I've only played about two Missions in my life so I'm far from an expert, but I've always found them to be an interesting concept. From a design perspective, how do you account for the unknown group composition? The table could be five face, or five technomancers, for all you know. They often seem to default to the lowest-common denominator as a default, namely the physical realm, since everyone has a body to participate in the ol' shooty-stabby antics.
One of these days I'm going to write something more formal for Shadowrun - I've had a ganger novel kicking around in my head for a few years - but I keep going back to PbP because I like the back-and-forth and the unexpected twists from the players.
Speaking of which, back to the action at hand. Swoopy has had 40+ hours so he'll hold action and we'll move down the order.
Next up are the Greater Beast and the Regular Beast spirits, which will be going after Dan-Dan and Chante, respectively.
Attacking Dan-Dan:
http://orokos.com/roll/556159 Agility 7 + Close Combat 3:
10d6t5 2 hits
Attacking Chante:
http://orokos.com/roll/556160 Agility 5 + Close Combat 3:
8d6t5 2 hits
Not great rolls but these things hit like a hammer (11P and 9P, respectively) so don't get tagged.
I'll try to work up a table for initiative order, Edge, plot points, damage, armor, and so on over the weekend. We're not at full Edge but I think at this point everyone is at full plot points (5 each).
Next
Dan-Dan defense roll + Chante defense roll
Dan-Dan attack + Chante attack