller
GM, 10 posts
Tue 26 Sep 2017
at 18:24
  • msg #8

The Cursed Ship

(It would seem that the groups luck had finally run out as one of the patrols from below turned its head towards the group above and spotted them, the four Kojin in the patrol brandish weapons, two of them begin conjuring up blasts of water which fall short of the party while the other two are armed with Katana's take a defensive stance behind some coral.)

(Yeah bad luck rolls)
Storyteller
GM, 11 posts
Thu 28 Sep 2017
at 20:36
  • msg #9

The Cursed Ship

(The group manages to slip away unnoticed but being spotted has put the place in high alert for the time being.)

(As the group approaches Yla's descending point into the shadows, she begins to notice that the Kojin are breaking off there search of them and instead marshaling in force weapons drawn to the area just on the other side of where they are standing, the sounds of fierce fighting can be heard.)
Storyteller
GM, 12 posts
Fri 28 Sep 2018
at 04:30
Storyteller
GM, 13 posts
Fri 28 Sep 2018
at 04:30
Storyteller
GM, 14 posts
Fri 28 Sep 2018
at 04:30
  • msg #12

The Cursed Ship

Storyteller
GM, 15 posts
Fri 28 Sep 2018
at 04:31
  • msg #13

The Cursed Ship

Storyteller
GM, 16 posts
Fri 28 Sep 2018
at 04:32
Storyteller
GM, 17 posts
Fri 28 Sep 2018
at 04:32
Storyteller
GM, 18 posts
Fri 28 Sep 2018
at 05:56
  • msg #16

The Cursed Ship

Class Monk lvl 6
Race Warforged (Skirmisher)
Way Of The Kensei (Archtype)
AC 18 (19)
HP 75
Speed 50ft
Stats.

Str 14 +2
Dex 20 +5
Con 20 +5
Int 12 +1
Wis 16 +3 (18)(+4)
Cha 11 +0

Background (Hermit)

Ki 0/6

Weapons,

1. Masterworked Katana 1d8+5 Piercing (Versatile 1d10) (Silver) (+8 Atk)

2. Masterworked Yumi Longbow 1d8+5 Piercing 150/600,Heavy,Two Handed (+8 Atk)

3. Tession Of The Raging Inferno (Artifact) (Attuned 2/3)

4. Unarmed Strike (1d6+5) (+8 Atk)

(Uncommon Item, Winged Boots)(Attuned 1/3)

Languages known, Common,Abyssal

Way of the Kensei
(Xanathar's Guide To Everything)

Path of the Kensei
At 3rd level, you gain the following benefits:

Kensei Weapons: Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon either melee or ranged to be a kensei weapon for you, following the criteria above.

Agile Parry: If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.

Kensei's Shot: You can use a bonus action on your turn to make any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn.

Way of the Brush: You gain proficiency with your choice of calligrapher's supplies or painter's supplies.

One with the Blade
At 6th level, you gain the following benefits.

Magic Kensei Weapons: Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Deft Strike: When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.


Sharpen the Blade
At 11th level, as a bonus action, you can expend up to 3 ki points to grant one kensei weapon you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls.

Unerring Accuracy
At 17th level, if you miss with an attack roll using a monk weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.
-----------------------------------------------------------------------------------------

Character Portrait, https://img00.deviantart.net/7...romaggot-d5t0486.png
This message was last edited by the GM at 03:02, Tue 09 Oct 2018.
Storyteller
GM, 19 posts
Thu 28 Feb 2019
at 23:04
  • msg #17

The Cursed Ship

(Mission, The Pit)

Weapons,

1. ESN/AP Model FN P90 (Submachine Gun) (50 Round Magazine) (4 Clips) (Stored on Mech)

2. DT5 Handgun Hard ammo/Pulse (4 clips/Cells) (Worn On Person)
-------------------------------------------------------------------------------

Armor/Clothing

Light Boarding Armor with Envirosuit worn underneath

x4 Can of Dermafoam Stored in Leg Compartment.

x1 Small Fire extinguisher (In Cockpit)
-------------------------------------------------------------------------------
Mech Loadout.

