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19:43, 26th April 2024 (GMT+0)

4D War - Chapter 007.

Posted by ZZZ_MR_GMFor group public
Geoffrey Zakarian IV
NPC, 29 posts
Human
Corpo-Kid
Fri 18 Sep 2020
at 19:09
  • msg #229

Callback to an earlier conversation

[Language unknown: "m,po,semen diilil n ons."] pulling up his standard contract holo and showing it for the crew to see [Language unknown: "U Nc ver sanad ort day u,strth ourkorbut t ca, llce romedi day e ng erlihe fortedatiwhi. P we romei o nd nteoreamerea parechas onwit pe ng st red leutom ioes u i ek p ith wahaen tinicaest e tehiiees."]
Sarge
Player, 397 posts
Godling
Gunbrother, Shifter
Sat 19 Sep 2020
at 08:47
  • msg #230

Callback to an earlier conversation

In reply to Geoffrey Zakarian IV (msg # 229):

30 credits per bullet is the cost for Slyvan rounds, I want 3000 rounds of that ammo for Pistols 112,500

1 million for  gear for each of my toons for upgrades million for my  Temporal 4 Pack (4 million) Each gets snazzy new TW  weapon n Armor

Give Melissa de Winter a million to spread out there for information on the Formless Realms
ZZZ_MR_GM
GM, 897 posts
Everything
Everything
Sun 20 Sep 2020
at 05:51
  • msg #231

Spire: Day 02

Spelljammer Contract Length
Smuggler Transporting60.0
Countdown till minion death @30.0
EventDays
Trip to Voria7.0
Trip to Grotto System, Columbia Station2.0
D Jump; Faerun1.0
Trip to Caer Bolon1.0
Adventures on Faerun1.0
Waiting and Dragons3.0
Spire and Dragons1.0
Minions and Dragons1.0
The Purchase of the ammunition was completed in a day, the ammo type is rare.


The Silhouettes have better armor.
The Silhouettes have better shooties.


The Primordial Chaos
The Promordial Chaos is a dimension in the megaversal cosmology located at the far reaches of the elemental planes where the elements dissolved into a single mix of colliding energies. It is the fundamental plane within which were contained all of the former elemental planes and energy planes, as well as crossover points to other esoteric shards.

A tempestuous sea of ever-changing terrain and clashing elements, with stability only enforced in isolated locations, the Primordial Chaos is rumored to be ruled over, at least in name if not fact, by the sleeping Primals and is the opposite of it's megaversal counterpart the Sea of Souls.

In spite of its chaotic and dangerous landscape, most parts of the Primordial Chaos is relatively easy to travel through, or at least as much as most other planes.
Dimensional Rules
Type:Infinite
Size:Infinite
Primary Medium:Atomic
Secondary Medium:Thought
Density:Permeable
Magic Level:High
Matrix:Fluctuating
Flow of Time:Unaffected
Quirks:Fracture Points

This message was last edited by the GM at 23:25, Wed 23 Sept 2020.
Melissa
Sarge_NPC, 5 posts
silhouette
Temporal Warrior
Sun 20 Sep 2020
at 05:56
  • msg #232

The Primordial Chaos

[Language unknown: "Coneauand oureauore andlature k ri ch cais k everomoer eraatieve virnc a ndeie seostoti ichureoun k reurse strni Areredsomwerted Fillng int chmiel ev arisil."] she smirks [Language unknown: "Atnifo oul anint ingughstr neomdi erine stioma ieaich nikor Iveoreentome Unek'liol der toth Ceutna."] she pauses for a bit mulling things over [Language unknown: "Nceencnde m verithher eiil preli alev allintwhe evwh Ecun'chitna Encyinver vercomart er Tiohation miplwe Stroulfor, ul oulresthuoverat pe Estose m la ee al set."]

