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11:39, 1st May 2024 (GMT+0)

To the Moathouse.

Posted by DMFor group 0
DM
GM, 215 posts
Sun 29 Oct 2017
at 14:35
  • msg #1

To the Moathouse

Brother Smythe looks up from his hammering to see you coming. "Good to see you again Velox, where is Oren, I hope nothing has befallen the dwarf." Brother Smythe enquires. He looks at Elmo as well "Hello Elmo"

"Hi Brother Smythe" Elmo says.
This message was last updated by the GM at 11:28, Tue 12 June 2018.
Velox
player, 64 posts
Sun 29 Oct 2017
at 15:47
  • msg #2

To the Moathouse

Velox said, "Oren's going to stick around town for a while. He's got some business of some sort to attend to, but I was going to get our journey underway. One of my friends here needs to be outfitted. Perhaps you would be willing to part with some gear with the promise of it's return with interest?"
Brother Smyth
NPC, 8 posts
Sun 29 Oct 2017
at 20:50
  • msg #3

To the Moathouse

"Well depends on what you need I suppose and what sort of return." Brother Smythe responds "What do you intend to do with it and what do you need?"
Albrecht Delmorn
player, 69 posts
Sun 29 Oct 2017
at 22:37
  • msg #4

To the Moathouse

Albrecht watches the two man talk. "We found a dead body on the woods that had some sort of leather armor on. I believe we brought it back to the priest (or were going to?). He might still have it," he stated.
Elmo
NPC, 15 posts
Mon 30 Oct 2017
at 08:56
  • msg #5

To the Moathouse

"Well I need me some armor and an axe" Elmo says saying a bit "These fellows have hired me on to be a man at arms."
DM
GM, 216 posts
Mon 30 Oct 2017
at 09:01
  • msg #6

To the Moathouse

"Does your pa know about this?" Brother Smyth asks Elmo.

Elmo looks down a bit at the ground "Nope, but he's been after me to get a job. I'll be hiring onto these fellows expedition. I'll be taking just half share of the treasure til I get the armor and axe paid off."

Brother Smyth then turns to Albrecht "You took him to Calmer, do you know if they were a follower of St. Cuthbert?, What woods did you find them in? Where you boys planning on going?"
Albrecht Delmorn
player, 70 posts
Mon 30 Oct 2017
at 14:42
  • msg #7

To the Moathouse

"Honestly, we have no idea. There was no indication of his faith. We found him in the Deklo Grove, where large spiders had killed and wrapped him up for later. Did you know the man?" Albrecht asked sympathetically.
Brother Smyth
NPC, 9 posts
Tue 31 Oct 2017
at 10:38
  • msg #8

To the Moathouse

Brother Smyth shrugs "Hard to know without seeing him. Locals tend to worship the Old Faith, whereas those that come from the direction of Verbobonc are likely worshipers of St Cuthbert. Dressed in leather he doesn't sound like a follower of St Cuthbert, unless he was pretty poor. Perhaps he's one of those bandits you were looking for, a lookout. Got to far into the woods and the spiders got em."
Velox
player, 66 posts
Tue 31 Oct 2017
at 10:44
  • msg #9

To the Moathouse

Velox answered the Smith's previous question, "We are off to look into the disappearance of Jaroo's apprentice. He was last seen at an old moathouse along the low road towards Nulb. About half a days walk in a marshy section of land, or so said Jaroo. I'm hoping we can get there before nightfall."

"Elmo, I only have a single gold piece to my name right now, so it's not much, but once we've taken care of more of these bandits, I'm sure we'll be able to repay you sir." He turned mid-way through the sentence back to the smith indicating who they'd be repaying.
DM
GM, 217 posts
Tue 31 Oct 2017
at 10:59
  • msg #10

To the Moathouse

Something changes in Brother Smyth's demeanor. "A worthy cause, I believe we can help one another".

He moves and retrieves a suit of Scale Mail and puts it up on his anvil he could be heard muttering "I think this will fit you Elmo." He then goes into his store/home and comes out with a battleaxe "And I suppose this will do you for an axe."

"Now it'll be 72 gold when you return. I hope the bandits are wealthy enough, should be with all they've taken. Now since it's a worthy cause and you don't have downpayment we'll just let it pass on that. If you don't pay Elmo I'll tell y'er father" he adds with some jest in the last line.

"Okay" Elmo gets out then adds "Don't tell em til we gone."

"Well go try it on boy" Brother Smyth says.

Elmo seems to wake up a bit and collects the armor and axe and heads into Brother Smyth's place to change for some privacy. A few minutes later he'll reappear dressed in the armor and with the axe in hand. "Looks like it fits pretty good" Elmo says, turning to Velox and Albrecht "Well I ready to go lead on"

Brother Smyth gives a bit of a laugh "You look good Elmo, Ehlonna be with you all this day."
Velox
player, 67 posts
Tue 31 Oct 2017
at 12:59
  • msg #11

To the Moathouse

Velox was almost jealous of the fine armor that Elmo was being fitted with, but he just smiled and said to the Smith, "Thank you. You show us all great honor. He's right Elmo, you look like a true warrior. Now come, there's a young man in danger and we should go see if we can save him before it's too late."
Brother Smyth
NPC, 10 posts
Tue 31 Oct 2017
at 14:58
  • msg #12

To the Moathouse

"The Aspirant is a young woman not a young man" Brother Smyth adds. "I do hope you find her well."
Velox
player, 68 posts
Thu 2 Nov 2017
at 00:29
  • msg #13

To the Moathouse

"Thank you again kind sir. I hope we see you again soon with Jaroo's young female aspirant." The man says with a nod.

Looking to his companions he says, "Well, we can make the moathouse by dark and camp there I think. Let's be on our way."

OOC: I'm assuming we still have half a day left, right?
DM
GM, 220 posts
Thu 2 Nov 2017
at 05:46
  • msg #14

To the Moathouse

OOC: Yes it was around lunchtime so you have half a day.
Albrecht Delmorn
player, 71 posts
Thu 2 Nov 2017
at 06:09
  • msg #15

To the Moathouse

Albrecht nods along with Velox's statement. "Yes, we should get going. I hope the young girl is okay..." he commented, not fully understanding the situation, but knowing that she was likely in mortal danger.
Velox
player, 69 posts
Sat 4 Nov 2017
at 02:39
  • msg #16

To the Moathouse

Velox lead the way out of town, headed in the direction Jaroo had indicated so that they could make it to the Moathouse by nightfall.

As they walked he turned to Albrecht and said, "Thanks for listening to me. I do hope we can help Jaroo's apprentice. It would be a shame..." he trailed off for a bit and then added, "I don't think I could have lived with myself had we waited and then found her..."
Albrecht Delmorn
player, 72 posts
Sat 4 Nov 2017
at 06:46
  • msg #17

To the Moathouse

"Yes, there is an urgency to this mission that the others either don't see or don't care about, I'm unsure which," the young man agreed as they continued toward their destination.
DM
GM, 222 posts
Tue 7 Nov 2017
at 08:11
  • msg #18

To the Moathouse

You follow the directions that were given and being to enter a swampy area towards dusk. There seems to be a somewhat natural if narrow passageway through the swamp area of dry ground.

Do you wish to continue or camp before the naturally occurring bridge?
Velox
player, 70 posts
Wed 8 Nov 2017
at 02:26
  • msg #19

To the Moathouse

Velox wanted to push on, hoping to get to the Moathouse itself before camping but he looked to the others and said, "Do you have a bit more left in you? If so, I say we push on and camp at the Moathouse."
Albrecht Delmorn
player, 73 posts
Wed 8 Nov 2017
at 04:16
  • msg #20

To the Moathouse

"Camping inside sounds much better than outside. I say we continue onward," Albrecht remarked with a nod.
Elmo
NPC, 16 posts
Wed 8 Nov 2017
at 16:32
  • msg #21

To the Moathouse

"Elmo fine, Elmo go on" Elmo says
Furnok
NPC, 11 posts
Wed 8 Nov 2017
at 16:33
  • msg #22

To the Moathouse

"If the bandits are holed up in the moathouse we could be in for a decent fight before we can settle down for the night. They could have guards watching the trail too, they'll have the advantage if they ambush us." Furnok cautions.
Velox
player, 71 posts
Wed 8 Nov 2017
at 18:10
  • msg #23

To the Moathouse

"I agree, going inside the moathouse could be a bit rash, but we should at least get as close as we can and the waning daylight may help cover our approach."

And with that Velox moved out to keep the group going towards the Moathouse. He would stop the group when they got within sight of the Moathouse to plan any further approach.
Velox
player, 72 posts
Sat 11 Nov 2017
at 14:07
  • msg #24

To the Moathouse

OOC: I think we decided we were headed to the Moathouse and would camp near it, but we were going to approach it cautiously. That was the intent of my previous post here at least.
Albrecht Delmorn
player, 74 posts
Sat 11 Nov 2017
at 19:17
  • msg #25

To the Moathouse

Albrecht shrugged, but he rescinded his opinion. "If that is what you all wish to do, then that is what we shall do," he agreed.
Velox
player, 73 posts
Sun 12 Nov 2017
at 16:43
  • msg #26

To the Moathouse

Velox nodded and called back to Albrecht, "If the coast looks clear, I'm all for camping in the moathouse itself, let's just wait and make a decision based on what we find."
Albrecht Delmorn
player, 75 posts
Sun 12 Nov 2017
at 17:45
  • msg #27

To the Moathouse

"That sounds agreeable," Mordecai nods, getting ready for whatever they end up walking into.
DM
GM, 230 posts
Tue 14 Nov 2017
at 06:21
  • msg #28

To the Moathouse

The group starts across the land bridge that seems to be the natural way around this swampy area.

You can roll for initiative :)
You also should make a Spot Check :)


Spoiler text: (Highlight or hover over the text to view)
(Don't think I'm making you roll just because of prodding you really had to roll anyway....you do remember the tales of the giant frogs right?)

Albrecht Delmorn
player, 76 posts
Tue 14 Nov 2017
at 06:55
  • msg #29

To the Moathouse

Albrecht keeps a watchful eye on their surroundings as they cross the bridge. "Don't let your guard down," he reminds everyone.

01:53, Today: Albrecht Delmorn rolled 14 using 1d20+2.  Initiative.

01:54, Today: Albrecht Delmorn rolled 22 using 1d20+5.  Spot.

Velox
player, 74 posts
Tue 14 Nov 2017
at 13:34
  • msg #30

To the Moathouse

“Never...” Velox said with a serious scowl.

OOC:  08:33, Today: Velox rolled 21 using 1d20+2.
 Initiative. 08:33, Today: Velox rolled 2 using 1d20.  Spot

DM
GM, 232 posts
Fri 17 Nov 2017
at 11:59
  • msg #31

To the Moathouse



You are along a narrow land bridge. You here some frog bellows but are unable to tell where they are coming from.

Elmo gets his axe ready.

Furnok says "Ah could be some giant frogs ahead, they can swallow a man so be careful, oh and make sure they don't take you off the path."

If the giant frogs are there they've not revealed themselves yet.

OOC: YOu are in the hex that has your name on it, if it covers more than one you are in the hex most central to your name :)
This message was last edited by the GM at 12:04, Fri 17 Nov 2017.
Velox
player, 75 posts
Sat 18 Nov 2017
at 23:57
  • msg #32

To the Moathouse

Velox readied his flail and lead the way along the path.
Albrecht Delmorn
player, 77 posts
Sun 19 Nov 2017
at 00:10
  • msg #33

To the Moathouse

Albrecht draws his axe and continues down the path, ready to attack anything that pops out.

Readied Action: Attack any creatures that get into his threatened squares.
Elmo
NPC, 17 posts
Mon 20 Nov 2017
at 12:50
  • msg #34

To the Moathouse

"Elmo take the lead if you let him, Elmo work swamp before, know terrain better." Elmos suggests taking the lead over Velox and Albrecht.
Velox
player, 76 posts
Mon 20 Nov 2017
at 13:28
  • msg #35

To the Moathouse

"Elmo, if you are familiar here, please lead on." Velox has no reason to suspect treachery.
Albrecht Delmorn
player, 78 posts
Tue 21 Nov 2017
at 00:22
  • msg #36

To the Moathouse

Albrecht nods, letting Elmo go first, but sticking close behind him.

Still holding that action
DM
GM, 236 posts
Tue 21 Nov 2017
at 11:37
  • msg #37

To the Moathouse

Elmo takes the lead and doesn't get to far before a giant frog appears and lashes out at him with its tongue. Elmo seems caught completely unaware as the Giant Frog's tongue strikes him about dead center of the chest and latches onto him. Elmo looks about a bit afraid.

Elmo drops his axe and draws out his trusted knife Otis gave him.

Velox turn



The Giant Frog is the Star :), if you enter the marshy ground he's in you have a -2 to hit.....
Velox
player, 77 posts
Tue 21 Nov 2017
at 11:54
  • msg #38

To the Moathouse

In reply to DM (msg # 37):

Velox tosses a javelin at the frog but he misses badly.

OOC: i rolled a 2...
DM
GM, 239 posts
Tue 21 Nov 2017
at 11:58
  • msg #39

To the Moathouse

Albrecht's turn
Albrecht Delmorn
player, 79 posts
Tue 21 Nov 2017
at 22:53
  • msg #40

To the Moathouse

OOC: How deep is the water the frog is standing in? I don't have any ranged weapons... Lol
DM
GM, 241 posts
Wed 22 Nov 2017
at 13:01
  • msg #41

To the Moathouse

OOC Albrecht isn't sure, however if you look above I said anyone getting off the trail is -2 to hit due to the marsh :).
Albrecht Delmorn
player, 80 posts
Wed 22 Nov 2017
at 20:21
  • msg #42

To the Moathouse

Albrecht will attempt to cut the frog's tongue.

OOC: I'll let you roll, not sure what the mods would be for this lol.
DM
GM, 246 posts
Tue 28 Nov 2017
at 10:21
  • msg #43

To the Moathouse

Albrecht wades into the swamp and swings his greataxe striking into the Giant Frog. The blade seems to cut strongly into the side of the creature.

Furnok draws his short sword but much like Albrecht seems ill prepared for missile combat.

Elmo is drawn closer to the Giant Frog reaching the mouth of the Giant Frog this round.

Elmo decides to attack the Giant Frog with his knife but his knife comes up short against the Giant Frog.

Velox go
Velox
player, 78 posts
Tue 28 Nov 2017
at 19:30
  • msg #44

To the Moathouse

Velox pulls out another javelin and tosses it at the giant frog.

OOC: 14:29, Today: Velox rolled 4 using 1d6+3.  Damage if a hit.
14:29, Today: Velox rolled 13 using 1d20+3.  Javelin to hit.

DM
GM, 247 posts
Wed 29 Nov 2017
at 13:55
  • msg #45

To the Moathouse

Velox javelin finds it's mark in the giant frog.

Albrecht it is your turn.
Albrecht Delmorn
player, 81 posts
Wed 29 Nov 2017
at 14:05
  • msg #46

To the Moathouse

Albrecht calmly assesses the situation, and swings his axe down again, this time, the weapon had an icy glow to it as it swung down.

OOC: Activating Sapphire Nightmare Blade.

09:01, Today: Albrecht Delmorn rolled 20 using 1d20+7.  Concentration check for Sapphire Nightmare Blade.

09:02, Today: Albrecht Delmorn rolled 13 using 1d20+2.  Attack vs Flat-Footed frog.

09:03, Today: Albrecht Delmorn rolled 17,1 using 1d12+5,1d6.  Damage if hit plus SNB damage.

DM
GM, 250 posts
Fri 1 Dec 2017
at 12:41
  • msg #47

To the Moathouse

OOC: How much does Sapphire Nightmare Blade do and yes you hit as you surmise the frog is grappling Elmo and thus flat footed?
Albrecht Delmorn
player, 82 posts
Fri 1 Dec 2017
at 15:40
  • msg #48

To the Moathouse

OOC: Sapphire Nightmare Blade allows me to do a Concentration check vs the target's AC to do my next attack against them being flat-footed and then adds 1d6 cold damage if the check is successful. Essentially I rolled max damage with my axe, then a 1 with the cold damage (or however you want to split it up if it matters). Sorry for the confusion.
DM
GM, 252 posts
Tue 5 Dec 2017
at 13:12
  • msg #49

To the Moathouse

OOC: Thank you

The Giant Frog is wounded by Albrecht's attack but he's still going. Elmo is within the mouth of the frog at this point and suffers damage. In an epic stuggle between the tongue of the frog and Elmo, Elmo is swallowed whole and disappears into the creatures innards.

You hear Elmo hollering "Elmo okay, Elmo's fine" from within the frog. Something tells you that Elmo isn't an ordinary farmer or else he wouldn't still be alive. You can tell that Elmo is stabbing the frog from within. The frog's not looking all that well.

Furnok doesn't seem willing to wade into the water and has no missile weapon but remains ready should the frog come ashore.

Velox your go
Velox
player, 79 posts
Wed 6 Dec 2017
at 15:47
  • msg #50

To the Moathouse

In reply to DM (msg # 49):

Velox tosses a javelin but it misses the mark. Rather than drawing another he pulls out his melee weapon and resides himself to charge into the fray and free Elmo.
DM
GM, 255 posts
Thu 7 Dec 2017
at 10:08
  • msg #51

To the Moathouse

It's Albrecht's turn now
Albrecht Delmorn
player, 83 posts
Thu 7 Dec 2017
at 17:52
  • msg #52

To the Moathouse

Albrecht takes another swing, trying not to cut Elmo in half in the process.

12:48, Today: Albrecht Delmorn rolled 17 using 1d20+5.  Attack vs Giant Frog. Should actually be 15, I forgot the -2 to hit

12:49, Today: Albrecht Delmorn rolled 8 using 1d12+5.  Damage.

DM
GM, 256 posts
Fri 8 Dec 2017
at 06:44
  • msg #53

To the Moathouse

Albrecht slays the Giant Frog after a mighty battle.

Elmo climbs out of the gullet "Thanks, Elmo's fine". Elmo puts his knife away and retrieves his axe.

Elmo does not look fine....another such encounter and he'd be dead for sure.
Albrecht Delmorn
player, 84 posts
Fri 8 Dec 2017
at 07:30
  • msg #54

To the Moathouse

"Velox, do you know any healing arts? I have no such knowledge, and I believe our friend here is in need of some attention," Albrecht asked as he climbed out of the water after searching the frog for anything else it might have swallowed.
Velox
player, 80 posts
Sat 9 Dec 2017
at 03:29
  • msg #55

To the Moathouse

Velox bowed his head and said, "Thank you Elmo, may Trithereon bless you and keep you safe," as a wash of healing energy rolled over the man.

OOC:
22:28, Today: Velox rolled 5 using 1d8+1.  CLW for Elmo.

Elmo
NPC, 18 posts
Sat 9 Dec 2017
at 12:29
  • msg #56

To the Moathouse

Elmo receives the healing energy.

"Elmo thanks you." he says "Elmo thinks we might should camp soon, perhaps just short of the moathouse, allow some rest."
DM
GM, 257 posts
Sat 9 Dec 2017
at 12:30
  • msg #57

To the Moathouse

Furnok seems wary of entering the water but suggests "Perhaps the frog has some treasure in its gizzard, we should bring it ashore to check."
Albrecht Delmorn
player, 85 posts
Sat 9 Dec 2017
at 12:43
  • msg #58

To the Moathouse

OOC: In my last post I mentioned checking the frog for loot. ;)
Velox
player, 81 posts
Sat 9 Dec 2017
at 16:05
  • msg #59

To the Moathouse

In reply to Albrecht Delmorn (msg # 58):

Velox nods and says, "Camping would be wise. I could tend to these wounds better that way. Albrecht, Furnok, check the frog for any other remnants of people and then let's get out of this swamp."
DM
GM, 258 posts
Sat 9 Dec 2017
at 16:33
  • msg #60

Re: To the Moathouse

Albrecht Delmorn:
OOC: In my last post I mentioned checking the frog for loot. ;)


Oops so you did, I've rolled your search check I'll post what you found tonight when I get up.
DM
GM, 262 posts
Thu 14 Dec 2017
at 11:39
  • msg #61

Re: To the Moathouse

Oops so sorry about this :(, I was waiting for you guys to post and forgot about the treasure.

Albrecht finds that scattered about the Giant Frogs location are a large number of gold coins. You estimate that there are a few hundred. However retrieving them will require someone to stay in the water to retrieve the coins.


Do you risk picking up the gold now near dark, wait til morning to get the gold, or decide to leave it behind?
Albrecht Delmorn
player, 87 posts
Thu 14 Dec 2017
at 15:32
  • msg #62

Re: To the Moathouse

OOC: How much does it weigh? Would the three of us be able to lift it out of the water onto the land?
DM
GM, 264 posts
Thu 14 Dec 2017
at 16:30
  • msg #63

Re: To the Moathouse

The Giant Frog is about the size of a large bull. It probably weighs several hundred pounds. You might could get it on shore. You are not sure of the number of gold coins that are scattered about its 'lair' but estimate it's at least 300 to 400. It would probably take some time to retrieve them all, probably half hour to an hour.
Velox
player, 82 posts
Thu 14 Dec 2017
at 17:43
  • msg #64

Re: To the Moathouse

Velox spoke up saying, "We can't just leave that coin laying there. It will undoubtedly disappear over night. But Elmo is hurt. Perhaps he and I should stay here and keep a watch while Furnok and Albrecht retrieve the coin?"
Albrecht Delmorn
player, 88 posts
Thu 14 Dec 2017
at 17:53
  • msg #65

Re: To the Moathouse

"Whatever you want to do," Albrecht responded, going to work digging the coins out of the frog's gut. "I better get a few extra pieces for this," he complained, tossing any coins he got out onto the grass once they were washed of frog entrails.
Velox
player, 83 posts
Tue 19 Dec 2017
at 03:54
  • msg #66

Re: To the Moathouse

Velox laughed and said, "We can take turns watching if it's really that bad..."
DM
GM, 266 posts
Tue 19 Dec 2017
at 06:32
  • msg #67

Re: To the Moathouse

The party takes time to gather the coins. Fortunately nothing appears during the time it takes though the sun is getting very low at this point. The moon is about a quarter moon this night. The sky has some clouds but you can see some stars as well.

There are 400 gold pieces.
Albrecht Delmorn
player, 89 posts
Thu 21 Dec 2017
at 17:01
  • msg #68

Re: To the Moathouse

Albrecht gathers up the coins and stuffs them into a pouch for later dividing, and climbs up out of the water. "What is the plan now? Continue forward, or try to find somewhere to camp?" he asked Velox.
Velox
player, 92 posts
Sun 24 Dec 2017
at 17:38
  • msg #69

Re: To the Moathouse

In reply to Albrecht Delmorn (msg # 68):

Velox was torn, Elmo’s wounds were many, but there was still a young one lost out here. "We should move forward cautiously and look for any signs of our missing acolyte."
Albrecht Delmorn
player, 90 posts
Sun 24 Dec 2017
at 18:15
  • msg #70

Re: To the Moathouse

Still feeling hail and healthy, Albrecht nods and leads the way forward. "Try to keep Elmo out of any other frogs we may happen upon, hmm?" he asked Velox with a grin.
Velox
player, 94 posts
Sun 24 Dec 2017
at 22:01
  • msg #71

Re: To the Moathouse

In reply to Albrecht Delmorn (msg # 70):

Velox laughed and said, "Yes, Elmo do try to avoid being swallowed. And when we are ready to rest I can offer you some additional healing."
DM
GM, 280 posts
Fri 29 Dec 2017
at 12:36
  • msg #72

Re: To the Moathouse

You move towards the moathouse and find a place to shelter just short of it on a dry piece of land. No more dangers come from the swamp while you settle down into camp.

Are you all sleeping at the same time? Do you plan on taking watches?
Albrecht Delmorn
player, 94 posts
Fri 29 Dec 2017
at 18:34
  • msg #73

Re: To the Moathouse

"We can each take three hour watches and still sleep for eight hours if we can get 11 uninterrupted hours of peace..." Albrecht explains as they approach the campground.
Velox
player, 97 posts
Sat 30 Dec 2017
at 04:04
  • msg #74

Re: To the Moathouse

In reply to Albrecht Delmorn (msg # 73):

Velox nodded and said, "Elmo, I can heal you further now. Did anyone see any signs of the acolyte? Or who might be inhabiting this building now?"

OOC: I will case Cure Light Wounds 2 more times. Saving one spell for just in case we need it later.
Elmo
NPC, 19 posts
Tue 2 Jan 2018
at 05:33
  • msg #75

Re: To the Moathouse

Elmo puts a hand on Velox shoulder "Thank you, no Elmo no see any sign of acolyte". His wounds partially healed he prepares himself for the day ahead.
Furnok
NPC, 12 posts
Tue 2 Jan 2018
at 05:35
  • msg #76

Re: To the Moathouse

"If the bandits are in the old moathouse we'd probably find him there. A druid aspirant could probably pass the frogs unseen given Druid's natural gifts with plants and animals." Furnok suggests.
Albrecht Delmorn
player, 96 posts
Tue 2 Jan 2018
at 07:16
  • msg #77

Re: To the Moathouse

"Hopefully he is still alive. I would like to continue, but it's getting late and it's been a long day... In the morning we can continue our search. Maybe the others will catch up," Albrecht suggested, getting ready to rest or take first watch, whichever everyone else preferred.
DM
GM, 283 posts
Mon 8 Jan 2018
at 06:51
  • msg #78

Re: To the Moathouse

Are you guys setting camp?

The DM is not sure :(
Velox
player, 98 posts
Mon 8 Jan 2018
at 14:35
  • msg #79

Re: To the Moathouse

Velox nodded in acquiescence, "It does no good to find the aspirant if in doing so we get ourselves killed. How can I help with camp? I'm not much of a cook, but I can pray for a small amount of water to refresh us or divine light to aid us in the cooking and such."

He paused and said, "I guess the most important thing will be to determine a watch rotation and then heal Elmo further. I'll need to rest after I pray for his healing so that I can do more in the morning when we continue our search."
Albrecht Delmorn
player, 97 posts
Mon 8 Jan 2018
at 15:56
  • msg #80

Re: To the Moathouse

"I can take first watch if need be, it does not matter to me. As far as cooking, I was hoping you would be better at it that myself... Elmo, Furnok, do either of you have cooking skills? If not, I suppose it will be dry rations for dinner again," he chuckled, unstrapping his armor and placing his axe on the ground next to him before sitting down to meditate while they waited.
Elmo
NPC, 20 posts
Tue 9 Jan 2018
at 06:49
  • msg #81

Re: To the Moathouse

"Elmo can watch." Elmo says "Just let me know when my shift is and who to wake up after me."
Furnok
NPC, 13 posts
Tue 9 Jan 2018
at 06:50
  • msg #82

Re: To the Moathouse

"I can help with watching as well." Furnok offers. "I could take two shifts if necessary."
Velox
player, 99 posts
Wed 10 Jan 2018
at 10:51
  • msg #83

Re: To the Moathouse

In reply to Furnok (msg # 82):

Velox was glad to have brought along the locals and said, "Thank you each for your willingness. I say my prayers in the morning. I will take the last watch before daybreak and heal Elmo right when I wake. Elmo should take the watch just prior to me. I will do a bit more healing now so that Elmo's wounds dont bother him further."

OOC: Will cast CLW 1 time again now and then Albrecht takes first watch, Furnok second, Elmo third, me 4th. I will heal Elmo again right when I wake to use up my spells for the day before I pray for new ones.
Elmo
NPC, 21 posts
Thu 11 Jan 2018
at 06:11
  • msg #84

Re: To the Moathouse

Elmo nods "Just wake me up for my watch. Thanks for the healing."
Albrecht Delmorn
player, 98 posts
Thu 11 Jan 2018
at 06:26
  • msg #85

Re: To the Moathouse

Albrecht gets comfortable (but not too comfortable) in preparation for the first watch. "Oh, don't worry, Furnok will," he chuckled in response to Elmo, figuring that would be the best order.
DM
GM, 285 posts
Fri 12 Jan 2018
at 08:47
  • msg #86

Re: To the Moathouse

The night passes without incident.

Velox heals Elmo of all his injuries just before dawn.

Velox is then able to pray at dawn to recover his divine spells.
Velox
player, 100 posts
Mon 15 Jan 2018
at 14:13
  • msg #87

Re: To the Moathouse

In reply to DM (msg # 86):

With Elmo fully healed and everyone fully rested, Velox says to his companions, "We've made it this far, let's press on. I do hope we will be in time to save the Druid's apprentice."
Albrecht Delmorn
player, 99 posts
Mon 15 Jan 2018
at 17:45
  • msg #88

Re: To the Moathouse

Albrecht put his armor back on and collected the rest of his gear. "Yes, let's continue onward. Hopefully the others will catch up soon. The old man may be a pain in the neck, but having ranged support would be useful," he commented as he started moving towards their objective.
Elmo
NPC, 22 posts
Tue 16 Jan 2018
at 07:10
  • msg #89

Re: To the Moathouse

"Elmo will take the lead" Elmo says "Elmo all better now."

The large fellow hefts the axe almost like it was nothing more than a knife and starts to lead the way down the path towards where you believe the moathouse to be at this time.
Furnok
NPC, 14 posts
Tue 16 Jan 2018
at 07:11
  • msg #90

Re: To the Moathouse

Furnok nods, "Indeed some ranged support would be greatly welcome. Hopefully we can avoid anymore frogs."
Velox
player, 101 posts
Tue 16 Jan 2018
at 13:24
  • msg #91

Re: To the Moathouse

Velox nodded, "I'm a fair shot with a bow, I just don't have one right now. Maybe we can use some of that money we found to buy one. After we save the apprentice, that is."
Velox
player, 102 posts
Fri 19 Jan 2018
at 12:54
  • msg #92

Re: To the Moathouse

In reply to Velox (msg # 91):

OOC: can we get a description of the area around us so we can decide where to go from here?
DM
GM, 288 posts
Fri 19 Jan 2018
at 14:53
  • msg #93

Re: To the Moathouse

A scrub of thorns, thistles, weeds, and shrubs grows thickly along the edge of the track which leads to the ruins. Even the track is mostly overgrown and cluttered with fallen branches and trees. Here and there it is washed out, in other places a mire.

Some game evidently still follows the pathway, however, for after a mile or so faint traces can be seen. But even considering this, going is slow, and it takes over an hour to reach the place on horseback, or two to trudge along on foot. Considerable
hacking and clearing is necessary to make the way passable, so double the time required for the first trip. After two miles, as the track turns more northerly, the land begins to sink and become boggy. Tall marsh plants grow thickly where cattails and tamaracks do not. Off to the left can be seen the jagged silhouette of the moathouse.

A side path, banked high to cross over the wetland to either side, just north to the entrance of the ruin. The track here is only about 15 feet wide or so, with crumbling embankments making travel near the edge dangerous. The bogs stink. The vegetation appears dense and prolific, but somehow sickly and unhealthy, creepers and vines throwing their strangling loops over the skeletons of dead saplings and living bushes alike. The rushes and cattails rustle and bend even to a slight zephyr, and weird birdcalls, croakings, and other unwholesome sounds come faintly across the fen.
Albrecht Delmorn
player, 100 posts
Fri 19 Jan 2018
at 17:47
  • msg #94

Re: To the Moathouse

"Well, which way shall we proceed?" Albrecht asked the group curiously, looking over both paths to see which way might be the fastest barring any interruptions.
Velox
player, 103 posts
Sat 20 Jan 2018
at 00:31
  • msg #95

Re: To the Moathouse

Velox smiled and said, "Well they'll be expecting people from the front path, so let's go for the side entrance, but we should be ready for more of those frogs..."
Albrecht Delmorn
player, 101 posts
Sat 20 Jan 2018
at 01:42
  • msg #96

Re: To the Moathouse

"If I knew the others were close behind, I would say we could split up, but as it is, two groups of two isn't comfortable enough for me... So I agree, let's go down the side path," Albrecht remarks, wishing he had some way to get in contact with the others they left behind.
Elmo
NPC, 23 posts
Tue 23 Jan 2018
at 07:02
  • msg #97

Re: To the Moathouse

"Well times a wasting we should get going." Elmo says
Furnok
NPC, 15 posts
Tue 23 Jan 2018
at 07:03
  • msg #98

Re: To the Moathouse

"Yeah splitting up doesn't sound so good an idea after last night. We should stick together. Sounds like a good plan" Furnok adds.
DM
GM, 289 posts
Tue 23 Jan 2018
at 07:08
  • msg #99

Re: To the Moathouse

You take the side passage and begin to make your way to the moathouse. The crumbling remains you begin to see. There is obvious damage to the walls and fortifications, probably the after effect of the sacking a decade ago. You do not immediately see anyone though.

The path narrows to fifteen feet wide of solid ground, with marsh on either side (OOC: If you enter the marsh you will be -2 to hit). You see a large pool of water, in essence a small pond about ten feet off the right side of the path.
Albrecht Delmorn
player, 102 posts
Tue 23 Jan 2018
at 20:59
  • msg #100

Re: To the Moathouse

Albrecht continues forward on the path, eyes wary of any further dangers emerging from the muck. "I'll be surprised if we make it there before seeing any more enlarged amphibians..." he commented, not looking too happy about the proposition.
Velox
player, 104 posts
Thu 25 Jan 2018
at 17:41
  • msg #101

Re: To the Moathouse

Velox eyes the pond and says, "Something tells me that there's something waiting in there, but for now, I think we're better off getting inside rather than fooling about in the water..."

He motions for the group to continue, staying on the path as best as they can.
DM
GM, 292 posts
Sat 27 Jan 2018
at 16:33
  • msg #102

Re: To the Moathouse

Elmo takes the lead, with Albrecht right behind him, and Velox next with Furnok bringing up the rear. Velox and Albrect's suspicions are well founded. As the group passes the large pond, a long tongue lashes out at Albrect, but misses him.

You see another giant frog now on the edge of the pond it having given up its hiding space to attack.
Velox
player, 105 posts
Sat 27 Jan 2018
at 17:57
  • msg #103

Re: To the Moathouse

In reply to DM (msg # 102):

Velox throws a javelin and misses.
Albrecht Delmorn
player, 103 posts
Sun 28 Jan 2018
at 05:08
  • msg #104

Re: To the Moathouse

Albrecht sighed, and waded into the marsh to attack the frog.

OOC: If 13 hits, the frog takes 8 damage plus 5 fire damage. Also declaring Dodge on frog.

00:05, Today: Albrecht Delmorn rolled 13,4 using 1d20+3,1d20+3.  Shadow Blade Technique plus Burning Blade.

00:06, Today: Albrecht Delmorn rolled 8,5 using 1d20+5,1d6+2.  Damage plus fire.

This message was last edited by the player at 14:35, Sun 28 Jan 2018.
Elmo
NPC, 24 posts
Mon 29 Jan 2018
at 11:13
  • msg #105

Re: To the Moathouse

Elmo follows after Albrecht and wades into the marsh to attack the giant frog getting in a pretty good hit it seems with his axe.
Furnok
NPC, 16 posts
Mon 29 Jan 2018
at 11:14
  • msg #106

Re: To the Moathouse

Furnok decides to keep watch on the trail to make sure no bandits sneak up on them while the frog attacks.
DM
GM, 293 posts
Mon 29 Jan 2018
at 11:19
  • msg #107

Re: To the Moathouse

The Giant Frog deftly moves just before Albrecht's sword would have hit him, yet seems caught a bit off guard when Elmo wades into the mess as well.

The Giant Frog leaps backwards seeking to go deeper into the pond. He jumps back approximately 10 feet into the pond landing on a rather large lillypad.
Ribbit it croaks.
Albrecht Delmorn
player, 104 posts
Mon 29 Jan 2018
at 12:23
  • msg #108

Re: To the Moathouse

OOC: Do we get AoO's on him for jumping?
DM
GM, 294 posts
Mon 29 Jan 2018
at 12:56
  • msg #109

Re: To the Moathouse

Yes you get an attack of opportunity, he wasn't using withdraw.
Albrecht Delmorn
player, 105 posts
Mon 29 Jan 2018
at 21:05
  • msg #110

Re: To the Moathouse

Albrecht quickly responds to the frog trying to flee, and instead cuts it's legs out from underneath it in an attempt to keep it from moving.

OOC: Using Stand Still: 22 to hit, the frog must make a DC 26 (10 + "Damage" roll) Reflex save or be stuck in place until it's next turn. No damage is done.

16:01, Today: Albrecht Delmorn rolled 22 using 1d20+3.  Stand Still AoO on Frog.

16:02, Today: Albrecht Delmorn rolled 16 using 1d12+5.  "Damage".

Velox
player, 106 posts
Mon 29 Jan 2018
at 22:06
  • msg #111

Re: To the Moathouse

OOC: Nice move. I'll wait until the DM resolves that to charge in and hit him with my flail.
DM
GM, 295 posts
Tue 30 Jan 2018
at 04:45
  • msg #112

Re: To the Moathouse

The Giant frog seems to drop midair with Albrecht's well placed strike that prevents it from moving backward as was it's intent.

This allows Elmo to have time to have an AoO as well allowing him to strike into the flank of the Giant Frog as well.

The Giant Frog does not look to well at this point.


Spoiler text: (Highlight or hover over the text to view)
23:43, Today: Elmo rolled 16 using 1d20+9.  Giant Frog's Reflex Save.

