TecGM:
@rednblack I'm going to overrule you. Given Shiriki's age, Logic, and Knowledge Skill, this is definitely something he should know about. If you insist on making it a dice roll, then I'm going to call it Hard, which drops two dice and one hit from the resist roll. That means 5 hits each, which is a tie, which go to the attacker, which means that Shiriki knows about it.
If, for story reasons, you don't want Shiriki to know about it, I'll let you spend a plot point to forget.
Wizard. I really hoped Shiriki would know, but it kinda felt like cheating to just assume it. I'll keep my plot point for adding a Glitch die to whatever Negotiation or other social test Shiriki may make to inform his Sioux brethren that their forefathers were absolutely barbaric in their treatment of the noble Pawnee, thank you very much.
TecGM:
This plan has an excellent chance of losing your astral surveillance, but you'll want to be careful not to reacquire said surveillance by making a splash in the physical world. If you want to do something that might garner some attention - like raiding a clinic to treat Ité, or breaking into a store, or getting in a dust-up with the local authorities - you may wish to do it before losing your tail(s).
I think Shiriki might actually be the first to use one of his Contacts. Margueritte White Owl might be an ideal person to tap for some sort of underground street doc who may be in these parts, and could keep Ite under care so that we're not dragging around an unconscious troll for the next 1,000+ km. Or, she may be able to forward a name for some
really unsavory types who may be able to give us vehicles in exchange for some equally unsavory work.
Anyhow, let's see about getting the Dragon to touch down voluntarily. Piloting roll!
[url=
http://orokos.com/roll/539618 ]Drone Piloting: AGI (8) + Pilot (5) + Control Rig (2) + Combat Pilot (2) + VR (1) = 18 dice.[/url]:
18d6t5 6
[url=
http://orokos.com/roll/539619 ]Environmental Opposed Roll: 12[/url]:
12d6t5 3
What storm?