[Language unknown: "Houun anythoder en Nefingstnt Neacna aveconort k lllath er liekev Vertr."]
Roland
Player, 422 posts
Godling
Mystic Knight
Sun 20 Sep 2020
at 20:52
  • msg #233

The Primordial Chaos

14:01, Today: Roland rolled 7 using 2d4.  Writ for spire.

10M monies

4M
Roland will give 1 million each to Shelly and Garra for gear upgrades and set aside 1M each for Carnage and Baer. And then goes in search of information on his missing friends and on the planes they may travel while searching for Bree.

When he returns the next day he has information gathered for the group.

2350000 on Information

"In the event we traverse the elemental planes toward the Primordial, I've gathered info on the planes.  Additionally, I've arranged for my missing teammates to be recovered and brought here to spire.  I expect them here in about a week or so barring any problems. The information of each plane also contains a neutral settlement site for a shifter to make a safe teleport to..."


Elemental Plane: Air
The Elemental Plane of Air was filled essentially completely with air but had various impurities that tended to form pockets or bubbles in the otherwise pure atmosphere. Gaseous bubbles included clouds of every type, fog, steam, mist, smoke, poisonous clouds and acidic vapors; also the rare intrusion of elemental fire which is flame without fuel. Liquid impurities were usually water or water-based and tended to form floating spheres when not buffeted or frozen by the winds. Solid matter could be found here, from dust, ash, salt, or sand, to chunks of earth approaching the size of a large asteroid. The larger chunks were often brought into the plane by intelligent beings and were very likely to be inhabited or formerly inhabited. As described by the Great Wheel model, a traveler with a guide could approach the boundaries with the para- and quasi-elemental planes: where the whiff of smoke eventually became hot, thick, and choking, or the tang of ozone soon lead to heavy storms with arcs of lightning in all directions, or the temperature dropped until flakes of snow, crystals of ice, and lumps of hail finally became a wall of ice, or the light faded to gray and the air thinned out until there was nothing.
Dimensional Rules
Type: Infinite
Size: Infinite
Primary Medium: Gaseous, Clear
Secondary Medium: Floating Multiple Land Masses
Density: Permeable
Magic Level: High
Matrix: Universal
Flow of Time: Normal
Quirks: Missing Element: Earth

Elemental Plane: Earth
The Elemental Plane of Earth was an infinite expanse of solid matter pockmarked by bubbles of other elements and riddled with fissures and tunnels created by burrowing creatures or the occasional small mining operation. Ensconced in a few of these pockets were trading outposts and the rare hidden wizard fortress.[18] Solid does not imply stationary: the substances of this plane were constantly moving in a slow, grinding motion punctuated by earthquakes from small tremors to massively violent upheavals. Open spaces were gradually filled by the relentless shifting (or marauding earth elementals) unless action was taken to prevent it. Air could be found in scattered pockets but unbreathable gasses were also present—unprepared travelers lucky enough to arrive in a cavern might slowly asphyxiate while the unlucky quickly suffocated by being buried alive. Other pockets of magma, water, ooze, dust, or ash were particularly dangerous for miners if they accidentally breached one of these. No light existed in the Plane of Earth except for rare luminous gems buried in the crushing darkness. Travelers able to pass through stone were effectively blind unless they used magic such as a ring of x-ray vision, or until their eyes reached an open space where night vision could operate or a source of light could be produced. Hearing was actually enhanced while encased in earth, to the point where travelers could detect any movement through the rock within a certain radius of their position.
Dimensional Rules
Type: Infinite
Size: Infinite
Primary Medium: Element: Earth
Secondary Medium: Floating Multiple Land Masses
Density: Permeable
Magic Level: High
Matrix: Universal
Flow of Time: Normal
Quirks: Missing Element: Air