23:42, Today: Elmo rolled 12 using 1d8+7.  AoO damage against Giant Frog.

23:41, Today: Elmo rolled 25 using 1d20+10.  AoO against Giant Frog.


Velox
player, 107 posts
Tue 30 Jan 2018
at 19:03
  • msg #113

Re: To the Moathouse

Seeing the opening, Velox charged forward, drawing his flail and slamming the head of it down on the exposed frog.

OOC:
14:02, Today: Velox rolled 5 using 1d10+4.  Damage (double if confirmed).
14:01, Today: Velox rolled 20 using 1d20+7.  Confirm Crit.
14:01, Today: Velox rolled 26 using 1d20+7.  Charge to hit with flail.

Albrecht Delmorn
player, 106 posts
Tue 30 Jan 2018
at 21:08
  • msg #114

Re: To the Moathouse

Albrecht swung his axe again, but this time he was distracted by the commotion Velox made and it went way wide.

16:07, Today: Albrecht Delmorn rolled 7 using 1d20+3.  Attack again.
DM
GM, 297 posts
Wed 31 Jan 2018
at 08:16
  • msg #115

Re: To the Moathouse

Velox's flail smacks the giant frog between the eyes and ends it's threat.
Albrecht Delmorn
player, 107 posts
Wed 31 Jan 2018
at 08:24
  • msg #116

Re: To the Moathouse

"Good job you two. Now you get to look for treasure this time," Albrecht commends the two before climbing out of the marsh to join Furnok.
Velox
player, 108 posts
Thu 1 Feb 2018
at 05:24
  • msg #117

Re: To the Moathouse

In reply to Albrecht Delmorn (msg # 116):

Velox nodded and dig around looking for any loot.
DM
GM, 299 posts
Fri 2 Feb 2018
at 12:35
  • msg #118

Re: To the Moathouse

Want to make a search check :)
Velox
player, 109 posts
Fri 2 Feb 2018
at 12:57
  • msg #119

Re: To the Moathouse

In reply to DM (msg # 118):

OOC: 07:56, Today: Velox rolled 7 using 1d20.  Search
DM
GM, 300 posts
Sun 4 Feb 2018
at 03:39
  • msg #120

Re: To the Moathouse

Elmo assists Velox in searching the area but both come up empty on any treasure this time.
Albrecht Delmorn
player, 108 posts
Sun 4 Feb 2018
at 03:42
  • msg #121

Re: To the Moathouse

Albrecht does a quick check as well... But doesn't do a whole lot better. "Shall we try again, or continue onward? This marsh is pretty thick, it might be hiding deeper still," he commented.

22:40, Today: Albrecht Delmorn rolled 9 using 1d20.  Search.
DM
GM, 301 posts
Mon 5 Feb 2018
at 06:08
  • msg #122

Re: To the Moathouse

Albrecht likewise fails to find anything.
Velox
player, 110 posts
Thu 8 Feb 2018
at 02:59
  • msg #123

Re: To the Moathouse

"Well not every toad is full of gold, I guess." Velox says as he climbs back onto the path. "We should see about making our way inside now. I have no intention of hanging out in this swamp any longer than necessary."

He then moved to advance up the path toward the building.
Albrecht Delmorn
player, 109 posts
Thu 8 Feb 2018
at 03:38
  • msg #124

Re: To the Moathouse

Albrecht followed along, looking back at the spot the toad had died to try to memorize where it was for later. "I suppose not, unfortunately. Hopefully we can find this acolyte soon, I would like to purchase a new weapon with my share of the gold when we get back to town. If I can find one..." he commented.
Elmo
NPC, 25 posts
Thu 8 Feb 2018
at 12:48
  • msg #125

Re: To the Moathouse

Elmo says "Elmo hopes we find her soon. Hopefully she not frog food."

He starts heading up the path again.
Furnok
NPC, 17 posts
Thu 8 Feb 2018
at 12:49
  • msg #126

Re: To the Moathouse

Furnok asks "How much fighting have you guys done, you know in the past?"
Velox
player, 111 posts
Thu 8 Feb 2018
at 13:32
  • msg #127

Re: To the Moathouse

Velox smirked at the question and gave his answer, "I've done a lot of sparring, and been in a few fights, enough to know that the chaos of battle is a thrill and a horror all at the same time."
Albrecht Delmorn
player, 110 posts
Thu 8 Feb 2018
at 13:52
  • msg #128

Re: To the Moathouse

"My experience is mostly just training with my uncle, other than what had been going on today and yesterday. Giant spiders aren't very fun either," Albrecht responded, looking Furnok over to see if he looked like he has any experience. "What about you, Furnok? If you want either of us to train you, I'm sure Velox wouldn't mind, would you?" he asked, smirking at the cleric.
DM
GM, 304 posts
Sun 11 Feb 2018
at 11:52
  • msg #129

Re: To the Moathouse

Furnok gives off a little laugh "I've been in a tavern fight or two. Sometimes folks don't take kindly to losing at cards. Other than that I've not really fought much else. It seems for adventuring some sort of ranged weapon would be preferred, hopefully we can procure some when next we visit town."
Velox
player, 112 posts
Sun 11 Feb 2018
at 12:59
  • msg #130

Re: To the Moathouse

Velox nodded and said, "My thoughts exactly. A good strong bow would be handy. But enough about town. Let's look for the aspirant."

He then pushed forward, making his way closer to the building.
This message was last edited by the player at 12:59, Sun 11 Feb 2018.
Albrecht Delmorn
player, 111 posts
Sun 11 Feb 2018
at 13:38
  • msg #131

Re: To the Moathouse

Albrecht followed along, wary of anymore dangers around them.
DM
GM, 305 posts
Sun 11 Feb 2018
at 15:44
  • msg #132

Re: To the Moathouse

You travel not far along the path when you come upon a fallen drawbridge. It appears to have been out of service some time. There are pieces missing here and there. It has conveniently fallen over a moat or spring that might have prevented you from getting to the other side.

What do you do?
Velox
player, 113 posts
Sun 11 Feb 2018
at 21:00
  • msg #133

Re: To the Moathouse

Velox looked at the bridge for a bit and then said, "I think if we go single file, it will hold our weight. It's a good thing we didn't come on horses... I'll take the lead. Then Elmo. Albrecht and Furnok."

Velox then started out across the rickety bridge carefully.
This message was last edited by the player at 21:00, Sun 11 Feb 2018.
Albrecht Delmorn
player, 112 posts
Sun 11 Feb 2018
at 21:22
  • msg #134

Re: To the Moathouse

Albrecht waited for Elmo to cross before heading over himself, slow enough to be cautious, but fast enough that it didn't collapse under him. Hopefully.
Elmo
NPC, 26 posts
Mon 12 Feb 2018
at 01:52
  • msg #135

Re: To the Moathouse

Elmo heads over looking carefully at the edges for any frogs or other unpleasantries. He makes it over without incident.
Albrecht Delmorn
player, 113 posts
Wed 14 Feb 2018
at 02:09
  • msg #136

Re: To the Moathouse

Albrecht carefully crosses the bridge and hopes it stays intact...
Furnok
NPC, 18 posts
Sun 18 Feb 2018
at 09:12
  • msg #137

Re: To the Moathouse

Furnok makes it over without incident.
Velox
player, 114 posts
Sun 18 Feb 2018
at 22:52
  • msg #138

Re: To the Moathouse

In reply to Furnok (msg # 137):

OOC: so we all made it over ok? and whats on the other side?
DM
GM, 309 posts
Mon 19 Feb 2018
at 07:22
  • msg #139

Re: To the Moathouse

OOC: I was at work thanks for the reminder, I had to get home to have the description and forgot :)

You come across a pair of broken gates The door is hanging open on one great hinge, the other is splintered and holed but still in position, wedged and shored closed from the inside.
Velox
player, 115 posts
Wed 21 Feb 2018
at 12:57
  • msg #140

Re: To the Moathouse

Velox looks at the door, eyeing it suspiciously, then he shrugs and says, "Well, let's see what's inside. Anyone care to take the lead?"
Albrecht Delmorn
player, 114 posts
Wed 21 Feb 2018
at 13:25
  • msg #141

Re: To the Moathouse

"Well, the door needs opened. Shall we kick it in? Cut it down? How much noise do we want to make?" Albrecht asked, inspecting the door to see how hard it would be to deal with.
DM
GM, 312 posts
Wed 21 Feb 2018
at 17:18
  • msg #142

Re: To the Moathouse

OOC: The doors are open and in poor shape this is a moathouse.

Looking past the gates to the west is a Tower that still has a door.
Straight ahead is a large rubble pile that was once obviously a wall
East of it diagonally from the doors you are at is what was once a grand staircase, the gates at the top of which are shattered.
There are along the northern all what appears to be 3 window slits, however they are to small for a man to get through being a bare eight inches wide, they aren't even large enough to shoot a bow through you think.
Another series of three window slits are along the eastern wall.
Albrecht Delmorn
player, 115 posts
Wed 21 Feb 2018
at 21:11
  • msg #143

Re: To the Moathouse

OOC: Apparently I don't know what a moathouse is then. Lol.

Albrecht looked around and, not seeing any immediate signs of life or danger, continued forward. He will try the closed door to see if it's locked, then look to the others. "I think we should clear this door before climbing the stairs," he commented, but would do whatever the rest of them wanted.
Velox
player, 116 posts
Wed 21 Feb 2018
at 22:32
  • msg #144

Re: To the Moathouse

Velox nodded and followed Albrecht. He had his flail at the ready should an ambush happen, he wouldn't let himself be caught unprepared.

As he walked, he began prayers to Trithereon to reveal any evil about him.

OOC: I'll use Detect Evil to see if there are any evil aura's about.
Elmo
NPC, 27 posts
Thu 22 Feb 2018
at 15:26
  • msg #145

Re: To the Moathouse

Elmo was looking at the ground as the others went towards the tower. Elmo adds "There are footprints towards the stairs maybe day or two old."
DM
GM, 313 posts
Thu 22 Feb 2018
at 15:32
  • msg #146

Re: To the Moathouse

Albrecht tries the door, it is unlocked.

Velox is detecting evil
Velox
player, 117 posts
Sun 25 Feb 2018
at 19:20
  • msg #147

Re: To the Moathouse

Velox whispered to Albrecht and the others, "Something about this place is wrong. There is considerable evil here. But nothing obviously evil in this room or at these doors."
Albrecht Delmorn
player, 116 posts
Mon 26 Feb 2018
at 01:46
  • msg #148

Re: To the Moathouse

Albrecht nodded at the cleric, opening the door to see what was beyond.
DM
GM, 315 posts
Mon 26 Feb 2018
at 05:41
  • msg #149

Re: To the Moathouse

Albrecht opens the door and discovers that the upper portion of the tower has collapsed. The tower is thus very dark even though it is daylight as there are no functioning windows or arrow slits left.

Please make Spot checks :)
Velox
player, 118 posts
Mon 26 Feb 2018
at 13:56
  • msg #150

Re: To the Moathouse

Velox had never been a good spotter. He was far better at reacting after the fact.

OOC: 08:55, Today: Velox rolled 9 using 1d20.  Spot.
Albrecht Delmorn
player, 117 posts
Mon 26 Feb 2018
at 14:46
  • msg #151

Re: To the Moathouse

Albrecht, on the other hand, was pretty good at spotting things. Normally, anyway. Maybe he was distracted by the lack of light...

09:45, Today: Albrecht Delmorn rolled 10 using 1d20+5.  Spot.
Elmo
NPC, 28 posts
Thu 1 Mar 2018
at 09:05
  • msg #152

Re: To the Moathouse

OOC: I swore Elmo and Furnok posted before but I guess I didn't do it.

Elmo points to some husks on the floor and goo. "That's the sign of a giant spider." he says.
Furnok
NPC, 19 posts
Thu 1 Mar 2018
at 09:07
  • msg #153

Re: To the Moathouse

Furnok points above the pile of rubble informing the party "Right there he is, you can just barely make him out he's hid good. He'll no doubt drop down if we enter."
Albrecht Delmorn
player, 118 posts
Thu 1 Mar 2018
at 12:22
  • msg #154

Re: To the Moathouse

Albrecht looks at Velox with a sigh. "Do you have any protective magics you can use? I can enter and draw the spider's ire, but I would prefer to do it with some sort of protection if it's available," he asked, drawing his axe.
Velox
player, 119 posts
Fri 2 Mar 2018
at 01:47
  • msg #155

Re: To the Moathouse

Velox quickly and quietly whispered, "I can heal you and I can make a mist that will obscure our passage form, but something tells me that Spider will see right through it. I can come with you into the fray. I'm a  bit better with my flail than with my javelins. Though I'm regretting that we didn't get better armor on loan before we left Hommlet..."
Velox
player, 120 posts
Tue 6 Mar 2018
at 03:42
  • msg #156

Re: To the Moathouse

OOC: So are you leading the way Albrecht or do you want me to?
Elmo
NPC, 29 posts
Tue 6 Mar 2018
at 07:30
  • msg #157

Re: To the Moathouse

"Elmo can lead if you need him to" says Elmo swaying slightly back and forth. "Elmo not afraid of spiders."
Albrecht Delmorn
player, 119 posts
Tue 6 Mar 2018
at 08:23
  • msg #158

Re: To the Moathouse

OOC: Sorry, I thought I posted again. My bad.

Albrecht slowly enters the room, watching the spider and getting ready to dodge it's attack.

OOC: Declare Dodge on the spider, initiate Island of Blades stance (All adjacent allies gain flanking bonus), Ready Attack to swing at spider as soon as it gets in range.
DM
GM, 318 posts
Tue 6 Mar 2018
at 09:11
  • msg #159

Re: To the Moathouse

Initiative:

03:55, Today: DM, on behalf of Elmo, rolled 19 using 1d20+3.
03:55, Today: DM, on behalf of Furnok, rolled 15 using 1d20+8.  Initiative.
03:54, Today: DM, on behalf of Monstrous Spider, rolled 11 using 1d20+3.
03:54, Today: DM, on behalf of Velox, rolled 6 using 1d20+2.  Initiative.
03:52, Today: DM, on behalf of Albrecht Delmorn, rolled 3 using 1d20+2.  Initiative.



Elmo is waiting for Albrecht to enter tower
Furnok is waiting for Albrecht to enter tower
Spider is waiting for someone to enter his domain
Velox is waiting for Albrecht to enter tower
Albrect enters the tower

Spider drops down to attack Albrecht, Albrecht takes 5 points of damage.
04:06, Today: DM, on behalf of Albrecht Delmorn, rolled 26 using 1d20+6.  Poison Saving Throw.

Albrecht still has his standard action he's only used his move action.
Albrecht Delmorn
player, 120 posts
Tue 6 Mar 2018
at 21:14
  • msg #160

Re: To the Moathouse

Albrecht easily absorbs the worst of the toxins through his skin, and retaliates with a blur of strikes, designed to confuse the target. It works well enough, a devastating blow landing from his great axe into the spider.

Using Shadow Blade Technique (two rolls, if you use the lower it adds cold damage; I obviously didn't) with Power Attack, for 18 damage.

16:10, Today: Albrecht Delmorn rolled 10,23 using 1d20+4,1d20+4.  Shadow Blade Technique plus Power Attack -2.

16:10, Today: Albrecht Delmorn rolled 18 using 1d12+8.  Damage.

Velox
player, 121 posts
Wed 7 Mar 2018
at 03:06
  • msg #161

Re: To the Moathouse

Seeing Albrecht under assault, Velox steps in and lashes out with his flail at the giant spider.

OOC:
22:05, Today: Velox rolled 13 using 1d10+4.  Damage.
22:05, Today: Velox rolled 21 using 1d20+5.  Flail to hit.

DM
GM, 319 posts
Wed 7 Mar 2018
at 08:39
  • msg #162

Re: To the Moathouse

Albrecht's blow cuts two of the spider's legs off and it's not looking to good. Velox finishes it off.
Velox
player, 122 posts
Wed 7 Mar 2018
at 13:56
  • msg #163

Re: To the Moathouse

Seeing the spider is dead, Velox looks about for more enemies or for any sign of former prey. His mind is racing with thoughts of the poor Aspirant...

OOC: 08:56, Today: Velox rolled 14 using 1d20.  Spot.
Albrecht Delmorn
player, 121 posts
Wed 7 Mar 2018
at 15:08
  • msg #164

Re: To the Moathouse

Apparently way more focused after the brief combat, Albrecht looks around as well. "That went better than expected," he admitted.

10:06, Today: Albrecht Delmorn rolled 25 using 1d20+5.  Spot.
DM
GM, 322 posts
Thu 8 Mar 2018
at 12:18
  • msg #165

Re: To the Moathouse

While searching you find amidst the rubbish 71 cp and 38 sp, and an ivory box about the size of a large book.

You do not find evidence of the Aspirant. If she perished it was not by the Spider you think but something else.
Albrecht Delmorn
player, 122 posts
Thu 8 Mar 2018
at 12:19
  • msg #166

Re: To the Moathouse

Albrecht will attempt to open the box, assuming it has a lid of some sort.
DM
GM, 323 posts
Thu 8 Mar 2018
at 12:27
  • msg #167

Re: To the Moathouse

You open the lid but there appears to be nothing inside. Still the ivory box is ornate, it probably has some value.
Velox
player, 123 posts
Thu 8 Mar 2018
at 12:57
  • msg #168

Re: To the Moathouse

In reply to DM (msg # 167):

While Albrecht examines the box, Velox looks about the area trying to figure out where they should head next.

OOC: any additional details avout the area?
Albrecht Delmorn
player, 123 posts
Thu 8 Mar 2018
at 13:02
  • msg #169

Re: To the Moathouse

"I wish this box had a lock, or perhaps if I had one, I could store our community gold in it. Oh well. When we get back to town, we can try to find its owner, or sell it if we can't," he commented, slipping the box and the coins into his pack with the rest of their gold. He joined Velox looking around the rest of the room.
DM
GM, 324 posts
Thu 8 Mar 2018
at 13:28
  • msg #170

Re: To the Moathouse

The tower is in ruins, the upper floors collapsed long ago. If there was an egress from here to the rest of the moathouse other than the door you just took it has long been covered in rubble.

This might make a nice place to hide out and rest if you can't get out of the moathouse entirely. After all if the bandits are here they probably know about the spider or they'd have used this spot to watch folks coming up the path you took. As such they probably wouldn't look for intruders here.
Albrecht Delmorn
player, 124 posts
Fri 9 Mar 2018
at 14:12
  • msg #171

Re: To the Moathouse

"Shall we continue? I was stung, but not badly, and the venom was ineffective thankfully," he asked the others, informing them about his injury.
Velox
player, 124 posts
Sat 10 Mar 2018
at 02:15
  • msg #172

Re: To the Moathouse

Velox nods, "Yes we should carry on. Would you care for a healing touch? I can help you now far more easily than I can should you be stung a few more times."
Albrecht Delmorn
player, 125 posts
Sat 10 Mar 2018
at 04:24
  • msg #173

Re: To the Moathouse

"It's up to you, but I suppose we might as well go ahead and do it. There's no point risking further injuries when you can heal me now," Albrecht responded before continuing to look about the moathouse once the healing was taken care of.
Velox
player, 125 posts
Tue 13 Mar 2018
at 00:01
  • msg #174

Re: To the Moathouse

Velox nodded in agreement and prayed briefly. A second later a wash of bright energy emerged as he touched Albrecht and the man was healed.

"We should move on now." He said as he pushed forward

OOC: That should be good. Let's keep on keeping on!
20:00, Today: Velox rolled 9 using 1d8+2.  CLW.

DM
GM, 327 posts
Wed 14 Mar 2018
at 10:01
  • msg #175

Re: To the Moathouse

Where you planning to go up the main steps now?
Albrecht Delmorn
player, 126 posts
Wed 14 Mar 2018
at 12:07
  • msg #176

Re: To the Moathouse

OOC: I think that's all that's left in here, isn't it? If yes, then affirmative. If not, it might change.
DM
GM, 328 posts
Wed 14 Mar 2018
at 12:30
  • msg #177

Re: To the Moathouse

It's the only direction you see that you could go.

I'll update more when I get home or tomorrow, stuck at work this morning can't really check the map but pretty sure other than going back over the drawbridge and circling the ruins it's the only way in from this vantage :)
Albrecht Delmorn
player, 127 posts
Wed 14 Mar 2018
at 12:36
  • msg #178

Re: To the Moathouse

Then if Velox agrees, that's what we'll do.
Velox
player, 126 posts
Wed 14 Mar 2018
at 14:43
  • msg #179

Re: To the Moathouse

Yep. All good here.
DM
GM, 329 posts
Sun 18 Mar 2018
at 16:24
  • msg #180

Re: To the Moathouse

This staircase leads to the house portion of the fortress. A careful examination of these steps reveals that some traffic (human, animal, and perhaps otherwise) comes this way. The doors at the head of the stairs are broken—one flat on the floor, the other sundered.
Velox
player, 127 posts
Tue 20 Mar 2018
at 15:29
  • msg #181

Re: To the Moathouse

Velox motions toward the doorway to the house, he's ready to go inside.
Albrecht Delmorn
player, 128 posts
Tue 20 Mar 2018
at 18:36
  • msg #182

Re: To the Moathouse

Albrecht turns to the others, and in hushed tones he asks them, "Are any of you skilled as stealth? There might be bandits in there." If he had to, he would try, but he wasn't the best at it.
Furnok
NPC, 20 posts
Wed 21 Mar 2018
at 03:57
  • msg #183

Re: To the Moathouse

"I might know a thing or to about slipping out the back without being noticed." Furnok offers "I can scout ahead if you like."
Elmo
NPC, 30 posts
Wed 21 Mar 2018
at 03:58
  • msg #184

Re: To the Moathouse

"Elmo can scout ahead if you like, Elmo is a trained hunter and thus trained in moving quietly." Elmo says.
This message was last edited by the player at 03:58, Wed 21 Mar 2018.
Furnok
NPC, 21 posts
Wed 21 Mar 2018
at 03:59
  • msg #185

Re: To the Moathouse

Furnok turns to the burly Elmo "Well seems we've found our man if no one objects Elmo here can check ahead. He's got the build for it and the feet it seems."
Velox
player, 128 posts
Wed 21 Mar 2018
at 09:38
  • msg #186

Re: To the Moathouse

In reply to Furnok (msg # 185):

Velox nods and steps aside to let Elmo take the lead.
DM
GM, 334 posts
Fri 23 Mar 2018
at 11:41
  • msg #187

Re: To the Moathouse

Elmo nods and moves through the doorway with his axe ready at hand and moving all about. After a brief moment he motions you into the once great hall. This was once a great audience chamber, as shown by the tattered banners and tapestries on the walls, destroyed furniture, and heaps of rotting cloth thrown into corners. Once richly appointed, it has been thoroughly searched, sacked, and despoiled. Leaves and dirt cover the floor, and cobwebs hang from walls and the ceiling above. Looking up, you see that pieces of beams and chunks of stone poke through, indicating that the upper stories of the place are totally destroyed and likely to be impassable to anything larger than a rat. In the middle of the western wall and southern wall are hallways, there is a door in the NE corner of the north wall.

Elmo staying quiet points to the three directions that you can go as if asking which way he should go first. He seems to have sobered up in a hurry, perhaps he isn't the town drunk folks think he is.
Albrecht Delmorn
player, 129 posts
Fri 23 Mar 2018
at 12:33
  • msg #188

Re: To the Moathouse

Albrecht looks at Velox and shrugs, as if saying he didn't know which way to have Elmo go. "We can search the door if he goes down one of the hallways," he whispers to the cleric.

OOC: Which side of the room are we on?
DM
GM, 335 posts
Fri 23 Mar 2018
at 12:40
  • msg #189

Re: To the Moathouse

You've entered through the southwest corner.
Velox
player, 131 posts
Sat 24 Mar 2018
at 14:14
  • msg #190

Re: To the Moathouse

Velox lowers his head for a brief moment and then points to the right. He's got his flail at the ready should anything ambush them.
DM
GM, 340 posts
Tue 27 Mar 2018
at 05:42
  • msg #191

Re: To the Moathouse

Going to the right means going along the southern wall and down it's hallway. The first feature you notice is a set of stairs to the left as you enter the hallway that would lead upstairs. The stairs have considerable rubble on them and it appears from what you can see that the entire upper level is collapsed. You note that you could make it up to a landing but past that would be impossible.

There are two doors on the right of the hallway and a door on the left besides the stairway. It appears that the hallway will open up into another room at it's end.

Which way do you go?
Albrecht Delmorn
player, 131 posts
Tue 27 Mar 2018
at 07:08
  • msg #192

Re: To the Moathouse

Albrecht approaches whichever door is closest and listens for any movement within. If there is nothing, he will continue to the next until they are all either cleared or he hears something.

03:06, Today: Albrecht Delmorn rolled 15 using 1d20+7.  Listen.

Feel free to roll any further checks if they are needed.

DM
GM, 342 posts
Wed 28 Mar 2018
at 05:36
  • msg #193

Re: To the Moathouse

Albrecht listens to each of the three doors and detects no noise behind them. Does he continue into the room at the end of the hallway, it has no door.
Albrecht Delmorn
player, 132 posts
Wed 28 Mar 2018
at 06:37
  • msg #194

Re: To the Moathouse

Motioning Elmo to move forward, Albrecht continues to be conscientious of noises.
Elmo
NPC, 31 posts
Wed 28 Mar 2018
at 07:27
  • msg #195

Re: To the Moathouse

Elmo with his smile so broad comes down the hallway "Where you need Elmo?" he asks.
Albrecht Delmorn
player, 133 posts
Wed 28 Mar 2018
at 09:04
  • msg #196

Re: To the Moathouse

"Go see what's down that hallway. If there's nothing, we can start clearing these rooms," the young man replied quietly.
Elmo
NPC, 32 posts
Wed 28 Mar 2018
at 09:21
  • msg #197

Re: To the Moathouse

"Okay" Elmo says and quietly moves down the hallway into the other room.

To be continued when I get home :)
DM
GM, 343 posts
Wed 28 Mar 2018
at 11:48
  • msg #198

Re: To the Moathouse

As Elmo enters the room something out of the shadows strikes at him in a whiplike fashion. Elmo catches the mouth of the critter with his shield keeping it from hurting him.

Elmo calls back "It's an adder, a big one"

Initiative rolls please :)
Albrecht Delmorn
player, 134 posts
Wed 28 Mar 2018
at 13:57
  • msg #199

Re: To the Moathouse

OOC: Just posting this before I go to bed. Actions will come later.

09:56, Today: Albrecht Delmorn rolled 18 using 1d20+2.  Initiative .

Velox
player, 132 posts
Sat 31 Mar 2018
at 11:00
  • msg #200

Re: To the Moathouse

Rough week. Sorry.

OOC: 07:00, Today: Velox rolled 11 using 1d20+2.  Initiative.

DM
GM, 345 posts
Sat 31 Mar 2018
at 11:22
  • msg #201

Re: To the Moathouse

It's okay I've not felt to good this week.

Looks like Albrecht is up first :)
Albrecht Delmorn
player, 135 posts
Sat 31 Mar 2018
at 16:32
  • msg #202

Re: To the Moathouse

Albrecht charges the snake, bringing his axe to bare with a fiery streak behind it.

Charge attack plus Burning Blade, hits AC 22 for 24 (ouch!) damage.

12:29, Today: Albrecht Delmorn rolled 22 using 1d20+6.  Charge + Burning Blade with PA -2.

12:30, Today: Albrecht Delmorn rolled 20,4 using 1d12+8,1d6+2.

DM
GM, 346 posts
Sun 1 Apr 2018
at 10:43
  • msg #203

Re: To the Moathouse

Albrecht slays the Giant Adder with one hit :)
Velox
player, 133 posts
Sun 1 Apr 2018
at 11:54
  • msg #204

Re: To the Moathouse

In reply to DM (msg # 203):

Velox nods in approval to Albrecht, that was quite the hit...

OOC: what is albrecht?
Albrecht Delmorn
player, 136 posts
Sun 1 Apr 2018
at 12:34
  • msg #205

Re: To the Moathouse

Albrecht looks a little surprised himself, after his earlier failings with the giant spiders, he has been doing much better with his greataxe. "I would assume nobody is living here, if these giant animals are still around. Perhaps we should clear the rest of the rooms after searching for any remains left behind by the adder," he comments.

OOC: Fighter/Swordsage 2. Probably going to go into Cleric for DMM next level. A Large sized Swordsage with a Huge sized greataxe (Monkey Grip, couldn't afford the Large axe to start with though) is going to be doing insane amounts of damage. Not to mention Reach with Stand Still, keeping anything Medium sized or smaller out of melee range... ;)
This message was last edited by the player at 12:36, Sun 01 Apr 2018.
Velox
player, 134 posts
Sun 1 Apr 2018
at 12:46
  • msg #206

Re: To the Moathouse

OOC: Very nice. I feel like I've underpowered Velox a bit, but I'm good with that :). I am excited about what a Paladin with a full complement of spells can do...

"I agree. I doubt our aspirant was able to survive with these beasts on the loose..." Velox began to search the room for any clues or signs of other creatures.
Albrecht Delmorn
player, 137 posts
Sun 1 Apr 2018
at 14:59
  • msg #207

Re: To the Moathouse

OOC: You'll catch up eventually. The full BAB progression alone is going to beat mine soon, unless I stay the course with Fighter for awhile longer, since SS only gets 3/4.

"I'm no good at searching for items, could the rest of you look while I investigate one of these rooms?" Albrecht asked, heading to the closest door and slowly pushing it open. He would wait until anyone who didn't feel like looking came with him and was ready.

OOC: Just for future reference, unless I change it, Albrecht will always be in the Island of Blades stance. Should I indicate his stance somewhere so we don't forget? Maybe in his Prepared Maneuvers post?
Furnok
NPC, 22 posts
Sun 1 Apr 2018
at 15:16
  • msg #208

Re: To the Moathouse

Well give me a moment I'll have a look about.

After just a few seconds he points to an unsightly pile "Well that doesn't look to good, snake droppings. Looks like a bit of leather mixed in with them that wasn't digested." He holds up his nose a pit, "Stinks a bit." he picks up a bit of rubbish and pushes it about revealing a short sword. "Isn't our Aspirant though, Aspirants' wouldn't use a short sword. So someone else has been luring around."
Elmo
NPC, 33 posts
Sun 1 Apr 2018
at 15:19
  • msg #209

Re: To the Moathouse

Elmo comes to what Furnok found and looks it over "Fairly recent a few days no more than that since the adder expelled this but as Furnok says a druid would not normally use a short sword, they prefer cruder weapons generally."
Velox
player, 135 posts
Sun 1 Apr 2018
at 22:00
  • msg #210

Re: To the Moathouse

Velox nodded, "Yeah, I'd expect a quarterstaff or something similar instead. That's good. For now..."

Velox looked around as well but it was clear he was distracted by the thoughts of the aspirant. "Let's move on, what's next?"
DM
GM, 348 posts
Mon 2 Apr 2018
at 05:52
  • msg #211

Re: To the Moathouse

Elmo and Furnok freeze and then you to hear the voices coming back from whence you came. A number of voices and the movement of feet. They do not seem to be headed this way but rather headed towards the way you entered. They are not distinct enough to you to make out the words but it's clearly a group of men not animals or beasts. You think there are around a half dozen of them.
Albrecht Delmorn
player, 138 posts
Mon 2 Apr 2018
at 08:49
  • msg #212

Re: To the Moathouse

Albrecht leans his back against the wall next to the hallway entrance and prepares his axe in case they're bandits.
DM
GM, 349 posts
Mon 2 Apr 2018
at 08:52
  • msg #213

Re: To the Moathouse

In the room with the giant adder there are two window holes that would look onto the courtyard where you first visited after passing the drawbridge. :)
Velox
player, 136 posts
Mon 2 Apr 2018
at 11:25
  • msg #214

Re: To the Moathouse

In reply to DM (msg # 213):

Velox moved to a window and took a quick peek outside.
Albrecht Delmorn
player, 139 posts
Mon 2 Apr 2018
at 13:07
  • msg #215

Re: To the Moathouse

Albrecht follows suit after misreading the DM's post, taking whichever window was left.
DM
GM, 350 posts
Mon 2 Apr 2018
at 13:15
  • msg #216

Re: To the Moathouse

Looking out you see a band of men, one in chain the rest in leather or studded leather heading towards the drawbridge. They are armed with a variety of melee and missile weapons though their principle missile weapon seems to be a crossbow. They seem to be moving at a double time movement as though they are on a mission. They do not seem to notice you.
Velox
player, 137 posts
Mon 2 Apr 2018
at 13:36
  • msg #217

Re: To the Moathouse

OOC: Do we recognize them? Are they close enough for us to see faces?
DM
GM, 351 posts
Mon 2 Apr 2018
at 14:01
  • msg #218

Re: To the Moathouse

No good looks at their faces but you don't think they are townsfolk, you don't believe you've seen them before.
Velox
player, 138 posts
Mon 2 Apr 2018
at 14:58
  • msg #219

Re: To the Moathouse

Velox looks to Albrecht and says, "Looks like trouble is coming for us. Let's attack them from behind. It will be the last thing they expect."

OOC: Post edited. Sorry I misunderstood that one.
This message was last edited by the player at 15:50, Mon 02 Apr 2018.
Albrecht Delmorn
player, 140 posts
Mon 2 Apr 2018
at 19:38
  • msg #220

Re: To the Moathouse

"Its a shame we don't have any long-range weapons, or we could pick them off from here... We should surround them. Two meet them in front, two behind. Velox, you take Elmo, I'll take Furnok. Do you want front or back? Or we could funnel them into these hallways. They're pretty narrow after all," he commented, looking to the others to see their thoughts.
Velox
player, 140 posts
Mon 2 Apr 2018
at 23:04
  • msg #221

Re: To the Moathouse

Velox nodded and said, "I don't like the idea of splitting up, there's just so few of us. But we can give it a go. Elmo, what do you say we take the front. I'll heal any wounds we receive in the fray."

He readied his javelin. He'd start with that and then switch to his flail.
Velox
player, 141 posts
Mon 2 Apr 2018
at 23:05
  • msg #222

Re: To the Moathouse

OOC: I could also do something with Obscuring Mist, but that could backfire easily...
Albrecht Delmorn
player, 141 posts
Tue 3 Apr 2018
at 01:28
  • msg #223

Re: To the Moathouse

"I'm open to ideas. If you don't want to split up, then we don't have to," Albrecht responded, holding his axe at the ready as they planned their strategy.
Furnok
NPC, 23 posts
Tue 3 Apr 2018
at 03:44
  • msg #224

Re: To the Moathouse

Furnok takes a peek

"Not sure how you plan to get in front and behind them. Looks like they are headed out of the moathouse. We'd have to move faster than they are to flank them, and they are more familiar with the terrain." he comments. "Perhaps while they are gone we should see what they left behind?"
Elmo
NPC, 34 posts
Tue 3 Apr 2018
at 03:46
  • msg #225

Re: To the Moathouse

Elmo responds to the question from Velox "Well sure I can do that if you think that would be best. I wonder where they are off to in such a hurry."

OOC: Note that the men are doing double moves in game terms. They are to the Moathouse gates now.
Albrecht Delmorn
player, 142 posts
Tue 3 Apr 2018
at 04:43
  • msg #226

Re: To the Moathouse

"They do seem to be in quite a hurry... Perhaps we can set some traps for when they return? They will likely be back eventually, bandits tend to find a spot to hole up and stay there until they are ousted," Albrecht responded with a nod, looking around the room for anything that may be useful later.

OOC: Was there anything else on the dead body that wasn't digested?
DM
GM, 353 posts
Tue 3 Apr 2018
at 04:49
  • msg #227

Re: To the Moathouse

Well taking time to search the room you find a jeweled dagger in what is most likely the adder's former nest. It is not associated with the remains you discovered though as far as you can tell since they are in different locations.
Velox
player, 142 posts
Tue 3 Apr 2018
at 11:48
  • msg #228

Re: To the Moathouse

Velox eyed the dagger but such gaudiness was likely not for him. "Albrecht, why don't you hold onto that. Traps would be good, but should we instead give chase? They might know more about our Aspirant friend. Oh wait, maybe they have her captured and bound in their lair, should we investigate where they came from and see if I'm right?"
Albrecht Delmorn
player, 143 posts
Tue 3 Apr 2018
at 12:35
  • msg #229

Re: To the Moathouse

Albrecht nodded and looked over the dagger briefly. "We should take the time while they're gone to investigate the rest of this place. Perhaps we can have one of us keep watch so we don't get surprised when they return? Or set up some sort of alarm they will trip when they get here, but then they'll know we're here, too..." he thought out loud, looking at the blade in his hands again. "Are you able to detect magical items? This dagger may be magical," he asked.
Furnok
NPC, 24 posts
Tue 3 Apr 2018
at 12:47
  • msg #230

Re: To the Moathouse

Furnok volunteers to keep watch "I'll be happy to keep watch for them if you like, I can stay by the main gate and come warn you if I see them. Course that means I won't be able to help in here, I hope that doesn't mean I'll lose my share of any treasure."
Elmo
NPC, 35 posts
Tue 3 Apr 2018
at 12:48
  • msg #231

Re: To the Moathouse

"Elmo stay with you and keep you save" the town drunk says "Wouldn't look good for Elmo if you didn't come back safe and sound."
Velox
player, 143 posts
Tue 3 Apr 2018
at 17:44
  • msg #232

Re: To the Moathouse

Velox nodded and said, "Look, I think Albrecht meant that we could set up some sort of alarm that would warn us when the bandits were on their way back. I really don't like the idea of leaving you two to watch while we explore, especially not after those last two battles we had."