*Phoenix*

Rider, CPO Ambermoon

'Customized  MK-IV with reinforced armor plating'

Left hand, Mech Heavy Pulse Gun. (4 Spare Cells)

Right Hand, Metal Hand.

Right Shoulder, Grenade Launcher 3 Volleys Each 24 Grenades launched per volley.

Left Shoulder, Grenade Launcher 3 Volleys Each 24 Grenades launched per volley.

Leg Compartment. Med Kit, Small Tools, Sub-machine Gun storage with ammo.

(50 feet of cable on back)
This message was last edited by the GM at 03:52, Fri 01 Mar 2019.
Storyteller
GM, 20 posts
Sat 9 Mar 2019
at 20:28
  • msg #18

The Cursed Ship

-----> From Hanger Dec

Zob needed some time to himself to reflect... seeing the kids and the horror stories they have endured kinda started to take its toll on him, he felt sorry for them and guilt over wanting to leave them to die in the Stem during Delta Night to focus on the mission... if that would of happened Roll,Jax,Sneak and the others would of been food for the stem rats or worse soup for the vampics and demons.

Zob approached a punching bag and removed his shirt setting it off to the side as he stretched after a few moments he began to throw a few jabs and hooks resulting in a rather loud pounding noise much like a hammer striking concrete... the voice inside his head began to whisper dark things to him as he began to doubt himself, 'That wisp was right... you have gone mad... gone soft you are a pathetic excuse for a Demon... THESE KIDS ARE FOOD AND SLAVES THAT SHOULD BOW TO YOUR EVERY WHIM!, THE WEAK SHALL THE SERVE THE STRONG, YOU ARE A PRINCE OF DEMONS ZOBAICH!'

The voice echoed in his head as Zob tried to control the boiling hate inside him as he hit the punching bag harder and harder, "I'm not like you... just leave me alone!" he said out loud to himself almost if he was talking to somebody that wasn't really there.

'NEVER ZOBAICH I AM YOUR RAGE, I AM WHAT MAKES YOU STRONG... WITHOUT ME YOU ARE NOTHING... YOU THINK YOU SUFFER, YOU KNOW NOTHING OF PAIN... I WILL BE YOUR TEACHER'

Zob then feel to his knees it felt like somebody shoved a knife into his chest he gasped for air and it was in that moment he saw a shadowy figure only he could see take shape before him it was the Elder of his clan Xag'dromath, 'SUBMIT TO YOUR RAGE ZOBAICH... DEFIANCE WILL ONLY SERVE TO HURT YOU MORE THEN ANY WOUND YOUR ENEMIES COULD EVER INFLICT UPON YOU...'

The figure which was demon like in nature paced back and forth, 'HOWEVER... IT IS NOT TO LATE FOR YOU... DESTROY THEM ALL AND YOU WILL EARN YOUR RIGHT TO TAKE THE THRONE AND LEAD OUR PEOPLE TO GLORY... THE UNIVERSE WOULD BOW BEFORE YOUR MIGHT... WE WOULD BE UNSTOPPABLE!' the figure laughed a insidious laugh as he watched Zob slowly rise to his feet.

Zob looked the figure in its glowing red eyes, "Xag... i pity you... you know nothing beyond your bloodlust and selfish greed, ive come to learn i don't need you or them to be strong... i will always fight for what i believe in... A better future for everyone not just demons!"

The figure sighed a bit dissapointed in his choice, "VERY WELL THEN YOU HAVE CHOSEN DEATH... YOU COULD OF BEEN USEFUL" Zob then found himself laid out hard on the floor, 'I SHALL WAIT FOR YOU AT HELS GATES... ASSUMING YOU EVEN MAKE IT THAT FAR BEFORE THE NINE HELLS TAKES YOUR SOUL' the figure then turned its head and vanished leaving Zob laying there bordering unconsciousness.
This message was last edited by the GM at 23:17, Sat 09 Mar 2019.
Storyteller
GM, 21 posts
Fri 12 Apr 2019
at 05:25
  • msg #19

The Cursed Ship

Zob loaded up the rifle he only had a max of 7 shots to hit that mark but the goal was to hit it on the first try a feat im certain Lyri could do in her sleep.