Elemental Plane: Fire
Arriving on the Plane of Fire was like stepping into the flaming maw of an ancient red dragon; if one didn't have protection or immunity from temperatures high enough to melt stone then death was swift. The following discussion assumes a visitor and all their clothing and gear had this capability and either did not need to breathe or could compensate for a superheated, often toxic atmosphere that could immolate one from the inside. In general, the more fluid the elemental fire, the hotter it was and the more damage it did to unprotected material. Unlike the other three elemental planes, the Plane of Fire had normal gravity and a landscape, although most of the "ground" was made primarily of loosely packed elemental fire and felt like walking in a swamp of hot coals. The rivers and oceans were filled with a more liquid version of the same stuff and swimming worked normally as a mode of transportation. Non-native flying creatures found the atmosphere thin and therefore did not have their usual speed or maneuverability. Visibility was hampered by the smoke coming off the flames engulfing, but not consuming, nearly every solid, liquid, or gas (and creature) on the plane. What one could see was usually distorted by heat ripples. Geographic features such as hills, mountains, and cliffs did not have a geologic lifespan because even the more solid areas slowly moved like a subterranean magma flow as seen on the Prime Material Plane. Permanent physical structures were very rare.
Dimensional Rules
Type: Infinite
Size: Infinite
Primary Medium: Fire and Heat
Secondary Medium: Single Land Mass
Density: Permeable
Magic Level: High
Matrix: Universal
Flow of Time: Normal
Quirks: Missing Element: Water

Elemental Plane: Water
There was no deep or shallow, no dark depths nor wavy surface, just an endless ocean that felt as if you were submerged several feet (say a couple meters) in any body of water on the Prime Material Plane. There was no sun, yet the water itself seemed to glow dimly with a bluish green luminescence. Volumes of water at any temperature and salinity could be found if you knew where to look or had a guide. The Great Wheel cosmology model explained this by the proximity to the para- and quasi-elemental planes: water became cold and formed icebergs as you neared the Plane of Ice; water became brackish as you approached the Plane of Salt; water became silty and slimy as you neared the Plane of Ooze; water started to boil as you approached the Plane of Steam. The World Tree cosmology described this plane as having all varieties of water constantly in motion, influenced by currents and tides. Life that depended on particular conditions flowed along with their preferred environment or suffered the consequences. Impurities such as bubbles of air, chunks of earth, and even short-lived balls of fire could be found floating about due to elemental vortices or the workings of powerful beings. Habitats and settlements typically formed near sources of food and shelter, or near portals and vortices to facilitate trade.
Dimensional Rules
Type: Infinite
Size: Infinite
Primary Medium: Liquid / Fluid
Secondary Medium: island sized land masses
Density: Permeable
Magic Level: High
Matrix: Universal
Flow of Time: Normal
Quirks: Missing Element: Fire

Going to Discord is a one way trip and no information gets out. The location looks like an idyllic location filled with floating tropical jungles. Portal have never opened up to any sign of civilization.




21:25, Today: Roland rolled 3 using 1d6.  Carnage Recovery .

21:25, Today: Roland rolled 6 using 2d4.  Baer Recovery .

Roland will also pick up 50,000 in supplies (10K per person) on his team for Talisman material and 100K (or what he needs for 500 rounds) for ammo material for his rifle (He only has 100 rounds but he can make more ammo per your earlier ruling on it. Just needs supplies.  I just don't know how much material it takes to make more rounds, it's never been quantified.).

100k on Shotgun rounds (5 boxes, 144 rounds per box).







/ooc more to come, just sorting it out.
This message was last edited by the player at 02:42, Thu 24 Sept 2020.
Sarge
Player, 398 posts
Godling
Gunbrother, Shifter
Wed 23 Sep 2020
at 00:31
  • msg #234

The Primordial Chaos

In reply to Roland (msg # 233):
Sarge calls out for a little extra backup

x50 ppe


19:20, Today: Sarge rolled 77 using 1d100 with rolls of 77.  85% Planar Companion.
ZZZ_MR_GM
GM, 900 posts
Everything
Everything
Wed 23 Sep 2020
at 01:26
  • msg #235