He looked to Albrecht, "Unless I'm wrong and you think we can explore further on our own?"
Velox
player, 144 posts
Tue 3 Apr 2018
at 17:47
  • msg #233

Re: To the Moathouse

He paused and then went pale and said, "You don't think... No, surely not... You don't think that the others somehow tripped some alarm that the bandits set, do you? It's about midday, so they could be nearby by now, assuming they left town this morning. If they did, and those bandits are going out to ambush them, wouldn't it be better to ambush the ambushers?"

OOC: I hope that wasn't too meta...
Elmo
NPC, 36 posts
Wed 4 Apr 2018
at 05:31
  • msg #234

Re: To the Moathouse

"Elmo not staying to watch, Elmo going with you." Elmo clarifies.

He shrugs on the other question.

Elmo looking outside points out small wisps of smoke "They could be investigating whoever has made a fire."
This message was last edited by the player at 05:33, Wed 04 Apr 2018.
Velox
player, 145 posts
Wed 4 Apr 2018
at 11:36
  • msg #235

Re: To the Moathouse

OOC: Is the smoke in the direction of town?
DM
GM, 354 posts
Wed 4 Apr 2018
at 11:40
  • msg #236

Re: To the Moathouse

You don't think at town, it's to small for a building or something to be on fire, just probably a campfire. It is back the way you came, perhaps near the frog pond.
Velox
player, 146 posts
Wed 4 Apr 2018
at 11:57
  • msg #237

Re: To the Moathouse

OOC: Perfect, I was trying to figure out if it was between us and town, as in is it the group that was supposed to follow us?
Albrecht Delmorn
player, 144 posts
Wed 4 Apr 2018
at 12:25
  • msg #238

Re: To the Moathouse

"Let's follow them then, to make sure they don't attack a group of defenseless travelers," Albrecht responded, nodding to himself as he headed towards the exit.
Velox
player, 147 posts
Wed 4 Apr 2018
at 12:36
  • msg #239

Re: To the Moathouse

"Absolutely!" Velox said and readied a Javelin as they exited, ready to throw as soon as the bandits were in range.
DM
GM, 356 posts
Fri 6 Apr 2018
at 05:25
  • msg #240

Re: To the Moathouse

Are you guys doing a double move like the 'bandits' are or do you choose to move more slowly and use stealth?
Albrecht Delmorn
player, 145 posts
Fri 6 Apr 2018
at 07:06
  • msg #241

Re: To the Moathouse

I would like to hang back enough that we can easily catch up to them, but not too close that they can see us. If possible.
Velox
player, 148 posts
Fri 6 Apr 2018
at 13:58
  • msg #242

Re: To the Moathouse

Sounds like a plan to me. Not very stealthy.
DM
GM, 359 posts
Sat 7 Apr 2018
at 09:12
  • msg #243

Re: To the Moathouse

Okay you are following the bandits at a suitable gap :)
Albrecht Delmorn
player, 146 posts
Mon 9 Apr 2018
at 07:10
  • msg #244

Re: To the Moathouse

Can we tell how many there are? Or what direction they're going exactly?
DM
GM, 360 posts
Mon 9 Apr 2018
at 08:10
  • msg #245

Re: To the Moathouse

Yep, they are 7 of them, they are following the path you took from the frogpond up to the drawbridge towards the moathouse.

They are approaching the drawbridge at this time, and no one on the other team has rolled higher than a 4 for their listen checks :(.

They are now clearly setting up to attack someone crossing the drawbridge. You see the crossbowman preparing.

However even though they have surprise on the other party, you have surprise on them, so you can act first. It is probably fortunate that you do.
This message was last edited by the GM at 08:16, Mon 09 Apr 2018.
Albrecht Delmorn
player, 147 posts
Mon 9 Apr 2018
at 12:45
  • msg #246

Re: To the Moathouse

Albrecht looks over at Velox with a smile on his face, drawing his axe and charging the nearest bandit in much the same way he attacked the adder earlier. Of course, this time, he missed. "Watch yourselves!" he shouts to whoever is about to be attacked. Hopefully the others had better luck...

OOC: Unless of course you decide I can use a maneuver as a charge attack, which I've done some research on and can't really seem to find a definitive answer about... lol but it's up to you.

08:35, Today: Albrecht Delmorn rolled 9 using 1d20+6.  Charge + Burning Blade with PA -2.

Velox
player, 149 posts
Mon 9 Apr 2018
at 12:47
  • msg #247

Re: To the Moathouse

"Incoming!" Velox cries out as he charges in attacking the closest man with a crossbow with his heavy flail.

OOC:
08:46, Today: Velox rolled 14 using 1d10+4.  Damage.
08:46, Today: Velox rolled 16 using 1d20+7.  Charge Flail.

DM
GM, 362 posts
Tue 10 Apr 2018
at 05:52
  • msg #248

Re: To the Moathouse

Albrecht misses his intended foe, however Velox kills the bandit he chose to attack.

OOC: For now we'll say no maneuvers while moving but I'll try to review that and see if that's appropriate or not :)
Elmo
NPC, 37 posts
Tue 10 Apr 2018
at 06:06
  • msg #249

Re: To the Moathouse

Elmo charges a bandit with a crossbow, one that Albrecht and Velox did not attack.

Elmo's attack fells another of the crossbowman.
Furnok
NPC, 25 posts
Tue 10 Apr 2018
at 06:08
  • msg #250

Re: To the Moathouse

Furnok who you had lost sight of for a moment seems to appear out of no where next to the man dressed in chain and shield with a spear (he's the best equipped of the bandits). Furnok's blade though fails to penetrate the armor of the bandit.
DM
GM, 365 posts
Tue 10 Apr 2018
at 06:10
  • msg #251

Re: To the Moathouse

Everyone needs to roll initiative

Also once they know its you we'll move to their thread for the combat, although with 2 bandits already dead won't be much I don't think.
Velox
player, 150 posts
Tue 10 Apr 2018
at 10:20
  • msg #252

Re: To the Moathouse

In reply to DM (msg # 251):

06:19, Today: Velox rolled 19 using 1d20+1.  Initiative.
Albrecht Delmorn
player, 148 posts
Tue 10 Apr 2018
at 13:26
  • msg #253

Re: To the Moathouse

09:25, Today: Albrecht Delmorn rolled 15 using 1d20+2.  Initiative .
Velox
player, 151 posts
Thu 12 Apr 2018
at 02:19
  • msg #254

Re: To the Moathouse

In reply to Albrecht Delmorn (msg # 253):

Nice, do we get another round?
DM
GM, 366 posts
Fri 13 Apr 2018
at 12:45
  • msg #255

Re: To the Moathouse

Well everyone is kinda going in the same round, I'm working on me a battlechart :)
DM
GM, 368 posts
Fri 13 Apr 2018
at 12:56
  • msg #256

Re: To the Moathouse

Please Report to the other thread :)
GM StarMaster
GM, 26 posts
Mon 7 Oct 2019
at 18:56
  • msg #257

Re: To the Moathouse

Once again, a group of adventurers is heading to the Moathouse. Ingrith accompanies you just to the start of the old road and then she heads off in a different direction.

It's only about an hour past dawn; the day looks to be bright and sunny.

The old road is only partially overgrown, so easily found and followed. It's wide enough that two people can walk side by side.

As Agustae, Branx, Gora, Grayson, and Lowrra head out of the village, you can decide what your 'marching order' is.
Gora
player, 150 posts
We are our own Masters
Till the Gods take a Hand
Mon 7 Oct 2019
at 19:28
  • msg #258

Re: To the Moathouse

In reply to GM StarMaster (msg # 257):

Taking the Vanguard, Gora takes out her Ahnk and says a little prayer, piously holding her Ahnk as she trudges along.
Lowrra
player, 34 posts
Wood Elf Druid/Monk
Mon 7 Oct 2019
at 19:53
  • msg #259

Re: To the Moathouse

Happy to feel the sunshine on her smiling face, Lowrra walked with the others.
She would happily be anywhere in the group, but since she is somewhat knowledgeable in the ways of nature and tracking, she'd volunteer to walk beside Gora if no one else insisting upon doing so.
Gora
player, 151 posts
We are our own Masters
Till the Gods take a Hand
Tue 8 Oct 2019
at 00:57
  • msg #260

Re: To the Moathouse

In reply to Lowrra (msg # 259):

"Lady Lowrra it would behoove your chances to survive if you stood a little to the rear of someone better armoured than yourself. You may have better vitality than I but if I am harder to hit? If we see some foe in the distance I can merely kneel so that you can shoot them over my head... or I could stand to one side."

Looking to see if Lowrra does in fact have a missile weapon and letting the others judge where they want to be in the procession.
Brankx
player, 72 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 8 Oct 2019
at 02:31
  • msg #261

Re: To the Moathouse

Brankx, whistling as he walked, stayed at the back of the group, not for the reason of shorter legs than the rest, but to watch their backs. He doubted any trouble would sneak up on them at this stage, but he wasn't going to take any risks.

"It would be sure pressed if we found trouble already....make things interestin, but let's wait a bit."

The dwarf took out a throwing axe, and twirled it in his hand. "Out here he can take lead Gora. in the buildings with more caution...then maybe I'll lead then."
Lowrra
player, 35 posts
Wood Elf Druid/Monk
Tue 8 Oct 2019
at 05:23
  • msg #262

Re: To the Moathouse

Lowrra frowned in disappointment, but nodded
"We Ley Druids are well trained in avoiding and resisting attack, but if you feel it's best i can stay in the middle. "
She will fall back to the second line.  Gora would see that the Wood Elf's weapons consist of a small.club, a well made dagger, and a leather sling.
Augustae Cawliga
player, 23 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 8 Oct 2019
at 23:48
  • msg #263

Re: To the Moathouse

Augustae would probably have brought up the rear if Brankx hadn't taken that position. He figured the Dwarf was probably better at dealing with any surprise attacks from the rear.

So, that put Augustae in the middle.

He looked around to see where Grayson would place himself.
GM StarMaster
GM, 27 posts
Sun 13 Oct 2019
at 15:20
  • msg #264

Re: To the Moathouse

((OOC: I was waiting for Grayson to post, but...))


The first two hours of travel pass without incident as the group stays on the old road that would take you to the old abandoned village of Nulb if you stayed on it. But, you reach the turn off to the Moathouse long before you reach it.

Just as Gora spots the overgrown turn off to the Moathouse, she hears a sound coming from that direction. Before she identify the cause of the sound, the source of it comes into sight: hobgoblins!

There are six of them, what Gora recognizes as a patrol, coming down the road from--presumably--the Moathouse.

The noise Gora heard, muffled by the trees, was the hobgoblins movement and the rustling and rattling of their armor.

They seem as surprised to see you as you are to see them.
Gora
player, 152 posts
We are our own Masters
Till the Gods take a Hand
Sun 13 Oct 2019
at 17:58
  • msg #265

Re: To the Moathouse

"Ware Hobgoblins" is Gora's only vocal warning as she prepares for conflict.  She hopes to find some non-violent friendly members of that race but she is not willing to put the lives of others in risk just on the off chance. "Friend or Foe?" she asks hopefully, fully expecting the reply to be "ARRGgg kill" or some such thing

If she has time Gora will make certain that these creatures are evil, besides using the simple basic blood frenzy test
This message was last edited by the player at 03:22, Mon 14 Oct 2019.
Lowrra
player, 36 posts
Wood Elf Druid/Monk
Sun 13 Oct 2019
at 20:58
  • msg #266

Re: To the Moathouse

Lowrra almost smiled in excitement, but tried to keep a professional expression on her face, as befit an Adventurer.   She did, however, get her sling ready
Brankx
player, 73 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 14 Oct 2019
at 00:24
  • msg #267

Re: To the Moathouse

Brankx, less thrilled to see the hobgoblins than Lowrra, strode up towards Gora's side and looksed at them angrily. "C'mon yer pee brained, goblin kissers....come taste some dwarven steel!" He stood there, legs a little appart ho.ding his throwing axe ready for movement.
GM StarMaster
GM, 28 posts
Fri 18 Oct 2019
at 15:18
  • msg #268

Re: To the Moathouse

Whether the hobgoblins were just startled at first, or maybe confused a bit, or maybe Brankx insult did the trick, they seem to have made a quick assessment and realize they outnumber you slightly. And so, with a blood-curdling scream (at least, it was probably intended to be), they charge forward menacingly (is there any other way?).

Roll for initiative! The hobgoblins rolled
11:16, Today: GM StarMaster rolled 4 using 1d20+2 ((2)).

Ha! Let's see you beat that!
Lowrra
player, 40 posts
Wood Elf Druid/Monk
Fri 18 Oct 2019
at 20:24
  • msg #269

Re: To the Moathouse

Lowrra, seeing the mean looking hobgoblin folks rushing them, hurled a sling stone at the lead one


OOC: 15:23, Today: Lowrra rolled 3 using 1d4+2.  Damage .
15:23, Today: Lowrra rolled 18 using 1d20+4.  Sling.
15:23, Today: Lowrra rolled 21 using 1d20+4.  Initiative

Gora
player, 154 posts
We are our own Masters
Till the Gods take a Hand
Fri 18 Oct 2019
at 23:26
  • msg #270

Re: To the Moathouse

In reply to Brankx (msg # 267):

"Now Now Master Brankx there is no reason to assume they have pea sized brains... One should be generous to the disadvantaged, Indeed their brains could be grape sized."
Brankx
player, 76 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 21 Oct 2019
at 08:55
  • msg #271

Re: To the Moathouse

Brankx couldn't help but smile as the hobgoblins advanced. His throwing axe in hand, he looked at the lead hobgoblin, and with a quick flick, threw the axe with unusual speed and accuracy of his kind, landing a solid hit.

He speaks after throwing the axe reaching for his hand axe. "Trust me....any goblin attackin' a dwarf, pea brained is overestimation"

<OOC: Brankx rolled 7 using 1d20+3.  Iniative.

Brankx rolled 21 using 1d20+3.  Attack - Throwing axe.
Brankx rolled 3 using 1d6+1.  Damage - throwing axe.>
 

GM StarMaster
GM, 29 posts
Tue 22 Oct 2019
at 19:35
  • msg #272

Re: To the Moathouse

((Yikes! Where'd the time go? 'Too tired tonight; I'll get to it tomorrow' is a very dangerous concept!

Gora, not sure what you mean by different rules. To the best of my knowledge, this game is using the 3.5 rules (since the Return to the Temple was updated to 3.5),  in which case, Initiative is 1d20 + Dex mod + other mods.))



Obviously, the group all reacts before the hobgoblins.

Lowrra's sling attack easily hits the lead hobgoblin, but the damage doesn't even slow him down.

Brankx's thrown ax attack also hits the lead hobgoblin, and while it doesn't do any more damage than Lowrra's sling, the impact does slightly stagger the hobgoblin so that he misses a step... but charges on.

Everyone will get another range attack before the hobgoblins reach you next round.
Augustae Cawliga
player, 24 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 22 Oct 2019
at 19:46
  • msg #273

Re: To the Moathouse

As he was bringing up the rear anyway, he didn't quite react to the hobgoblins as the rest did.

15:40, Today: Augustae Cawliga rolled 21 using 1d20+2 ((19)).

On the other hand, he reacted just as quickly.

However, not having a ranged weapon or spell, he had to wait for the hobgoblins to come to him--he wasn't foolish enough to charge them. Instead, he chose to improve his defense by casting the spell Shield and then twirled his quarterstaff to limber up.
Lowrra
player, 41 posts
Wood Elf Druid/Monk
Tue 22 Oct 2019
at 19:50
  • msg #274

Re: To the Moathouse

Lowrra made an annoyed pout.  The rock hadn't worked as well as she'd hoped.  She tried again, this time really putting some "Oomph" into it.

OOC:  attack lead hobgoblin


14:47, Today: Lowrra rolled 6 using 1d4+2.  Damage .

14:47, Today: Lowrra rolled 17 using 1d20+4.  Sling




Brankx
player, 77 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 28 Oct 2019
at 10:02
  • msg #275

Re: To the Moathouse

<OOC: my apologies guys....I thought I posted >

Brankx, smiling with satisfaction as his axe hit, reached around his back and in a fluid movement, threw another throwing axe at the hobgoblins.

<OOC: Brankx rolled 16 using 1d20+3.  Attack - Throwing axe.
Brankx rolled 5 using 1d6+1.  Damage - Throwing axe.>

GM StarMaster
GM, 30 posts
Sun 17 Nov 2019
at 02:18
  • msg #276

Re: To the Moathouse

Both Lowrra and Brankx hit the lead hobgoblin, and while the double attack knocks him down, it doesn't appear to kill him as he is still moving.

Seeing their leader go down, the other hobgoblins pause in their rush as they first try to determine what's happened to their leader and then reassess the 'enemy'.
Lowrra
player, 43 posts
Wood Elf Druid/Monk
Sun 17 Nov 2019
at 09:14
  • msg #277

Re: To the Moathouse

Having.such a gokd time, Lowrra slung another stone at the closest hobgoblin to the leader, though this one was a bit rushed

OOC: 03:12, Today: Lowrra rolled 10 using 1d20+6.  Sling

Brankx
player, 79 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 18 Nov 2019
at 04:39
  • msg #278

Re: To the Moathouse

Brankx, Seeing the lead hobgoblin fall, removed an axe from his hip, this time a hand axe used for Melee fighting, and moves to flank the hobgoblins to best utilise his skills. While he moves, he mutters in the dwarven language.
Augustae Cawliga
player, 25 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 2 Dec 2019
at 19:25
  • msg #279

Re: To the Moathouse

Once the hobgoblins charged and were subsequently stalled by the others' attack, they were now within Augustae's striking range. He estimated them to be about 20 feet away now, so he only had to step forward 5 feet before casting his Color Spray spell.

He manages to get it off before Brankx rushes past him and his step allowed the spray to avoid Gora.
GM StarMaster
GM, 31 posts
Mon 2 Dec 2019
at 19:34
  • msg #280

Re: To the Moathouse

((OOC: Bleh. November was a rough month for me. And I was waiting to see what Gora and Grayson were going to do...))


Lowrra's next stone misses.

Brankx moves forward, readies his hand axe and casts a spell on it, but he won't get a chance to attack this round.

Augustae's spell manages to strike 5 of the 6 hobgoblins.

14:24, Today: GM StarMaster rolled 21,9,20,21,18 using 1d20+1,1d20+1,1d20+1,1d20+1,1d20+1 ((20,8,19,20,17)).

Four of them manage to save against the spell and are only stunned, while the fifth one slumps to the ground unconscious.

The aggressive nature of the party seems to have confused the hobgoblins. Apparently, they were expecting the group to turn and flee screaming! Instead, of course, they (sort of) charged back. The spell further concerns them. They clearly weren't expecting a spell-caster in the group.

However, the leader merely backs up a step to reassess the situation.
Lowrra
player, 44 posts
Wood Elf Druid/Monk
Mon 2 Dec 2019
at 23:11
  • msg #281

Re: To the Moathouse

Lowrra changed tactics, and slipped into a deep meditation as she attuned herself with The Natural Order
"Brothers and Sisters of the Green....Rise up to aid me!!"
She focused her will on the leader and those around him

OOC: casts Entangle on the leader and those around him
Brankx
player, 81 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 2 Dec 2019
at 23:23
  • msg #282

Re: To the Moathouse

Brankx, seeing the hesitation of the hobgoblins, smiled and spoke.

"Thats a first....a smart hobgoblin. Ye take one step and i'll cut ye hair at ye neck" he twirled the hand axe and crouched a little.
GM StarMaster
GM, 33 posts
Sat 7 Dec 2019
at 15:10
  • msg #283

Re: To the Moathouse

09:51, Today: GM StarMaster rolled 14,5,3,22,8 using 1d20+2,1d20+2,1d20+2,1d20+2,1d20+2 ((12,3,1,20,6)). Hobgoblins REF saves vs. Entangle.

Lowrra's Entangle spell easily ensnares four of the remaining hobgoblins that were still standing, as well as the unconscious one. Only one, the one at the rear, managed to jump back quickly enough and far enough to escape the entangling weeds.

The grass was already rather tall; it's gotten taller and thicker... enough to handicap the hobgoblins from using their longbows. Which they are now trying to do while at the same time trying to extract themselves from the entangling grasses.
This message was last edited by the GM at 15:15, Sat 07 Dec 2019.
Gora
player, 155 posts
We are our own Masters
Till the Gods take a Hand
Sat 7 Dec 2019
at 15:26
  • msg #284

Re: To the Moathouse

With her long sword in hand, Gora strode forward to get within melee distance of the hobgoblins.

While the leader was struggling to get free of the entanglement, she stuck her sword against the leader's chest.

"Surrender or die!" she told the leader in a forceful tone.

She then used her Detect Evil ability to see if the leader was evil.

On the one hand, it wouldn't be honorable to just kill him outright without giving him a chance to defend himself. On the other hand, if he was evil... well, Life was sacred to her, but as her teachers had taught her, one life that's inimical to all other life isn't really life at all--it's more like anti-life.
Brankx
player, 82 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 8 Dec 2019
at 12:30
  • msg #285

Re: To the Moathouse

Brankx, seeing the spell take full effect, walks up and snorts, looking at Lowrra. "Ye be effective girl, but yye take some of th' fun outa beating this pig nosed orc kissers."

He watches Gora issue the warning, and walking up to two of the entangled ones, and looks at the free one. "Ye want ye kin to die, then move a little.  Drop ye weapons and i'll hold me hand"
Lowrra
player, 46 posts
Wood Elf Druid/Monk
Sun 8 Dec 2019
at 13:07
  • msg #286

Re: To the Moathouse

In reply to Brankx (msg # 285):

Lowrra grinned at the dwarf
"Now, now, my friend.   We've had our fun.   Now let's let the forest have some.  I'm sure it wants a chance at those miscreants as well"

She loaded her sling again, but held her shot, for now
GM StarMaster
GM, 35 posts
Sun 22 Dec 2019
at 16:08
  • msg #287

Re: To the Moathouse

The one free hobgoblin turns around and flees! He's had enough of this group!

Gora does, indeed, find out that the hobgoblin leader is evil.

The two that Brankx threatens readily drop their weapons and surrender.
Lowrra
player, 48 posts
Wood Elf Druid/Monk
Mon 23 Dec 2019
at 01:58
  • msg #288

Re: To the Moathouse

Lowrra looked at the others
"Shall we pursue, or let the forest have him?"
Brankx
player, 83 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 23 Dec 2019
at 03:56
  • msg #289

Re: To the Moathouse

Brankx, snorting, looks at the others. "Not nearly as much fun as I thought it would be.....didn't even put up a real fight." He twirled his hand axes, and retrieved his throwing axes, all the while looking at the hobgoblins who surrendered.

"...and what o' these ones?"
Gora
player, 156 posts
We are our own Masters
Till the Gods take a Hand
Mon 23 Dec 2019
at 17:55
  • msg #290

Re: To the Moathouse

"Unless you got some way to change their attitude," Gora answers, "then we must kill them. They cannot be allowed to roam the countryside attacking and killing others."

She's really not keen on killing them outright, but she doesn't feel she has any other option. Unless...

"We could take their pledge not to harm anyone else, with death as the penalty if they break it. Intimidation won't last once they are out of sight, though."
Brankx
player, 84 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 24 Dec 2019
at 02:56
  • msg #291

Re: To the Moathouse

Brankx snorts at Gora. "Leopards don't change their spots girlie....these pigs won't either." Brankx didn't like killing things that have surrendered, but they would gladly kill them all in a heartbeat.


....He would kill every last one to stay safe
Gora
player, 157 posts
We are our own Masters
Till the Gods take a Hand
Thu 26 Dec 2019
at 10:44
  • msg #292

Re: To the Moathouse

...? tmnt
GM StarMaster
GM, 36 posts
Wed 1 Jan 2020
at 18:20
  • msg #293

Re: To the Moathouse

((OOC: Teenage Mutant Ninja Turtles? tmnt? Only thing I know. Adolescent Radioactive Blackbelt Hamsters is good, too.

So, are you still with us, Gora?))

Augustus Cawliga
player, 26 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 1 Jan 2020
at 18:39
  • msg #294

Re: To the Moathouse

He couldn't quite decide what his attitude was toward the hobgoblins. In battle, of course, it was them or him. This wasn't going to be battle, though... just plain slaughter.

He didn't have any problem with people slaughtering animals for food, even if it wasn't something he thought he could do, but he enjoyed a good roast as much as the next person.

The hobgoblins were evil. It was their nature. He was aware that powerful magic could change their alignment, but he wasn't sure if that would last. He was pretty sure you couldn't change them just by being nice to them.

"If we're voting on it," Augie speaks up, "I vote we kill them. We cannot let them loose to attack, rob, rape and kill other people. I will not ask anyone else to do what I won't do, so I will kill one of them if that is what we decide."
Gora
player, 158 posts
We are our own Masters
Till the Gods take a Hand
Wed 1 Jan 2020
at 19:54
  • msg #295

Re: To the Moathouse

In reply to GM StarMaster (msg # 293):

ooc Yarp still here even though I had an extended stay away in hospital for a debridement.   

"All evil is bad and must be punished correctly.  Disposal is the only correct means, in most cases."
Lowrra
player, 49 posts
Wood Elf Druid/Monk
Sat 4 Jan 2020
at 21:59
  • msg #296

Re: To the Moathouse

Lowrra shrugged, and hurled a slingstone at one of the trapped hobgoblins.
OOC:15:58, Today: Lowrra rolled 5 using 1d4+2.  sling damage.

15:58, Today: Lowrra rolled 12 using 1d20+4.  sling.

GM StarMaster
GM, 37 posts
Fri 10 Jan 2020
at 14:17
  • msg #297

Re: To the Moathouse

With the decision made to kill the hobgoblins, they are easily dispatched while they are trapped or unconscious (in the case of one of them).

Just leaving them there in the middle of the road doesn't seem right, so once all their gear is removed, you drag them off into the woods a bit.

In the aftermath of the battle, you have to recall your first impressions and re-evaluate the situation. Checking the ground would seem to confirm that the hobgoblins came from the right, which is the road/trail that leads to ruins of the moathouse. Presumably they were then going to turn right and head farther up the trail you were on... until they spotted you.

The battle was short, there wasn't much yelling and shouting, and even the sounds of weapons clashing was minimal, so it's a good bet that no one else that might be in the area is aware of what transpired.
Lowrra
player, 51 posts
Wood Elf Druid/Monk
Fri 10 Jan 2020
at 17:47
  • msg #298

Re: To the Moathouse

The druid smiled
"That was lovely!  What fun!  Shall we continue?"
Augustus Cawliga
player, 27 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 10 Jan 2020
at 18:33
  • msg #299

Re: To the Moathouse

It was one of Augie's problems with adventuring--sometimes it was necessary to kill. Although he'd heard gruesome tales of what evil creatures could do, even some tales of what good people could do, he'd never experienced any of it firsthand. So, while he hated the killing, even the necessity for killing, and he knew it had to be done, he still found it hard... and sad.

If you were out in the woods and were attacked by a bear, it was probably because you were invading its territory, threatening its young, or else it was hungry. Hobgoblins, on the other hand, were just plain mean and ornery. You didn't have to invade their territory--they'd invade yours!

"What do you suppose they were doing out here? Maybe they set up a lair in the old moathouse," he suggested to the others.

"So there could be more, right?"
Brankx
player, 86 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 11 Jan 2020
at 06:15
  • msg #300

Re: To the Moathouse

Brankx Shrugged at the groups decision, a little surprised by some of them, and when the decision was made, his axe was the first to fall without a flinch.

With the grizzly work done, he helped move the bodies, and gathered all the gear in a pile. "Maybe they were hedin' to the moathouse to set up, maybe to meat someone.  When we get closer, i'll look closer"

<OOC: What gear did they have?>
Lowrra
player, 52 posts
Wood Elf Druid/Monk
Sat 11 Jan 2020
at 19:00
  • msg #301

Re: To the Moathouse

Lowrra would help sorting gear.  She had no problem handling dead bodies
GM StarMaster
GM, 38 posts
Thu 23 Jan 2020
at 17:52
  • msg #302

Re: To the Moathouse

The hobgoblins were wearing crude but effective studded leather armor that smells. They wielded long swords and steel shields, carried a long bow with a quiver of arrows, and had a belt with pouch on it. The leader's belt was the only one that had any quality, and his belt pouch had the most coins. In total, there's 7gp, 36sp and 18cp.

The leader also had an amulet around his neck. It was under his armor and shirt.
Brankx
player, 89 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 23 Jan 2020
at 21:24
  • msg #303

Re: To the Moathouse

Brankx gathered up the gear, gathering and tying up the swords, bows and arrows. He stacked the shields as best he could and separated them among the group to carry. "If we take these to th tower, we can have an armory, and if all else we can sell 'em later."

He gathered up all the coin in one pouch, to separate later, and grabbing the medallion, shrugs and pickets that too.

<OOC: unless anyone thinks otherwise, i think we take most of the gear (Leave the crude armor), and take it to the tower.  Having extra weapons in a basecamp can be handy, and if they aren't used by anyone we can sell them later and get other approparate gear.


What does everyone think?>

Augustus Cawliga
player, 28 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 26 Jan 2020
at 14:22
  • msg #304

Re: To the Moathouse

"Sounds reasonable," Augie replied, "but I can't help wondering how many times we may have to rinse and repeat."

"If we go back and then return, might we not find another bunch of hobgoblins again?"

"Besides, having a lot of weapons is only useful if you have a lot of people to wield them. Not that the arrows might not be useful, as you can always run out of them. Or weapons breaking."

"I'm thinking we should just hide them in the brush and continue on... at least to try and figure out where the hobgoblins were coming from. Did they come from the old moathouse? Have they set up a camp there? Or were they just passing through? Does this trail lead anywhere else?"

This message was last edited by the player at 02:39, Mon 27 Jan 2020.
Lowrra
player, 55 posts
Wood Elf Druid/Monk
Sun 26 Jan 2020
at 21:11
  • msg #305

Re: To the Moathouse

Lowrra smiled
"Excellent!  Let us continue onward, my friends!  More fun awaits!"
Gora
player, 161 posts
We are our own Masters
Till the Gods take a Hand
Tue 28 Jan 2020
at 00:52
  • msg #306

Re: To the Moathouse

"Is not our mission to head to the moathouse?"

OOC as is indicated by this Threads title.
Brankx
player, 90 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 28 Jan 2020
at 01:02
  • msg #307

Re: To the Moathouse

The dwarf, piling up the gear, nods. "Yeah. We get this gear, pile it at th' moathouse and make a base o' operations there."
Lowrra
player, 56 posts
Wood Elf Druid/Monk
Tue 28 Jan 2020
at 01:03
  • msg #308

Re: To the Moathouse

The ley druid nodded in agreement to both the dwarf and half orc
"I'll wager you're correct, my friend.   The moathouse seems like a prime destination for all of us"
This message was last edited by the player at 01:03, Tue 28 Jan 2020.
Gora
player, 162 posts
We are our own Masters
Till the Gods take a Hand
Tue 28 Jan 2020
at 08:15
  • msg #309

Re: To the Moathouse

"shall we push on or wait for a sign from the Gods?  Either case suits me."
Lowrra
player, 57 posts
Wood Elf Druid/Monk
Tue 28 Jan 2020
at 08:47
  • msg #310

Re: To the Moathouse

Lowrra gasped with excitement
"Can you get a sign from the gods???   I was just going to say we walk there, but if you can get a sign of the gods, I'd love to see that!"
She clapped her hands, giddy with excitement
Brankx
player, 91 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 28 Jan 2020
at 09:08
  • msg #311

Re: To the Moathouse

Brankx rolled his eyes at the women. "Damn me Gora....do ye need a sign from th' gods to take a crap too? Lets just go before dark."

He shouldered his pack and looked at lower with a shake of her head. "...and if I didn't already know ye lass I'd swear that was a joke. unfortunately I know it wasn't "

He began walking, muttering to himself and shaking his head
Augustus Cawliga
player, 29 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 28 Jan 2020
at 16:51
  • msg #312

Re: To the Moathouse

"I suppose that'll work, too," Augie concurred albeit a bit reluctantly.

If there were more hobgoblins already encamped at the moathouse, then it'd wind up being a 'king of the hill' contest. The winner might very well be determined by how many hobgoblins were there.

"Just a thought, but... I think we should expect to find more hobgoblins at the moathouse. You'll notice that there isn't any miscellaneous gear with them. No bedrolls, no rations, no pack. I think this group may have been a scouting party."

He wasn't trying to get them to change their minds, but they seemed just a bit too eager to charge into danger just for the 'fun' of it.
GM StarMaster
GM, 39 posts
Tue 28 Jan 2020
at 17:18
  • msg #313

Re: To the Moathouse

The side path off the road is about two miles long so it takes about 45 minutes to reach the moathouse. On the alert, you spot nothing else until you reach the moathouse.

By the time it comes in sight, Lowrra has begun to sense a difference in the surroundings. She finally realizes that it's the sound. The sound of birds and insects and animals seems to have diminished considerably.

The moathouse was once a small manor house with a walled courtyard and four corner towers. A moat was dug around it; the moat is still there, still filled with water. The surrounding area to the north, east and south has become a mix of marsh and swamp, which would appear to be the source of the water that keeps the moat filled, though it also appears to be fed from a stream that comes from the north.

The path passes in front of the moathouse to reach the gate and drawbridge on the northeast corner of the keep.

The moathouse is clearly in ruins. Down the west side towards the back, probably where the manor house was, you can see a pile of rubble that once might have been the manor. You could probably climb it to get into the keep if you had to. However, the wall next to the front corner tower also has a breach in it, which might be easier to climb through.

But, the drawbridge is down, and one half of the gate doors is open while the other half is laying on the ground, partly in the water.

This is what you can observe from path before it enters the clearing in the center of which sits the moathouse. It's about 200 feet to the drawbridge where the path veers to the right to meet the drawbridge.
Lowrra
player, 58 posts
Wood Elf Druid/Monk
Tue 28 Jan 2020
at 21:48
  • msg #314

Re: To the Moathouse

Lowrra cocked her head as she regarded the moathouse
'There is definitely something unnatural living there'
Brankx
player, 92 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 28 Jan 2020
at 22:26
  • msg #315

Re: To the Moathouse

Brankx sighs, looking at the moathouse with a shake of his head. "Talk about a fixer upper...still, got some potential."

He looks at Lowrra and simply nods, taking out his throwing axes. He looks around for the best way to approach unseen and smiles. "Wait here....if ye hear comotion, come runnin'. you don't want to miss all th' fun."

He takes his pack off and hands it to Lowrra. "Ye look after this girlie...ye lose it and Ye lose it and ye will have an upset dwarf on ye hands.."

The dwarf sneaks off to get a closer look, moving silently and staying as hidden as he can, all the while looking and listening for anything unusual

<OOC: Gonna move closer, stealth like.

Brankx rolled 21 using 1d20+4.  listen.
Brankx rolled 12 using 1d20+4.  spot.
Brankx rolled 13 using 1d20+4.  hide.
Brankx rolled 17 using 1d20+4.  Move silently.>

Lowrra
player, 59 posts
Wood Elf Druid/Monk
Tue 28 Jan 2020
at 22:39
  • msg #316

Re: To the Moathouse

Lowrra took the pack from the dwarf and watched uer friend with a smile, curious about what he was doing to do next
Augustus Cawliga
player, 30 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 5 Feb 2020
at 17:29
  • msg #317

Re: To the Moathouse

"You know, I'd almost forgotten," Augie says as Brankx sneaks off. "There was a young blue dragon living here just last week."

"Some other adventurers chased it off. It could have come back, but then the hobgoblins wouldn't have a camp here, would they?"

"Still, the area might not have recovered yet from the dragon. Animals and such are still going to stay away from the place... the dragon scent will still be all over it. Maybe that's what you're picking up, Lowrra."

Gora
player, 163 posts
We are our own Masters
Till the Gods take a Hand
Thu 6 Feb 2020
at 12:30
  • msg #318

Re: To the Moathouse

In reply to Brankx (msg # 315):

Shocked beyond bearing at Brankx's obvious thievish talents without a simple attempt to conceal them.   Thus such actions of Brankx's indicates questionable outlook and as such Gora just gives up on the obvious 'Law' breaker, turns heel and walks back to town.