Zob got comfortable as he braced the weapon against his shoulder and took aim through the optics he then took a moment to gauge the range and adjusted accordingly when he was ready he lined up the sights and held his breath before squeezing the trigger the result caused the branch on the tree to break off violently, "Not bad at all, although without a shadow of a doubt i know you can do better" he said to Lyri as he turned the safety on and returned the weapon to the SGT so somebody else could give it a try, "Yeah we should get a few of those, be nice to have more marksman rifles on hand"
This message was last edited by the GM at 06:38, Fri 12 Apr 2019.
Storyteller
GM, 22 posts
Wed 24 Apr 2019
at 14:46
  • msg #20

The Cursed Ship


What Service were you in before you saw the error of your ways?
How long did you served in that Capacity?
What did you feel was the pivotal moment that prompted to leave this field?
Has your change been what you expected it would?
Do you feel this change been better? Worse or have no opinion either way
What roll, In Delta Fleet, do you feel best suited to?
What changes, if any do you think Human Forces could benefit from?
Storyteller
GM, 26 posts
Thu 11 Jul 2019
at 15:04
  • msg #21

The Cursed Ship

Weapons,

1. Demon Heavy Pulse Gun (7 power cells)

2. Demon Combat Knife

3. x5 C10 Explosive

4. Largarian Hard ammo Assault Rifle (5 Clips)

5. DT5 Handgun Hard ammo/Pulse (4 clips/Cells)

6. x4 Flashbang Grenades

7. Vampic RPG pistol 6 rounds

8. x2 Frag grenades
-------------------------------------------------------------------------------

Armor/Clothing

Heavy Boarding Armor with Envirosuit worn underneath

x5 Can of Dermafoam, x1 Demon Dermafoam

x1 T Rope
Storyteller
GM, 27 posts
Sun 21 Jul 2019
at 02:28
  • msg #22

The Cursed Ship

https://eberron.fandom.com/wiki/The_Lord_of_Blades

Bastion's old friend gone rogue
Storyteller
GM, 28 posts
Sun 21 Jul 2019
at 02:29
Storyteller
GM, 29 posts
Sun 21 Jul 2019
at 03:33
  • msg #24

The Cursed Ship

(Elf) Varis Liadon (Silverfrond) Bastion's real name (Before sacrificing himself to the goddess of magic and becoming amongst the first warforged to walk the earth and fight in the great war.

His memories of a life before a warforged are almost non existent only the greatest of Elven lords and or kingdoms would have any record of the name, Bastion holds the elves in high esteem and gets along with them better then any race he has come into contact with over the last 2000 years, he adapts his fighting style based off elven principles and this is shown by the fact he carries a Elven forged Katana and Elven longbow and fights with a unnatural grace found only by the elves.

Bastion was a incredible warrior in his time his skill with a blade was nearly unmatched except by his commander a warforged who eventually became known as The Lord Of Blades who grew a deep hatred for the mortal races of the world feeling that the Warforged race were nothing but pawns of the gods... Bastion deserted from his Warband after they marched on a large village and murdered every man woman and child and sought out a life of solitude and hiding.

For a long time after that Bastion put down the sword and decided to help the races of the land establish themselves in what would become the major kingdoms of the land (Insert names here) he always kept himself under the radar for the most part but as conflicts grew once again through the land Bastion took up the sword again never forgetting the purpose of his existence was to safe guard against the evils of (Insert bad guys name here) secretly Bastion feels like he has lived well beyond his time he has seen friends grow old and pass away and one day hopes to join them in the grand paradise of Elysium.
This message was last edited by the GM at 05:04, Sun 21 July 2019.
Storyteller
GM, 30 posts
Sat 27 Jul 2019
at 14:36
Storyteller
GM, 31 posts
Sat 27 Jul 2019
at 14:39
  • msg #26

The Cursed Ship

24 Str, 16 Dex, 18 Con, 14 Int, 16 Wis, 22 Cha.

Armor Class 22 (Plate)

Hit Points 350-400 HP (Debatable)

Speed 40 ft., climb 40 ft.
---------------------------------------------------------------------------------

Damage Resistances, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities Poison

Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft., Passive Perception 19

Languages Common
----------------------------------------------------------------------

(NOTE: Abilities marked as * are custom tweaks)

Legendary Resistance (3/day) When the Lord of Blades fails a saving throw, he can choose to succeed instead.

