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Example Combat: Lou vs Tang.

Posted by GMFor group archive public
Lou Ryuu
NPC, 13 posts
Thu 29 Dec 2022
at 20:32
  • msg #16

Example Combat: Lou vs Tang


Breath Control to recover AP, success, bonus.

HT roll to recover AP, success by 2.

Recovers 8 AP.



Lou continues to measure up Tang.



Maneuver: Evaluate 20 AP.


Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, Suppressed)
FP: 11/11
CR: 2/3
AP: 34/44

This message was last edited by the player at 03:10, Mon 09 Jan 2023.
Tang Yeon
NPC, 12 posts
Thu 29 Dec 2022
at 20:37
  • msg #17

Example Combat: Lou vs Tang


Breath Control to recover AP, success, bonus.

HT roll to recover AP, Fail.

No AP recovered


Tang continues to measure up Lou.



Maneuver: Evaluate 20 AP.

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 11/11
CR: 1/3
AP: 10/44

Lou Ryuu
NPC, 14 posts
Thu 29 Dec 2022
at 20:38
  • msg #18

Example Combat: Lou vs Tang


Breath Control to recover AP, success, bonus.

HT roll to recover AP, Fail.

No AP recovered.



Lou continues to measure up Tang.



Maneuver: Evaluate 30 AP.

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, Suppressed)
FP: 11/11
CR: 2/3
AP: 34/44

This message was last edited by the player at 03:10, Mon 09 Jan 2023.
Tang Yeon
NPC, 13 posts
Thu 29 Dec 2022
at 20:39
  • msg #19

Example Combat: Lou vs Tang


Breath Control to recover AP, fail,no bonus.

HT roll to recover AP, Success by 3.

recovered 4 AP.



Tang continues to measure up Lou.



Maneuver: Evaluate 30 AP.

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 11/11
CR: 1/3
AP: 14/44

This message was last edited by the player at 20:42, Thu 29 Dec 2022.
Lou Ryuu
NPC, 15 posts
Thu 29 Dec 2022
at 20:51
  • msg #20

Example Combat: Lou vs Tang


Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, Success by 1.

recovered 4 AP.



Lou takes a step in, focuses his chi into his hand, then finger, then finger tip. He thrusts it forward like a sword at Tang, causing a beam of chi to flash forward.



Project Impaling Strike32 AP +3, success.

Maneuver: Step in0 AP and Attack4 AP, Success.

Damage rolled is 6

Wound potential is 2

It is an unarmed strike, which gives a severity modifier of -1

Imbuement skill, Impaling Strike, changes damage type to impaling, giving severity modifier of +2 instead of -1.

Targets Robustness Threshold is 7

The wounds severity is then: 2-7+2 = -3

If target fails a defense roll, they will suffer a -3 Minor wound to the torso which may result in moderate pain.



Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, Suppressed)
FP: 11/11
CR: 2/3
AP: 2/44

This message was last edited by the player at 03:11, Mon 09 Jan 2023.
Tang Yeon
NPC, 14 posts
Thu 29 Dec 2022
at 21:27
  • msg #21

Example Combat: Lou vs Tang

Tang attempts to parry the incoming beam and succeeds.


Retreating parry missile weapon4 AP, success.


Breath Control to recover AP, success, bonus.

HT roll to recover AP, Success by 6.

recovered 16 AP.


Tang bursts his aura up and slams his leg forward into the ground. His chi charges forward and explodes under Lou.



Spend 1 Chi to recover 22 AP

Project Shockwave32 AP+3, Success.

Maneuver: Attack4 AP with a kick+3, Success.

Damage rolled is 8

Wound potential is 3

It is an unarmed strike, which gives a severity modifier of -1

Targets Robustness Threshold is 6

The wounds severity is then: 3-6-1 = -4

If target fails a defense roll, they will suffer a -4 Minor wound to the torso which may result in moderate pain.


Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 11/11
CR: 1/3
AP: 8/44

This message was last edited by the player at 03:11, Mon 09 Jan 2023.
Lou Ryuu
NPC, 16 posts
Thu 29 Dec 2022
at 21:49
  • msg #22

Example Combat: Lou vs Tang

Lou attempts to dive out of the center of the blast. Increasing the distance a little but still taking a hit.


Spend 1 Chi to recover 22 AP.

Dive for cover4 AP, Success.

Wound potential becomes 0.

The wounds severity is then: 0-6-1 = -7

Lou suffers no wounds. He lies prone. Lost 2 AP from injury



Lou gets to a kneeling position from lying down. Using his chi to catch his breath.




Maneuver: Change posture4 AP, go from prone to kneeling.

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, Suppressed)
FP: 11/11
CR: 1/3
AP: 14/44

This message was last edited by the player at 03:11, Mon 09 Jan 2023.
Tang Yeon
NPC, 15 posts
Thu 29 Dec 2022
at 21:55
  • msg #23

Example Combat: Lou vs Tang

Tang bursts his aura up again and steps in with another slam of his leg forward into the ground. His chi charges forward and explodes under Lou.



Spend 1 Chi and 1 FP to recover 44 AP

Project Shockwave32 AP+3, Success.

Maneuver: AoAStrong8 AP with a kick, Success.

Damage rolled is 13

Wound potential is 5

It is an unarmed strike, which gives a severity modifier of -1

Targets Robustness Threshold is 6

The wounds severity is then: 5-6-1 = -2

If target fails a defense roll, they will suffer a -3 Major wound to the torso which may result in Severe pain.


Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 4/44

This message was last edited by the player at 03:12, Mon 09 Jan 2023.
Lou Ryuu
NPC, 17 posts
Sun 1 Jan 2023
at 16:59
  • msg #24

Example Combat: Lou vs Tang

Lou attempts to roll out of the blast zone again, dropping to the ground. Using his chi to catch his breath and make it.



Dive for cover4 AP, Success.

Wound potential becomes 2.

The wounds severity is then: 2-6-1 = -5

Lou suffers a Minor Wound. He lies prone. Lost 4 AP from injury.


Lou gets to a kneeling position from lying down. Using his chi to catch his breath.



Spend 1 Chi to recover 22 AP

Maneuver: Change posture4 AP, go from prone to kneeling.

Wounded: -4 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second)
FP: 11/11
CR: 0/3
AP: 24/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 16 posts
Wed 4 Jan 2023
at 01:59
  • msg #25

Example Combat: Lou vs Tang


Tang steps back and tries to catch his breath.




Maneuver: Step back0 AP and Do Nothing.

Distance between them is 5 yards

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 4/44

Lou Ryuu
NPC, 18 posts
Wed 4 Jan 2023
at 02:03
  • msg #26

Example Combat: Lou vs Tang

Lou Stands up.





Maneuver: Change posture4 AP, go from kneeling to standing.

Loses 2 AP due to Mild pain.

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second)
FP: 11/11
CR: 0/3
AP: 22/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 17 posts
Wed 4 Jan 2023
at 02:06
  • msg #27

Example Combat: Lou vs Tang



Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, success by 7.
Recovers 8 AP.


Tang continues to catch his breath.




Maneuver: Do Nothing.

Distance between them is 5 yards

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 12/44

Lou Ryuu
NPC, 19 posts
Wed 4 Jan 2023
at 14:26
  • msg #28

Example Combat: Lou vs Tang


Lou concentrates to suppress the pain.



Maneuver: concentrate to suppress pain.

Loses 2 AP due to Mild pain.

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, suppressed)
FP: 11/11
CR: 0/3
AP: 20/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 18 posts
Wed 4 Jan 2023
at 14:28
  • msg #29

Example Combat: Lou vs Tang


Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, success by 6.
Recovers 8 AP.