Pausing, Gora turns and states.  "Is there any other wanting to leave the company of, one that considers your personal items and coin purses to be their own personal domain, who are willing to join me? After all what makes such a individual think I can willingly work with those whom are 'potential' Law breakers?  Even one that is not evil... Yet."
This message was last edited by the player at 19:43, Thu 06 Feb 2020.
Lowrra
player, 60 posts
Wood Elf Druid/Monk
Thu 6 Feb 2020
at 20:05
  • msg #319

Re: To the Moathouse

Lowrra looked at Gora with confusion
"I'm sorry, Gora?  What's wrong?"
Gora
player, 165 posts
We are our own Masters
Till the Gods take a Hand
Thu 6 Feb 2020
at 20:20
  • msg #320

Re: To the Moathouse

In reply to Lowrra (msg # 319):

"Lady Lowrra my apologies but I may not in all consciousness condone or interact with one who has by their own actions, revealed themselves to be a lawbreaking individual skilled in backstabbing and other such morally questionable abilities.  Shame though I do like the fellow but then the Law is the Law.  If only I had never discovered him to be thus."


ooc sorry folks a lg Paladin is an lg Paladin and as such I am playing her with an old school outlook.
Lowrra
player, 61 posts
Wood Elf Druid/Monk
Thu 6 Feb 2020
at 20:50
  • msg #321

Re: To the Moathouse

Lowrra cocked her head, looking puzzled
"I mean no disrespect, of course, my friend, but you're being a bit inconsistent.    We're planning on trespassing upon property not our own any minute now, and we, no just a short time ago, murdered several hobgoblins, who probably had families, hopes and dreams.  You seem to be drawing a rather arbitrary line"
Gora
player, 166 posts
We are our own Masters
Till the Gods take a Hand
Fri 7 Feb 2020
at 03:33
  • msg #322

Re: To the Moathouse

In reply to Lowrra (msg # 321):

"Lady Lowrra to defend the innocent against beings who are known to be evil and who likely as not kill there own offspring is not an inconstancy, nor is reclaiming the usurped territory of said invaders who have no legal claim too it.  Nor is it me who judges evil beings it is their own actions."
Lowrra
player, 62 posts
Wood Elf Druid/Monk
Fri 7 Feb 2020
at 06:38
  • msg #323

Re: To the Moathouse

Lowrra shrugged, smiling politely
"Again, i mean no disrespect, but what 'actions' are the hobgoblins guilty of besides defending themselves from us?  And by who's authority do we invade that territory, claiming it's usurped?  You seem to be making many assumptions yourself."
Brankx
player, 94 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 7 Feb 2020
at 08:38
  • msg #324

Re: To the Moathouse

<OOC: Gora is assuming I am a cutthroat thief. in reality even though he is a rogue, his skills in his clan set him as a trapfinder and tracker.  given he is only moving silently and hiding, why can't she assume he is a hunter?  But I'm not in ear shot so can't hear her.>
Gora
player, 167 posts
We are our own Masters
Till the Gods take a Hand
Fri 7 Feb 2020
at 11:22
  • msg #325

Re: To the Moathouse

In reply to Lowrra (msg # 323):

Gora listens to Lady Lowrra and then replies in kind.  "I have been granted the ability to Detect Evil and as such the individuals mentioned earlier, have (which I have already stated also)... condemned themselves by their own actions and choices.  But then look on the flip side, as I am a Paladin, most evil individuals condemn me.

I do not judge the Dwarf for his nature.  Just his profession.

As to the 'building' in question? it appears that it is made by 'Humans'.  Not by Hobgoblins, then would that not be considered to be thus... Human's property? as to my making many assumptions, one can only make such on what one observes, much like you assuming that I am making 'many assumptions myself'.  After all it is with our observations and opinions that guide us to what and whom we are.

I many not be the smartest person around but I do the best I can."


AND

In reply to Brankx (msg # 324):

OOC:  Brankx, Gora did not call Brankx a cutthroat thief. Mealy a ' 'lawbreaking individual skilled in backstabbing...' '   This was not to imply that Gora thought Brankx to be a cutthroat or murder, but that of an individual skilled in the art of Back-Stabbing and other larcenous arts.  Hey OLD SCHOOL Paladins were not even permitted to participate in ambushes.

As such with even that as a 'limitation' on adventuring etc.  Also, would it not make sense for Gora to be a 'city' raised individual that would not know much about Hunters, Rangers etc, being raised in a urban community (or more to the point, Cloistered in a Church) and thus any 'sneaking' would most likely be deemed as Thievish activities and the reason for ones 'assumptions'.  OOC END...


Dejectedly Gora, with a sad sigh, turns and shuffles back to town, dragging her feet along the dirt as the disheartening conclusion of another loss of friends have landed on her shoulders once more as salt water wells in her eyes.
This message was last edited by the player at 14:10, Fri 07 Feb 2020.
Lowrra
player, 64 posts
Wood Elf Druid/Monk
Fri 7 Feb 2020
at 13:28
  • msg #326

Re: To the Moathouse

Lowrra sighed sadly and shook her head as one of her new friends condemned themselves to missing out on the fun of Adventure, then turned back to watch for Brankx
GM StarMaster
GM, 40 posts
Tue 11 Feb 2020
at 18:07
  • msg #327

Re: To the Moathouse

Brankx has no problem reconnoitering the Old Moathouse. Pretty much as Lowrra discovered, there are few nature sounds in the place. He neither sees no hears any indication of other hobgoblins or similar creatures.

He easily determines that the stone construction is probably of Human effort; it definitely isn't Dwarven. The areas that have collapsed appear to have done so due merely to age and a lack of maintenance. Had it been Dwarven construction, it would  have lasted much longer.

Then again, it might have been helped by magic.

He does notice some tracks that seem to lead from the manor house.
Augustus Cawliga
player, 31 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 11 Feb 2020
at 18:23
  • msg #328

Re: To the Moathouse

"If the moathouse has been abandoned," Augie suggested to Gora, "then they have as much right as anyone else to claim it. The real issue is whether the local lord claims the surrounding land whether the hobgoblins are... were... willing to swear fealty to him. If not, then he has the right to evict them."

"In any case, just because it was built by Humans doesn't mean it belongs to them. Someone else could have hired them to build it. Or, the Humans could have sold it to someone else, such as the hobgoblins."

"Really? You think Brankx is a lawbreaker? Have you seen him do that? Or did he say he was? Cause if that's the case, he might have just been bragging or trying to mislead you... or just pulling your leg."

"If you can detect evil, does he so detect? You don't have to tell us. But if he's not, then you should be giving him the benefit of the doubt. I appreciate your directness when it comes to confrontation, but not all of us are that... dedicated."

"My granddad used to say 'He who runs away today... lives to fight another day'. Dying foolishly doesn't seem to be a particularly wise way to live."

"Anyway... either of you have a course of action in mind?"

Brankx
player, 96 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 12 Feb 2020
at 11:15
  • msg #329

Re: To the Moathouse

The dwarf moved closer to the moathouse and crouched in the grass, holding very still.  He looked with seasoned eyes at the area....the working of the bricks, the state of the house, the lack of sounds and the tracks. After a time, the dwarf got what he needed, and returned to the others as they were discussing things.

"Course of action...aren't we here to explore th' moathouse?" the dwarf shrugged, clearly a litt;le confused as he missed most of the conversation. He spoke anyway.

"Th' building itself is in rough shape....human made. If dwarves made it would have lasted longer, but still, was well made in it's time. There's nothin' here....no animals, no beasts, no monsters.  Saw some tracks leading from th' manor house, but their a day or two old."

he held his hands on his hips and looked at the others. "I think it's clear to go in and look around."

He looked at the others and felt the tension, still oblivious.

"What?"
Lowrra
player, 66 posts
Wood Elf Druid/Monk
Thu 13 Feb 2020
at 06:35
  • msg #330

Re: To the Moathouse

Lowrra nodded to the dwarf, then sighed when he asked about the weird tension in the air.
"Gora said she couldn't join us in this Adventure.  She's heading back to town.  Still, we can head inside if you're ready."
Brankx
player, 97 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 13 Feb 2020
at 17:50
  • msg #331

Re: To the Moathouse

Brankx was clearly taken aback by Lowrra's comments, and looked as Gora. "Ye walk all this way, kill some hobgoblins and when we arrive, ye want to run off home girl....By moradin's beard, we haven't even started havin' fun yet!"

Brankx still wasn't sure of her reason, he knew that the paladin had some issue, but continued.

"If ye haven't the stomach fer it girlie, go back to town. Shine yer armor and polish ye sword. Explain to the town why ye wouldn't help them, by th' nine hells, you can just keep walkin' if ye want. But we was asked to look around fer the saftey of them people, and damn me i'm gonna do what I can. So I ask ye this....ye gonna let something hold ye back from helpin' those people, or ye gonna run back to town and sit on ye hands while we do all th' work?"

He looks at the others with a nod. "I be ready to go in if ye are." He looks at Gora with a raised eyebrow.

<OOC: He knows she wants to leave but doesn't know it's him. He's just trying to get her upset to come along (Kinda his style.....he is a dwarf after all. He's not to subtle when he comes to mincing words)>
Augustus Cawliga
player, 32 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 17 Feb 2020
at 19:18
  • msg #332

Re: To the Moathouse

"It's probably the company she doesn't like," Augie responded jokingly.

"Never understood Paladins anyways."

"Since we're here, we might as well check out the moathouse."


He's not particularly keen on taking the lead, though, but he will if he has to.
Lowrra
player, 67 posts
Wood Elf Druid/Monk
Mon 17 Feb 2020
at 22:17
  • msg #333

Re: To the Moathouse

Lowrra was disappointed in her large friend and her amazing footrubs, but she was pragmatic
"Very well, onto the exploration!"
She headed towards the moathouse
GM StarMaster
GM, 43 posts
Thu 20 Feb 2020
at 14:21
  • msg #334

Re: To the Moathouse

The three of you cross the down drawbridge and enter through the gatehouse. As you see the collapsed walls, there seems to be a sadness to the place, yet a light sense of excitement.

In spite of Brankx's scouting, there's still a slight trepidation as you stop inside the walls and survey the area.

Fortunately, or maybe unfortunately, nothing jumps out at you.

You can check out the left front corner tower. The outside wall has partially collapsed but the inner courtyard side is intact, as is the doorway.

The main manor house was in the opposite corner, but against the back wall and the right side wall there were structures that might have been stables and barracks or some other type of work place or living place.
Lowrra
player, 68 posts
Wood Elf Druid/Monk
Thu 20 Feb 2020
at 21:44
  • msg #335

Re: To the Moathouse

"Where to first? "
Brankx
player, 98 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 20 Feb 2020
at 22:14
  • msg #336

Re: To the Moathouse

Brankx, after his scouting, walks in as if the place was his own home, hands hanging off his belt. The dwarf sniffed and looked at the others.

"I think we should check th' stables first, leave th' manor until last. Th' only tracks I saw were there and i'd rather nothin' sneaking up o' us."
Lowrra
player, 69 posts
Wood Elf Druid/Monk
Thu 20 Feb 2020
at 23:09
  • msg #337

Re: To the Moathouse

The druid nodded with a smile
"Sounds good "
Brankx
player, 99 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 25 Feb 2020
at 00:06
  • msg #338

Re: To the Moathouse

the dwarf, satisfied with the answer, started for the stable area of the keep, his eyes and ears open for anything that may be out of the ordinary

<OOC: Brankx rolled 18 using 1d20+4.  listen roll.
Brankx rolled 5 using 1d20+4.  spot roll.

clear to say I wouldn't spot a dragon if it landed on me!
 

Lowrra
player, 70 posts
Wood Elf Druid/Monk
Tue 25 Feb 2020
at 01:45
  • msg #339

Re: To the Moathouse

Lowrra walked behind the dwarf, also mindful of the sights and sounds, her ears almost twitching with excitement

OOC:.19:43, Today: Lowrra rolled 10 using 1d20+7.  Spot.
19:43, Today: Lowrra rolled 19 using 1d20+6.  Listen

Augustus Cawliga
player, 33 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 25 Feb 2020
at 02:52
  • msg #340

Re: To the Moathouse

While he's concerned about any potential threat there might be lurking in the shadows, he's fairly confident that Brankx and Lowrra will spot any such threats faster and better than he would.

So, he spends his effort just observing the ruins, estimating construction, stability, how long it might take to rebuild (even if it can).
GM StarMaster
GM, 44 posts
Fri 6 Mar 2020
at 18:58
  • msg #341

Re: To the Moathouse

Although Brankx is fairly certain that there aren't any monsters or dangerous animals lurking in the ruins of the stables, he's not totally convinced that there might not be a snake or two living in the rubble.

The walls are made of stone, but the roof was made of timbers and thatch. The thatch has all rotted away, leaving open rafters visible.

There were three stable doors, of which only the openings remain. Based on the dimensions, it's probably a good bet that each doorway leads to 2-3 stalls. Room would be tight for more horses than that.

A bit of the tower in the left corner has collapsed into that end of the stable. Otherwise, when Brankx looks into the center opening, he just sees the expected debris on the floor. The wooden walls of each stall are still (mostly) standing, but the wood is clearly rotten, completely away in some spots near the middle.

He can see that there is a door to the manor house in the far right wall. The door is closed and appears to be intact.


Lowrra heard only the wind rustling the leaves of the nearby trees and the chirping of distant birds. Sometimes, though, the silence can be deafening.


Augustus thinks the place could be rebuilt. It'd require a couple of stonemasons and some carpenters. 10,000 gold pieces should do it, and take 3-4 months depending on the availability of labor and lumber.
Brankx
player, 100 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 7 Mar 2020
at 10:46
  • msg #342

Re: To the Moathouse

With the stables cleared, he walks out with a sigh. "Run down, but i'm bettin' that something is here,  Lets check th' tower, then th main hall."
Lowrra
player, 71 posts
Wood Elf Druid/Monk
Sat 7 Mar 2020
at 12:32
  • msg #343

Re: To the Moathouse

Lowrra nodded and smiled

"Lead on, my friend "
Brankx
player, 101 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 10 Mar 2020
at 05:06
  • msg #344

Re: To the Moathouse

The dwarf smiled and winked at the elven woman. "ye may be a litrtle quirky, but ye make me smile girlie."

The dwarf led the way
Lowrra
player, 72 posts
Wood Elf Druid/Monk
Tue 10 Mar 2020
at 05:57
  • msg #345

Re: To the Moathouse

The elf grinned
"I'm glad.  'Making Dwarves Smile' was my main focus in the Druid school. "
She looked around, but was distracted by her own joke
OOC:  00:39, Today: Lowrra rolled 9 using 1d20+7.  Spot.
00:39, Today: Lowrra rolled 10 using 1d20+6.  Listen

Brankx
player, 102 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 12 Mar 2020
at 06:39
  • msg #346

Re: To the Moathouse

Brankx smiles despite himself, pointing at the wood elf. "Ye see Aug....she's quirky. Love that.  Little strange, but she owns it!" He walked in, his eyes and ears sharp.

<OOC: First the tower, then the main hall.

Brankx rolled 5 using 1d20+4.  search check.
Brankx rolled 10 using 1d20+4.  listen check.
Brankx rolled 19 using 1d20+4.  spot check.>

Augustus Cawliga
player, 34 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Thu 12 Mar 2020
at 20:02
  • msg #347

Re: To the Moathouse

"Quirky has always worked for me," Augie responded.

"Someone once told me that Dwarves are the first ones in and the last ones out. Is that true, Brankx?"

Augie followed behind Lowrra, appreciating the view. He continued to evaluate the ruins for possible restoration and rebuilding as necessary.

"Looks like we'd have to gut the stables and rebuild them entirely, unless we don't want any horses. A simple roof would serve for any visitors' mounts. Depends on how cold it'll get."
Brankx
player, 103 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 12 Mar 2020
at 20:14
  • msg #348

Re: To the Moathouse

Brankx looks staff with a smile. "Most dwarves would agree. Knew a dwarven mage that was often last, but magic users in our race is rare. We are a warrior race, and our instincts are to protect."

He smiled at the human and shrug. "As fer me, I'm a scout so though I'm in front now, it's to keep ye safe from surprises."

He looked at the stables. "Most o' the place will need supports at least. The stables will need guttin' but that will wait....the Keep and tower first. Get it dependable and then livable."
GM StarMaster
GM, 45 posts
Thu 12 Mar 2020
at 21:05
  • msg #349

Re: To the Moathouse

As Brankx approaches the inside crumbled wall of the tower, he can see some debris scattered about that looks like it was left by one or more animals... probably raccoons.

He can see the broken lintel to the doorway that led into the tower laying on the ground. That side of the tower is the part that collapsed.

At the opening, he can see that steps were set into the inside wall of the tower to provide access to the roof. The steps are still intact, but only half of the roof is still there... and it doesn't look that sturdy.

Again, animal debris in here, though in this case, there a couple of piles of bones in the mix.
Brankx
player, 104 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 16 Mar 2020
at 03:07
  • msg #350

Re: To the Moathouse

The dwarf walks into the tower, a hand axe in hand as he moves, and crouches, picking up the bones of a small dead animal. He sniffs. "Not as bad as i thought.   gotta clean out th' place thoufgh.  Somethin' lives here..>" tossing the bones over his shoulder.

He looks up at the roof and the steps, he climbs up them as far as he safely can and looks around, then comes back down.

"Replace th' roof, some masonary work on th' wall, abnd should be good. "

He then makes his way to the main keep where the tracks were, extra alert.
Lowrra
player, 73 posts
Wood Elf Druid/Monk
Mon 16 Mar 2020
at 12:16
  • msg #351

Re: To the Moathouse

Lowrra tried to identify the animal bones, but drew a blank.  She was too distracted, she supposed.
The druid looked around, also wondering how to best use the space
Augustus Cawliga
player, 35 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 16 Mar 2020
at 18:01
  • msg #352

Re: To the Moathouse

"If something else had been living here, I'm sure the dragon took care of it," Augie responded to Brankx's comment as he examined the bones.

"Nothing's living here now."
GM StarMaster
GM, 46 posts
Mon 16 Mar 2020
at 18:06
  • msg #353

Re: To the Moathouse

Heading back the other way, the group finds that there are steps set sideways against the wall of the keep as the main floor of the keep was about 3 feet higher than the dirt floor of the stables and the courtyard. This might be because there was a root cellar built under the keep... or a dungeon.

There's a landing at the top, and the closed door is in the wall to the right.
Lowrra
player, 74 posts
Wood Elf Druid/Monk
Mon 16 Mar 2020
at 21:26
  • msg #354

Re: To the Moathouse

Lowrra spoke quietly
"Shall we check out that door? "
Brankx
player, 105 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 16 Mar 2020
at 23:37
  • msg #355

Re: To the Moathouse

Brankx simply nods, going for the door first, determine to check the cellar last
Gora
player, 169 posts
We are our own Masters
Till the Gods take a Hand
Tue 17 Mar 2020
at 22:39
  • msg #356

Re: To the Moathouse

standing there with blinking eyes Gora speaks the boundless words of wisdom of her kind "I just missed wat... huh?"
This message had punctuation tweaked by the player at 22:40, Tue 17 Mar 2020.
Brankx
player, 106 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 18 Mar 2020
at 00:35
  • msg #357

Re: To the Moathouse

The dwarf looks over his shoulder and smiles. "You missed nothing' girlie....just some empty buildings."
Augustus Cawliga
player, 36 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 18 Mar 2020
at 16:34
  • msg #358

Re: To the Moathouse

"WHAAA?!" Augie jumps at Gora's sudden appearance... words, mostly.

"Oh, it's you, Gora. Where'd you come from? How'd you sneak up on us?"

Of course, Brankx probably knew she was there all along. Nice of him to say something!
Lowrra
player, 77 posts
Wood Elf Druid/Monk
Wed 18 Mar 2020
at 19:52
  • msg #359

Re: To the Moathouse

"Welcome back!"
Lowrra gave the big woman a warm hug
"We're exploring!!!  I'm so glad you're here with us!"
She released the woman, smiling still
GM StarMaster
GM, 47 posts
Sat 21 Mar 2020
at 20:22
  • msg #360

Re: To the Moathouse

There's only the one door which clearly leads into the keep. Because of the raised level of the keep, there might possibly be a root cellar or dungeon. If so, any access/door to it would be somewhere inside.

So, going up the stairs, the door into the keep is on the righthand wall.

There are no hinges visible, indicating that they are on the other side of the door and that the door swings inward, which makes sense, since if it swung outward, it would knock anyone on the landing off.

It has a typical doorknob-style handle, tarnished silver and a bit fancy but probably only silver plated. There is no lock visible.

The door looks quite sturdy, oak with iron strapping.

Brankx does not spot any traps on the door. Or the landing, for that matter.

He cautiously tries the knob; it turns with a bit of difficulty. The door does not move. Putting a bit more effort into it, the door moves only a little bit.
Lowrra
player, 78 posts
Wood Elf Druid/Monk
Sat 21 Mar 2020
at 22:06
  • msg #361

Re: To the Moathouse

Lowrra looked at.the dwarf with a smile
"Shall we all help to push it open?"
Gora
player, 171 posts
We are our own Masters
Till the Gods take a Hand
Sat 21 Mar 2020
at 22:34
  • msg #362

Re: To the Moathouse

In reply to Lowrra (msg # 361):

"hows many of Dus khan fits up on da stairs to elp push da doors?"
Brankx
player, 107 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 22 Mar 2020
at 05:12
  • msg #363

Re: To the Moathouse

Brankx Groans as he tries to open the door. "Come help me open this damn door...jammed with age."
Lowrra
player, 79 posts
Wood Elf Druid/Monk
Sun 22 Mar 2020
at 12:22
  • msg #364

Re: To the Moathouse

Lowrra looked at the half orc with concern
"Are you feeling okay, Gora?"
As she spoke, she moved to help.the dwarf push the door.

OOC: 07:21, Today: Lowrra rolled 4 using 1d20+2.  Strength
She was, however, distracted by the change in the taller woman's behavior

Gora
player, 172 posts
We are our own Masters
Till the Gods take a Hand
Sun 22 Mar 2020
at 13:22
  • msg #365

Re: To the Moathouse

In reply to Lowrra (msg # 364):

Uz knows not, but I think I am fine and good sto;; that is a thin road to wander... I can only reply with some words that echo on the wind... that goes something like.
Albrecht Delmorn:
<green>"Well, the door needs opened. Shall we kick it in? Cut it down?

GM StarMaster
GM, 48 posts
Tue 24 Mar 2020
at 17:45
  • msg #366

Re: To the Moathouse

Four people can stand on the landing, but reasonably only two can effectively push against the door due to leverage issues.

It doesn't feel like there's a bar across the other side of the door, but it's possible that some of the rubble from the collapsing walls and roof are blocking the door. It's not likely that the debris is all that large, since the keep wasn't built with large boulders. So you should be able to push it open... with sufficient force.
Brankx
player, 108 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 26 Mar 2020
at 08:55
  • msg #367

Re: To the Moathouse

The dwarf snorted and put his shoulder against the door and pushed with his meagrely strength. Unlike most of his kin, his usual frame was not built for strength. His try moved the door, but only barely.

He looked around for another way into the keep
Gora
player, 173 posts
We are our own Masters
Till the Gods take a Hand
Thu 26 Mar 2020
at 12:12
  • msg #368

Re: To the Moathouse

with a smile at the idea of joining the rest in failure to open the reluctant portal Gora gives the door a good try... "iffing anyone else wants ta work on the reluctant entry.  OOPs sorry Me wanna try.  Anyones" "grunt else wanna ave heave ho a go wid me?" puff...
Lowrra
player, 80 posts
Wood Elf Druid/Monk
Thu 26 Mar 2020
at 23:51
  • msg #369

Re: To the Moathouse

Lowrra tried to help push the door again with the half orc, though her bare feet still couldn't get much purchase.

OOC:18:50, Today: Lowrra rolled 7 using 1d20+2.  strength.
GM StarMaster
GM, 49 posts
Sun 29 Mar 2020
at 16:42
  • msg #370

Re: To the Moathouse

Gora and Lowrra together can't budge the door any farther than Brankx could. Whatever is keeping the door closed is stronger than they are.

Brankx already knows the main entrance to the keep was in front. The stables ran across the north wall while barracks or shops ran along the east wall. In the corner between them is where the keep was, with the front built on a diagonal. A set of 7 granite steps led up to the double doors into the keep. One was half open already; the other was completely missing. A pile of rubble can be seen through the open doorway, and most of it seems to be to the left, where both the side door and the collapsed wall are.
Lowrra
player, 81 posts
Wood Elf Druid/Monk
Mon 30 Mar 2020
at 05:06
  • msg #371

Re: To the Moathouse

Disappointed, Lowrra goes to join her dwarf friend
Brankx
player, 109 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 30 Mar 2020
at 13:22
  • msg #372

Re: To the Moathouse

Brankx, disapointed this option was closed to him, snorted, waving a hand. Without a word he stalked around the front, his eyes and ears sharp for any movement
Augustus Cawliga
player, 37 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 1 Apr 2020
at 19:54
  • msg #373

Re: To the Moathouse

Since the door didn't seem to be barred, Augie wasn't concerned about coming through the door and sneaking up behind them. He continued to study the door for another minute, though, just in case... before joining the others.

"Does all this look like damage from age, or was the keep attacked?" asked the others as he brought up the rear.

"I don't have any experience with siege warfare... is why I'm asking."
Lowrra
player, 83 posts
Wood Elf Druid/Monk
Sun 5 Apr 2020
at 06:53
  • msg #374

Re: To the Moathouse

Lowrra shrugged, having no idea.
"My guess would be 'a bit of each'.  I suspect that last attack left the place abandoned, with Father Time and Mother Earth doing the rest"
Brankx
player, 110 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 5 Apr 2020
at 06:59
  • msg #375

Re: To the Moathouse

The dwarf, no expert in construction, stood with hands On his hips. "No expert on construction meself but would agree. Now how about we look around."

The dwarf, looking at the door with the tracks, approached to look at the door, his eyes and ears sharp.

<OOC: Brankx rolled 20 using 1d20+4.  Listen check.
Brankx rolled 19 using 1d20+4.  Search check.
Brankx rolled 21 using 1d20+4.  Spot check.
 

This message was last edited by the player at 07:02, Sun 05 Apr 2020.
GM StarMaster
GM, 50 posts
Mon 6 Apr 2020
at 16:34
  • msg #376

Re: To the Moathouse

Based on what he sees and hears, Brankx does not believe that there is anyone or anything lurking within the keep. Since the hobgoblin tracks seemed to lead here, it follows that they had camped inside during the night, but they didn't leave anyone behind.

While it wouldn't be unheard of for hobgoblins to leave a trap behind, that's usually only if they were planning to return. Since Brankx has no way of knowing if they were going to do that, his search for traps turns up nothing.

The only thing he does spot is a few gnawed on bones... from a small bird and a small critter.
Lowrra
player, 84 posts
Wood Elf Druid/Monk
Mon 6 Apr 2020
at 21:24
  • msg #377

Re: To the Moathouse

Lowrra waited for her dwarven friend to finish, eager to continue
Gora
player, 175 posts
We are our own Masters
Till the Gods take a Hand
Tue 7 Apr 2020
at 00:38
  • msg #378

Re: To the Moathouse

In reply to Lowrra (msg # 377):

not knowing what the Dwarf is looking at other than the ground? Gora goes up behind Lowrra.

Resting her head on the lady's shoulder and asks "Whatcha Watching?"
Lowrra
player, 85 posts
Wood Elf Druid/Monk
Tue 7 Apr 2020
at 02:41
  • msg #379

Re: To the Moathouse

Lowrra smiled at at her large friend

"Brankx is making sure that the area is safe"
Gora
player, 176 posts
We are our own Masters
Till the Gods take a Hand
Tue 7 Apr 2020
at 03:32
  • msg #380

Re: To the Moathouse

In reply to Lowrra (msg # 379):

"Ahh! I finds da best way to does dat is ta poke tings wid a spear.  Not live tings of course, just simple tings"
Lowrra
player, 86 posts
Wood Elf Druid/Monk
Tue 7 Apr 2020
at 03:37
  • msg #381

Re: To the Moathouse

Lowrra shrugged, or at least tried to.
"Sadly, that doesn't work with most traps.  That approach just activates them, sending stones, knives, and whatnot at our faces.  Which, I'm told, is a less than ideal result "
Brankx
player, 111 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 7 Apr 2020
at 06:15
  • msg #382

Re: To the Moathouse

Brankx glares back at the girls talking. "The both of ye talk more than a couple of cluckin' hens."

He goes back and after a moment, stands. "Looks all clear" He says after a second and stands, walking into the keep
Gora
player, 177 posts
We are our own Masters
Till the Gods take a Hand
Tue 7 Apr 2020
at 11:18
  • msg #383

Re: To the Moathouse

In reply to Brankx (msg # 382):
"As that seems to be your preference Mister Brankx I am quite capable of being laconic ... Still I must point out one flaw with your observations.  As Clucking Hens do not talk does that also means you also talk more than one of them?"

falling silent Gora continues onward with little interest in any further conversation
This message was last edited by the player at 11:21, Tue 07 Apr 2020.
Lowrra
player, 87 posts
Wood Elf Druid/Monk
Tue 7 Apr 2020
at 11:28
  • msg #384

Re: To the Moathouse

Lowrra smiled with a shrug
"That's not entirely true, Gora.  Hens talk all the time, but most people can't understand them"

She followed Brankx
Augustus Cawliga
player, 38 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sat 11 Apr 2020
at 15:54
  • msg #385

Re: To the Moathouse

While Brankx enters what's left of the keep, Augie keeps a wary eye outside still. Someone would have to go get help if the ruins collapsed on top of the others. Then again, it could be that those that were inside would be beyond help.

He had no illusions about his ability to dig someone out from under a pile of rubble. Gora would be able to do that... unless she was the one trapped!
Miraren
player, 2 posts
Factotum/Psion
Oh, you didn't know that?
Sat 11 Apr 2020
at 17:19
  • msg #386

Re: To the Moathouse

Miraren ambles across the descended drawbridge, utterly absorbed in a delicate white flower clutched bewixt forefinger and thumb; for all the world he looks like someone out for a stroll in a botanical garden, and presumably would have walked straight into the open moat were it not for the group lowering it earlier. He can be heard muttering as he enters the courtyard proper, turning the flower this way and that as he peers at it from scant inches away.

"The stem is altogether too thin, but yet, it could be... The green traceries on the underside of the petals! Yes it must be... No, alas. It is a daisy."

With that the flower was unceremoniously discarded, the grey elf for the first time looking up to register his surroundings. His gaze skittered across the crumbling masonry, lingered on the open doorways of the dilapidated outbuildings and settled on the human standing outside the main keep. He inclined his head in greeting and spoke in what was unmistakably common, but an oddly antiquated dialect, the vowels drawling and distorted,

"Hail! You are the party recently departed from Hommlet, correct? I had intended to travel with you, but I was waylaid by a particularly fascinating linguistic deviation upon a tombstone in the town graveyard.... but, I digress. May I make myself useful to your number?"
Lowrra
player, 90 posts
Wood Elf Druid/Monk
Sat 11 Apr 2020
at 18:18
  • msg #387

Re: To the Moathouse

The bare footed wood elf with twigs and leaves tangled in her long blonde hair, turned and waved
"The more the merrier!  Please make yourself at home.  Were having a lovely time so far"
Brankx
player, 114 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 11 Apr 2020
at 18:23
  • msg #388

Re: To the Moathouse

Brankx, hearing the speaking of Lowra and the new person, closes his eyes and groans. He looked up and muttered. "Really? th' elf isn't enough?"

He turned around to the group with a serious look.
"Trying to keep us alive if ye don't mind?"

He then goes towards the door
Lowrra
player, 91 posts
Wood Elf Druid/Monk
Sat 11 Apr 2020
at 20:59
  • msg #389

Re: To the Moathouse

Lowrra smiled at her friend
"Sorry about that, Brankx.  Carry on "
Augustus Cawliga
player, 40 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sat 11 Apr 2020
at 22:33
  • msg #390

Re: To the Moathouse

Augie eyes the newcomer a bit suspiciously for a few minutes, trying to assess the man's character. After all, this place has a bad reputation. Maybe this guy was part of that!

"Welcome to our little group," he finally says to the man. "I'm Augustus Cawliga, fighter-illusionist."

"That's Lowrra talking to you, and Brankx complaining. The other one is Gora."

"You got a name? Or should we just make up something to call you?"

GM StarMaster
GM, 53 posts
Sat 11 Apr 2020
at 22:56
  • msg #391

Re: To the Moathouse

Peering into the shadowed darkness of the main keep, Brankx can see that the ceiling is mostly intact, though there are clearly rotten sections. The main cross timbers appear to be okay, but the floor boards are rotting in a lot of places. Through gaps in the wood, he can see that most of the ceiling of the second floor seems to have collapsed onto the upstairs floor. Also, some of the wall.

The door to the stables off on the left is blocked by a couple of large stones... whose source isn't visible.

Off to the right, a short hall way with two doors leads off into that wing of the keep.

At the back of the great room, Brankx spots the diagonal wall that separates the great room from the back room. The door that once limited access is battered and broken. Some light coming from the collapsed southwest corner of the room reveals tattered black curtains on the walls.
Miraren
player, 3 posts
Factotum/Psion
Oh, you didn't know that?
Sun 12 Apr 2020
at 00:06
  • msg #392

Re: To the Moathouse

Miraren nodded solemnly to each in turn as they introduced themselves, gaze fixing on seemingly innocuous particular aspects of each; Brankx's boots, Lowrra's braids, finally settling on Augustus' face as he addressed him directly,

"I have many, though most are superfluous. Miraren is what I am most commonly known as. I have some skill with... many skills. None hold my attention for over-long."

He stepped back to regard the moathouse keep fully, but lost interest within a glance, looking back down at the sole figure on the steps.

"Illusion, you said? Intricate business. I have some abilities not dissimilar... More directly affecting the psyche you understand...", his voice trailing off in abstraction suddenly jumped back to insistent focus, "So! What have your endeavours uncovered thus far? There was talk of an evil mushroom, I believe."
This message was last edited by the player at 00:07, Sun 12 Apr 2020.
Gora
player, 178 posts
We are our own Masters
Till the Gods take a Hand
Sun 12 Apr 2020
at 00:45
  • msg #393

Re: To the Moathouse

In reply to Miranda (msg # 392):

Gora's initial response is also to look at the stranger with some intensity
"Umm no idea, what is a psyche?"
The bewildered HalfOrc inquires of any and all present
Lowrra
player, 92 posts
Wood Elf Druid/Monk
Sun 12 Apr 2020
at 02:40
  • msg #394

Re: To the Moathouse

In reply to Gora (msg # 393):

Lowrra nodded to their new friend with a smile, then looked at Gora encouragingly.
"Psyche has to do with the science of Headology."
She spoke importantly, tapping her head with a long finger.
"It's all about connecting with your head, and the head of other living thingsm.   We do some of that at the Ley Druid Compound, when we Connect to the Natural Order."
Brankx
player, 115 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 12 Apr 2020
at 04:39
  • msg #395

Re: To the Moathouse

Brankx looks on in the room, ignoring the words of the others with a roll of his eyes. He turned to the group, hands on his hips.

"If ye done holdin' each other's hands and singin' happy songs, we got stuff to do." He indicates over his shoulder.

"c'mon guys.....we got a keep ter search"
Lowrra
player, 93 posts
Wood Elf Druid/Monk
Sun 12 Apr 2020
at 04:48
  • msg #396

Re: To the Moathouse

Lowrra smiled broadly at the dwarf
"I'd love to sing songs and hold hands for a bit longer, but we can search if you'd like "

The bubbly blonde elf turned her attention to the keep and her surroundings

OOC:
23:46, Today: Lowrra rolled 20 using 1d20+2.  Search.
23:46, Today: Lowrra rolled 12 using 1d20+7.  Listen.
23:46, Today: Lowrra rolled 24 using 1d20+6.  Spot

Miraren
player, 4 posts
Factotum/Psion
Oh, you didn't know that?
Mon 13 Apr 2020
at 00:48
  • msg #397

Re: To the Moathouse

Ever curious about the dynamics of other elf cultures, Miraren made a mental reminder to discuss with Lowrra the particulars of this Ley Line business at a later point; although much like in a study overflowing with ephemera and haphazard tomes, anything in his mind was almost certain to end up miscatagorized and only uncovered much later.

Miraren made his way inside after the rest, peering in the half-gloom at the ruined interior. It didn't look inhabited, but then many foul creatures required little in the way of home comforts. He did think, however, that should they be attacked by whatever might be lurking in the dim recesses of the keep, it would be best were his psionic abilities honed to their fullest potential.

To the others it would likely he appear he was standing near the keep's entry with his eyes closed, expression placid and still.


Spoiler text: (Highlight or hover over the text to view)
OOC: Miraren is taking 20 to get Psionically focused, which takes two minutes.

Brankx
player, 116 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 17 Apr 2020
at 00:21
  • msg #398

Re: To the Moathouse

Brankx slaps his head at Lowra's answer, an audible sigh escaping his lips. He drags his hand down his face and shakes his head, and was about to say something, then decides not to. "Eh....nevermind. Lets just do this."

He enters the rooms,nd looks around the place, as always, his eyes and ears sharp for anything out of the ordinary

<OOC: Brankx rolled 13 using 1d20+4.  listen check.
Brankx rolled 9 using 1d20+4.  search check.
Brankx rolled 17 using 1d20+4.  spot check.>

GM StarMaster
GM, 54 posts
Mon 20 Apr 2020
at 18:20
  • msg #399

Re: To the Moathouse

Two things reveal themselves to Brankx's investigations.

The first is that there is a flight of stone stairs leading downward to, presumably, the root cellar, basement or dungeon against the left hand wall. It's a bit farther on than the door to the stables. Some of the wall has collapsed, and the stairs have some debris on them from the walls and ceiling.

