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12:57, 25th April 2024 (GMT+0)

Custom Terminology.

Posted by MR GMFor group public
MR GM
GM, 12 posts
Thu 22 Feb 2018
at 23:23
  • msg #1

Custom Terminology

For clarification of slang and terminology used.
MR GM
GM, 13 posts
Thu 22 Feb 2018
at 23:27
  • msg #2

Aura

For PC's an aura determines if a random event benefits the character. There are three types: Positive, Neutral, and Negative.

A positive reflects a character who strives for the happy go lucky events.
A neutral reflects a character who can deal with whatever outcome he can get.
A negative reflects a character who just wants to survive no matter the cost.

For NPC's an aura is a determining factor of their true personality. Sometimes it is easily revealed while other times it takes work to uncover.
MR GM
GM, 14 posts
Thu 22 Feb 2018
at 23:30
  • msg #3

Calling

For PC's a calling determines if a random event benefits the character. There are multiple Callings in the deck used for random events and the character should work with the GM to figure out which one is close to what the player wants to portray.
MR GM
GM, 15 posts
Thu 22 Feb 2018
at 23:33
  • msg #4

Suite

For PC's a Suite determines if a random event benefits the character. There are five types: Strength, Agility, Intellect, Willpower, and Doom.

Strength, a character solves things with brawn or might.
Agility, a character solves things with finesse or grace.
Intellect, a character solves things with smarts or cunning.
Willpower, a character solves things with wisdom or stubbornness.
Doom, only for NPC's. They are irredeemably against the PC's agenda.
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