Summoned Beast

The Creature is a Shadow Beast of Average stats, it failed 3 of the 5 Shifter Summoner Rolls.
Sarge
Player, 399 posts
Godling
Gunbrother, Shifter
Wed 23 Sep 2020
at 02:08
  • msg #236

Summoned Beast

In reply to ZZZ_MR_GM (msg # 235):

Behemoth, or beast?
ZZZ_MR_GM
GM, 901 posts
Everything
Everything
Wed 23 Sep 2020
at 02:26
  • msg #237

Summoned Beast

The Creature on page 216 of Dimension Book 15: Secrets of the Atlanteans.
ZZZ_MR_GM
GM, 908 posts
Everything
Everything
Wed 23 Sep 2020
at 23:26
  • msg #238

Spire: Day 03

Spelljammer Contract Length
Smuggler Transporting60.0 
Countdown till minion death @30.0 
EventDaysHours
Trip to Voria7.0 
Trip to Grotto System, Columbia Station2.0 
D Jump; Faerun1.0 
Trip to Caer Bolon1.0 
Adventures on Faerun1.0 
Waiting and Dragons3.0 
D Jump; Shifter Spire1.0 
Minions and Dragons1.0 
Summoning and Dragons1.0 


  • Carnage arrives in 5 Days.
  • Baer arrives in 7 Days.
  • Matsumoto's writ arrives in 5 Days
  • Sarge's writ arrives in 5 Days.
  • Ja'Hon's writ arrives in 5 Days.
  • Roland's writ arrives in 4 Days.

This message was last edited by the GM at 23:26, Wed 23 Sept 2020.
Geoffrey Zakarian IV
NPC, 30 posts
Human
Corpo-Kid
Fri 25 Sep 2020
at 01:17
  • msg #239

Spire: Day 06

his holo image comes over the shuttles comm array.
[Language unknown: "Ugh in pro ticuretin leom ineiouoer il conai nd itset ersma. Red rearo i werwasticeverom nc ni somsonourtho he th unsi tandbe witwitometio nt ourle ven."]
ZZZ_MR_GM
GM, 909 posts
Everything
Everything
Sat 26 Sep 2020
at 06:14
  • msg #240

Spire: Day 08

Spelljammer Contract Length
Smuggler Transporting60.0 
Countdown till minion death @30.0 
EventDaysHours
Trip to Voria7.0 
Trip to Grotto System, Columbia Station2.0 
D Jump; Faerun1.0 
Trip to Caer Bolon1.0 
Adventures on Faerun1.0 
Waiting and Dragons3.0 
D Jump; Shifter Spire1.0 
Minions and Dragons1.0 
Summoning and Dragons1.0 
Spelljammer Ship Recharged3.0 
Roland's Writ Manifest2.0 
  • Ja'Hon's Writ Manifest
  • Sarge's Writ Manifest
  • Matsumoto's Writ Manifest
  • Baer shows up at the Shuttle
1.0 


Baer arrives in 2 Days.
This message was last edited by the GM at 22:43, Sat 26 Sept 2020.
Baer
Roland_NPC, 1 post
Rahu Man
Manamo Hunter
Sat 26 Sep 2020
at 06:17
  • msg #241

A cremate arrives

a fairly non descript humanoid leads Baer to the Shuttle and gets a signature from Roland completing the job. He looks a bit worse for wear but is the same ole dour hunter [Language unknown: "Elmond rone."]
Carnage
Roland_NPC, 2 posts
Anvil Dwarf
Wilderness Scout
Sat 26 Sep 2020
at 22:41
  • msg #242

another crewmate arrives

A slightly different looking non descript humanoid leads Carnage to the Shuttle and gets the signature from Roland completing the job. He looks tired but is fine physically. [Language unknown: "lesom stiastdinpre."]
This message was last updated by the GM at 22:41, Sat 26 Sept 2020.
ZZZ_MR_GM
GM, 910 posts
Everything
Everything
Sat 26 Sep 2020
at 22:42
  • msg #243