The second is that the floor of the large back room is littered with the skeletons of small animals.
Gora
player, 182 posts
We are our own Masters
Till the Gods take a Hand
Tue 21 Apr 2020
at 22:05
  • msg #400

Re: To the Moathouse

Is the land itself corrupted by Malevolence
Lowrra
player, 97 posts
Wood Elf Druid/Monk
Tue 21 Apr 2020
at 22:51
  • msg #401

Re: To the Moathouse

Lowrra looked around.
"There's obviously a predator here, feeding on these animals.   Hopefully they don't consider people to be prey"
Miraren
player, 5 posts
Factotum/Psion
Oh, you didn't know that?
Wed 22 Apr 2020
at 03:47
  • msg #402

Re: To the Moathouse

Miraren emerged from his reverie to note the others gathered around the door that led to the back room, occupied with the examination of what he found to be many small skeletons upon coming over to join them. He bent down to pick one up, choosing a specimen with as little soft tissue as possible left, and raised it to see more clearly in the light.

"Now then... Predation, perhaps, as you say... Or pestilence? Yes, possible... I myself had a similar collection, although more elegantly displayed..."




OOC: Making a check to see if he can identify what killed the animals by tooth marks or the like

04:46, Today: Miraren rolled 25 using 1d20+6.  Knowledge: Nature?

GM StarMaster
GM, 55 posts
Thu 23 Apr 2020
at 00:52
  • msg #403

Re: To the Moathouse

Gora doesn't detect any evil presence exactly, though she gets an uneasy feeling, perhaps because evil was here once and has left some sort of shadow of itself. Or maybe there's something nearby but just out of her range.

Miraren examines the skeletal remains of the little critters... and can easily tell that they were crushed somehow, and then the flesh was all gnawed off of the bones. Whatever the devouring creature was, it was probably larger than a dog or wolf.
Miraren
player, 6 posts
Factotum/Psion
Oh, you didn't know that?
Thu 23 Apr 2020
at 08:35
  • msg #404

Re: To the Moathouse

The tiny bones fall to the floor with a clatter like that of dry twigs as Miraren loses interest in the skeleton, peering up to the ceiling of the back room. He looks back to Lowrra, his tone now much more present and serious, a certain intensity to his gaze that hadn't glittered there before.

"To kill using bulk, as whatever devoured these poor little beasties did, necessitates a certain size... Even if we are not its usual fare, most animals are fearsome when defending their nest."

He pulled the flail from where it hung at his waist, detaching the head from where it was wound about the haft.

"Perhaps we should exercise prudence when venturing downstairs."
Brankx
player, 118 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 23 Apr 2020
at 11:25
  • msg #405

Re: To the Moathouse

Brankx looks at the skeletons, listening to Miearen with a stoic look. "He think whatever ate these were sizable? Let it try to eat me....I'll cut its head off or kill it by choking it ter death. Either way, it'll be sorry to come at me!"

The dwarf had a half smile, indicating he wasn't scared and it was a joke

....if these crazy people understood
Augustus Cawliga
player, 41 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Thu 23 Apr 2020
at 14:58
  • msg #406

Re: To the Moathouse

OOC: Brankx the Destroyer... gonna let it eat him so he can kill it from the inside because the outside is too tough! :-)


"Unless any of this looks like today's kill," Augie says, "it's probably left from the dragon that was lairing here. Those other adventurers that were in town last week stumbled across it and drove it off. I think. Don't think they killed it."

"It was a young'un anyway, but big enough to crush small critters with its jaws."

"Just to be on the safe side, though, we should spread some dragon repellant around the place."


He said the last tongue-in-cheek... or at least he was trying to sound that way.
Gora
player, 184 posts
We are our own Masters
Till the Gods take a Hand
Thu 23 Apr 2020
at 15:09
  • msg #407

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 406):

"oh dear and here I am without any tax assessors on my person... do you think I could pose as a long lost mooching family member?

  Nah not even the dimmest Dragon I have ever heard of would fall for that tale."

Augustus Cawliga
player, 42 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Thu 23 Apr 2020
at 16:08
  • msg #408

Re: To the Moathouse

"Ha-ha! I've never heard of a dragon eating another dragon," Augie responds, "but I wouldn't put it pas them!"
Brankx
player, 119 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 23 Apr 2020
at 22:18
  • msg #409

Re: To the Moathouse

Brankx couldn't help but roll his eyes. "Damn me..." he muttered.

The dwarf then began to explore the place
Lowrra
player, 99 posts
Wood Elf Druid/Monk
Thu 23 Apr 2020
at 22:44
  • msg #410

Re: To the Moathouse

Lowrra looked around with wide eyes and a wider smile

"Do you think we might actually see a dragon??  I've always wanted to meet one"

She was extra vigilant to examine the area

OOC:
17:49, Today: Lowrra rolled 20 using 1d20+4.  Knowledge nature .
17:49, Today: Lowrra rolled 15 using 1d20+7.  Spot.
17:49, Today: Lowrra rolled 22 using 1d20+7.  Tracking

This message was last edited by the player at 22:50, Thu 23 Apr 2020.
Gora
player, 185 posts
We are our own Masters
Till the Gods take a Hand
Fri 24 Apr 2020
at 06:04
  • msg #411

Re: To the Moathouse

In reply to Brankx (msg # 409):

"Master Brankx be careful of what you wish for you just may get it. Even if you only muttered it the Gods have ways of hearing.

Miss Lowrra would that be a Good, Evil, Chaotic, Lawful or Psuedo Dragon?  Such a Plethora of kinds to choose from"

Lowrra
player, 100 posts
Wood Elf Druid/Monk
Fri 24 Apr 2020
at 11:21
  • msg #412

Re: To the Moathouse

Lowrra looked at her intermittently verbose half orc friend in confusion, then shrugged
"Whichever one would love to be hugged, i suppose.   They all sound great"
Augustus Cawliga
player, 43 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 26 Apr 2020
at 13:27
  • msg #413

Re: To the Moathouse

"Yeah, lots of different dragons to choose from," Augie concurs.

"I've heard of crystal dragons, earth dragons and mundane dragons. Of course, they are all from third-, fourth-, and even fifth-hand tales."

"Could never understand what the fascination was with beasts that would rather eat you than talk to you, or that were the size of small mountains and capable of devouring and destroying entire towns."

"I'm as interested in finding treasure as the next guy, and I'll concede that if confronted with a dragon's hoard, I might be inclined to help myself to a few trinkets, but... let sleeping dragons lie, I always say!"

"Though it is fascinating that each separate breed seems to have developed a different breath weapon. Now, I call it a weapon, because what other point is there to it? I mean, I can see a fire-breathing dragon wanting to cook its meat before eating it, but how would that work with a frost breath?"

"Hey, what if there was a dragon that had kindness-breath? He'd kill you with kindness! Ha-ha-ha-ha!"

Lowrra
player, 101 posts
Wood Elf Druid/Monk
Sun 26 Apr 2020
at 14:21
  • msg #414

Re: To the Moathouse

Lowrra smiled and nodded, considering the tall man's conversation
"Perhaps cold dragons like cold food.  Like human snow cones.  To each their own, i suppose "
Gora
player, 186 posts
We are our own Masters
Till the Gods take a Hand
Sun 26 Apr 2020
at 15:12
  • msg #415

Re: To the Moathouse

In reply to Lowrra (msg # 414):

"Nature has its own reasons for anything.  I have heard that spiders need to inject poison into their prey in order to liquefy the internal organs thus preparing it to devour the resultant product?  Well Nature does what Nature does or does it?

But then that is another totally different subject."

GM StarMaster
GM, 56 posts
Sun 26 Apr 2020
at 15:41
  • msg #416

Re: To the Moathouse

Brankx sees that the back room could have been called 'the black room' because not only were the walls painted black (though much of it has faded and flaked off by now) but the remnants of black curtains still hang on the walls by and over the windows as well as a few tatters scattered across the floor.

The stairs up are just off the main room down the hallway on the right. They went up to a landing, then switched back to continue up to the second floor. Dust and debris litter the lower half of the stairs, but the upper half is completely clogged up with rubble from the collapsed second floor.

You could see from the road that the complete second floor of the keep had totally collapsed--no ceiling, no walls. So it's not like there is anywhere to go up the stairs anyway.

Down the right hall are three doors... two on the right, one on the left, and the hall leads to a larger room at the end that spans the width of the keep. Based on the scraps of broken and rotting wood scattered through the room, it was probably the equivalent of a banquet room, though on a somewhat smaller scale.
Brankx
player, 120 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 26 Apr 2020
at 23:18
  • msg #417

Re: To the Moathouse

Brankx quietly explored the hall, noting the disrepair of the second floor, and focused on the hallway, with the three doors.  Crouching low, he looked for some signs of passing, his eyes and ears scanning the floor.

<OOC: Searcing for any tracks or sounds.

Brankx rolled 15 using 1d20+4.  listen check.
Brankx rolled 12 using 1d20+4.  spot check.
Brankx rolled 6 using 1d20+4.  search check.>

Lowrra
player, 102 posts
Wood Elf Druid/Monk
Sun 26 Apr 2020
at 23:59
  • msg #418

Re: To the Moathouse

Following a discrete distance behind her dwarf friend, Lowrra also tried to keep her eyes and ears perked for anything unusual, though she was too distracted looking for tracks to notice much

OOC:
18:55, Today: Lowrra rolled 18 using 1d20+7.  Tracking.
18:55, Today: Lowrra rolled 8 using 1d20+7.  Spot.
18:55, Today: Lowrra rolled 21 using 1d20+6.  Listen

She nodded sagely to her half orc friend
"Yes, indeed....Nature will always do what it does.  It's Her Way"
GM StarMaster
GM, 58 posts
Fri 1 May 2020
at 23:42
  • msg #419

Re: To the Moathouse

You can't be sure, but it does look like someone may have been down the hallway fairly recently, possibly a week or so ago.

As you check the four rooms down the hallway, you notice that someone seems to have started doing some work in one of the rooms. There is new wood put up.

Other than that, there's no sign or sound of animals or monsters.
Brankx
player, 121 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 5 May 2020
at 04:55
  • msg #420

Re: To the Moathouse

The dwarf looks at the newly done work with a sniff. "Well, this place isn't as abandoned as we thought."

He looked at the others with a smile. "shall we see who's home?"
Lowrra
player, 103 posts
Wood Elf Druid/Monk
Tue 5 May 2020
at 07:06
  • msg #421

Re: To the Moathouse

The elven woman looked surprised at the new woodwork, and nodded eagerly
"Yes, please!  I'll never be able to sleep tonight if i don't find out."
She sounded very serious
Augustus Cawliga
player, 44 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 5 May 2020
at 17:14
  • msg #422

Re: To the Moathouse

When Brankx points out the new wood construction, Augie considers it for a few minutes, trying to decide if it has any significance beyond repairing the room. He can't discern any other reason for it, though.

"Why this room? I don't see any particular significance," he comments.

"I'm guessing it's human construction, not that I'd necessarily know Dwarven or Elven construction, especially since it isn't finished."

"But... where'd it come from? We haven't seen any tools or lumber. Maybe it's in the basement?"

"The builder may not be here any more. I mean, you can't tell how long ago these repairs were made, right? A week, a month... probably not longer than six months, though. If it was over a week ago, the dragon may have eaten him."

"There's no roof, remember. Why do this work without being able to protect it from the weather? Or clean the debris off of the floor above?"

Lowrra
player, 104 posts
Wood Elf Druid/Monk
Wed 6 May 2020
at 00:35
  • msg #423

Re: To the Moathouse

"Perhaps they're trying to salvage what usable space they can up here"
Gora
player, 188 posts
We are our own Masters
Till the Gods take a Hand
Wed 6 May 2020
at 01:16
  • msg #424

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 422):

"hammers and saws cost coins... mayhaps they be frugal?  carry dem wid em so no ones use five fingered discounts to get dem cheaper?"
Augustus Cawliga
player, 45 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 8 May 2020
at 16:07
  • msg #425

Re: To the Moathouse

"Good point, Gora," Augie agreed. "Maybe those adventurers that chased off the dragon took any tools that were laying around."

"Still doesn't explain the construction to begin with."

"So, where was he living while he worked on this? Maybe he had a wagon and went back to town for more supplies."

Brankx
player, 122 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 8 May 2020
at 21:11
  • msg #426

Re: To the Moathouse

Brankx looked arou d, then back to the others. "Let's keep lookin' around....we may find a few more answers."

Brankx then starts looking through some of the doors.
Lowrra
player, 105 posts
Wood Elf Druid/Monk
Fri 8 May 2020
at 21:13
  • msg #427

Re: To the Moathouse

Lowrra begins looking through doors as well
GM StarMaster
GM, 59 posts
Sun 10 May 2020
at 20:51
  • msg #428

Re: To the Moathouse

Down the hallway, there were two doorways on the right and one on the left, and the fourth room was at the end. The room on the left was a bit longer than the two on the right because the stairs up would have made two rooms a bit small. It was this room that had been worked on, probably because it was against the outer wall.

None of the doorway had any doors in them any more. They used to; the hinges are still there, but two of the doors were completely removed while the third door is broken and rotten. The room at the far end doesn't appear to have ever had a door.

There's just debris in these rooms... part of the collapsed ceiling, holes in the walls, remnants of rotting furniture and a few skeletal remains of small animals. The closest room to the main keep looks like it was being used as a loo at some point. Fortunately, it's old and dried.
Lowrra
player, 106 posts
Wood Elf Druid/Monk
Tue 12 May 2020
at 07:03
  • msg #429

Re: To the Moathouse

Lowrra opened up a door to peek inside.
Brankx
player, 123 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 14 May 2020
at 08:13
  • msg #430

Re: To the Moathouse

Brankx continued searching the rooms, as quietly as he could.
GM StarMaster
GM, 60 posts
Fri 22 May 2020
at 19:36
  • msg #431

Re: To the Moathouse

There are no doors to open. There's either rotting remains or the door has been removed completely at some point.

Brankx searches the rooms some more, but there's little to nothing in them to find... rotting wood from old furniture, stones and debris from the walls and ceiling.

He does realize that the floor is wooden, fairly thick. There appear to be a few rotting spots, but it hasn't gone all the way through, which is probably why it was made so thick in the first place.

However, in the longer room against the outer wall, in the corner, he finds two small holes in the floor. They appear quite regular, rather than accidentally made, though it's possible that they were made by a spear. They've long been filled in with dirt and dust.
Brankx
player, 124 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 23 May 2020
at 00:34
  • msg #432

Re: To the Moathouse

Brankx searches the room with a grunt, but his interest are perked with the holes in the ground. He brushes the dirt away looking at them closely.

Taking out a dagger he scrapes the edges away.
Lowrra
player, 107 posts
Wood Elf Druid/Monk
Sat 23 May 2020
at 00:46
  • msg #433

Re: To the Moathouse

Lowrra peeked around in another room
Augustus Cawliga
player, 46 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 26 May 2020
at 16:49
  • msg #434

Re: To the Moathouse

While the others are poking around in the debris, Augie keeps a watch out for anything... spiders dropping down from the ceiling, the dragon returning to its lair, skeletons rising up out of the dust, etc.

Since it was only a young dragon, Augie suspects that it wouldn't have had much of a hoard yet. In any case, the adventurers that drove it off probably would have grabbed it all.

"They should have killed it," he comments to no one in particular, "instead of just driving it off. Assuming, of course, that they didn't."

"Dragons have even longer memories than elephants, so if they didn't kill it, when it grows up, it'll come looking for them to get its hoard back."


Not that he had any first hand knowledge about the subject, but those were the tales he'd heard.

"They're still lucky in one sense--it wasn't old enough to have cursed its hoard."
Brankx
player, 125 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 28 May 2020
at 12:16
  • msg #435

Re: To the Moathouse

The dwarf shook his head and snorted as Augustus spoke. "If they killed th' dragon, their'd be more damage and some evidence of remains...even a young dragon ain't easy to hide th' body"

He looks around at them. "NAy...unless it's dead in it's hoard, then i'd guess it still lives." He continued looking for any secret doors


"...and Dragon's don't curse their hoard. Only old one's would have that power, and no one is foolish enough to mess with one that old unless they have th' power to."

He mutters to himself. "...but ye right about 'em having long memories."
GM StarMaster
GM, 61 posts
Thu 28 May 2020
at 12:57
  • msg #436

Re: To the Moathouse

Brushing the dirt away, Brankx can more readily see that the two holes appear to have been bored into the wood. They aren't very deep, but they have a slight angle to them. He doesn't find any traps, but, as he contemplates their purpose and considers their position, it dawns on him that these are finger-holds for a trap door in the floor. The trap door is very hard to spot because of all the dust and debris.
Brankx
player, 126 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 28 May 2020
at 13:10
  • msg #437

Re: To the Moathouse

The dwarf couldn't help but smile at the cleverness of the person who made the door. "Clever bastards..." he muttered as he pulled on the trap door.
Lowrra
player, 108 posts
Wood Elf Druid/Monk
Thu 28 May 2020
at 23:22
  • msg #438

Re: To the Moathouse

Lowrra, on the verge of becoming bored, wandered over to see what her dwarf friend was up to
GM StarMaster
GM, 62 posts
Thu 4 Jun 2020
at 19:56
  • msg #439

Re: To the Moathouse

It takes a bit of effort for Brankx to lift up the trapdoor because the dust has settled into the cracks and then got wet and hardened a bit, but a bit of effort with a dagger frees it up enough for the Dwarf to work it free.

He lifts it up and a gust of cold air washes over him for a moment. He looks down into a dark room with a wooden ladder against the outside wall. He can't really see any details at this point because of the different light levels.
Brankx
player, 127 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 4 Jun 2020
at 21:20
  • msg #440

Re: To the Moathouse

The dwarf smiles as he looks down the hole. "So.. which of ye chatterboxes wants to go down first?"

He grins as he looks up. "...or if he can keep ye teeth closed fer a bit, let me go quietly!"
Lowrra
player, 109 posts
Wood Elf Druid/Monk
Thu 4 Jun 2020
at 23:14
  • msg #441

Re: To the Moathouse

Lowrra raised her hand
"I'd absolutely love.to go.first!!!.  But...if you wanted to, that would be okay, too."
It sounded like something someone would say sarcastically, but Lowrra seems serious
Gora
player, 190 posts
We are our own Masters
Till the Gods take a Hand
Fri 5 Jun 2020
at 08:01
  • msg #442

Re: To the Moathouse

In reply to Brankx (msg # 440):

"Master Brankx, Do you really think that going silently down a hole letting a large amount of light into a dark area is going to be of any use in descending unobserved? Opening the place up would have been noticed by any entity in the area with eyes open already.  But who am I to speculate on such matters?  I just have to conclude your going to try and sneak down even though there is very little you can use to use for concealment?  Your amazingly skilled." 
This message was last edited by the player at 09:23, Fri 05 June 2020.
Brankx
player, 128 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 5 Jun 2020
at 11:45
  • msg #443

Re: To the Moathouse

Brankx listens to Gora and tried to not roll his eyes. He looked in the dark. "The point isn't to be unseen overall, but to see what's down there without them seeing me looking. If there was something they saw us open up, but I'll be damned if I let them sneak up on us.  That, Gora, is why I want to look quietly"
Lowrra
player, 110 posts
Wood Elf Druid/Monk
Fri 5 Jun 2020
at 12:19
  • msg #444

Re: To the Moathouse

Lowrra nodded
"Then, by all means, my friend, sneak away.  We'll follow at your signal, or if we hear you get into trouble "
Augustus Cawliga
player, 47 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 5 Jun 2020
at 16:40
  • msg #445

Re: To the Moathouse

Augie stared at the revealed hole, intrigued by both the concealed mechanism as well as the Dwarf's keen perception.

"Anyone see anything down there?" he asks quietly so as not to alert anything that might be below.

"Maybe if you shade your eyes, the difference in light won't be so bad."
Gora
player, 191 posts
We are our own Masters
Till the Gods take a Hand
Fri 5 Jun 2020
at 19:09
  • msg #446

Re: To the Moathouse

In reply to Brankx (msg # 443):

"so you will continue to move quietly even though you have very likely have been spotted already? such dedication to an ideal is very commendable."
Lowrra
player, 111 posts
Wood Elf Druid/Monk
Fri 5 Jun 2020
at 19:27
  • msg #447

Re: To the Moathouse

Lowrra shrugged
'One must do what one must do, i suppose.   If you're already wet, you might as well dive in, as my old teacher used to say"
Gora
player, 192 posts
We are our own Masters
Till the Gods take a Hand
Fri 5 Jun 2020
at 19:38
  • msg #448

Re: To the Moathouse

In reply to Lowrra (msg # 447):

"odd! My Mentor tended to use the proverb look before you leap.  Still as some say... different strokes for different folks "
Lowrra
player, 112 posts
Wood Elf Druid/Monk
Fri 5 Jun 2020
at 20:06
  • msg #449

Re: To the Moathouse

Lowrra nodded thoughtfully
"True enough.   I had a teacher who used to tell me to Look Before I Leapt, but i had another teacher who told me He Who Hesitates is Lost.   Which begs the question:  Does One Hesitate while Looking, Or just Look, and THEN Hesitate? And what is the proper amount of Hesitation to use before Ones Pre-Look Leaping?"
Brankx
player, 129 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 6 Jun 2020
at 00:09
  • msg #450

Re: To the Moathouse

Brankx listened to Lowrra and Gora speaking and shook his head. He drew a dagger and put it between his teeth and started going down the hole.

All the talking made his head hurt...Brankx was a scout and used to quiet.

Brankx descended down the hole quietly, looking all the way
GM StarMaster
GM, 63 posts
Sat 6 Jun 2020
at 19:24
  • msg #451

Re: To the Moathouse

As soon as Brankx's head dips below the edge of the trapdoor, he can see better into the gloom of what is clearly a basement. It turns out to be a rather strange 'basement', though, as it continues to register to his still-adjusting eyes.

At first glance, the 50-foot long room looks long abandoned; cobwebs hang from the ceiling and cover a lot of the room, along with dust and dirt over the remnants and ruins of what appear to be torture device--a rack on the left, a rusted iron maiden on the right, and an upset brazier in the middle with several irons scattered across the floor.

A doorway is the middle of the long left wall. There is a pillar at either end of the room with 30 feet of floor space separating them leaving around 5 feet behind the pillars.

Somewhat oddly, the room doesn't smell as musty as Brankx might expect. There were no odd scents coming up out of the room when he opened the trapdoor, but that wasn't unexpected as only hot air rises and the basement would have been cold and dank.
Brankx
player, 130 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 6 Jun 2020
at 21:48
  • msg #452

Re: To the Moathouse

The dwarf looked at the basement with a perplexed look. The room seemed inferential, and he stuck his head up. "Whoever made this place...." He looked behind himself at the hole. "There's torture devices down there, as well as a door. But, fer a cellar, its warm and has no dank smells."

 He dwarf was curious, and went down the hole.
Lowrra
player, 113 posts
Wood Elf Druid/Monk
Sun 7 Jun 2020
at 00:25
  • msg #453

Re: To the Moathouse

Unless someone else insisted, Lowrra excitedly went next
Gora
player, 193 posts
We are our own Masters
Till the Gods take a Hand
Sun 7 Jun 2020
at 04:06
  • msg #454

Re: To the Moathouse

In reply to Brankx (msg # 452):

"well they could be recreational devices... are you sure it is not a kitchen?"
This message was last edited by the player at 04:20, Sun 07 June 2020.
Lowrra
player, 114 posts
Wood Elf Druid/Monk
Sun 7 Jun 2020
at 04:12
  • msg #455

Re: To the Moathouse

Lowrra glanced at the half orc
"Perhaps they liked to torture their food before eating it?"
Augustus Cawliga
player, 48 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 8 Jun 2020
at 01:40
  • msg #456

Re: To the Moathouse

Although he wasn't keen on delving into some hole in the floor that had torture devices in it, a quick glance around convinced him that staying up here by himself was an even worse idea.

He followed the others down the ladder.
Brankx
player, 131 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 11 Jun 2020
at 23:22
  • msg #457

Re: To the Moathouse

With everyone following him down the ladder, the dwarf took the time to listen and look at the door to see if it was locked  or there was any sounds behind it

<OOC: Brankx rolled 7 using 1d20+4.  Listen check.
Brankx rolled 8 using 1d20+4.  Spot check.
Brankx rolled 20 using 1d20+4.  Search check.>

This message was last edited by the player at 23:24, Thu 11 June 2020.
Lowrra
player, 115 posts
Wood Elf Druid/Monk
Thu 11 Jun 2020
at 23:31
  • msg #458

Re: To the Moathouse

Lowrra was SO excited!!  She was finally being a real Adventurer and exploring a "Super Spooky Dungeon", just like in the stories.
Her eyes were as wide as belt buckles, taking in everything, though she was a little distracted by the "squeee!!" sounds in her head

OOC: 18:29, Today: Lowrra rolled 27 using 1d20+7.  Spot.
18:28, Today: Lowrra rolled 15 using 1d20+6.  Listen

Gora
player, 194 posts
We are our own Masters
Till the Gods take a Hand
Fri 12 Jun 2020
at 09:14
  • msg #459

Re: To the Moathouse

With a raised eyebrow, Gora looks around.

OOC: Gosh it is almost like Gora can read minds...  How does she know what other people (PC's) are doing or planning?...  Oh I see it is all these ooc's in the ic's section...  LOL... my bad :D
This message was last edited by the player at 09:14, Fri 12 June 2020.
Lowrra
player, 116 posts
Wood Elf Druid/Monk
Fri 12 Jun 2020
at 11:59
  • msg #460

Re: To the Moathouse

In reply to Gora (msg # 459):
OOC:
To be fair, it's probably pretty easy to tell in Lowrra's case.   Her excitement is written all over her face.
She has the poker dace of a toddler at Christmas

This message was last edited by the player at 12:00, Fri 12 June 2020.
GM StarMaster
GM, 64 posts
Mon 15 Jun 2020
at 02:22
  • msg #461

Re: To the Moathouse

About the same time as Brankx listens near the doorway (there's no door) and hears a kind of shuffling sound, Gora detects the presence of evil from the doorway. A moment later, three humanoid creatures shuffle through. They appear to be slow moving as they orient on Brankx, so he has time to get out of their way.
Brankx
player, 132 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 15 Jun 2020
at 04:01
  • msg #462

Re: To the Moathouse

The dwarf steps back, drawing his twin hand axes as he see's movement from the door, getting ready.  he steps back with the others, ready to face what is to come
Lowrra
player, 117 posts
Wood Elf Druid/Monk
Mon 15 Jun 2020
at 06:53
  • msg #463

Re: To the Moathouse

Lowrra blinked in surprise, trying to figure out what she was seeing
GM StarMaster
GM, 65 posts
Mon 15 Jun 2020
at 20:37
  • msg #464

Re: To the Moathouse

Once the creatures step out of the deeper shadows, it becomes fairly clear that they are undead... ghouls by the look of them.
Lowrra
player, 118 posts
Wood Elf Druid/Monk
Mon 15 Jun 2020
at 20:58
  • msg #465

Re: To the Moathouse

Instantly repulsed by the unnatural nature of the undead, Lowrra loads her sling and prepares to fire
Brankx
player, 133 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 15 Jun 2020
at 22:47
  • msg #466

Re: To the Moathouse

The dwarf grimaces at the obvious undead. "By sune's hairy lip" he muttered as he readied himself. He muttered in dwarvish as he did

"C'mon ye bag o' bones....come get some!"
Gora
player, 195 posts
We are our own Masters
Till the Gods take a Hand
Tue 16 Jun 2020
at 02:53
  • msg #467

Re: To the Moathouse

raising her Ankh with purpose and faith Gora will do her best to turn the Undead making sure to others that she still has her faith as a shield to ward her and any close by.

"Flee foul minions of Evil I will bare your way of debauchery whenever I may."
GM StarMaster
GM, 66 posts
Fri 26 Jun 2020
at 03:18
  • msg #468

Re: To the Moathouse

((OOC: Apologies for the delay. I have no idea where I went... It just doesn't seem like that long...))


The three ghouls shuffle forward though at a slightly faster pace than you'd expect. Until presented with Gora's holy symbol. All three turn about and begin shuffling away from you. Within seconds, they disappear into the deeper shadows of the next room.

As your eyes further adjust to the gloom of the basement, you can now see that there appear to be other rooms and hallways off of this torture chamber.
Gora
player, 196 posts
We are our own Masters
Till the Gods take a Hand
Sat 27 Jun 2020
at 08:33
  • msg #469

Re: To the Moathouse

"Well I guess there's Ghouls in that room!  What do the rest of you think?"
Lowrra
player, 119 posts
Wood Elf Druid/Monk
Sat 27 Jun 2020
at 09:55
  • msg #470

Re: To the Moathouse

Lowrra frowned in concern
"They were very scared of you, my friend, but i wonder how long they'll stay that way"
The elven lass tried to see if she could close the door after them
Gora
player, 197 posts
We are our own Masters
Till the Gods take a Hand
Sat 27 Jun 2020
at 15:40
  • msg #471

Re: To the Moathouse

In reply to Lowrra (msg # 470):

"Sorry Lowrra, I would have to disagree with you.  They were not scared of me... They were scared of Life."  Gora states while holding up her Holy Symbol.
Brankx
player, 135 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 27 Jun 2020
at 22:13
  • msg #472

Re: To the Moathouse

Brankx was a little disappointed the undead things turned, but also a little relieved.  He looked at Gora with a smile. "Nice wrk lass, but the'd be better dead than runnin'"

He looked after them. "Will they return as a group again or seperate?"
Gora
player, 198 posts
We are our own Masters
Till the Gods take a Hand
Sat 27 Jun 2020
at 23:47
  • msg #473

Re: To the Moathouse

In reply to Brankx (msg # 472):

"the fact that we now know they are here means we can take precautions against them. For example I can hold any back within 10' of my fellow party members as I share life's protection from such ilk with any who are willing to accept it. Or if anyone has holy water then spell casters could prepare to use them? but now we only have a little under 1 minute to do so before they start to return... I could try to rebuke them again? but I have no idea how often I can do so... and a trial of my abilities is not advisable for who knows how many times I will need to call on this ability today

as for how they will return, I have no idea?  They are reputed to be mindless beings but to my knowledge mindless beings can still show some wise outlooks.  The may even attract the attention of even more of their ilk"

This message was last edited by the player at 23:50, Sat 27 June 2020.
Lowrra
player, 120 posts
Wood Elf Druid/Monk
Sun 28 Jun 2020
at 07:24
  • msg #474

Re: To the Moathouse

Lowrra made a thoughtful face of concentration as she pondered her options
"I'm afraid that the only powerful magic i have remaining is healing magic.  Other than that, i have my sling and my fists."
Gora
player, 199 posts
We are our own Masters
Till the Gods take a Hand
Sun 28 Jun 2020
at 15:11
  • msg #475

Re: To the Moathouse

In reply to Lowrra (msg # 474):

"Ah! but then to my understanding Healing spells are like cause wounds spells to undead...but don not quote me on that.  I do believe my healing touch harms them so it should be true."
Lowrra
player, 121 posts
Wood Elf Druid/Monk
Sun 28 Jun 2020
at 21:23
  • msg #476

Re: To the Moathouse

Lowrra nodded, looking intrigued
Augustus Cawliga
player, 49 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 28 Jun 2020
at 23:41
  • msg #477

Re: To the Moathouse

"Is it safe now?" Augie calls down from the top of the ladder.

"I would have helped if you needed it, but you looked like you had it under control."

He climbs down now albeit cautiously.

"Are we looking for anything specific down here? If it's cobwebs, we've found them!"
Brankx
player, 136 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 29 Jun 2020
at 05:05
  • msg #478

Re: To the Moathouse

brankx can't help but roll his eyes at Gora and Lowrra. He looks up at Augustus. "Get ye butt down here boy...we got some explorin' to do."

He looks at the girls. "What ye say we kill em so they don't sneak up on us down here....i want to explore in there." he says, pointing towards the other rooms
Lowrra
player, 122 posts
Wood Elf Druid/Monk
Mon 29 Jun 2020
at 05:08
  • msg #479

Re: To the Moathouse

Lowrra nodded and grinned
"Sounds like fun! "
Augustus Cawliga
player, 50 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 1 Jul 2020
at 21:00
  • msg #480

Re: To the Moathouse

"You wanted to be the scout," Augie retorts. "But don't think I don't appreciate the effort. I'm just not all that good in a fight. Maybe with a bit more experience, that'll get better, but I gotta stay alive long enough to get that experience."

"Oh, and you can't kill what's already dead."


He cautiously looks around, expecting something to jump out of the shadows at any minute.
Lowrra
player, 123 posts
Wood Elf Druid/Monk
Wed 1 Jul 2020
at 21:19
  • msg #481

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 480):

Lowrra nodded
'You cannot kill it, but you can destroy it, like clearing away sick or dead brush and trees from a healthy forest "
Brankx
player, 137 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 1 Jul 2020
at 21:20
  • msg #482

Re: To the Moathouse

The dwarf smiled at the human. "Just because its dead doesn't mean it can't be killed again."

He looked at tbe others. "Follow behind slowly....they come back and we take them out."

The dwarf moved forward slowly, his hand axes ready and started to look at the next room
GM StarMaster
GM, 67 posts
Wed 1 Jul 2020
at 22:13
  • msg #483

Re: To the Moathouse

Brankx moves over to the opening in the center of the opposite wall from the ladder. There is no door, nor does it appear as if there ever was a door.

He can see what is either another room or an hallway going left and right; he's just not sure what it was supposed to be.

The hallway is about 15 feet wide and 45 feet long. Along the opposite wall are 5 doors that look like cell doors. There are three pillars visible in the hallway, one to the left, one to the right and the third one down at the end of the 45 feet.

The hallway appears to end down on the left but opens out into a wider space down on the right.

It's obviously darker down on the right.

Just as Brankx surveys this hallway, a voice calls out from up the ladder.

"LOWRRA! Are you down here? Jaroo sent me with a message!"
Lowrra
player, 124 posts
Wood Elf Druid/Monk
Wed 1 Jul 2020
at 22:35
  • msg #484

Re: To the Moathouse

Lowrra flinched and rushed back to the ladder and loudly whispers
"You need to be more quiet, please!!!  We're Adventuring and we're being all stealthy and whatnot!"
Raverto Vega
player, 1 post
Human Shadowcaster
Thu 2 Jul 2020
at 00:07
  • msg #485

Re: To the Moathouse

Raverto leans against the opening and waits for Lowrra to climb back up.
Lowrra
player, 125 posts
Wood Elf Druid/Monk
Thu 2 Jul 2020
at 00:10
  • msg #486

Re: To the Moathouse

Lowrra waved to her friends
"I'll be right back!  Save some monsters for me!"
She climbed up quickly
Gora
player, 200 posts
We are our own Masters
Till the Gods take a Hand
Thu 2 Jul 2020
at 14:50
  • msg #487

Re: To the Moathouse

In reply to Lowrra (msg # 486):
"Err second hand or fresh unharmed Monsters Lady Lowrra?"
Brankx
player, 138 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 2 Jul 2020
at 20:10
  • msg #488

Re: To the Moathouse

Brankx snarls at the sound of the calling man. "Damn fools trying to kill us all!" he muttered under clenched teeth.

He looked at her. "make it fast...those shufflers  will be back soon"

The dwarf waits, stewing at the noise and delay
GM StarMaster
GM, 68 posts
Sat 4 Jul 2020
at 15:30
  • msg #489

Re: To the Moathouse

No sooner does Brankx complain than a slight scraping sound draws his attention to the left down the hallway. He quickly spots a ghoul moving out from behind the pillar that's in the middle of the hallway. It only has to take two steps before Brankx realizes it's not one of the ghouls 'returning'--this was is about a foot taller. Another step and he realizes it's a ghast--a nastier type of ghoul.
Brankx
player, 139 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 4 Jul 2020
at 21:17
  • msg #490

Re: To the Moathouse

The dwarf backs up, cursing in dwarf. "Be on your guard...theres more than ghouls down here. Seen one of these blighter when I was a lad.  Be ready for a ghast guys."

He stands defensivly. "I hate undead!"
Gora
player, 201 posts
We are our own Masters
Till the Gods take a Hand
Sat 4 Jul 2020
at 21:55
  • msg #491

Re: To the Moathouse

In reply to Brankx (msg # 490):

"So it is turning into a ghastly day then?"
quips the Maiden Halforc
"Just what kind of mess are we in for now?  I already feel crowded."
Gora murmurs with a smile to her voice... if a voice could have a smile? hers would just then
as she makes sure her long sword is firmly gripped and free to use.
This message was last edited by the player at 21:57, Sat 04 July 2020.
GM StarMaster
GM, 70 posts
Mon 6 Jul 2020
at 16:56
  • msg #492

Re: To the Moathouse

Because Brankx went into a defensive stance, the advancing ghast isn't able to get close enough to bite Brankx, but he does swipe at the Dwarf with its two claws. Both miss, but Brankx catches a whiff of the ghast's awful stench. It's all he can do to keep from wretching.

12:20, Today: GM StarMaster rolled 9,13,4,6 using 1d20+5,1d20+5,1d6+3,1d6+3 ((4,8,1,3)). 2 claw attacks plus damage if they hit.