Tang starts to move in and measure Lou.



Maneuver: Step in0 AP and Evaluate.

Distance between them is 4 yards

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 20/44

Lou Ryuu
NPC, 20 posts
Wed 4 Jan 2023
at 14:43
  • msg #30

Example Combat: Lou vs Tang

Lou starts to move in and measure Tang.


Maneuver: Step in0 AP and Evaluate.

Distance between them is 3 yards

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, suppressed)
FP: 11/11
CR: 0/3
AP: 20/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 19 posts
Wed 4 Jan 2023
at 17:50
  • msg #31

Example Combat: Lou vs Tang


Breath Control to recover AP, success, bonus.

HT roll to recover AP, success by 0.
Recovers 4 AP.



Tang moves in another step and continues to measure Lou.




Maneuver: Step in0 AP and Evaluate second time.

Distance between them is 2 yards

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 24/44

Lou Ryuu
NPC, 21 posts
Wed 4 Jan 2023
at 17:56
  • msg #32

Example Combat: Lou vs Tang


Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, success by 0.
Recovers 4 AP.



Lou also steps in and continues measuring Tang.





Maneuver: Step in0 AP and Evaluate second time.

Distance between them is 1 yard

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, suppressed)
FP: 11/11
CR: 0/3
AP: 24/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 20 posts
Wed 4 Jan 2023
at 17:59
  • msg #33

Example Combat: Lou vs Tang


Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, success by 5.
Recovers 8 AP.



Tang continues measuring Lou.



Maneuver: Step in0 AP and Evaluate third time.

They are in Close Combat Distance.

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 32/44

Lou Ryuu
NPC, 22 posts
Wed 4 Jan 2023
at 18:00
  • msg #34

Example Combat: Lou vs Tang


Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, fail by 1.
Recovers 0 AP.



Lou continues measuring Tang.





Maneuver: Evaluate third time.

They are in Close Combat Distance.

Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, suppressed)
FP: 11/11
CR: 0/3
AP: 24/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 21 posts
Wed 4 Jan 2023
at 21:33
  • msg #35

Example Combat: Lou vs Tang


Breath Control to recover AP, success, bonus.

HT roll to recover AP, success by 0.
Recovers 4 AP.


Tang raises his leg high and bring it down like an axe on Lou.


Maneuver: committed attack8 AP Axe Kick, success.

Damage rolled is 12

Wound potential is 4

It is an unarmed strike, which gives a severity modifier of -1

Targets Robustness Threshold is 6

The wounds severity is then: 4-6-1 = -3

If target fails a defense roll, they will suffer a minor wound which may result in moderate pain.


They are in Close Combat Distance.

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 28/44

This message was last edited by the player at 03:16, Mon 09 Jan 2023.
Lou Ryuu
NPC, 23 posts
Wed 4 Jan 2023
at 21:58
  • msg #36

Example Combat: Lou vs Tang

Lou Attempts to retreat out of the way of the kick.


Retreating Dodge4 AP, Success by 3.

moved back 1 yard.


He avoids the kick.


Breath Control to recover AP, fail, no bonus.

HT roll to recover AP, fail by 4.
Recovers 0 AP.



Lou follows up with a kick of his own to Tang's wounded leg.



Maneuver: Attack4 AP with a kick to Tang's wounded leg, success.


Damage rolled is 6

Wound potential is 2

It is an unarmed strike, which gives a severity modifier of -1

Target is a limb, +2 for gross effect only.

Targets Robustness Threshold is 7

The wounds severity is then: 2-7-1 = -6 (-4 or gross effect)

If target fails a defense roll, they will suffer a Minor Wound to the leg which may result in mild pain.


They are 1 yard apart.


Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, suppressed)
FP: 11/11
CR: 0/3
AP: 16/44

This message was last edited by the player at 03:13, Mon 09 Jan 2023.
Tang Yeon
NPC, 22 posts
Wed 4 Jan 2023
at 22:56
  • msg #37

Example Combat: Lou vs Tang

Tang attempts to parry the kick.