Magic Attuned Strikes, The Lord of Blades attacks are treated as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

*Keen Edge* The Lord of Blades can score a critical hit on a melee attack with a roll of 18 or 20.

Bladed Body. Any creature that grapples the Lord of Blades takes 3d6 piercing damage. Continuing to grapple the Lord of Blades results in 3d6 piercing damage taken at the start of subsequent turns.

*Lordly Resolve* (1/day). When the Lord of Blades is bloodied, he gains 25 temporary hit points and regains 25 hit points.

Action Surge (1/day). The Lord of Blades can push himself beyond normal limits for a moment, he can take one additional action.
------------------------------------------------------------------------------------
Battle Maneuvers. The Lord of Blades can apply one of the following maneuvers each time he hits with an attack:

Pushing Attack. Move the victim up to 10 ft. in any direction if they fail a DC 21 strength saving throw.

Marking Attack. Prevents them from moving until the end of their next turn.

Goading Attack. The enemy must make a DC 21 Wisdom saving throw or suffer disadvantage on attacks against targets other than the Lord of Blades.

Trip Attack. The victim must make a DC 21 Strength saving throw or be knocked prone.
------------------------------------------------------------------------------------
Innate Spellcasting. The Lord of Blade's innate spellcasting ability is Charisma (spell save DC 19, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

1/day: Blade Barrier
----------------------------------------------------------------------------------

Multiattack. The Lord of Blades makes three attacks.

Adamantine Sixblade. Melee Weapon Attack: +10 to hit, reach 10 ft., 2 targets. Hit: 22 (3d10 + 6) slashing damage.

Shoulderbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 2 targets. Hit: 17 (3d8 + 4) piercing damage.

Static Discharge (Recharge 5-6). All creatures within 5 ft. of the Lord of Blades must make a DC 21 Constitution saving throw. On a failed save, the targets are paralyzed until the end of their next turn.
-------------------------------------------------------------------------------------

Parry. The Lord of Blades adds a 1d10 to his AC before an attack hits.

Adamantine Foundation. The Lord of Blades can turn a critical hit into a normal hit.
-------------------------------------------------------------------------------------

The Lord of Blades can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Lord of Blades regains spent legendary actions at the start of its turn.

Attack. The Lord of Blades can make one attack with his Adamantine Sixblade.

Charge (Costs 2 Actions). The Lord of Blades can charge 15 ft. in any direction, this movement does not provoke opportunities of attack, and force a character to make a DC 21 strength saving throw. If the target fails, they take 3d6 bludgeoning damage and 3d6 necrotic damage and are knocked prone 5 ft back.

Lord of Constructs (Costs 3 Actions). Each construct in a 30 ft. range gains 20 temporary hit points, a bloodied construct also regains 20 hit points.
This message was last edited by the GM at 17:24, Sat 27 July 2019.
Storyteller
GM, 32 posts
Fri 13 Sep 2019
at 01:21
  • msg #27

The Cursed Ship

Weapons,

1. Demon Heavy Pulse Gun (8 power cells)(Primary Weapon)

2. Demon Combat Knife (Melee Weapon)

3. x50 Pounds C10 Explosive (30 Detonators)(In Sealed Container)

4. Largarian Hard ammo Assault Rifle (6 Shot underslung semi auto shotgun attachment)  (5 Clips Normal)(6 Shots Buckshot,6 Shot Slugs)

5. DT5 Handgun Hard ammo/Pulse (4 clips/Cells) (Back up Sidearm)

6. x2 White Phosphorous Grenades

7. Vampic RPG pistol 6 shells

8. x4 Frag grenades
-------------------------------------------------------------------------------

Armor/Clothing

Heavy Boarding Armor with Envirosuit worn underneath

x6 Pack of Derma Foam

x1 Strong Rope

1X Can of Purple and Yellow Smoke.
This message was last edited by the GM at 01:49, Fri 13 Sept 2019.
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