Spire: Day 10

Spelljammer Contract Length
Smuggler Transporting60.0 
Countdown till minion death @30.0 
EventDaysHours
Trip to Voria7.0 
Trip to Grotto System, Columbia Station2.0 
D Jump; Faerun1.0 
Trip to Caer Bolon1.0 
Adventures on Faerun1.0 
Waiting and Dragons3.0 
D Jump; Shifter Spire1.0 
Minions and Dragons1.0 
Summoning and Dragons1.0 
Spelljammer Ship Recharged3.0 
Roland's Writ Manifest2.0 
  • Ja'Hon's Writ Manifest
  • Sarge's Writ Manifest
  • Matsumoto's Writ Manifest
  • Baer shows up at the Shuttle
1.0 
Carnage shows up at the Shuttle2.0 

Geoffrey Zakarian IV
NPC, 31 posts
Human
Corpo-Kid
Sat 26 Sep 2020
at 22:55
  • msg #244

Spire: Day 10

the captain lets the crew onto his bridge. The only other being on the bridge is his mage. [Language unknown: "Ant in ulofen mise weee iou pl unpre e anyectrut i earovetioear. Unai anthatatebleyin popaom a romineund ilul premender tinntetin. Yin po oneintshe taasut iv e iv ioutrahou utwit t itomet was."] he plops down in the captains chair and plugs a data cable into the base of his skull.

The spelljamming ship buzzes over to a gateway area and pauses in a cluster of ships that are all going to the same area. Most of the ships in the cluster are either slick / stealthy vessels or heavy battle cruiser.



[Language unknown: "Strnceugh hatdayure, redntiore. Pe le saenlo rent romonshat p waanck str hihe k i i ous mo tho ho olme ioad u esloel e ck whll ca et ofoun. Fiter Il le il leove lapore k repo onroat ous ain p p wasectcom sitrna icet Nceateatende michse."]
ZZZ_MR_GM
GM, 911 posts
Everything
Everything
Sat 26 Sep 2020
at 23:01
  • msg #245

Gateway to the Primordial Chaos

The portal that formes is the cleanest you have experienced, as natural as an eye opening. No rough dimensional tearing, no extraneous energy splashes, just a yawning in reality.

The hellscape of nothingness and everything on the other side is a bit daunting to deal with. One of the Battle cruisers turn around and goes the other way.
(The team will find out that this is the 18 attempt by that battle cruiser crew to try and enter the portal)


The following rolls will be required for Dimensional travel:
  • 5D12, each die recorded separately
  • Lore Dimensions @ - 20%
  • Dimension Sense @ - 20%
  • Perception (DC 20)

Sarge
Player, 400 posts
Godling
Gunbrother, Shifter
Sun 27 Sep 2020
at 04:34
  • msg #246

Gateway to the Primordial Chaos

In reply to ZZZ_MR_GM (msg # 245):

23:31, Today: Sarge rolled 92 using 1d100 with rolls of 92.  Lore Dimensions @ 41.
23:30, Today: Sarge rolled 35 using 5d12 with rolls of 7,10,8,4,6.
23:33, Today: Sarge rolled 83 using 1d100 with rolls of 83.  Dimension sense 58.
23:34, Today: Sarge rolled 9 using 1d20+4 with rolls of 5.  Perception (+4) .
Roland
Player, 423 posts
Godling
Mystic Knight
Sun 27 Sep 2020
at 04:41
  • msg #247

Gateway to the Primordial Chaos

"So, Primodial Chaos...this will be fun..." Roland comments as he sees the cruiser flicker and turn away.
ZZZ_MR_GM
GM, 915 posts
Everything
Everything
Sun 27 Sep 2020
at 08:38
  • msg #248

Primordial Chaos: Day 01

The Shift adds the Primordial Chaos to his known Dimension List.


Players are immune to lesser 4D mind effects.
Players are immune to lesser 4D physical changes.


The background dimensional noise is currently the same hue as Babylon 5's hyperspace imagery.


