The Cursed Ship
Class Monk 7 (Kensei)
Class Cleric 1 (Light)
Race Warforged
AC 19 (20 with +5 Modifier) (22 with Agile parry and modifier)
HP 101
Speed 45ft
Stats.
Str 14 +2
Dex 20 +5
Con 20 +5
Int 12 +1
Wis 18 +4 (20 +5)
Cha 11 +0
Background (Faction Agent)
Saving Throws: Strength, Dexterity
+3 Proficiency bonus
7 Ki points
Skills
Acrobatics,Athletics (Monk)
Insight,Perception (Faction Agent)
Stealth (Specialized design Racial)
Tool Proficiency, Woodcarving Tools,Calligraphy tools,painters supplies
Weapons,
1. Katana 1d8 Piercing (Versatile 1d10) (Silver) (Kensei Weapon)
2. Yumi Longbow 1d8 Piercing 150/600,Heavy,Two Handed (Kensei Weapon)
3. Tanto (Kensei Weapon)
(Uncommon Item, Bracers of Archery +2 Damage with longbow/short-bow)(Attuned 1/3)
Spellcasting,
Divine Domain, (Light)
Cantrips,
1.Light
2.Spare the Dying
3.Thaumaturgy
1st Level
1.Protection from Evil and Good
2.Shield of Faith
Bonus Cantrip
When you choose this domain at 1st level, you gain the Light cantrip if you don't already know it.
Warding Flare
Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
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Constructed Resilience, Advantage on saving throws vs poison and resistance to poison damage, no sleep,eat.drink,breath and immune to magic sleep, immune to disease, cannot be magically aged.
Sentry's rest, when taking a long rest over 6 hours you remain conscious and are fully alert.
Specialized design, Painting tool proficiency, Skill Stealth
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Unarmored Defense
Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Martial Arts
At 1st Level, your practice of Martial Arts gives you mastery of Combat styles that use unarmed strikes and monk Weapons, which are shortswords and any simple melee Weapons that don't have the Two-Handed or heavy property.
You gain the following benefits while you are unarmed or wielding only monk Weapons and you aren't wearing armor or wielding a Shield.
You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons.
You can roll a d4 in place of the normal damage of your Unarmed Strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you use the Attack action with an Unarmed Strike or a monk weapon on Your Turn, you can make one Unarmed Strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an Unarmed Strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn.
Ki save DC = 8 + your Proficiency Bonus + your Wisdom modifier (16)
Flurry of Blows
Immediately after you take the Attack action on Your Turn, you can spend 1 ki point to make two unarmed strikes as a Bonus Action.
Patient Defense
You can spend 1 ki point to take the Dodge action as a Bonus Action on Your Turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a Bonus Action on Your Turn, and your jump distance is doubled for the turn.
Unarmored Movement
Starting at 2nd Level, your speed increases by 10 feet while you are not wearing armor or wielding a Shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
At 9th level, you gain the ability to move along vertical surfaces and across liquids on Your Turn without Falling during the move.
Monastic Tradition
When you reach 3rd Level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd Level and again at 6th, 11th, and 17th level.
Deflect Missiles
Starting at 3rd Level, you can use your Reaction to deflect or catch the missile when you are hit by a ranged weapon Attack. When you do so, the damage you take from the Attack is reduced by 1d 10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged Attack (range 20 feet/60 feet) with the weapon or piece of Ammunition you just caught, as part of the same Reaction. You make this Attack with proficiency, regardless of your weapon Proficiencies, and the missile counts as a monk weapon for the Attack.
Ability Score Improvement
When you reach 4th Level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Slow Fall
Beginning at 4th Level, you can use your Reaction when you fall to reduce any Falling damage you take by an amount equal to five times your monk level.
Extra Attack
Beginning at 5th Level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
Stunning Strike
Starting at 5th Level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon Attack, you can spend 1 ki point to attempt a Stunning Strike. The target must succeed on a Constitution saving throw or be Stunned until the end of your next turn.
Ki-Empowered Strikes
Starting at 6th level, your unarmed strikes count as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage.
Stillness of Mind
Starting at 7th level, you can use your action to end one Effect on yourself that is causing you to be Charmed or Frightened.
Evasion
At 7th level, your instinctive agility lets you dodge out of the way of certain area Effects, such as a blue dragon's lightning breath or a Fireball spell. When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
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Way of the Kensei
(Xanathar's Guide To Everything)
Path of the Kensei
At 3rd level, you gain the following benefits:
Kensei Weapons: Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon either melee or ranged to be a kensei weapon for you, following the criteria above.
Agile Parry: If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.
Kensei's Shot: You can use a bonus action on your turn to make any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn.
Way of the Brush: You gain proficiency with your choice of calligrapher's supplies or painter's supplies.
One with the Blade
At 6th level, you gain the following benefits.
Magic Kensei Weapons: Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Deft Strike: When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
This message was last edited by the GM at 18:11, Thu 19 Aug 2021.