In reply to Dan-Dan (msg # 166):
@MDMann Just so we're clear, Cat doesn't boost your dodge rolls. Cat boosts your Stealth and Athletics rolls.
In this case, 3 hits is enough to avoid the incoming attack.
Dan-Dan then counterattacks versus a far superior dice pool. In fact, MDMann rolled too many dice on the spirit's defense. Remember that "spirits as listed" in the book are now Greater Spirits, so it should have only rolled 13, not 17 to dodge.
That actually subtracts a hit, so Dan-Dan connects with
3 net hits. Base damage is 7P staged up to
10P by net hits.
The greater beast spirit has 0 armor remaining. Immunity to Normal Weapons does not apply, so those boxes of damage go straight to the condition monitor. The spirit has 2 boxes remaining, and is now at -3. Dan-Dan gelded that mustang.
Greater Man
Dan-Dan is the only one around to attack, so attacked he shall be.
Attacking Dan-Dan: [url=
http://orokos.com/roll/574659]Agility 7 + Close Combat 3[/url]:
10d6t5 2 hits
Not exactly the hottest dice from the spirits. Damange is
7S (plus net hits) to Dan-Dan if it connects.
Regular Man
This one is still at -3 so Sir Derps-a-Lot can't do much other than continue use of its accident power to harrass Shiriki into breaking through the ice and crashing into scrub brush. It will continue to do so.
Initiative Order
Swoopy
Greater Beast (10P, -3 to actions)
Chante (2 armor remaining)
Dan-Dan (5 armor remaining)
Greater Man
Regular Man - 0 armor remaining, 9P
Shiriki + glitch die
← we are here
Next
Dan-Dan dodge 2 hits vs 7P damage
Shiriki + glitch die!