Parry4 AP kick, success by 3.


Tang deflects the kick.

He then steps in and delivers a kick again, this time aimed at Lou's leg.




Maneuver: Attack4 AP, kick to leg, Success by 2.

Damage rolled is 11

Wound potential is 4

It is an unarmed strike, which gives a severity modifier of -1

Targets Robustness Threshold is 6

Target is a limb, +2 for gross effect only.

The wounds severity is then: 4-6-1 = -3 (-1 for gross effect)

If target fails a defense roll, they will suffer a -1 Reeling wound which may result in moderate pain.


They are in Close Combat Distance.

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 20/44

This message was last edited by the player at 03:17, Mon 09 Jan 2023.
Lou Ryuu
NPC, 24 posts
Thu 5 Jan 2023
at 02:54
  • msg #38

Example Combat: Lou vs Tang

Lou steps back again to avoid the kick.


Retreating Dodge4 AP, success by 1.


Forcing himself, he charges his Leg with chi and delivers a straight thrusting kick to Tang.



Spend 1 FP to recover 22 AP

Impaling Strike, success.

Spend 1 FP to recover 22 AP

Maneuver: AoA Feint8 AP, Success by 5. Attack success by 4.

Damage rolled is 9

Wound potential is 4

It is an unarmed strike, which gives a severity modifier of -1

Impaling Strike changes severity modifier to +2

Targets Robustness Threshold is 7

The wounds severity is then: 4-7+2 = -1

If target fails a defense roll, they will suffer a -1 Reeling Wound to the torso which may result in Terrible pain.


Wounded: -3 Minor Wound to torso
Pain level: Mild Pain (-2 AP per second, suppressed)
FP: 9/11
CR: 0/3
AP: 16/44

This message was last edited by the player at 03:14, Mon 09 Jan 2023.
Tang Yeon
NPC, 23 posts
Thu 5 Jan 2023
at 03:02
  • msg #39

Example Combat: Lou vs Tang

Tang Steps back and attempts to parry the kick again.

Resist feint, success by 6.

Retreating parry4 AP, success by 2


He manages to thwart Lou's feint and deflect the kick.

Tang takes advantage of the moment and delivers a kick to Lou's head, landing it.




Maneuver: Step in4 AP AoA8 AP Kick to the skull. Success.

Damage rolled is 10

Target is skull, DR 5, damage reduced to 5.

Wound potential is 2

It is an unarmed strike, which gives a severity modifier of -1

Target is Skull, severity modifier +4

Targets Robustness Threshold is 6

The wounds severity is then: 2-6-1+4 = -1

Target took an AoA, no defense, they suffer a Reeling Wound to the Skull which results in Terrible Pain and a loss of 5 AP.


They are 1 yard apart.

Move and Dodge are halved.
Wounded: -1 Reeling Wound to Left leg, -4 Minor Wound to torso
Pain level: Moderate Pain (-4 AP per second, Suppressed)
FP: 10/11
CR: 0/3
AP: 4/44

This message was last edited by the player at 03:14, Mon 09 Jan 2023.
Lou Ryuu
NPC, 25 posts
Fri 6 Jan 2023
at 23:30
  • msg #40

Example Combat: Lou vs Tang


Lou took an AoA, no defense, they suffer a Reeling Wound to the Skull which results in Terrible Pain and a loss of 5 AP

Knockdown and Stun, fail by 8.

Falls prone and unconscious.


Lou, unable to avoid the kick, takes the full blow and ends up unconscious.




Wounded: -4 Minor Wound to torso, -1 Reeling Wound to skull
Pain level: Terrible Pain (-12 AP per second)
FP: 9/11
CR: 0/3
AP: 11/44

This message was last edited by the player at 03:15, Mon 09 Jan 2023.
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