12:53, Today: GM StarMaster, on behalf of Brankx, rolled 22 using 1d20+5 ((17)). Fort save vs. stench.
Lowrra
player, 127 posts
Wood Elf Druid/Monk
Mon 6 Jul 2020
at 21:30
  • msg #493

Re: To the Moathouse

Lowrra gasped when she heard the shenanigans below.  Looking up, she smiled apologetically as she quickly climbed back down
"My Traveling Companions need me!!  I'll be back in a bit!!"

She tried to make her way back to the fray
GM StarMaster
GM, 71 posts
Tue 7 Jul 2020
at 13:30
  • msg #494

Re: To the Moathouse

For unexplained reasons, the Old Moathouse, as it was 'affectionately' known, was seeing a lot of traffic lately, which was strange, because the road TO the Old Moathouse didn't go anywhere else. Well, that anybody knew. So, it actually had to be someone's destination. That also begged the question: why?

One theory was that old ruins tended to be lairs for bandits, bums and monsters, all of which could be considered fodder for adventure. True, activity in and around Hommlet had increased bit by bit over the years so that it was now someplace people actually wanted to go to.

Guthorm was one of those. Another doughty Dwarf in the area, he'd heard the tavern tale of the dragon that had been lairing in the Old Moathouse but had been driven off. That's what the tale tellers had been bragging about. Guthorm wasn't sure if those who'd done the telling, though, were the same ones that had done the driving. Like most ale-fueled tales, they got bigger with each retelling as memories got a bit fuzzy around the edges. What might have started as someone pulling up a dragonflower soon became a vicious fight with a monstrous dragon.

When pressed, however, none of the tellers could account for the dragon's hoard. Did they find it? If so, why are they so stingy with it? Whoever heard of a dragon without a hoard? If it didn't have a hoard, it probably wasn't a dragon.

So, Guthorm decided he'd go find out. Of course, that was after three more glasses of 'liquid courage' (sometimes also known as 'stupid brew').

With one more drink 'for the road', Guthorm set off for the Old Moathouse. He was a Dwarf, so even if he'd left the inn slightly inebriated, by the time he reached the moathouse, he was sober again.

Yep, it was definitely in ruins. After studying it from the road for several minutes and deciding that the "dragon" hadn't returned (unless it was sleeping), he boldly but cautiously crossed the half-rotten drawbridge and entered the courtyard. It only made sense for the dragon to have laired in the main keep, so that was his starting place for his search.

It wasn't until he was inside and starting to search that he heard voices... coming from down on the right wing. Since there was clearly no pile of gold in the main room, he headed down that way. If others had found the hoard first, perhaps they'd need help carrying it!

There was a big room on the left side of the hallway, and Guthorm soon found the source of the voices... or at least one half of them. Someone was standing over a hole in the floor that had been revealed by a trap door. He was holding something.
Lowrra
player, 128 posts
Wood Elf Druid/Monk
Thu 9 Jul 2020
at 02:03
  • msg #495

Re: To the Moathouse

Lowrra sent a stone at the undead monster.

OOC:


21:01, Today: Lowrra rolled 8 using 1d20+4.  hurl stone.

 

Guthorm Stoneway
player, 3 posts
Dwarf Fighter/Rogue
Thu 9 Jul 2020
at 07:05
  • msg #496

Re: To the Moathouse


Guthorm looked over the ruined halls and knew their was no dragon here anymore. Maybe not for some time, if at all. No gems, no gold and his beer buzz was gone....this was not a good trip so far. Finally seeing someone, Guthorm let out a sigh of disappointment. Putting away his axe, he walked up to the person standing over the hole, Guthorm gave a glace down the hole, trying to figure out what was going on. “Did you find you dragon's gold?...If not, you got any drink? I'm a...um...a bit thirsty.”
Raverto Vega
player, 2 posts
Human Shadowcaster/
/swordsage
Sat 11 Jul 2020
at 19:25
  • msg #497

Re: To the Moathouse

"What?! Raverto says with a start as Guthorm sneaks up on him however unintentionally. He'd been focused on what was happening below. If they needed help, he'd help... unless it was the dragon the newcomer mentioned. He was pretty sure he didn't taste good with ketchup, but he also wasn't sure a dragon really gave a damn about it.

"No, no dragon... so far. I don't think it'd fit down this hole. No dragon hoard either. I was just delivering a message and package to one of these adventurers."

"Let me guess: you're here to join them? Well, I suppose if there's treasure to be had, I might be persuaded to join, too."

This message was last edited by the GM at 19:25, Sat 11 July 2020.
Brankx
player, 141 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 11 Jul 2020
at 23:15
  • msg #498

Re: To the Moathouse

The dwarf down in the basement heard talking and facing off against the oncoming ghasts, held his hand axes.

"If they're here to help, tell them to get their fool asses down here....we're about ter have a bad day!"

He backed up towards Gora. "Ye the holy one girlie...what can ye do about these things?"
Gora
player, 202 posts
We are our own Masters
Till the Gods take a Hand
Sun 12 Jul 2020
at 07:51
  • msg #499

Re: To the Moathouse

In reply to Brankx (msg # 498):

"Alas Master Brankx all I can do is try my best to persuade them to retreat for a short amount of time.  Back you foul life challenged curs" Gora attempts to rebuke them as once more the maiden brandishes her Ahnk at the Ghasts.
Gora
player, 203 posts
We are our own Masters
Till the Gods take a Hand
Wed 15 Jul 2020
at 04:09
  • msg #500

Re: To the Moathouse

In reply to Gora (msg # 499):

...?
GM StarMaster
GM, 72 posts
Sat 18 Jul 2020
at 04:32
  • msg #501

Re: To the Moathouse

((OOC: Sorry for the delay. It's been a bad week for posting, starting with losing internet last Tuesday. Then RL stuff kept getting in the way. Now it's ketchup time...))


The ghast advances on Brankx and, once it's close enough, swings a wretched claw at the Dwarf... but misses.

Lowrra's hurled rock misses the ghast.

Gora's attempt to turn the ghast doesn't work! That's when she realizes that the ones she turned away were ghouls... only slightly tougher than skeletons. A ghast, on the other hand, is made of tougher stuff apparently.
Lowrra
player, 129 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Sat 18 Jul 2020
at 08:42
  • msg #502

Re: To the Moathouse

Lowrra, seeing her dwarf friend in jeopardy, rushed forward, attacking their dead foe with fury.
OOC:  03:38, Today: Lowrra rolled 8 using 1d6+2.  Damage 2.
03:38, Today: Lowrra rolled 8 using 1d6+2.  Damage  1.
03:37, Today: Lowrra rolled 12 using 1d20.  Flurry 2.
03:37, Today: Lowrra rolled 20 using 1d20.  Flurry 1

Brankx
player, 142 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 18 Jul 2020
at 11:34
  • msg #503

Re: To the Moathouse

Brankx, catching the full sight of the beast, paled a bit as it swung at him, the stench of undeath causing him to groan. Despite that, he swung with both hand axes, missing the target as it backed off a step with his X-slash.

"Why bloody undead things?" He muttered again, finding his footing

<OOC: Attacks with both hand axes

Brankx rolled 3 using 1d20+1.  Attack - Handaxe 2.
Brankx rolled 11 using 1d20+3.  Attack - Handaxe 1.


Damn!>

GM StarMaster
GM, 73 posts
Sat 18 Jul 2020
at 21:58
  • msg #504

Re: To the Moathouse

Lowrra manages to hit the ghast with her first attack but misses with the second. It's hard to tell how much she damaged it, since it's already dead. She tell with her strike, though, that the ghast's 'skin' is tougher than it probably was when it was alive.

Brankx also attacks twice and misses both times.

Despite Lowrra's hit on it, it seems to have a single-minded focus on Brankx. At least, it tries to bite Brankx first, but then it strikes at Lowrra with its two claws.

17:52, Today: GM StarMaster rolled 25,24,11,4,5,7 using 1d20+5,1d20+5,1d20+5,1d6+3,1d6+3,1d6+3 ((20,19,6,1,2,4)).

Brankx takes 4 points of damage from the slavering bite.

Lowrra gets hit once, and takes 5 points of damage.
Augustus Cawliga
player, 51 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sat 18 Jul 2020
at 22:03
  • msg #505

Re: To the Moathouse

Augie could fight, just not well, and he didn't have any ranged weapons with which to attack the ghast. Still, once he saw Brankx and Lowrra get hit by the creature, he stepped forward, waving his staff around.

If either of them step back from combat, he'll take another step forward and try to hit the creature.

If they stay fighting it, he'll try to use his staff to keep them from getting his again. After all, it has reach!
Lowrra
player, 130 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Sat 18 Jul 2020
at 22:58
  • msg #506

Re: To the Moathouse

Lowrra cried out in pain, but kept up her attack, hoping to stop the monster


OOC :  17:56, Today: Lowrra rolled 6 using 1d6+2.  Flurry 2 damage .
17:56, Today: Lowrra rolled 8 using 1d6+2.  Flurry 1 damage .
17:56, Today: Lowrra rolled 9 using 1d20.  Flurry 2.
17:56, Today: Lowrra rolled 15 using 1d20.  Flurry 1.

Brankx
player, 143 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 19 Jul 2020
at 01:00
  • msg #507

Re: To the Moathouse

Brankx winced at the bite from the ghast. The dwarf grimaced at the hit, swinging his axes. His efforts were thrown by the bite, again missing the mark.

<OOC: atracks with both hand axes

Brankx rolled 10 using 1d20+2.  Attack - Handaxe.
Brankx rolled 10 using 1d20+4.  Attack - Handaxe

Ok...the dice roller hates me!>
 

Gora
player, 204 posts
We are our own Masters
Till the Gods take a Hand
Sun 19 Jul 2020
at 09:03
  • msg #508

Re: To the Moathouse

with a heart felt sigh at the foul harm the spawn of negativity were causing, Gora draws her longsword and steps in to join the fray taking a swipe at one of the foul foe acousting the group.
This message was last edited by the player at 00:30, Wed 22 July 2020.
Guthorm Stoneway
player, 4 posts
Dwarf Fighter/Rogue
Tue 21 Jul 2020
at 17:32
  • msg #509

Re: To the Moathouse

In reply to Raverto Vega (msg # 497):

Guthorm was obviously saddened at the man's words, as the sound of screaming and battle came from below. At this point he was up to minds. Help those below, even if it was not his fight...go back to the bar or at the very least, speak to this man some more...that had to be easy treasure somewhere.

"No dragon's treasure!...that's disappointing. Surely you've seen some...besides monsters."
GM StarMaster
GM, 76 posts
Sun 2 Aug 2020
at 01:19
  • msg #510

Re: To the Moathouse

Lowrra hit the ghast with one of her first flurry attacks (ghast 17hp - 8 = 9hp).

The next round, Lowrra just barely manages to hit the ghast--with Augustus's assistance (ghast 9hp - 8 = 1hp).

Brankx's attacks miss.

Gora's attack against the ghast (there's only 1) hits (ghast 1hp - 6 = -5hp), destroying it.

As it crumbles to dust, a voice from above calls down, "I'll just leave the package for Lowrra up here! Glad you took care of that undead thingie, nasty things, those... but the fortuneteller told me there weren't any undead in my future, so I'll just be on my way."
Lowrra
player, 134 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Sun 2 Aug 2020
at 02:09
  • msg #511

Re: To the Moathouse

Lowrra smiled with delight at the destruction of the nasty undead thingy.  Then she looked back at the ladder going up and rolled her eyes.
"Some people have NO patience.  My goodness!  Can't a girl fight undead horrors in peace for just a few minutes!"

She went topside to retrieve her package.
GM StarMaster
GM, 78 posts
Sat 8 Aug 2020
at 00:45
  • msg #512

Re: To the Moathouse

It was a leather satchel. Inside was a note from Jaroo.

The portents have been ominous. When I realized you didn't have a priest with you, I thought you could use these: 6 potions of Cure Light Wounds and 3 scrolls of Cure Serious Wounds. Hope these see you safely returned.

There are six potion vials inside and 3 scroll tubes.
Lowrra
player, 135 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Sat 8 Aug 2020
at 01:50
  • msg #513

Re: To the Moathouse

The druid/monk looked at the contents of the satchel and nodded
"Okay, that's certainly handy, I'll admit.   Thanks, Jaroo, wherever you are "

She went back down to the others.
"Our messenger left some healing for us, if anyone needs any"
Brankx
player, 146 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 8 Aug 2020
at 02:01
  • msg #514

Re: To the Moathouse

Brankx looked at the druid, sighing. "That'll come in handy, expecially if we are fightin' undead."

He looked at the dark hallway. "....makes me wish i studied the arts of th' gods." he mused.
Lowrra
player, 136 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Sat 8 Aug 2020
at 03:07
  • msg #515

Re: To the Moathouse

"I have some healing ability, though it's not my specialty."
Gora
player, 207 posts
We are our own Masters
Till the Gods take a Hand
Sun 9 Aug 2020
at 06:14
  • msg #516

Re: To the Moathouse

"so funny people should say such as I who as a Priest and Warrior of Life would find it odd if I did not have healing of some sort on a daily basis.  That being the case I would suggest to one and all that the six potion vials and scrolls be kept for later use, as an emergency reserve.  Just a thought though but I would like to have at least one of the potions myself if there are any going for ron that is?"
Lowrra
player, 137 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Sun 9 Aug 2020
at 06:55
  • msg #517

Re: To the Moathouse

The elf smiled brightly.
"I can definitely distribute some of this now.   It's a good way to make sure we all have some healing.
How about I give everyone but me two potions, and I keep the scrolls?"

This message was last edited by the player at 06:55, Sun 09 Aug 2020.
Brankx
player, 147 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 9 Aug 2020
at 07:22
  • msg #518

Re: To the Moathouse

Brankx looks at the two, hands on hips. "Why don't we keep one each, and ye keep th' others and scrolls fer when we need em." he said, looking at Lowrra.

"Then we can get movin' into the place."
Gora
player, 209 posts
We are our own Masters
Till the Gods take a Hand
Mon 10 Aug 2020
at 16:51
  • msg #519

Re: To the Moathouse

In reply to Brankx (msg # 518):

+Aww your no fun Master Brankx, I was hoping to set up a little bout of arm wrestling to see who got what" Gora jests with a friendly smile to let the two know her comments were indeed meant to be taken lightly.
Lowrra
player, 139 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Mon 10 Aug 2020
at 20:15
  • msg #520

Re: To the Moathouse

Lowrra gave everyone one potion each.

"Although that arm wrestling sounds like fun, i have to admit "
This message was last edited by the player at 20:15, Mon 10 Aug 2020.
Brankx
player, 148 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 10 Aug 2020
at 21:14
  • msg #521

Re: To the Moathouse

Brankx rolls his eyes at the two females. They may not be worried by the fact that there were undead in the area, but he was.

...but he did hate undead!

He turned with hands on hips. "Can we maybe kill th' undead scourge and get some bootie first....then we can ass grab all ye like!" He turned to look again in the dark hallway

"...and before ye say anything, I don't mean actual ass grabbin'....its a figure of speech"
Augustus Cawliga
player, 52 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sat 15 Aug 2020
at 15:57
  • msg #522

Re: To the Moathouse

Augie accepts the one potion gratefully.

"Not thrilled about dealing with undead myself," he says. "But if this was once a place of evil, it sort of follows, doesn't it? I mean, really... good people don't create undead. Do they?"

"Just a reminder, too, that those three ghouls that Gora chased away earlier are still around here somewhere. I don't think it was permanent, was it?"

"Anyway, the scrolls were sent to Lowrra, so it makes sense that she hold on to them. If they're healing scrolls, I can't read them."

GM StarMaster
GM, 80 posts
Sat 15 Aug 2020
at 16:33
  • msg #523

Re: To the Moathouse

((OOC: Don't know if Jaroo was Lowraa's mentor, but he was the liaison druid in the village for the Druid of the Grove. And, yes, Lowrra can read the scrolls.))


Without an immediate threat, you have time to check out what lies beyond the arch.

There is a hallway that goes left and right. It's about 10 feet wide, but has three pillars in the middle of it. On the other side of the pillars, the opposite wall has 5 cell doors. Three of them are open, two are closed.

Down to the left, the hallway ends. To the right, it opens into a room. You can see a closed door to the right in a section of wall that sticks out into the room. Over on the left, you can see another arch, beyond which stairs go up. The arch and stairs seem to be in the middle of the room. You can't see from this angle what's in the other half of the room. Unless the ghouls went into the open cells, they are probably on the other side of the room... though they could have gone up the stairs.
Lowrra
player, 140 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Mon 31 Aug 2020
at 23:25
  • msg #524

Re: To the Moathouse

Lowrra looked at her new friends
"Does anyone need any healing ?   I'm thinking about breaking out a scroll for myself, if no one else needs anything.
Especially before we go hunting for bad guy dead people""

Augustus Cawliga
player, 53 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 2 Sep 2020
at 22:34
  • msg #525

Re: To the Moathouse

"I'm good; don't need no scroll on my account," Augie replies to Lowrra.

He keeps watch, though, while she tends to business. He's not sure how much good he'll be... maybe just the first one the next monster chomps on.
Gora
player, 210 posts
We are our own Masters
Till the Gods take a Hand
Wed 2 Sep 2020
at 22:50
  • msg #526

Re: To the Moathouse

In reply to Lowrra (msg # 524):

"why use a non renewable source till you absolutely need it? I thought a spell would be more efficient.  But when all is said and done it is your scroll Lady Lowrra."
Brankx
player, 149 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 2 Sep 2020
at 22:51
  • msg #527

Re: To the Moathouse

Brankx stood with hands on hips, ready to move out but waited patiently for the others.

"Th' sooner we go, th' sooner we can get this place cleared. May need that scroll later lass....maybe ye should save it"
Lowrra
player, 142 posts
Wood Elf Druid/Monk
HP 9/4 AC 18
Thu 3 Sep 2020
at 01:24
  • msg #528

Re: To the Moathouse

Lowrra nodded
"You're right, of course.   I'll use my druidic magic to heal myself, by communing with the Natural Order.   One moment, please "

She spoke in Sylvan, going into a momentary trance
When she was finished, her wounds were healed
OOC: 20:21, Today: Lowrra rolled 7 using 1d8+1.  CLW

GM StarMaster
GM, 82 posts
Wed 9 Sep 2020
at 22:15
  • msg #529

Re: To the Moathouse

((OOC: One of my 'house rules' in all my games: outside of combat, all healing is always at max since you aren't normally in a hurry, stressed, or otherwise distracted.))


As the four of you move out into the hallway, you can easily check the cells and discover that there is nothing in them but bones, rusty metal, debris on the floor and rusty shackles hanging on the walls. Moving down the hall towards the stairs, you spot the previously-turned ghouls trying to open a door on the far wall down on the left.

There are actually two doors side by side, though they aren't a double door.
Gora
player, 211 posts
We are our own Masters
Till the Gods take a Hand
Wed 9 Sep 2020
at 23:15
  • msg #530

Re: To the Moathouse

In reply to Lowrra (msg # 528):

"awww Lady Lowrra you spoil sport I had hoped to see some mistletoe and a Ivy carved Rune Wand or something.  Heck you would think some guttural moaning could have been in order?  Modern Magic is so lackluster.

 Errm interesting door setup... wonder what the point of it is?"   

Lowrra
player, 143 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Thu 10 Sep 2020
at 02:14
  • msg #531

Re: To the Moathouse

In reply to Gora (msg # 530):

Lowrra chuckled at her tall friend
"I know my magic is a bit lackluster compared to the pyrotechnics of wizards or clerics. We who worship The Natural Order pride ourselves on subtlety  and results, over showmanship and pizzazz "

She got out her sling
"Well, how about we do some target practice on the undead guys?"
Augustus Cawliga
player, 54 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 18 Sep 2020
at 01:00
  • msg #532

Re: To the Moathouse

"It does seems as if magic has become less... spectacular," Augie agrees. "Except when you get powerful enough to do the BIG magic."

"I wonder if it was intentionally toned down to make it more stealthy? Either that, or the new young wizards don't want to take the time to learn the subtleties of spell-casting."

"As for yon doors, I'd say it was merely a practical construction technique. Each one leads to a different room. Someone probably thought it'd be easier to build a single lintel that spanned both doors. They may have been right. That would tend to indicate that those are only storerooms."

Gora
player, 212 posts
We are our own Masters
Till the Gods take a Hand
Fri 25 Sep 2020
at 21:54
  • msg #533

Re: To the Moathouse

with a small sigh and hopeful anticipation Gora approaches the door ears straining to hear even the slightest wisp of sound from beyond the doors
Brankx
player, 150 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 26 Sep 2020
at 01:36
  • msg #534

Re: To the Moathouse

Brankx, likewise, approaches the doors (the one on the left), listening for sounds and checking the doors if locked or trapped.
GM StarMaster
GM, 83 posts
Tue 29 Sep 2020
at 16:05
  • msg #535

Re: To the Moathouse

While Lowrra and Augie shoot at the ghouls still trying to get away, Gora and Brankx approach the two doors and listed carefully at each.

Once Lowrra and Augie hit a ghoul, that seems to break the 'spell' and they turn to attack again. However, with forewarning and range, it's easy enough to destroy these undead now.

Neither Gora nor Brankx detect any sounds coming from beyond the doors.

After the undead are dispatched, all is quiet again.
Lowrra
player, 144 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Wed 30 Sep 2020
at 02:23
  • msg #536

Re: To the Moathouse

Giddy with their victory, the druid turned to search the area, though the woman was too bouncy and peppy to concentrate

OOC: 21:21, Today: Lowrra rolled 1 using 1d20.  Search

GM StarMaster
GM, 84 posts
Mon 5 Oct 2020
at 17:59
  • msg #537

Re: To the Moathouse

Other than what is behind the three unopened doors, there's nothing down here but debris, pieces of old rotted wood, dirt, dust, cobwebs. The stairs going up are mostly clear, just littered with some scattered rubble.

It seems to be a typical basement/dungeon for a small keep.

The presence of the undead puzzle Lowrra, though. Most undead are animated by evil clerics and necromancers. Lesser undead, which is what these were, aren't usually 'stuck' to a place, such as a ghost or a wight might be. So, why were they still here? Why hadn't they left?
Lowrra
player, 145 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Mon 5 Oct 2020
at 21:11
  • msg #538

Re: To the Moathouse

Lowrra mentioned her concerns to her friends
'It's definitely weird that those creatures were still here.  One would think that they'd be out hunting in greener pastures"
Brankx
player, 151 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 5 Oct 2020
at 21:25
  • msg #539

Re: To the Moathouse

Brankx sniffs. "They don't hunt....their mindless things. only live to feed."

He looks at them all and opens the door he us at, slowly and silently
Augustus Cawliga
player, 55 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 5 Oct 2020
at 21:53
  • msg #540

Re: To the Moathouse

"I don't think she meant 'hunt' in the literal sense," Augie responds.

"I think she meant that there was nothing down here for them to feed on. So why would they remain here?"

"Of course, we also don't know how long they've been down here. A day or two probably wouldn't have made a difference. Anyone know the decomposition rate of ghouls and ghasts?"

Gora
player, 213 posts
We are our own Masters
Till the Gods take a Hand
Tue 6 Oct 2020
at 09:00
  • msg #541

Re: To the Moathouse

In reply to Lowrra (msg # 538):

"Yes it is almost as if there were some will or force other then their own keeping them here. Perhaps they just like it here in unholy surroundings?"
Lowrra
player, 146 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Tue 6 Oct 2020
at 09:34
  • msg #542

Re: To the Moathouse

Lowrra shrugged
"In any case, we should be careful.   Undead are not good for the neighborhood"
Augustus Cawliga
player, 56 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 12 Oct 2020
at 19:58
  • msg #543

Re: To the Moathouse

"Were you able to detect that this is an unholy area?" Augie asks Gora.

"Of is it just the ghouls and ghasts that made it unholy? With the undead destroyed, it should no longer be unholy. Right?"
Gora
player, 214 posts
We are our own Masters
Till the Gods take a Hand
Mon 12 Oct 2020
at 22:40
  • msg #544

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 543):

"It comes with the territory Master Augustus, Evil Temples, to my limited experience tend to be sanctified to Evil just as a matter of form if not sheer malevolence.  That being said to an Evil a Temple Good is just as much anathema...

I could try to detect, although I am not that strong in my faith and thus may make me a little... loopy."

Brankx
player, 152 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 13 Oct 2020
at 00:09
  • msg #545

Re: To the Moathouse

The dwarf groans and looks back. "If ye done tellin' ye life story, how bout we search this place and kick th' asses of any of them beasties before they come here and kill us....or die of boredom of ye conversation"

the dwarf enters the room he listened at the door to
Gora
player, 215 posts
We are our own Masters
Till the Gods take a Hand
Tue 13 Oct 2020
at 08:13
  • msg #546

Re: To the Moathouse

In reply to Brankx (msg # 545):

leaving the dwarf to his devices as he so abundantly desires Gora steps back about 15' from the fellow
This message was last edited by the player at 08:18, Tue 13 Oct 2020.
Lowrra
player, 147 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Tue 13 Oct 2020
at 14:52
  • msg #547

Re: To the Moathouse

Lowrra spoke quietly, as to not disturb the dwarf
"My coven, who revere The Natural Order, don't usually worry about such things as sanctifying a place, though we have been known to try to purge one of unnatural influences.   Still, hopefully we can do so here by destroying the walking dead people so they can rest "
She put a reassuring hand on Gora's arm
GM StarMaster
GM, 85 posts
Tue 13 Oct 2020
at 16:51
  • msg #548

Re: To the Moathouse

Brankx opens the first door and sees that there is just a room beyond. It is littered with clutter and debris, apparently having been thoroughly ransacked at some point in the past. Broken barrels, splintered wood, and scraps of leather lie everywhere amid the dust and dirt.
Augustus Cawliga
player, 57 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 13 Oct 2020
at 16:58
  • msg #549

Re: To the Moathouse

Augie tries to keep one eye on Brankx and his exploration of the room while at the same time listing to what Gora is saying.

"Evil temple? What evil temple are you talking about? Did there used to be one here? How do you know that?" he asks Gora as she moves away from the door.
Gora
player, 216 posts
We are our own Masters
Till the Gods take a Hand
Tue 13 Oct 2020
at 18:22
  • msg #550

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 549):

"well if you consider the fact that Magi have no sway over Ghasts and such ilk and it is often found that Evil Priests do.  What conclusion would you come to, finding such a plethora of Undead congregating in one place?  Thus my conclusion that this place is most likely to be one such territory."
Lowrra
player, 148 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Tue 13 Oct 2020
at 18:50
  • msg #551

Re: To the Moathouse

Lowrra nodded in agreement with her tall half orc friend
"That would be a good assumption, i suppose.   I mean, I'm no expert in undead, so perhaps a group of those yucky things can just nest here on their own, but they had to be made by somebody, right?"
Brankx
player, 153 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 13 Oct 2020
at 20:32
  • msg #552

Re: To the Moathouse

Brankx quickly searches the room, hearing the conversation of the others. "My assumption would be some foul magic like ye think gora, but I have heard of cursed that damn people who die in certain areas." he throws a plank of wood on the floor with a snort.

He brushes his hands. "Either way....somethin' is amiss here. this is no simple keep as we thought."

Brankx goes yo the other room opposite the door and opens it.

<OOC: Brankx rolled 23 using 1d20+4 - search check (room 1)>
This message was last edited by the player at 20:33, Tue 13 Oct 2020.
GM StarMaster
GM, 86 posts
Sun 1 Nov 2020
at 18:19
  • msg #553

Re: To the Moathouse

Searching the first room which, by the nature of the debris, was probably a storeroom, Branx manages to uncover three large wooden shields that are still in moderate condition. They seem to be intact because the edges are covered by tarnished copper strips. He also finds a suit of leather armor buried under the debris. There's no one in it, not even the remains of someone.

The next room is similar, but the broken and splintered wood, torn black rags, and other debris identifies this room as the armory. Water also drips from
the ceiling and collects in puddles among the uneven stones of the floor, no doubt contributing to the foul smell.

The room has lots of trash and debris, much of it burned. Brankx's search turns up seven spears, nine glaives, and a single black cape with a yellow eye of fire sewn into it amid the clutter. The latter is actually being worn by a person that Brankx realizes was hiding in here, probably from the ghouls and ghasts.

As soon as he realizes he's been discovered, he leaps to his feet, holding a dagger in one hand and waving the other hand as if preparing to cast a spell.

"Stay back! I'll cut you if you come any closer!" the man says loudly though not quite shouting.
Gora
player, 217 posts
We are our own Masters
Till the Gods take a Hand
Sun 1 Nov 2020
at 19:32
  • msg #554

Re: To the Moathouse

In reply to GM StarMaster (msg # 553):

"Ah now then it seems we have found exhibit A" Gora grunts a little as she moves a tad closer to get a better look
'
Lowrra
player, 149 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Sun 1 Nov 2020
at 20:02
  • msg #555

Re: To the Moathouse

Lowrra was looking at the weapons with curiosity, though she wasn't really interested in taking any.   The new person got her attention however
She raised her hands in a gesture of peace
"Easy, friend!  We're not here to hurt you."
Then something seemed to occur to her and she looked at the others questioningly
"We're not here to hurt him, are we?  I've kind of lost track of what we're doing,to be honest "
Brankx
player, 154 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 1 Nov 2020
at 21:48
  • msg #556

Re: To the Moathouse

Brankx takes the leather armor, weapons and puts them in a pile, then spies the cloak with a smile

the dwarf walks over, but quickly jumps back after his search, a hand axe in hand as he looks at the cloaked figure. "Wwooaa buddy...easy." He looked at Lowraa with a furrowed brow and a shrug. "No...we're not here ter hurt him." he shook his head as he looked at the man.

"Ye hiding from th' undead boy?"
GM StarMaster
GM, 87 posts
Sun 1 Nov 2020
at 22:07
  • msg #557

Re: To the Moathouse

Gora does not detect any evil from the man.

Now that everyone is looking at him, you can see that he appears a bit emaciated and also has some injuries that still in the process of healing.

"Is that what they are?" he responds to Brankx. "Kind of. I was... um, hiding from the dragon at first. But then there were the other things."

"I've been waiting for them to leave. Don't think they are going to."

This message was lightly edited by the GM at 15:48, Thu 05 Nov 2020.
Gora
player, 218 posts
We are our own Masters
Till the Gods take a Hand
Mon 2 Nov 2020
at 05:35
  • msg #558

Re: To the Moathouse

In reply to GM StarMaster (msg # 557):

"Alas Sir one can not hide forever, at sometime one must be seen.  By who or what is the big problem.  Now it just happens to be your lucky day.  I am moderately skilled in the healing arts.  May I have your permission to tend your wounds and supply you some sustenance you do seem to be in need of food as well as bandages?"
This message was last edited by the player at 05:36, Mon 02 Nov 2020.
Lowrra
player, 150 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Mon 2 Nov 2020
at 11:05
  • msg #559

Re: To the Moathouse

Lowrra nodded in agreement with her tall and robust friend
"Would you like to travel with us for a while, at least until we're safely back in town?"
GM StarMaster
GM, 88 posts
Thu 5 Nov 2020
at 17:00
  • msg #560

Re: To the Moathouse

"Yes, yes, I was coming to that realization... that I couldn't hide forever," the man replies. "The alternative, of course, was getting attacked by those ghouls. Not a better choice. I was hoping to heal a bit more and then maybe I can outrun them to the stairs."

"I am Sprague, a potion-seller from Hommlet. Many thanks for the rescue! Oh, yes, healing would be much appreciated. And some food."

"As for remaining here in this dungeon, no offense, but I've had enough of it! If you've cleared the way, I'll just head back up the stairs and go back to Hommlet, if you don't mind."

Gora
player, 219 posts
We are our own Masters
Till the Gods take a Hand
Thu 5 Nov 2020
at 18:36
  • msg #561

Re: To the Moathouse

In reply to GM StarMaster (msg # 560):

"now alas I have no rations on me but I have the means of getting you the food you require even if you may not like the concept.  I assure you that this will not cause you harm and will fill your needs adequately"

 Ripping a leg off one of the recently destroyed undead Gora calls on life to purify the mass to make it safe to eat by the living.

"As once was said by some sage from a distant place
quote:
Life will find a way
"
Brankx
player, 155 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 5 Nov 2020
at 23:23
  • msg #562

Re: To the Moathouse

Branbkx looked at Gora, an astounded look, and removing his pack, shook her head. He reached in and took out a pack of dry rations. "Take this....it's not much but it will last ye to town if ye smart. And it's a damn sight healthier than a zombie Haunch."

He again looked at Gora, but continued. "Th' path is clear enough. Ye see something, then run." He reached in and handed him a dagger, nodding.

"Now get ye ass movin' boy."

He watched as he left, then hands on hips, looked at Gora. "Who in their right mind would eat a zombie part...purified no not? Even purified, it's human! Ye asking him ter eat his own kind."

He sighed, and continued searching the downstairs area
Lowrra
player, 151 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Thu 5 Nov 2020
at 23:50
  • msg #563

Re: To the Moathouse

Lowrra nodded, thinking intensely
"It would be better than starving, but he wasn't anywhere near that point "
GM StarMaster
GM, 89 posts
Fri 6 Nov 2020
at 02:05
  • msg #564

Re: To the Moathouse

As expected, Sprague finds the zombie haunch disgusting but takes Brankx's rations gratefully.

"Thanks much," he says, taking Brankx's offer of the dagger. "Whatever happened to the dragon, anyway? It never came down here to look for me. Maybe it couldn't fit."

"Don't know if it's anything, but I heard some people down here... I guess yesterday. It didn't sound like they were concerned about the ghouls. I didn't really hear what they said exactly, but I kind of got the impression they were priests. They did say something about a secret door."

Lowrra
player, 152 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Fri 6 Nov 2020
at 02:08
  • msg #565

Re: To the Moathouse

The elf girl nodded, listening closely.
"The dragon was long gone when we got here.  Hopefully gone for good, but we honestly don't know either way.  But thank you for the information.  That's certainly interesting to hear."
Augustus Cawliga
player, 58 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 10 Nov 2020
at 16:59
  • msg #566

Re: To the Moathouse

"Yes, it's true that we don't know what happened to the dragon," Augie added, "we were told that some other adventurers chased the dragon away, oh, about a week ago, I think it was."

"You know how tales get told. It was a young dragon, I believe, but it wasn't clear if they just chased it away or killed it. Nothing was said about a dragon hoard, though. If there'd been one, all that gold suddenly being spent in Hommlet would have been a give-away."

"On the other hand, I could see them holding on to it until they went to a bigger city."


He waits until after Sprague leaves before he continues.

"Well, we've got one more door to check out before we start searching for a secret door. I think we would have done that anyway, but it's nice to have a bit of confirmation."

"And looks like you were right, Gora, about priests having created the ghouls and the ghast. They'd have been commanded to guard this areas; that's why they never left."

Brankx
player, 156 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 10 Nov 2020
at 20:15
  • msg #567

Re: To the Moathouse

Brankx nodded as the man left, and looked atAugustus. "Didn't find any secret doors yet, so let's look in th' last room and see what we have."

The dwarf then continues yo the final room.
Gora
player, 220 posts
We are our own Masters
Till the Gods take a Hand
Wed 11 Nov 2020
at 09:32
  • msg #568

Re: To the Moathouse

In reply to GM StarMaster (msg # 564):

"What the? surly your not going to let a poor unarmed potion vendor to his own devices wander off into a Dragon and undead infested area without some sort of support?  At least we should ask him if he needs or wants support?

  Master Sprague wait a moment Sir... Dost thou be in the need of such?"

Lowrra
player, 153 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Wed 11 Nov 2020
at 09:36
  • msg #569

Re: To the Moathouse

Lowrra thought for a moment and shrugged
"Well, there  were hobgoblins in the area, so maybe you should stay with us until we can escort you back to town?"
GM StarMaster
GM, 90 posts
Thu 12 Nov 2020
at 18:28
  • msg #570

Re: To the Moathouse

"No, no, I'll be fine," Sprague calls back as he heads up the stairs. "Now that you've healed me and provided some food, I'm pretty sure I can handle a few hobgoblins. Besides, I wasn't planning on dawdling around here."

"Thanks for the offer, though!"

GM StarMaster
GM, 91 posts
Fri 20 Nov 2020
at 06:23
  • msg #571

Re: To the Moathouse

The final door visible opens easily, as if it's been maintained recently.

It opens to a small room, probably a closet or storeroom, only 15 feet square. It's littered with dust and debris, though not as bad as the other rooms were. You can see another door over on the right wall at the back.
Lowrra
player, 154 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Fri 20 Nov 2020
at 06:45
  • msg #572

Re: To the Moathouse

Lowrra looked around the room

OOC: 00:44, Today: Lowrra rolled 15 using 1d20+7.  Spot

Gora
player, 221 posts
We are our own Masters
Till the Gods take a Hand
Fri 27 Nov 2020
at 06:59
  • msg #573

Re: To the Moathouse

nonchalantly Gora moves behind Lowrra and begins to plat the Elves hair.  feeling the silky length and wondering what it would look like up in a beehive.
Lowrra
player, 155 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Fri 27 Nov 2020
at 09:46
  • msg #574

Re: To the Moathouse

Lowrra giggles
"You're very silly.   I like that about you"
Brankx
player, 157 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 27 Nov 2020
at 10:03
  • msg #575

Re: To the Moathouse

Brankx looks at the two woman almost as if he had been offered salad from an elf.  He shook his head and went to the other door, searching the room
GM StarMaster
GM, 92 posts
Thu 3 Dec 2020
at 05:22
  • msg #576

Re: To the Moathouse

At first, all Lowrra sees on the floor of this room is more debris and trash, but she quickly realizes that there is a path threw the debris, as if the debris has been kicked aside and the dust was disturbed by the passing of feet.