The crew's minions are unsettled by being in this dimension, they take comfort in the presence of their powerful leaders.

Sarge looks into the swirling Chaos and tries to lock onto his minion as time runs down.


Next set of rolls.
This message was last edited by the GM at 22:42, Sun 27 Sept 2020.
Sarge
Player, 401 posts
Godling
Gunbrother, Shifter
Sun 27 Sep 2020
at 22:47
  • msg #249

Primordial Chaos: Day 01

In reply to ZZZ_MR_GM (msg # 248):

17:46, Today: Sarge rolled 30 using 5d12 with rolls of 9,8,1,1,11.

17:46, Today: Sarge rolled 1 using 1d20.  Perception (+4) .

17:46, Today: Sarge rolled 53 using 1d100.  Dimension Sense@ 58%.

17:45, Today: Sarge rolled 1 using 1d100.  Lore Dimensions @ 41
ZZZ_MR_GM
GM, 917 posts
Everything
Everything
Sun 27 Sep 2020
at 23:35
  • msg #250

Negative Image Snowflake

The ship pulls within a mile, well that is what the sensors say, of a floating chunk of reality; a negative image of the town of snowflake. The battle that the team was banished from still raging on. Somewhere in that frackus Sarge senses his familar.
This message was last updated by the GM at 23:44, Sun 27 Sept 2020.
Geoffrey Zakarian IV
NPC, 32 posts
Human
Corpo-Kid
Sun 27 Sep 2020
at 23:43
  • msg #251

Negative Image Snowflake

[Language unknown: "La allhasthu mantic'atiing neheer ticst icit pe encai enelil i La me si ichoerica. Pr ulom esal ec one iouvirart pehaul fi rosset?"] His ship seems to be hovering just outside of the effective targeting range of the defensive towers. The fact that those tower can hit anything in this dimension at any range is a testament to the effectiveness of the Golden Age of Mankinds technology.
This message was last edited by the player at 23:43, Sun 27 Sept 2020.
Roland
Player, 424 posts
Godling
Mystic Knight
Tue 29 Sep 2020
at 22:54
  • msg #252

Leaving the Spire

Roland will make his rounds to everyone, including Sarge. 
(/ooc based on the chart).  Roland will hand them out or leave the equipment by their respective sleeping areas.


"Sarge,  Wren's disease we cannot heal without Divine intervention as it's beyond our abilities to otherwise heal.  Garra was actively cursed through a divine call and cannot be healed by any means other than bed rest.  Attempting any healing, due to the nature of the curse, not only hurts her further but also damages the healer however much she would have been healed.  I'm not a priest so I sought answers with the clergy of the Patron of my Order.  They pointed me right back to you.  According to them, you are the highest ranking priest of the most powerful god in the Temple of Light that anyone at the spire knows of.  We need all the help we can get if we are going to survive and figure out how to save Solidarity station and keep the universe from imploding, or whatever is going to happen.  They are also important to me and, with Wren, I think at least, to you a little.  I asked you once before, if you'd use your abilities to heal them.  You said you'd think about it.  I'm asking again if you would.  If you are not willing to do so, then it means that I will have to figure something else out."
This message was last edited by the player at 23:47, Tue 29 Sept 2020.
Sarge
Player, 402 posts
Godling
Gunbrother, Shifter
Tue 29 Sep 2020
at 23:49
  • msg #253

Leaving the Spire

In reply to Roland (msg # 252):

"My God has already told you. healing Wren is up to you, you have to take him and train him.. period dot. thats how that gets fixed, your 4d essense can repair him over time as you interrupted his process , you gotta finish it..

"As far as Garra sure I will help ..

He mutters loudly and prays waving his staff over her body  there is a pulse of light and shadow surrounding her  as temporal and shadow energies cover her body and  and after two bright /dark pulses they her power to heal is returned and a loud shattering sound happens, Sarge takes a knee and says.. "That's what happens when you piss off an old one.. our minions suffer. that sucked..."
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