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04:48, 24th April 2024 (GMT+0)

Character Creation.

Posted by GMFor group archive 1
GM
GM, 18 posts
Tue 10 Jan 2023
at 22:20
  • msg #1

Character Creation



In this world martial arts reign supreme! Learn ancient techniques to harness the power of the elements and heavens to become the next Asura!

You are new students in the Divine Fate Academy. Here you will learn what powers you have and cultivate them to become more powerful.


Characters are first created using the following rules:

Equipment and other items : Gear thread.


Starting limitations:

Per and Will are separate from IQ

HP = STx2

AP (Action Points) = HTx4


max att. = 14 (except ST which can be up to 18)

max FP = +30% of HT

max AP = +100% of HTx4

max HP = +30% of STx2

max skill level = att+4

max Basic speed +2.00/-1.00

max Basic move +3/-1

Per cost 10 per level.

Will cost 10 per level.

HP cost 1 per level.

AP cost 1 per 2 levels.

CR (Chi Reserve) cost 3 per level, starts at 0.

RT (Robustness Threshold) = HP on threshold table

FT (Fatigue Threshold) = FP on threshold table



Use this Basic Character Template
quote:
Attributes:
ST 10   [0]
DX 10   [0]
IQ 10   [0]
HT 10   [0]
Per 10  [0]
Will 10 [0]

Secondary characteristics:
HP 20 [0]
FP 10 [0]
AP 40 [0]
CR 3  [9]

Basic Speed 5.00 [0]
Basic Move 5 [0]

RT: 6
FT: 4

Basic Lift 20 lbs
Damage: 2d+2


Advantages:
Chi Talent 1 [10]
Power Talent 1 [10]
Sense Chi 1 [8]

60 points on mundane advantages, attributes, and secondary characteristics.

20 points on more abilities or to improve known abilities.

A further 11 points on the above, use any leftover points for skills or to buy off disadvantages. Use any leftover points for skills or more abilities.


Perks:
-
-


Disadvantages:
Disciplines of Faith (Contemplation) [-5]
-20 points in Disadvantages that fit your background.


Quirks:
-
-

Chi Skills:
Sense Chi (H) Per+0 [2]**

Skills:
Breath Control (H) HT+0 [2]*
Meditation (H) Will+0 [2]*
Savoir-Faire (Academy) (E) IQ+1 [2]

Seven of the following:
Alchemy (VH) IQ-2 [1]*
Carousing (E) HT+0 [1]
Climbing (A) DX-1 [1]
Diplomacy (H) IQ-2 [1]
Esoteric Medicine (H) Per-1 [1]*
Fast-Talk (A) IQ-1 [1]
Feng Shui (A) IQ+0 [1]*
First Aid (E) IQ+0 [1]
Gesture (E) IQ+0 [1]
Herb Lore (VH) IQ-2 [1]*
Hiking (A) HT-1 [1]
Interrogation (A) IQ-1 [1]
Observation (A) Per-1 [1]
Parry Missile Weapons (H) DX-1 [1]*
Prospecting (A) IQ+0 [1]*
Riding (Horse) (A) DX-1 [1]
Savoir-Faire (any) (E) IQ+0 [1]
Scrounging (E) Per+0 [1]
Search (A) Per-1 [1]
Stealth (A) DX-1 [1]
Streetwise (A) IQ-1 [1]

Spend 6 points on the above skills.

Spend 16 points on combat skills and techniques.

Spend another 10 points on the above skills or new skills.


*(includes bonus from Chi Talent)
**(includes bonus from Power Talent)



This message was last edited by the GM at 16:39, Thu 25 Jan.
GM
GM, 18 posts
Tue 10 Jan 2023
at 22:20
  • msg #2

Character Creation

ATHLETIC/COMBAT
quote:
Acrobatics (H) DX
Bolas (A) DX
Bow (A) DX
Breath Control (H) HT
Crossbow (E) DX
Fast-Draw (Any) (E) DX
Jumping (E) DX
Knife (E) DX
Lifting (A) HT
One-Handed Axe/Mace (A) DX
One-Handed Flail (H) DX
Broadsword (A) DX
Polearm (A) DX
Running (A) HT
Shield (any) (E) DX
Short sword (A) DX
Sling (H) DX
Spear (A) DX
Staff (A) DX
Throwing (A) DX
Thrown Weapon (any) (E) DX
Two-Handed Axe/Mac (A) DX
Two-Handed Flail (H) DX
Two-Handed Sword (A) DX
Unarmed Grappling (A) DX
Unarmed Striking (A) DX
Whip (A) DX


CRAFT/DESIGN
quote:
Carpentry (E) IQ
Jeweler/TL 3 (H) IQ
Leatherworking (E) DX
Masonry (E) IQ
Sewing/TL 3 (E) DX
Smith/TL 3 (any) (A) IQ
Architecture/TL 3 (A) IQ
Engineer/TL 3 (any) (H) IQ
Pharmacy/TL 3 (any) (H) IQ


MEDICAL
quote:
Diagnosis/TL 3 (H) IQ
Esoteric Medicine (H) Per
First Aid/TL 3 (E) IQ
Physician/TL 3 (H) IQ
Poisons/TL 3 (H) IQ
Surgery/TL 3 (VH) IQ
Veterinary/TL 3 (H) IQ


MILITARY/CRIMINAL
quote:
Armoury/TL 3 (Missiles, Melee, or Armor) (A) IQ
Camouflage (E) IQ
Disguise/TL 3 (A) IQ
Escape (H) DX
Filch (A) DX
Forced Entry (E) DX
Holdout (A) IQ
Interrogation (A) IQ
Leadership (A) IQ
Lockpicking/TL 3 (A) IQ
Observation (A) Per
Pickpocket (H) DX
Poisons/TL 3 (H) IQ
Soldier/TL 3 (A) IQ
Scrounging (E) Per
Shadowing (A) IQ
Sleight of Hand (H) DX
Smuggling (A) IQ
Stealth (A) DX
Strategy (any) (H) IQ
Streetwise (A) IQ
Tactics (H) IQ
Traps/TL 3 (A) IQ
Urban Survival (A) Per