Likewise, Brankx finds nothing of significance amid the debris. Possible pieces of furniture make up most of the debris along with scraps of deteriorating fabric.

At the other door, he listens for a moment, hears nothing, and then opens the door.

Beyond is a large room with the door he opened in the rear side wall of the room. The first thing he notices after that are the pillars. There are 5 of them in this room, arranged like the five pips on dice. It otherwise appears empty until he realizes that there is a white blanket on the floor with several odd items placed on it. Outside of the blanket, the floor appears to have been swept clean.

He then realizes that the room is lit by a lantern that's sitting on the floor by the opposite corner of the blanket.

That's when he realizes that there are three people in the room. They were lost in the shadows of the pillars.
Lowrra
player, 156 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Thu 3 Dec 2020
at 08:13
  • msg #577

Re: To the Moathouse

Not noticing the people nearby, Lowrra started poking through the trash on the floor
OOC:
02:11, Today: Lowrra rolled 16 using 1d20+2.  Search

Gora
player, 222 posts
We are our own Masters
Till the Gods take a Hand
Fri 4 Dec 2020
at 03:34
  • msg #578

Re: To the Moathouse

"come Master Cawliga lets not leave all the fun for the others to handle"
as she follows on, mourning the fact that her designs on hirsute crafting skills will just have to wait.
This message had punctuation tweaked by the player at 03:34, Fri 04 Dec 2020.
Brankx
player, 158 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 4 Dec 2020
at 05:22
  • msg #579

Re: To the Moathouse

Brankx, looking in the room, couldn't help but let out a little groan at the antics of the girls, then shrugged. They weren't being all that stealthy, so odds are they knew they were here already.

He spotted one of the figures hiding and smiled. "Exterminator....come ter rid this place of vermin." the dwarf held his hand axe in one hand, a throwing axe in the other
Lowrra
player, 157 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Fri 4 Dec 2020
at 05:58
  • msg #580

Re: To the Moathouse

Confused, Lowrra looked up to see who her dwarf friend was saying his non sequitur to
Gora
player, 223 posts
We are our own Masters
Till the Gods take a Hand
Sun 6 Dec 2020
at 11:46
  • msg #581

Re: To the Moathouse

In reply to Brankx (msg # 579):

"Uz is gonna get some kind of Great Sword and call it Retaliator, Plan to have a naming party and everything. Master Brankx did you have a naming party for Exterminator?"
Augustus Cawliga
player, 59 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 6 Dec 2020
at 17:10
  • msg #582

Re: To the Moathouse

Augie was doing his best to keep watch at the back. He wasn't particular good at it--at least he didn't think so, but he wasn't any better at finding traps and stuff either.

He smiled amusedly at Gora's efforts to plait Lowrra's hair.

And then the exterminator arrived just as Lowrra began searching through the debris.

Um, sure," he replied to Gora, who then said something about a retaliator. Was that some kind of exterminator? Sounded more like those being exterminated were retaliating!
GM StarMaster
GM, 93 posts
Sat 19 Dec 2020
at 05:27
  • msg #583

Re: To the Moathouse

From where Lowrra was in the room, she couldn't see who Brankx was talking to in what was apparently another room.

Whether Brankx was trying to be humorous or was trying to bluff those he saw, it didn't seem to have an effect... unless it was taunting them into attacking.

The one figure pointed at the door (and at Brankx) and said in a feminine-sounding voice, "Kill him."

The other two figures immediately charged forward, raising swords as they did. Although they wore hooded cloaks and the hoods were up and they entered the shadow caused by the lantern, Brankx quickly saw that they were bugbears.

00:26, Today: StarMaster rolled 21 using 1d20+2 ((19)). Bugbear initiative.
Brankx
player, 159 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 21 Dec 2020
at 12:24
  • msg #584

Re: To the Moathouse

Brankx, Seeing the bugbears approach, readies himself as they come, throwing his throwing axe, while keeping his hand axe ready.

<OOC: Brankx rolled 8 using 1d20+3.  iniative.

Brankx rolled 14 using 1d20+3.  attack - throwing axe.
Brankx rolled 3 using 1d6+1.  damage - throwing axe (If hits)>

Lowrra
player, 160 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Mon 21 Dec 2020
at 14:02
  • msg #585

Re: To the Moathouse

Lowrra, seeing that her dwarf friend was in danger, rushed forward, swinging wildly with arms and legs, in a combat style thst seemed both finely tuned as  well as pure chaos.

OOC:  .
07:59, Today: Lowrra rolled 19 using 1d20.  2nd flurry of blows.
 07:59, Today: Lowrra rolled 5 using 1d6+2.  Damage

07:59, Today: Lowrra rolled 6 using 1d20.  1st flurry of blows

GM StarMaster
GM, 95 posts
Mon 11 Jan 2021
at 01:26
  • msg #586

Re: To the Moathouse

Although the bugbears had the faster initiative, they had to cross the distance to reach Brankx, which gave him an opportunity to throw his axe. It just barely manages to hit Bugbear #1.

The unexpected attack momentarily slows that bugbear down so it's only the second bugbear that gets an attack.

20:17, Today: GM StarMaster rolled 9 using 1d20+3 ((6)). It misses.

That's when Lowrra rushes through the door, quickly assesses the situation, and attacks Bugbear #2 (that just missed Brankx). Her first flurry misses, but the second one hits.

Bugbear #1: 20hp - 3 damage = 17hp.
Bugbear #2: 20hp - 5 damage = 15hp.

Bugbear #1 reaches Brankx and attacks.

20:25, Today: GM StarMaster rolled 10 using 1d20+3 ((7)). It misses as well.
Lowrra
player, 162 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Sun 24 Jan 2021
at 03:04
  • msg #587

Re: To the Moathouse

Lowrra attacked again

OOC:
21:03, Today: Lowrra rolled 1 using 1d20.  2nd flurry of blows.
21:03, Today: Lowrra rolled 12 using 1d20.  1st flurry of blows

I suspect i missed both times

Augustus Cawliga
player, 60 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 24 Jan 2021
at 22:02
  • msg #588

Re: To the Moathouse

Finally realizing that the others have engaged in combat, Augie sees that there's no way for him to get through the door and attack with his quarterstaff, though, he supposed, he might be able to poke one of the bugbears.

Instead, he moves up against the wall where he can see through the door, and then he casts a Daze spell at the bugbear on the left.

The bugbear needs to make a Will save DC 14 or it's dazed for one round.
Gora
player, 225 posts
We are our own Masters
Till the Gods take a Hand
Mon 25 Jan 2021
at 08:15
  • msg #589

Re: To the Moathouse

moving forward to join the fray Gora draws her long sword feeling sad that it was not a Great, Bastard or Two Handed one.
This message was last edited by the player at 08:17, Mon 25 Jan 2021.
Brankx
player, 160 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 28 Jan 2021
at 00:30
  • msg #590

Re: To the Moathouse

Brankx, smiling as he faced the bugbear, shook his handaxe. "C'mon ugly....I got somethin' fer ya!"

As he came in, the dwarf sprunk, hacking the beasts leg with the handaxe.

<OOC: attacks the bugbear facing him.

Brankx rolled 17 using 1d20+1.  Attack - Handaxe

Brankx rolled 4 using 1d6+1.  Damage - Handaxe.>



Gora
player, 226 posts
We are our own Masters
Till the Gods take a Hand
Thu 28 Jan 2021
at 04:49
  • msg #591

Re: To the Moathouse

In reply to Brankx (msg # 590):

"now now Master Brankx Is it not said that beauty is in the eye of the beholder... but with that been said! who wants to hold a bee?"
Lowrra
player, 164 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Thu 28 Jan 2021
at 06:42
  • msg #592

Re: To the Moathouse

Lowrra paused in her battle to speak to Gora
"But holding bees is lovely!! They're so fuzzy!!"
GM StarMaster
GM, 96 posts
Thu 11 Feb 2021
at 16:57
  • msg #593

Re: To the Moathouse

The bugbear fails its saving throw against Augie's spell; he's dazed for the moment. Unfortunately, that doesn't help Lowrra or Gora to hit him.

Brankx, on the other hand, having lunged at the bugbear's legs, does manage to hit. His movement also lets the others get into or through the doorway.

Bugbear #1 is dazed and can't attack this round.

Bugbear #2: 15hp - 4 = 11hp.

Although not the intended effect, the strike to its legs momentarily throws him off balance and he can't recover fast enough to attack this round.
Lowrra
player, 166 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Thu 11 Feb 2021
at 23:21
  • msg #594

Re: To the Moathouse

Lowrra tried again, with two swift strikes

OOC:
17:20, Today: Lowrra rolled 5 using 1d6+2 with rolls of 3.  Damage for the 15 to hit
17:19, Today: Lowrra rolled 23 using 2d20 with rolls of 15,8.  Two flurry of blows

Gora
player, 229 posts
We are our own Masters
Till the Gods take a Hand
Fri 12 Feb 2021
at 08:27
  • msg #595

Re: To the Moathouse

moving to engage the nearest foe Gora grunts at the insanity of evil.
Augustus Cawliga
player, 61 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 15 Feb 2021
at 15:43
  • msg #596

Re: To the Moathouse

Having succeeded with his first spell, Augie decides to try another one: Acid Orb.

10:41, Today: Augustus Cawliga rolled 8,2 using 1d20+2,1d3 ((6,2)).

"Damn! Missed!" he swears under his breath, as the orb goes wide.
GM StarMaster
GM, 97 posts
Mon 15 Feb 2021
at 15:55
  • msg #597

Re: To the Moathouse

Lowrra manages to hit Bugbear #1 with her second flurry attack, not because he was the easiest to hit, but because he was the closest. Also, Brankx and Gora were dealing with the second bugbear, so that left her and Augie to deal with the first one.

Gora, too, hit... Bugbear #2.

Augie missed.

10:48, Today: GM StarMaster, on behalf of Brankx, rolled 13,5 using 1d20+1,1d6+1 ((12,4)).

Brankx just barely managed to hit #2.

Bugbear #1: 17hp - 5 = 12hp.

Bugbear #2: 11hp - 10 = 1hp - 5 = -4hp DEAD!

10:52, Today: GM StarMaster rolled 6,6 using 1d20+3,1d6+1 ((3,5)).

Perhaps because his cohort drops to the floor or perhaps he hasn't quite recovered from being dazed, Bugbear #1's attack on Lowrra misses, further demoralizing him. He retreats! Moving among the pillars to provide some cover, he makes it about half way across the room.
Lowrra
player, 167 posts
Wood Elf Druid/Monk
HP 9/9 AC 18
Tue 16 Feb 2021
at 02:42
  • msg #598

Re: To the Moathouse

In her enthusiasm,  Lowrra chased the bugbear, striking out at him

OOC: 20:41, Today: Lowrra rolled 10 using 1d20+2.  Strike
Gora
player, 230 posts
We are our own Masters
Till the Gods take a Hand
Tue 16 Feb 2021
at 05:25
  • msg #599

Re: To the Moathouse

In reply to Lowrra (msg # 598):
Giving a saddened gaze toward Augustus hoping he will also follow up in support.
"It might be a trap Lowrra so be careful."
  Gora states in a normal tone as he takes after the enthused huntress.
"You have heard the stratagem of divide and conquer I would hope?"
Alas Gora had given up trying to be in two places at once ever since she was a toddler
This message was last edited by the player at 05:20, Sun 28 Feb 2021.
GM StarMaster
GM, 98 posts
Sun 28 Feb 2021
at 03:09
  • msg #600

Re: To the Moathouse

Not only was the bugbear slowed down a bit by dodging around the columns, he also wasn't expecting pursuit, and so he is caught by surprise by Lowrra. Her attack just barely hits him, though it's not quite enough to finish him off, forcing him to turn and defend himself.

22:07, Today: GM StarMaster rolled 15,3 using 1d20+3,1d6+1 ((12,2)).

He manages to hit Lowrra for 3 points of damage.
This message was last edited by the GM at 17:04, Wed 03 Mar 2021.
Lowrra
player, 168 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sun 28 Feb 2021
at 04:06
  • msg #601

Re: To the Moathouse

Lowrra winced as she felt her sore arm, but she was happy she'd finished the evil beast man.
GM StarMaster
GM, 99 posts
Wed 3 Mar 2021
at 17:08
  • msg #602

Re: To the Moathouse

As good as Lowrra's attack was against the bugbear, it didn't finish him off, which is why and how he turned to attack her in retaliation.

He continues to back away from her, though, taking a defensive stance. With just about every step, he glances backward, as if making sure he doesn't bump into anything.
Gora
player, 231 posts
We are our own Masters
Till the Gods take a Hand
Wed 3 Mar 2021
at 20:39
  • msg #603

Re: To the Moathouse

In reply to GM StarMaster (msg # 602):

continuing to hustle Gora attempts to get to the conflict in time to assist in anyway she could... against the bugbear
Lowrra
player, 169 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Wed 3 Mar 2021
at 21:24
  • msg #604

Re: To the Moathouse

Lowrra frowning at her failure,  kept advancing
Brankx
player, 161 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 4 Mar 2021
at 11:55
  • msg #605

Re: To the Moathouse

Brankx stalks the final bugbear, smiling and swings his axes, missing both times. “What’s th’ matter...lost ye fight.” He taunts.

<OOC: Brankx rolled 6 using 1d20+1.  Attack - Handaxe.
Brankx rolled 7 using 1d20+1.  Attack - handaxe.


Swung and a miss!>



GM StarMaster
GM, 100 posts
Tue 16 Mar 2021
at 14:23
  • msg #606

Re: To the Moathouse

Momentarily appearing to be a bit confused after his last glance backward, he now seems emboldened by Brankx's missed attacks. He attacks back!

10:21, Today: GM StarMaster rolled 21,3 using 1d20+3,1d6+1 ((18,2)).

He manages to hit Brankx for 3 points of damage.
Augustus Cawliga
player, 62 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 16 Mar 2021
at 14:30
  • msg #607

Re: To the Moathouse

Being the last to enter this new room, Augie stops to make sure the bugbear on the floor is really dead, and takes a moment to search the body for anything useful... not necessarily treasure-type stuff, but he's not averse to that either.

He does keep an eye out for any surprises. With all those columns, someone could slip from behind one to another and he might not notice.

After searching the body, he slips around to the right of the columns to see what's going on. It briefly occurs to him that maybe he should have stayed by the door to keep anyone from 'escaping', but he wouldn't have been very good at that.
Lowrra
player, 170 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Wed 17 Mar 2021
at 01:20
  • msg #608

Re: To the Moathouse

Using her animal style martial arts,  Lowrra does a crane style kick, but underestimates the ceiling height
OOC:
20:18, Today: Lowrra rolled 11 using 1d20+2.  Kick

Gora
player, 232 posts
We are our own Masters
Till the Gods take a Hand
Wed 17 Mar 2021
at 03:17
  • msg #609

Re: To the Moathouse

hopefully Gora will reach the conflict soon to swing her long sword against the
maniacal forces of Bugbeardom
GM StarMaster
GM, 101 posts
Mon 29 Mar 2021
at 21:22
  • msg #610

Re: To the Moathouse

Gora, wending her way among the pillars in the room to circle around to Lowrra's flank, has no problem reaching the last bugbear that Lowrra conveniently left for her.

It has its back against a wall, keeps looking over its shoulder as if expecting help, perhaps not realizing that his buddy is already dead.

She hits it easily.

Bugbear #1: 17hp - 5 = 12hp - 4hp = 8hp.

Feeling a bit desperate now, he swings back Gora.

17:20, Today: GM StarMaster rolled 7,6 using 1d20+3,1d6+1 ((4,5)).

Thoroughly confused now by Lowrra kicking at the ceiling, the bugbear completely misses.
Brankx
player, 162 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 29 Mar 2021
at 22:06
  • msg #611

Re: To the Moathouse

<OOC: Sorry for the absence guys...been a busy month for me.>

The dwarf, still wielding his twin hand axes, smiled at the bugbear. "C'mon ugly....time ter taste dwarven steel" The dwarf came in, swinging his hand axes, the first hitting a solid blow, the second missing.

<OOC: Attack with hand axes


Brankx rolled 18 using 1d20+1.  Attack - Handaxe 1.
Brankx rolled 3 using 1d20+1.  Attack - Handaxe 2.

Brankx rolled 6 using 1d6+1.  Damage - Hand axe 1.>

Lowrra
player, 171 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 29 Mar 2021
at 22:36
  • msg #612

Re: To the Moathouse

Lowrra swung her arms, but still couldn't quite get herself situated

OOC:.17:35, Today: Lowrra rolled 8 using 1d20.
17:35, Today: Lowrra rolled 1 using 1d20.  Strike

Gora
player, 233 posts
We are our own Masters
Till the Gods take a Hand
Mon 29 Mar 2021
at 23:34
  • msg #613

Re: To the Moathouse

"Does anyone other than me think we should give this fellow a chance to surrender.  It might be happy to answer some questions in return for its life?  Or even be willing to turn over a new leaf and try not being a self centered prejudistic suicidal piece of entropy?"
Lowrra
player, 172 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Tue 30 Mar 2021
at 02:09
  • msg #614

Re: To the Moathouse

Lowrra looked stunned
"What??  Are they allowed to DO that??"
GM StarMaster
GM, 101 posts
Fri 9 Apr 2021
at 17:39
  • msg #615

Re: To the Moathouse

Brankx manages to hit the bugbear with one of his handaxes, though it's not quite enough to kill the bugbear.

Bugbear #1: 17hp - 5 = 12hp - 4hp = 8hp - 6 = 2hp!

However, upon hearing Gora's comment, and with one last desperate look behind him, he throws his weapon on the floor and holds up his hands in surrender.

"DON'T KILL! DON'T KILL!" he says excitedly, somewhat pleadingly.
This message was last updated by the GM at 17:39, Fri 09 Apr 2021.
Gora
player, 234 posts
We are our own Masters
Till the Gods take a Hand
Fri 9 Apr 2021
at 17:34
  • msg #616

Re: To the Moathouse

In reply to Brankx (msg # 615):

Shocked at what the Dwarf had just done.  Why what?  No it can not be so

"Err Master Dwarf, I was talking about the Bugbear surrendering.  Not you quick get your weapons back before the foe takes it the wrong way.  And yes Lady Lowrra every foe is allowed to surrender.

  It just does not happen enough though."

This message was last edited by the player at 22:06, Fri 09 Apr 2021.
Lowrra
player, 173 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Fri 9 Apr 2021
at 21:22
  • msg #617

Re: To the Moathouse

Lowrra raised a skeptical eyebrow,  but waited to see what happened next
Augustus Cawliga
player, 63 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 11 Apr 2021
at 15:52
  • msg #618

Re: To the Moathouse

Since it sounded like the fighting was over, Augie entered the room of columns and made his around them and over the stuff on the floor and the dead bugbear to where the others had cornered the other bugbear.

"Wasn't there someone else in here with them? I though I caught a glimpse of them," he says. "Or it could have been just the flickering of light and shadows."

"On the other hand, what's all this stuff on the floor? And why is it so neatly presented? That don't sound like anything a bugbear would do."

GM StarMaster
GM, 102 posts
Sun 11 Apr 2021
at 16:12
  • msg #619

Re: To the Moathouse



So, now, here he was, staring at the ruins from the trees to the east of the moathouse.

After an hour or so of observation that had detect no sign of movement or activity, he ventured around the moat to the entrance and cautiously entered. The signs of passage were fairly obvious, and he'd wound his way into the keep, heard faint sounds from below, and ventured down the stairs.

That's when he heard voices from one of the doorways. Going over to it, he'd peered in to see a room with many columns. The voices were clearer, and seemed to be coming from the other side of the room, which wasn't that big, but the columns tended to obscure the view.
Gora
player, 235 posts
We are our own Masters
Till the Gods take a Hand
Sun 11 Apr 2021
at 18:18
  • msg #620

Re: To the Moathouse

In reply to Bugbear (msg # 615):

"Very well Bugbear I will spare you for now, but you had better make the effort worth it.

  What is your name? We should know.  Unless you feel the need to be call Scumbug"

Zinashi Draegal
player, 2 posts
Whisper Gnome
I'm out seeking
Mon 12 Apr 2021
at 05:35
  • msg #621

Re: To the Moathouse

Zinashi frowned a bit as he listened. It had been a strange day thus far, not something he would forget any time soon. He would need to make some notes for his journal before he went to sleep that night, but for now just made some mental notes.

He thought about staying hidden, trying to learn more...but ultimately decided against it. He was in a bit deep and alone, and if they were jumpy and discovered him, they might think he had bad intentions, was trying to spy on them or something. They might kill him.

So he gave a shrug and stepped forward slowly, making sure to make a bit of noise before he came in sight so as to, hopefully, not get struck down by jumpy people. He also called out, "Hello? Non-Bugbear person coming in. Please don't attack me." His voice was calm, almost a bit melodious.

He slowly eased himself in to view, hands held up slightly - but clearly having weapons on his person.
Brankx
player, 164 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 12 Apr 2021
at 06:49
  • msg #622

Re: To the Moathouse

Brankx stood, grimacing at the thought of allowing a monster that attacked them first to surrender, but he held his axe. Through gritted teeth, he looked at the paladin. "Ye talk o' peace, yet they not only attack, but have zombies down here. Get ye head in th' game girl, this ain't a game of tag. we hesitate, we die."

At the sound of someone speaking, he goes on the defensive, but stays his axes. He looks at him with narrowed eyes. "What do we have here then?"
Lowrra
player, 175 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 12 Apr 2021
at 08:14
  • msg #623

Re: To the Moathouse

Lowrra was watching the supposedly surrendering bugbear VERY carefully,  but glanced in the direction of the new voice
Cheerfully,  she called out
"If you have a good heart and an adventurous spirit,  you're more than welcome!'
Gora
player, 236 posts
We are our own Masters
Till the Gods take a Hand
Mon 12 Apr 2021
at 10:19
  • msg #624

Re: To the Moathouse

In reply to Brankx (msg # 622):

"and how many others of their kind are down here Brankx?  I have not even bothered to determine if it is evil or not but I do know Evil beings tends to lie when it is to there benefit so just what make you think I am taking its words at face value?  Or do you think it is dense enough to think it can lie its way out of trouble?"

giving Lady Lowrra a nod as she takes the matter of the caller in the dark in hand.
Augustus Cawliga
player, 64 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 12 Apr 2021
at 15:04
  • msg #625

Re: To the Moathouse

"Not that I'm defending the bugbear, mind you," Augie chimed in, "but we did invade its lair--assuming this is a lair--and threatened its treasure. So, from that point of view, it attacking us was not, in itself, an evil act."

"Besides, even if it is evil, slaughtering it outright now that it's surrendered would make us no better than it."

"Gora has to give it a chance to change its attitude. She can't really kill it for having evil thoughts, only for performing an evil act."

"I got lectured enough from Rongor Gryphonrider on this stuff."

"Oh, what have we here?"
he finishes at the arrival of the newcomer.

"No, I'd say he doesn't look like a bugbear."

"This old moathouse does seem to be a hotspot for adventurers. Hail and well met, Gnome! I'm Augustus Cawliga... Augie to my friends."

"What brings you to this moathouse dungeon here and now?"

Zinashi Draegal
player, 3 posts
Whisper Gnome
I'm out seeking
Mon 12 Apr 2021
at 16:16
  • msg #626

Re: To the Moathouse

The gnome spoke almost to himself as he walked, stopping once he was within a more comfortable conversation distance, though not too close, "Ah. Cheerfulness. Companionship. Hearing the sound of something other than one's own thoughts." He shook his head a little ruefully. "I did not think I would miss that."

Then, addressing them directly, while slowly lowering his hands but moving them out away from his body so they were still not within easy reach of anything. "Hello. My name is Zinashi. I guess I could be called an adventurer, though I prefer to think of myself more as a seeker of knowledge and new experiences."

He sort of tried to gesture about them to indicate where they were while keeping his arms semi-outstretched. "I heard rumors about this place, and came to see for myself what was true and what was not." His lips twisted a bit. "Seeing some of what you have had to deal with, I can see now that coming by myself was a mistake and could have gotten me killed."
Gora
player, 237 posts
We are our own Masters
Till the Gods take a Hand
Mon 12 Apr 2021
at 19:42
  • msg #627

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 625):

"The fact that it is debased enough to be identifiable as evil is in of itself proof of a things need to be destroyed.  Things have been done to give cause to their own demise by the choices made in the past. But it is a subtle and perilous state of affairs.  There really is no such thing as doing things for the Greater Good.  We just have to do the best we can and hope for the best.  Just like there is the seven deadly sins there also is the seven blessed virtues.

 Hello Master Zinashi it is nice to see another who seeks"

Brankx
player, 165 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 13 Apr 2021
at 01:17
  • msg #628

Re: To the Moathouse

Brankx rolls his eyes as Gora preaches, the pragmatic dwarf sighing. "I'll not deny th' fact there may be good beasts out there....but minutes ago we faced undead. Ye gonna tell me a good beast in aligned with zombies? Next ye tell me that undead are misunderstood just 'cause they be dead. Yes, us invadin' their home can be construded as hostile, and ordinarily i would agree....but when zombies attack, i tend ter be on edge."
Gora
player, 238 posts
We are our own Masters
Till the Gods take a Hand
Fri 16 Apr 2021
at 08:56
  • msg #629

Re: To the Moathouse

In reply to Brankx (msg # 628):

"Master Brankx are you aware that Skeletons and Zombies are not generally speaking classified as Evil, that does not however follow that their creators are blameless of creating mindless slaves." (that is according to the DM monster manual, so that is how Gora has been taking it up to now)
Lowrra
player, 176 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Fri 16 Apr 2021
at 09:14
  • msg #630

Re: To the Moathouse

Lowrra nodded
"Evil or not,  they're unnatural,  and that's clise enough to evil"
Gora
player, 239 posts
We are our own Masters
Till the Gods take a Hand
Fri 16 Apr 2021
at 11:45
  • msg #631

Re: To the Moathouse

In reply to Lowrra (msg # 630):

"ahh but then so are swords and axes, armor and shields.

Lets face it Lady Lowrra the world is full of subtle nuances and deviations.
That is why we have Philosophers and Sages.  Just to work everything out... in theory at least.  It is all beyond a simple Half Orc like be to figure it all out."

Brankx
player, 166 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 17 Apr 2021
at 00:27
  • msg #632

Re: To the Moathouse

The dwarf looked at Gora, a raised eyebrow. "Ye comparin' armor and weapons to undead. Axes and swords are tools, nothin' more. The evil within them is dependant who has em'. Undead move on their own, their only goal is to destroy life, and though ye may call that 'not elvil', anything that seeks to destroy life because it is life, well, in me books that be evil."

He looked at Lowrra and nodded, the first sensible thing she has said. He looked at Gora with a shake of his head. "Fer a holy warrior, yer views of evil are a bit skewed." He placed his hand axes in his belt, but shrugged, indicating the prisoner. "Ye want ter spare the beast, so be it. But he's your problem. He turns on us, be that on yer head girl."
Gora
player, 240 posts
We are our own Masters
Till the Gods take a Hand
Sat 17 Apr 2021
at 05:49
  • msg #633

Re: To the Moathouse

In reply to Brankx (msg # 632):

"if you may not have noticed Brankx neither skeletons nor zombies shed an evil aura"
quote:
Skeleton Animal Monster
Climate/Terrain: Any Any Any
Frequency: Rare Very rare Very rare
Organization: Band Band Band
Activity Cycle: Any Any Any
Diet: Nil Nil Nil
Intelligence: Non- (0) Non- (0) Non- (0)
Treasure: Nil See below Nil
Alignment: Neutral Neutral Neutral


"and they are just as much a tool as axes and armor.  It is the creation of them and the use to which they are put that should be taken as Evil or not.  Just like a mass murder uses a dagger, is the dagger evil?

Funnily some such items can be but I don't think they are common. So judge them as you will, as it is your privilege to do so.  Just try to remember that the ends do not justify the means. At the very least creation of them is an insult to the memory of the person who was once alive.

As for what is natural and un natural Lady Lowrra.  I must admit I have never seen a pair of woolen trews grow on a bush or anything, nor a sword or bow.  They are made by people just like skeletons and zombies are.  Does that make a silk robe evil?  Worms die for the material used to form silk cloth.  So do I need to go out and burn all silk products?"

This message was last edited by the player at 06:22, Sat 17 Apr 2021.
Lowrra
player, 177 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sat 17 Apr 2021
at 08:10
  • msg #634

Re: To the Moathouse

Lowrra shrugged and chuckled
"No offence,  my friend,  but you're overthinking it.   There's a difference between 'unnatural' and 'UNNATURAL'.  I care about what offends The Natural Order of things.   In that regard, Unnatural and Evil counts as equal offenders "
Brankx
player, 167 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 17 Apr 2021
at 08:28
  • msg #635

Re: To the Moathouse

The dwarf, arms crossed, nodded at Lowrra's comments, adding into it. "Besides, i've never seen an axe jump up on it's own and attack a person fer no reason. Sure, most undead may be mindless but they have th' instinct ter destroy life. Weapons and armor have no instinct.  And, i've heard o' intelligent undead.....even undead not created by mad mages. No, i'll not argue that weapons can kill in th' hand o evil people, but undead are a plague ter life, and need ter be destroyed. Th' druid is right."

He started searching the place, but stopped, pointing at them. "That be th' first and only time i'll say that aloud!"
Lowrra
player, 178 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sat 17 Apr 2021
at 09:13
  • msg #636

Re: To the Moathouse

Lowrra grinned widely at her dwarf friend
Gora
player, 241 posts
We are our own Masters
Till the Gods take a Hand
Sat 17 Apr 2021
at 10:22
  • msg #637

Re: To the Moathouse

"Yet a Lich can be Good if they so choose to be so.  Or subject to some powerful magic"
Zinashi Draegal
player, 4 posts
Whisper Gnome
I'm out seeking
Sat 17 Apr 2021
at 16:03
  • msg #638

Re: To the Moathouse

Zinashi slowly, hesitantly and a little confusedly, lowered his arms to his side. After being acknowledged, he was slowly forgotten as what seemed to be a philosophical debate began to take place between the group of adventurers he had come across.

He glanced at the bugbear and then back at the adventurers as he listened. A light frown touched upon his face as he pondered the questions and counterpoints put forth. Some were good points, some were more illogical and emotion-based, some were ill-thought out. But he had started to learn not to judge a book by its cover regardless.

He stepped a bit closer and pulled out some parchment. He began jotting down notes. Some of this was very fascinating.
Gora
player, 242 posts
We are our own Masters
Till the Gods take a Hand
Sat 17 Apr 2021
at 20:16
  • msg #639

Re: To the Moathouse

In reply to Zinashi Draegal (msg # 638):

"Ah Master Gnome I hope you fare well and if you intend to mention me by name in some published work.  The name is Gora and I would ask you to please get the spelling of my name right for histories sake." 
This message was lightly edited by the player at 22:07, Sun 18 Apr 2021.
Zinashi Draegal
player, 5 posts
Whisper Gnome
I'm out seeking
Sat 17 Apr 2021
at 21:11
  • msg #640

Re: To the Moathouse

"Hmm?" Zinashi looked up from his scribbling. "Oh. My apologies. No, I'm not writing a book per se. I found some of the points in the argument interesting, so I was just jotting down some quick notes for later review."

He pointed his inkpen towards the bugbear. "Have you come to a consensus, then?"

He looked at the others. "And...if you would be amenable...if you intend to continue searching this place, might I accompany you? While I think myself capable, I have judged traveling alone to be...unwise, at this time."
Gora
player, 243 posts
We are our own Masters
Till the Gods take a Hand
Sat 17 Apr 2021
at 21:33
  • msg #641

Re: To the Moathouse

In reply to Zinashi Draegal (msg # 640):

"I think the matter is still in debate... however I must bring forth the point that you should treat others how you want to be treated, it is only good form.  If one wants to experience mercy and be able to surrender, one should be willing to give mercy and allow others to surrender if needed.

I am but one voice in a team and that is just my opinion.  I await the views of my fellow team members"

This message was last edited by the player at 21:35, Sat 17 Apr 2021.
Lowrra
player, 179 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sat 17 Apr 2021
at 21:52
  • msg #642

Re: To the Moathouse

Lowrra clapped her hands
"I absolutely LOVE making new friends!!   Please join us!"
Zinashi Draegal
player, 6 posts
Whisper Gnome
I'm out seeking
Sat 17 Apr 2021
at 23:01
  • msg #643

Re: To the Moathouse

The gnome began carefully putting the inkpen and parchment away, nodding at Gora. "Very well, Lady Gora."

Then, once settled, he turned to Lowrra and gave an approximation of a flourishing bow, though awkward and obviously not something he did often. "Well, then, Lady..." He hesitated and then quickly straightened, looking her way to seek confirmation as he said the name tentatively, unfamiliarly, "Lowrra, did I hear?". Once received he continued, "I am honored to contribute in some small measure to your happiness." He paused and then gave her small discreet smile, leaning towards her though still far away and spoke in a stage whisper, "But try not to rely on me for happiness too often."

He looked at the two males, first to one, "And...Master...Branx, was it?" He spoke the name slowly, having only heard Gora say it twice. He looked towards the other male, Augustus. "And Master Augustus...or Master Cawliga?" He raised an eyebrow to see if they had a preference. "I am honored to meet you all and would be grateful to travel with you. I do bring talents with me."
Gora
player, 244 posts
We are our own Masters
Till the Gods take a Hand
Sun 18 Apr 2021
at 01:21
  • msg #644

Re: To the Moathouse

In reply to Zinashi Draegal (msg # 643):

"Oh no Master Gnome I am not of Noble Birth nor am I of any worth socially being a mere Gallant Acolyte.  But thankyou greatly for the compliment"
Brankx
player, 168 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 18 Apr 2021
at 01:22
  • msg #645

Re: To the Moathouse

Brankx snorts at Lowrra as she smiles at him, grumbling as he searched the room. When Zinashi spoke, the dwarf didn’t stop his search, but answered. “Less o’ th’ master....it’s just Brankx. As to th’ consensus of th’ bugbear, that is simple....agora wants to show it mercy, then it’s her problem. She can baby sit it for all I care. But it comes at me and I’ll plant me axe in its skull, and right after tell her that I told her so.”

He rummaged through the room. “As fear joining us, ye can tag along....another blade is always welcome.”
Gora
player, 245 posts
We are our own Masters
Till the Gods take a Hand
Sun 18 Apr 2021
at 04:12
  • msg #646

Re: To the Moathouse

as Bankx communicates with the new comer.  Gora takes the opportunity to tend to the Bugbears wounds and reminds it that she needs a name or she will name it something not too flattering
perhaps sonofscum.
This message was last edited by the player at 04:14, Sun 18 Apr 2021.
Lowrra
player, 180 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sun 18 Apr 2021
at 11:43
  • msg #647

Re: To the Moathouse

Lowrra watched her orcish friend tend to the bugbear, her distance respectful,  but her eyes narrowed suspiciously, as if waiting, in the way a feral cat waits for prey,  for the bugbear to do something ti cause it to revert back to enemy status.
Gora
player, 246 posts
We are our own Masters
Till the Gods take a Hand
Sun 18 Apr 2021
at 22:07
  • msg #648

Re: To the Moathouse

Lowrra:
Lowrra clapped her hands
"I absolutely LOVE making new friends!!   Please join us!"


"Lady Lowrra!
Does that include the Bugbear?  Any stranger you meet could be evil.  But judging things by looks is not really justifiable.  I am a Half Orc so therefore I must be Evil?  So how is it I am a Paladin?  Well I guess I chose to be more than just a Half Orc.  So Lady Lowrra I put to you this question.  Do I have to be Evil?  It is all just a matter of choice and the fellow did surrender so chose life.  Perhaps one day it can choose to be good as well?

Life is change and change is the one constant.  Or so I have heard once or twice."

Lowrra
player, 181 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sun 18 Apr 2021
at 23:03
  • msg #649

Re: To the Moathouse

Lowrra shrugged as if the answer was obvious
"You've proven yourself with your friendly actions.   He has proven just the opposite so far.  "
Brankx
player, 169 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 19 Apr 2021
at 01:35
  • msg #650

Re: To the Moathouse

The dwarf points at gora, nodding. "Deeds, not words. ye have proven yeself true, and though I'm sure there are some o' his kind that are good, this one not only attacked without askin' but is laired with undead. I'm all fer giving chances ter prove yeself, but this not be the time or place. Now, let's stop debatin' good and evil and keep movin....this talk is givin' me a headache. "
Zinashi Draegal
player, 8 posts
Whisper Gnome
I'm out seeking
Mon 19 Apr 2021
at 01:41
  • msg #651

Re: To the Moathouse

Zinashi made a small noise, "Friendship is proven. I see." He gave a thoughtful nod as he pondered this. "Very well. In the interest of that, as well as a practicality of traveling together, if we are to do so..."