SCIENCES
quote:
Alchemy/TL 3 (VH) IQ
Biology/TL 3 (any) (VH) IQ
Geology/TL 3 (H) IQ
Metallurgy/TL 3 (H) IQ
Naturalist (H) IQ


OUTDOOR/EXPLORATION/EVERYMAN
quote:
Area Knowledge (any) (E) IQ
Camouflage (E) IQ
Cartography (A) IQ
Climbing (A) DX
Cooking (A) IQ
Fishing (E) Per
Hiking (A) HT
Knot-Tying (E) DX
Housekeeping (E) IQ
Naturalist (H) IQ
Navigation/TL 3 (any) (A) IQ
Prospecting/TL 3 (A) IQ
Survival (any) (A) Per
Swimming (E) HT
Tracking (A) Per
Weather Sense (A) IQ


SOCIAL/BUSINESS/ARTS/ENTERTAINMENT
quote:
Acting (A) IQ
Administration (A) IQ
Archaeology (H) IQ
Artist (H) IQ
Body Language (A) Per
Carousing (E) HT
Cartography (A) IQ
Connoisseur (any) (A) IQ
Current Affairs/TL 3 (any) (E) IQ
Dancing (A) DX
Detect Lies (H) Per
Diplomacy (H) IQ
Fast-Talk (A) IQ
Finance (H) IQ
Gambling (A) IQ
Geography/TL 3 (H) IQ
Gesture (E) IQ
Heraldry (A) IQ
History (any) (H) IQ
Intimidation (A) Will
Law (any) (H) IQ
Leadership (A) IQ
Literature  (H) IQ
Merchant (A) IQ
Musical Instrument (any) (H) IQ
Panhandling (E) IQ
Performance (A) IQ
Poetry (A) IQ
Politics (A) IQ
Public Speaking (A) IQ
Research/TL 3 (A) IQ
Savoir-Faire (any) (E) IQ
Singing (E) HT
Speed-Reading (A) IQ
Stage Combat (A) DX
Streetwise (A) IQ
Teaching (A) IQ
Theology (any) (H) IQ
Ventriloquism (H) IQ
Writing (A) IQ



VEHICLE/ANIMAL
quote:
Animal Handling (A) IQ
Boating/TL 3 (any) (A) DX
Navigation/TL 3 (any) (A) IQ
Packing (A) IQ
Riding (any) (A) DX
Seamanship/TL 3 (E) IQ
Shiphandling/Tl 3 (any) (H) IQ
Teamster (any) (A) IQ


ESOTERIC
quote:
Breath Control (H) HT
Esoteric Medicine (H) Per
Parry Missile Weapons (H) DX

This message was last edited by the GM at 22:20, Tue 10 Jan 2023.
GM
GM, 18 posts
Tue 10 Jan 2023
at 22:21
  • msg #3

Character Creation

ADVANTAGES

Allowed:
quote:
Absolute Direction
Absolute Timing
Acute Hearing (1-2)
Acute Taste and Smell (1-2)
Acute Touch (1-2)
Acute Vision (1-2)
Alcohol Tolerance
Ambidexterity*
Appearance (1-2)
Charisma (1-2)
Combat Reflexes
Damage Resistance** (1-5)
Eidetic Memory
Fearlessness (1-2)
Fit
Flexibility
Hard to Kill (1-2)
Hard to Subdue (1-2)
High Pain Threshold
Lifting ST (1-3)
Luck (1)
Night Vision (1-4)
Rapid Healing
Resistant to Disease (1-4)
Resistant to Poison (1-4)
Striking ST (1-2)
Temperature Tolerance (1-3)
Versatile

talents need GM permission and are limited to 2 levels max.

*price is upped to 10 points and the perk "off-hand training" is gone. Like wise the technique "off-hand training" is an average tech, meaning it cost only 4 points to raise it to max.

**Damage resistance is Tough skin and no signature by default, cost is 1.6 points per level rounding up.

everything else needs GM permission.


DISADVANTAGES

Allowed:
quote:
Absent-Mindedness
Bad Temper
Blood-lust
Bully
Callous
Charitable
Chummy
Clueless
Combat Paralysis
Confused
Cowardice
Curious
Fearfulness
Flashbacks
Gluttony
Greed
Gregarious
Guilt Complex
Gullibility
Hard of Hearing
Hidebound
Honesty
Impulsiveness
Incurious
Jealousy
Lecherousness
Nightmares
No Sense of Humor
Oblivious
Odious Personal Habits
Overconfidence
Overweight
Paranoia
Phantom Voices
Phobias
Post-Combat Shakes
Secret
Selfish
Selfless
Skinny
Sleepwalker
Squeamish
Stubbornness
Trademark
Truthfulness
Unfit
Vow
Wealth


Not Recommended:
quote:
Alcoholism
Appearance
Chronic Pain
Code of Honor
Compulsive Behavior
Delusions
Easy to Kill
Easy to Read
Ham-Fisted
Hemophilia
Incompetence
Indecisive
Intolerance
Klutz
Laziness
Light Sleeper
Loner
Low Empathy
Low Pain Threshold
Low Self-Image
Miserliness
Missing Digit
Motion Sickness
Obsession
One Arm
One Eye
One Hand
Pyromania
Shyness
Social Stigma

Everything else is forbidden without GM permission.
This message was last edited by the GM at 22:21, Tue 10 Jan 2023.
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