He then looked to Lowrra and Gora. "Might I have the permission of one of you to touch you and grant you a...blessing, for lack of a better term? I will explain the benefits to you first if you would like."
This message was last edited by the player at 04:50, Mon 19 Apr 2021.
Gora
player, 247 posts
We are our own Masters
Till the Gods take a Hand
Mon 19 Apr 2021
at 04:45
  • msg #652

Re: To the Moathouse

In reply to Zinashi Draegal (msg # 651):
"Would not it be more correct to say Friendship is earned?  You should never need to prove anything. People will see you how they want to see you no matter what you do or say.

  But once again that is just the way I see it.  Are we all not individuals?"

Lowrra
player, 182 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 19 Apr 2021
at 04:54
  • msg #653

Re: To the Moathouse

In reply to Zinashi Draegal (msg # 651):

Lowrra nodded to the gnome
"I would love a blessing!  Magic can be so much fun.  Let's move onto other parts of this complex.  I'm ready for more adventure "
Zinashi Draegal
player, 9 posts
Whisper Gnome
I'm out seeking
Mon 19 Apr 2021
at 05:09
  • msg #654

Re: To the Moathouse

Zinashi looked at Gora a moment and then nodded. But he looked at Lowrra and gave her that small smile again. "Thank you." As he stepped towards her, he continued speaking, explaining a bit. "Part of what I am capable of...well, that would be a longer discussion than a few minutes, but for this purpose - you may not notice much difference while we are inside here, but what I am going to give you is the ability to more easily withstand hot and cold..." He stopped moving and hastened to add with intensity, "Ah, normal temperature extremes, that is to say. If you put your hand in to a fire, you will still get burned, so please don't do that!"

He finished walking up to Lowrra and placed a hand lightly on her arm. He closed his eyes and spoke a word in a sibilant language, "Mavali hashima!" A tingle passed over the wood elf's body but nothing else seemed to happen.

He stepped back slightly and rubbed his hands together. "That is one part. The other thing it allows is..." He took in a deep breath and then let the breath out in a gout of flame at her...and she was untouched by it as he quickly stopped.
This message was last edited by the player at 05:29, Mon 19 Apr 2021.
Lowrra
player, 183 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 19 Apr 2021
at 06:32
  • msg #655

Re: To the Moathouse

Lowrra gasped at the spectacle,  and then clapped her hands
"How wonderful!!!  Thank you!"
Zinashi Draegal
player, 10 posts
Whisper Gnome
I'm out seeking
Thu 22 Apr 2021
at 22:02
  • msg #656

Re: To the Moathouse

Zinashi gave a bow of his head to Lowrra. "You are most welcome. And, as you can see, it's beneficial for me as well with those I will be traveling with. I would not wish to accidentally harm an ally with my breath weapon."

He turned to the others, save the bugbear, and asked if it was alright to grant them the blessing as well, sans breath weapon test unless they really wanted it.
GM StarMaster
GM, 104 posts
Sat 24 Apr 2021
at 16:52
  • msg #657

Re: To the Moathouse

The bugbear is surprised at Gora's attending to his wounds, and then looks rather confused. Or that may have been from all the discussion.

"Me name Kranto. Thank for bandage," he says, seeming somewhat convinced that you aren't going to kill him.

However, he seems to be watching Brankx as the Dwarf searches the room.


Other than the two dozen items laid out on the blanket in the middle of the room, Brankx finds nothing else until he reaches the pillar near Kranto. To his Dwarven senses, the secret door in the pillar is clearly discernible, though he admires the craftsmanship used to conceal it.

A closer examination reveals two 'leaves' in the decorative carving that can be swiveled aside to give access to two finger holes by which the door can be swung open.
Gora
player, 248 posts
We are our own Masters
Till the Gods take a Hand
Sat 24 Apr 2021
at 18:16
  • msg #658

Re: To the Moathouse

In reply to GM StarMaster (msg # 657):

"You are welcome Kranto.  Just curious here, are you a warrior or a leader among your clan?"
Brankx
player, 170 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 24 Apr 2021
at 22:34
  • msg #659

Re: To the Moathouse

The dwarf searches the room and smiles at tbe craftsmanship of the hidden door. "Found a door....hidden well too."

The dwarf checked it for traps before opening it
Augustus Cawliga
player, 65 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 25 Apr 2021
at 01:28
  • msg #660

Re: To the Moathouse

"Ah-ha!" Augie says upon hearing Brankx's pronouncement about a hidden door. "That's probably where the third person went! Unless there's another door that isn't hidden."

At Zinashi's spell, he frowns momentarily.

"What elements do we need to endure down here?" he wondered out loud.
Zinashi Draegal
player, 13 posts
Whisper Gnome
I'm out seeking
Sun 25 Apr 2021
at 14:20
  • msg #661

Re: To the Moathouse

Zinashi looked clearly surprised and a bit confused. "Didn't you see t-" He glanced at Lowrra and then back at Augustus, flustered and not able to finish a sentence, "But I just showed -"

He shook his head and calmed himself. "My apologies. Perhaps I was unclear. The benefits are twofold. One: if we need to endure any temperature extremes, you will be protected." He then gestured at Lowrra and continued, "And two: as I demonstrated on brave and cheerful Lady Lowrra, there is an added benefit that I would be able to use my breath weapon should need to do battle while traveling together."

He paused and then shrugged, "Unless, of course, you would prefer not to travel together, in which case I understand and will take my leave."
Augustus Cawliga
player, 66 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 25 Apr 2021
at 16:47
  • msg #662

Re: To the Moathouse

"Oh, was that what that was?" Augie answered. "I was distracted by all this stuff just laying on the floor. I was trying to decide if it was treasure or not."

"So, you... breathe fire?"

Zinashi Draegal
player, 14 posts
Whisper Gnome
I'm out seeking
Sun 25 Apr 2021
at 18:02
  • msg #663

Re: To the Moathouse

Zinashi nodded several times. "Yes. I do. I can also instead..." He seemed to be searching for the rights words as he looked down with a frown. "It's hard to explain. I can also...breathe a less-damaging kind of...stuff that wraps around people a bit?" He shook his head. "I'm not explaining this well. But I can make it hard for enemies to move if I breathe on them and not just fire."

He gave a kind of half-shrug, annoyed at himself. "But that's why I wanted to bless each of you so you wouldn't be affected by it. Or temperature extremes. I'd just have to renew it every day. Or at night before we sleep."

He held a hand out towards Augustus.
This message was last edited by the player at 21:12, Sun 25 Apr 2021.
Lowrra
player, 184 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sun 25 Apr 2021
at 21:09
  • msg #664

Re: To the Moathouse

Lowrra clapped her hands
"That sounds so exciting!"
Brankx
player, 171 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 26 Apr 2021
at 02:18
  • msg #665

Re: To the Moathouse

Brankx looked at the group,  the serious dwarf looking impatient. "If ye finished grab assin', what ye say we get movin'. "

The dwarf then went to the hidden door. "....what ye waiting fer, an invitation?"
Lowrra
player, 185 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 26 Apr 2021
at 08:41
  • msg #666

Re: To the Moathouse

Lowrra grinned
"Excellent,  let's go "
Gora
player, 250 posts
We are our own Masters
Till the Gods take a Hand
Mon 26 Apr 2021
at 09:59
  • msg #667

Re: To the Moathouse

In reply to Brankx (msg # 665):

...
Zinashi Draegal
player, 16 posts
Whisper Gnome
I'm out seeking
Tue 27 Apr 2021
at 14:49
  • msg #668

Re: To the Moathouse

Zinashi walked over to the secret door now revealed. He peered at it and then nodded. He looked at Branx and said, "You have good eyes, Branx. Very well done." He gave the dwarf's shoulder a pat, then rested his hand there a moment and spoke the same draconic word as before, casting Endure Elements on Branx. Then he stepped back towards Augustus.
Augustus Cawliga
player, 68 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 3 May 2021
at 18:09
  • msg #669

Re: To the Moathouse

"What about all this loot here on the floor?" Augie asked while Zinashi did his spell thing.

"Wait a minute! You guys are looking for something, aren't you? Something specific. Since you didn't find it up here, you must think it's down below somewhere."

"It's not a quest, is it? Those don't bode well for those of us who haven't been quested... if you catch my drift!"

GM StarMaster
GM, 105 posts
Mon 3 May 2021
at 19:29
  • msg #670

Re: To the Moathouse

After searching the inside of the pillar for traps and not finding any, Brankx starts climbing down the ladder on the western inside wall of the pillar. It isn't until he reaches the bottom that he begins to hear sounds.

He's in a 10-foot square room. It is featureless stone except for the ladder and the door in the east wall, which is still open. The sounds, of course, are coming from that direction.

Outside the door, there is a hallway or corridor or tunnel... it kind of has aspects of all three... that goes 20 feet to a flight of stairs going up.
Zinashi Draegal
player, 17 posts
Whisper Gnome
I'm out seeking
Tue 4 May 2021
at 03:17
  • msg #671

Re: To the Moathouse

Zinashi gave a nod and touched Augustus briefly, also giving him the protection against temperatures and a specific breath weapon. "Very good. I'm interested to see what else this place may hold."

He paused a moment when the others started to head down to see what Branx had discovered. He concentrated briefly, his eyes flashing with a silver light, and a brief aura encompassing him, then fading away. Feeling a bit more safe and sensing there might be danger in this place, he gave a nod to himself and then followed after them.
Brankx
player, 173 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 4 May 2021
at 05:43
  • msg #672

Re: To the Moathouse

Brankx depends, and hearing the voices, goes into his zone...holds a hand up as he searches the door to the hallway. Seeing no enemies, he returns. "There's a hall, finishes in stairs going up. there's sound....I reckon there be someone or somethin' up there."
Lowrra
player, 186 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Tue 4 May 2021
at 08:17
  • msg #673

Re: To the Moathouse

Lowrra smiled at her dwarven friend
"An excellent job,  sir.  Let us proceed with caution "
GM StarMaster
GM, 106 posts
Tue 11 May 2021
at 17:34
  • msg #674

Re: To the Moathouse

Following Brankx, everyone climbs down the ladder and then exits the room and heads down the hallway, with Brankx looking for traps the whole way.

On reaching the stairs, Brankx looks for traps again, but finds none on the stairs. It was a rather convoluted system to climb down the ladder and then go back up stairs to get to the same level. Brankx doesn't see anything in the stone that would warrant such an effort, so it must be a function of the architecture, though no Dwarf would ever have done such a thing.

By the time you reach the top of the stairs, the voices are louder, not much more distinct, though, other than you can tell it's not Common, but Goblinygook.

At the top of the stairs, the hall continues for about 20 feet before it makes an angled turn to the right.
Brankx
player, 174 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 12 May 2021
at 02:24
  • msg #675

Re: To the Moathouse

Brankx, a sour look on his face, wondered at the reason for the passage.....perhaps where they were going was a secret entrance, or a hidden area. Short of that, there was no reason for this. None the less, the dwarf continued on slowly, his eyes and ears leading the way
Lowrra
player, 187 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Wed 12 May 2021
at 12:00
  • msg #676

Re: To the Moathouse

Lowrra followed, highly entertained by the strange passage,  as if it were built just for her sense of humor.
Whem she heard the goblinoid language,  however,  she tightened her grip on her sling,  ready for more adventure
Zinashi Draegal
player, 18 posts
Whisper Gnome
I'm out seeking
Thu 13 May 2021
at 04:06
  • msg #677

Re: To the Moathouse

Zinashi followed along near the back of the group, trying to move quietly, but a bit distracted and new to traveling with others. He watched, or tried to see from where he was, as the dwarf checked for more traps on the stairs and then they traveled up them.

He frowned a bit as he faintly, vaguely, heard voice....but he couldn't make out what was being said. Then he realized it was because he didn't speak the language, not because of the distance. The others seemed intent on heading further in, and he followed along.
GM StarMaster
GM, 107 posts
Tue 18 May 2021
at 23:31
  • msg #678

Re: To the Moathouse

No sooner does Brankx step around the corner than he senses the trap. There's a pressure plate in the floor and a portcullis set into the ceiling. He thinks stepping on that section of floor will cause the portcullis to drop. It might crash down on top of someone but it's most likely to alert the goblin-speakers up ahead.
Zinashi Draegal
player, 19 posts
Whisper Gnome
I'm out seeking
Tue 25 May 2021
at 17:15
  • msg #679

Re: To the Moathouse

Zinashi crept forward slowly, staying a bit behind the dwarf who seemed so good at locating and bypassing traps and secret doors. He stopped quickly when he saw that Branx had stopped suddenly as well. His eyebrows rose up as he waited to see what was going on.
This message was last edited by the player at 18:34, Tue 25 May 2021.
Brankx
player, 175 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 26 May 2021
at 03:30
  • msg #680

Re: To the Moathouse

Brankx held his hand up, stopping as he looked at the floor. His eyes went to the walls, then the roof with a smile. He lay down near the pressure plate, blowing dust as he took out some thin tools, working on the plate with a look of concentration.

<OOC: Brankx rolled 12 using 1d20+4 (disable device)>
Augustus Cawliga
player, 69 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 28 May 2021
at 20:34
  • msg #681

Re: To the Moathouse

"If we can all get on the other side without stepping on it," Augie whispers, not sure where exactly the trap is, "wouldn't that be better? That way, it won't fall on any of us and we won't get separated."
GM StarMaster
GM, 108 posts
Fri 28 May 2021
at 20:46
  • msg #682

Re: To the Moathouse

Once Brankx points out the trap, he's not sure his efforts to disarm it were successful. It all depended on how clever those who built it were.

The pressure plate is the entire width of the corridor, but it's only 5 feet across. The means it's a bit hard to just step across, but it can be jumped across fairly easily. The only concern is the voices still audible up ahead.

You can see that the corridor splits left and right in another 20 feet. The voices are coming from the left. Even in Goblinygook, the sound of pissing and moaning is unmistakable. Four or five distinct voices can be heard, sounding like more bugbears.
Gora
player, 251 posts
We are our own Masters
Till the Gods take a Hand
Fri 28 May 2021
at 21:41
  • msg #683

Re: To the Moathouse

In reply to GM StarMaster (msg # 682):

or if the trap builders were not playing clever and had another trap on the other side to catch jumpers.
Gora
player, 252 posts
We are our own Masters
Till the Gods take a Hand
Fri 28 May 2021
at 21:41
  • msg #684

Re: To the Moathouse

In reply to GM StarMaster (msg # 682):
hmmm
This message was last edited by the player at 21:45, Fri 28 May 2021.
Lowrra
player, 188 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Fri 28 May 2021
at 21:43
  • msg #685

Re: To the Moathouse

In reply to Gora (msg # 684):

*gasps*  thats so very mean!!!
Brankx
player, 176 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 29 May 2021
at 00:24
  • msg #686

Re: To the Moathouse

Brankx looks at the trap with a serious look. “Though a simple trap, the builders were clever. It may be disabled, but I don’t know for sure.” The dwarf stood up, and took a few steps back, and without hesitation, ran two steps and jumped the pressure plate, hand axe in hand

<OOC: Brankx rolled 19 using 1d20>
Zinashi Draegal
player, 20 posts
Whisper Gnome
I'm out seeking
Mon 31 May 2021
at 00:29
  • msg #687

Re: To the Moathouse

Zinashi opened his mouth and held up his quarterstaff. "Well, we could always..." But then he cut off as his mouth dropped open and his eyes went wide as Branx decided to simply LEAP over the trap. Zinashi stood there, silent and mouth agape, holding his breath to see if the dwarf made it...and if there was a further trap ahead.
GM StarMaster
GM, 109 posts
Mon 31 May 2021
at 17:49
  • msg #688

Re: To the Moathouse

Brankx has no difficulty in clearing the pressure plate area and even lands on his feet without a sound. Nothing else happens, so apparently there's no secondary trap.

Other than the bickering bugbear voices, he doesn't hear anything else, so as near as he can tell, no one has seen him yet, and thus no alarm has yet been sounded.
Augustus Cawliga
player, 70 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 31 May 2021
at 19:28
  • msg #689

Re: To the Moathouse

"That's easy enough to do," Augie whispers and proceeds to emulate the Dwarf...

He's going to Take 10... with absolutely no modifiers... unless 'inspiration' counts!
Zinashi Draegal
player, 21 posts
Whisper Gnome
I'm out seeking
Mon 31 May 2021
at 19:37
  • msg #690

Re: To the Moathouse

Zinashi looked uncomfortable, frowning at the floor. "Um. So. I'm not great at jumping. As it were." He gestured at himself. "I'm also...small. So I don't get the same...jumping and running that larger people might."

He looked at the pressure plate area. "But...I guess I'll have to try."
Lowrra
player, 189 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 31 May 2021
at 22:42
  • msg #691

Re: To the Moathouse

Much like the woodland creatures she strives to emulate,  Lowrra did a graceful leap over the plate, landing effortlessly beyond it.


OOC:
17:41, Today: Lowrra rolled 22 using 1d20+2.  Jump

Augustus Cawliga
player, 71 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 2 Jun 2021
at 15:23
  • msg #692

Re: To the Moathouse

"Show off," Augie muttered at Lowrra's impressive effort... assuming he's still alive.
Zinashi Draegal
player, 22 posts
Whisper Gnome
I'm out seeking
Wed 2 Jun 2021
at 15:57
  • msg #693

Re: To the Moathouse

No one spoke up with any other option nor offer to help. And why should they? They had just met him and owed him nothing. He let out a sigh and backed up from the 'space' that needed to not be touched, about twenty feet.

He shifted things around on him and readied his quarterstaff. He ran forward and then planted the end of the quarterstaff and tried to use it to pole vault over the pressure plate. He didn't 'sail' over it. It certainly wasn't grateful. But he managed to make it over the plate...barely. And managed not to loose his footing at the end either, arms pinwheeling a bit.

But finally he settled and quickly moved forward to get away from the trap.

OOC: Just flavor since he actually beat the DC by 5 I think, which is JUST enough to not fall prone after a jump since he's untrained, lol.
09:54, Today: Zinashi Draegal rolled 15 using 1d20-1.  Jump check (using quarterstaff to 'polevault').

GM StarMaster
GM, 110 posts
Wed 2 Jun 2021
at 17:19
  • msg #694

Re: To the Moathouse

Since Brankx wasn't sure he'd disabled the trap, everyone had decided to jump over the pressure plate. Without any distractions, threat or other handicap, the DC was only 10, so everyone makes it easily.

However, clearing the plate wasn't the only issue. You also needed to not make any noise. Fortunately, everyone managed the leap without making too much noise. Any sounds that were made were low enough that it couldn't be heard over the arguing bugbears.
Lowrra
player, 190 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Wed 2 Jun 2021
at 19:49
  • msg #695

Re: To the Moathouse

Lowrra smiled at the gnome, giving him silent applause to congratulate him
Brankx
player, 177 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Wed 2 Jun 2021
at 23:34
  • msg #696

Re: To the Moathouse

While the others crossed the pit, Brankx, always vigilant, scouted the hall ahead for traps and listening to the bugbear sounds.
Zinashi Draegal
player, 23 posts
Whisper Gnome
I'm out seeking
Sat 5 Jun 2021
at 18:38
  • msg #697

Re: To the Moathouse

Zinashi glanced over at Lowrra and smiled at her. So far, she had been the most kind and friendly to him. He mimed a gesture of wiping sweat from his brow and flashed a look of relief.

Then he focused once more on the path ahead and what Brankx was up to, waiting to see what the dwarf learned and reported back once more. There was obviously someone up ahead.
GM StarMaster
GM, 111 posts
Thu 10 Jun 2021
at 21:56
  • msg #698

Re: To the Moathouse

The hall had cut back to the right as well as gone to the left, but Brankx had heard no sounds from the right, only from the left. After some 50 feet, the hallway T'ed. To the left here was where the bugbears voices were coming from. Peering around the corner, Brankx could see that the hall only went about 40 feet before dead ending, though there was an opening on the right-hand wall about halfway down. That's where the voices were coming from.

The hall to the right only went 10 feet before opening into a room. It looked like there was a second room beyond that. He couldn't really tell what the purpose of these two rooms were, but he could see part of a table and a single chair that might have been a hint.

Before he could decide what to do next, a bugbear stepped out of the doorway up on the left-hand hall. He doesn't seem to have spotted Brankx before Brankx ducked out of sight.
Brankx
player, 178 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 10 Jun 2021
at 23:09
  • msg #699

Re: To the Moathouse

Brankx ducked around the corner, and looked at the others. he pointed to his eyes, then back around the corner, and held 1 finger up. he held his dagger, hoping the others understood what he meant
Lowrra
player, 191 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Fri 11 Jun 2021
at 05:21
  • msg #700

Re: To the Moathouse

Low crouched down, ready to move at the dwarfs signal
Zinashi Draegal
player, 24 posts
Whisper Gnome
I'm out seeking
Fri 11 Jun 2021
at 18:39
  • msg #701

Re: To the Moathouse

Zinashi watched closely as Brankx stepped out and stepped back before making some hand signals. He thought he understood, one enemy. He hefted his crossbow, though he would much rather use his breath weapon - especially since he could keep the enemy from running away possibly.

He waited for a signal or for the enemy to wander away.
GM StarMaster
GM, 112 posts
Mon 21 Jun 2021
at 21:18
  • msg #702

Re: To the Moathouse

The lone bugbear walks down the hall, past the side hall where Brankx is, and continues on to the rooms at the other end. He doesn't even look down the hall, but probably wouldn't have noticed Brankx anyway.

Then another bugbear sticks his head out of the doorway that the first one came from and yells out something in Goblinygook. Of course, Brankx can't see the second bugbear, but that's what it sounded like happened.

The other bugbear doesn't even look back, just waves a paw/hand back, and disappears around the corner in the other room.
Augustus Cawliga
player, 72 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 21 Jun 2021
at 21:22
  • msg #703

Re: To the Moathouse

"So, what are we waiting for--an invitation?" Augie whispers to the others.

"I'll deal with the one that went down to the right. The rest of you take care of the others up on the left."

He really didn't know if  he could do that, but it sounded reasonable. He was just hoping the others would talk him out of it.
Brankx
player, 179 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 21 Jun 2021
at 22:42
  • msg #704

Re: To the Moathouse

The dwarf froze as tbe bugbear passed, his hands grasping his daggers ready to pounce, but let out a sigh as he passed without incident.

With the question of moving on, he nodded. "You and Gora take care o' him...we will go left."

The dwarf crept slowly towards the door to the left.
Lowrra
player, 192 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 21 Jun 2021
at 23:55
  • msg #705

Re: To the Moathouse

Lowrra nodded and followed her dwarven friend to the left
Zinashi Draegal
player, 25 posts
Whisper Gnome
I'm out seeking
Thu 24 Jun 2021
at 03:54
  • msg #706

Re: To the Moathouse

Zinashi's eyebrows shot up at the proposed splitting up. But he wasn't going to balk at it. They theoretically knew each other and worked together well before now. He glanced at Brankx and Lowrra and nodded though neither were looking at him really. HE was the wild card in the mix, but he planned to try and pull his weight.

He took in a deep breath to calm his nerves and followed after Brankx and Lowrra.
Augustus Cawliga
player, 73 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 2 Jul 2021
at 21:49
  • msg #707

Re: To the Moathouse

Surprised that the others agreed with his ad hoc plan, he was certainly glad that Gora was going to help him with the lone bugbear.

He moved up to the right-hand wall of the hallway, listened for a moment, and then peered around the corner.
GM StarMaster
GM, 113 posts
Fri 2 Jul 2021
at 22:02
  • msg #708

Re: To the Moathouse

Brankx and Lowrra and Zinashi head down the left end of the hallway and up to the doorway. There's no door, though, and you can hear the bugbears grousing. As Brankx nears the door, he can even smell them!

A quick peek around the edge of the doors shows that this room is apparently a barracks for the bugbears. It looks like there are 4 beds placed sideways against the back wall, and two more on the front wall to either side of the doorway. That leaves room in the middle for a table and chairs. Three bugbears are sitting at the table playing cards. There are another 2 bugbears in the beds in the back left corner of the room, apparently sleeping.


Down to the right, Augie doesn't spot the bugbear, but he hears him in the next room. The first room seems to be the mess hall--a large table with a dozen chairs around it. That probably means the next room is the galley.
Brankx
player, 180 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 2 Jul 2021
at 22:04
  • msg #709

Re: To the Moathouse

Brankx turns around and holds up his hand, indicating 5. He then holds 2 up, places his hands like sleeping, and then 3 holding cards. He points back the other way….they would need everyone for this group.
Lowrra
player, 193 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Fri 2 Jul 2021
at 22:33
  • msg #710

Re: To the Moathouse

Lowrra frowned in momentary confusion, then nodded in understanding,  her eyes wide with realization.
Augustus Cawliga
player, 74 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 2 Jul 2021
at 22:58
  • msg #711

Re: To the Moathouse

He prepared to cast a spell as he crept forward and around the corner. He was half expecting the bugbear to step out of the other doorway even as he went.

Based on the sounds, the bugbear seemed to be in the kitchen on the left, so Augie moved to the back left-hand wall.

Maybe he could trip the bugbear when it came out!
Zinashi Draegal
player, 26 posts
Whisper Gnome
I'm out seeking
Sat 3 Jul 2021
at 01:28
  • msg #712

Re: To the Moathouse

Zinashi cocked his head a bit as he listened to the bugbears ahead. Then he watched Brankx carefully as the dwarf made some hand gestures. He...thought...he followed it, or at least, enough of it.

He gave a small nod of what he assumed would look like understanding. He then carefully stepped back. He turned to look back the way they'd come, moving to look down where they would be, or at in that direction to see when they might be in sight once more.
GM StarMaster
GM, 114 posts
Sat 24 Jul 2021
at 18:02
  • msg #713

Re: To the Moathouse

Augustus stepped into the next room prepared to cast his spell, and didn't see the bugbear that had entered just a minute before.

Just as he heard a noise from the next room, the bugbear stepped out of that doorway.

Augustus cast his spell, Daze, at the bugbear.

The bugbear registers Augustus's presence and his eyes widen in surprise just as the spell strikes him. He fails his Will save. He can't perform any actions this round, but no one gets any bonus to attack him.
Zinashi Draegal
player, 28 posts
Whisper Gnome
I'm out seeking
Fri 30 Jul 2021
at 02:50
  • msg #714

Re: To the Moathouse

Zinashi kept heading the way he'd seen Augustus - and the bugbear - head previously, though he had been closer to the rest of the bugbears with Brankx and Lowrra. He kept an eye out and his ears alert as he moved quietly down the hall

OOC: How far is it for those of us who weren't close by to get in sight of the bugbear? I assume double move?
GM StarMaster
GM, 116 posts
Tue 10 Aug 2021
at 12:45
  • msg #715

Re: To the Moathouse

The hallway isn't that long, so just a single move will get you to the doorway of the room where Augustus is. That's when the bugbear makes his appearance and Augustus hits him with a spell.
Zinashi Draegal
player, 29 posts
Whisper Gnome
I'm out seeking
Tue 10 Aug 2021
at 14:41
  • msg #716

Re: To the Moathouse

Zinashi, if possible, skid to a halt and lined himself up within 30 feet of the bugbear. He drew in a deep breath and then released an unusual looking effect. A line of fire seemed to spray out of his mouth, but upon touch it was tendrils erupted to try and grasp and hold its target.

OOC: Breath weapon, 30ft line, but using Entangling Exhalation. Reflex Save DC 16 or be entangled for 1 round and take 2 points of fire damage.
 -if that won't reach the bugbear, he will instead move closer.

08:40, Today: Zinashi Draegal rolled 5,1 using d6,d4.  Breath Weapon damage and round of entangle.

GM StarMaster
GM, 117 posts
Sat 14 Aug 2021
at 18:27
  • msg #717

Re: To the Moathouse

Zinashi has to move forward for his breath weapon to reach the bugbear. It was 30 feet to the first room and then 10 feet across the room to the bugbear.

But the attack works because the bugbear is dazed. Obviously, the two points of fire damage didn't kill the bugbear (though it might have if the bugbear had already been injured). But, he's now entangled.
Augustus Cawliga
player, 75 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Tue 24 Aug 2021
at 19:45
  • msg #718

Re: To the Moathouse

Aw, crap! Forgot the bugbear wasn't dead! Time to remedy that! He starts whacking the entangled creature with is staff. Whack! Whack! Whack!

15:42, Today: Augustus Cawliga rolled 17,5 using 1d20+2,1d6 ((15,5)).

15:43, Today: Augustus Cawliga rolled 12,3 using 1d20+2,1d6 ((10,3)).

15:44, Today: Augustus Cawliga rolled 6,2 using 1d20+2,1d6 ((4,2)).


Okay, got two decent hits in, but it seems to have gotten loose before Augie's third attack.

I'm in trouble now...
Gora
player, 255 posts
We are our own Masters
Till the Gods take a Hand
Tue 24 Aug 2021
at 21:27
  • msg #719

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 718):

"Cawliga that is just immoral and unethical to attack a bound and defenseless entangled adversary"

 Gora moves in to stop the beating that is going on right in front of her.

"It is something I would expect of a Bugbear not a civilised being to do.  Please show some decency if not simple mercy."
This message was last edited by the player at 21:28, Tue 24 Aug 2021.
GM StarMaster
GM, 119 posts
Mon 6 Sep 2021
at 19:52
  • msg #720

Re: To the Moathouse

Whether it's the noise of the whacking or Gora's speaking, it seems to have caught the attention of the other bugbears... or at least one of them. He steps out into the hallway and looks down towards the kitchen area.

"HEY! What's going on there?!" he calls out in Common as he unslings his mace and starts rapidly walking forward.
Augustus Cawliga
player, 76 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 6 Sep 2021
at 19:55
  • msg #721

Re: To the Moathouse

"But... but... but..." he stutters at Gora's chastisement. "I was just trying to keep him from sounding the alarm!"

"Oh-oh! That did it! Look out behind you, Gora!"

Gora
player, 256 posts
We are our own Masters
Till the Gods take a Hand
Mon 6 Sep 2021
at 20:05
  • msg #722

Re: To the Moathouse

In reply to Augustus Cawliga (msg # 721):

"ah now them Master Cawliga with them you need not worry about mercy.  They are already showing aggressive attitudes.  Adroit defensive aggressiveness is indeed advised in situations of this nature.


Master Bugbear it is suggested that you surrender or be rendered incapable of hostility"

Lowrra
player, 196 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Tue 7 Sep 2021
at 00:23
  • msg #723

Re: To the Moathouse

Lowrra stood by her half orc friend,  really to back her up
Zinashi Draegal
player, 32 posts
Whisper Gnome
I'm out seeking
Tue 7 Sep 2021
at 23:19
  • msg #724

Re: To the Moathouse

Zinashi eyed the half-orc woman with a frown. "Wait. Am I to understand that you object to good tactics, using a short-term entanglement to keep them in place and attack them during it? It does not stop them attacking, only from moving away. If that's the case, I may not be able to keep adventuring with the likes of you..."
GM StarMaster
GM, 120 posts
Tue 14 Sep 2021
at 05:21
  • msg #725

Re: To the Moathouse


                     ________________
                     |    |          |
                     |    |          |
                     |  B       C    |
                     |    |          |
_____________________|    |          |
                   A      |          |
                          |__________|
_____________________     |
                     |    |
                     |    |
                     |    |
                _____|_  _|______
                |                |
                |     D          |
                |                |
                |______  E_______|
                |                |
                |         F      |
                |________________|

A = cross hallway where Brankx was keeping an eye on the Barracks.
B = access hallway
C = bugbear barracks; were six, now there are 4
D = mess hall
E = bugbear entangled by Zinashi and being bashed by Augie
F = galley/kitchen

Everyone was in the cross hallway with Brankx when a lone bugbear exited the barracks and headed to the galley.

After the bugbear entered the galley, Augie and Zinashi went after him.

The bugbear came out of the galley into the mess hall and that's when Augie attacked him.

Gora and Lowrra went down there when they saw Augie bashing on the entangled bugbear.

At the noise, another bugbear came out of the barracks and headed down to the mess hall.
Gora
player, 257 posts
We are our own Masters
Till the Gods take a Hand
Tue 14 Sep 2021
at 07:36
  • msg #726

Re: To the Moathouse

In reply to Zinashi Draegal (msg # 724):

"Master Draegal I have no objection to rendering an opponent incapable of aggressive actions by various means.  That said I do object to killing a defenceless individual.

You know the ones that are bound, unconscious or any who have surrendered and thrown down their weapons in defeat."

This message was last edited by the player at 08:03, Tue 14 Sept 2021.
Lowrra
player, 197 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Tue 14 Sep 2021
at 09:15
  • msg #727

Re: To the Moathouse

Lowrra looked at the new bugbear headed their way.
"Looks like you're in luck, Gora.  Here comes another one. "
Brankx
player, 182 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 14 Sep 2021
at 09:50
  • msg #728

Re: To the Moathouse

Brankx, from his position, looked up the hallway with a frown - they were being noisy and it was a wonder the others didn't hear them!

He peaked around the corner, pointed to the room and held up 4 fingers, indicating there were four left
Zinashi Draegal
player, 33 posts
Whisper Gnome
I'm out seeking
Thu 16 Sep 2021
at 02:43
  • msg #729

Re: To the Moathouse

Zinashi frowning a bit, turned back away from Gora and moved to help Augustus finish off the one bugbear before the other showed up. He let out a gout of flame from his mouth in a whooshing breath - this time his intent was not to entangle but rather burn.

OOC: Reflex Save DC 16 for half.
20:39, Today: Zinashi Draegal rolled 3 using 1d6.  Breath Weapon on the one still with Augustus and he.

Gora
player, 258 posts
We are our own Masters
Till the Gods take a Hand
Thu 16 Sep 2021
at 02:57
  • msg #730

Re: To the Moathouse

with a raised eyebrow at the gnomes murderous action Gora just witnessed, she turns her back on the gnome and leaves.  He did not even try to hide his immoral act.  Guess the Bugbears were not the only ones who needed to be watched.

"good luck Lady Lowrra I think you may need it. Unless you are willing to leave with me."
Lowrra
player, 198 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Thu 16 Sep 2021
at 03:00
  • msg #731

Re: To the Moathouse

Lowrra pointed to the other bugbears coming towards them.
"Let's discuss philosophy after the fight,  my friend.   Right now, there are other villains who need our might"
She hurled a sling stone at one of the incoming bugbears


OOC:
21:57, Today: Lowrra rolled 4 using 1d4+2.  Damage .
21:57, Today: Lowrra rolled 23 using 1d20+4.  Sling

Augustus Cawliga
player, 77 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 17 Sep 2021
at 05:24
  • msg #732

Re: To the Moathouse

It seemed as if Gora was having another one of her self-righteous fits again.

Augie momentarily stopped whacking the bugbear as he considered her words, but failed to grasp her rationale. It wasn't that he didn't agree with her... sort of. Maybe she could go toe-to-toe with a bugbear and prevail, but he needed any advantage he could get!

Zinashi didn't seem to understand Gora either, and breathed fire on the bugbear!

If that didn't finish the bugbear, Augie hit it again with his staff... just as another bugbear ran down the hall at Gora.

01:21, Today: Augustus Cawliga rolled 8,5 using 1d20+2,1d6 ((6,5)).

Damn! Missed! The bugbear was still squirming around... not quite the defenseless target Gora seemed to think he was.
GM StarMaster
GM, 121 posts
Mon 27 Sep 2021
at 16:15
  • msg #733

Re: To the Moathouse

Although Lowrra tried to warn her, Gora is apparently too wrapped up in her own warped morality to listen for no sooner does she turn to leave than she runs into the bugbear coming down the hallway.

Although the bugbear heard the noise, he wasn't sure what was going on. In his mind, Gora turned to greet him since he could see that she wasn't fully human.

"Who are you?" he snarls at her. "What's going on here?"
GM StarMaster
GM, 122 posts
Thu 14 Oct 2021
at 16:40
  • msg #734

Re: To the Moathouse

There was only one other bugbear coming down the hallway, other than the one that Augustus and Zinashi were dealing with in the room.

No sooner did it stop to ask Gora what was going on than Lowrra's sling bullet hit it!

Without waiting for Gora to respond now, since he was attacked, he attacks back... at Gora!

12:38, Today: GM StarMaster rolled 12,11 using 1d20+4,1d10+4 ((8,7)).

In spite of her disgruntlement, Gora doesn't just stand there and let the bugbear hit her. Dodging and defending herself cause the bugbear to miss!
Lowrra
player, 199 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Thu 14 Oct 2021
at 20:38
  • msg #735

Re: To the Moathouse

Lowrra rushed forward to eefend her friend,  with  a spin kick and a back handed punch

OOC:
15:37, Today: Lowrra rolled 4 using 1d6+2.  Damage .
15:37, Today: Lowrra rolled 7 using 1d20.  Flurry 2.
15:37, Today: Lowrra rolled 18 using 1d20.  Flurry 1

Gora
player, 259 posts
We are our own Masters
Till the Gods take a Hand
Wed 20 Oct 2021
at 23:45
  • msg #736

Re: To the Moathouse

In reply to Lowrra (msg # 735):

giving a smile of encouragement to Lowra and the fickle fingers of fate.
Gora
player, 260 posts
We are our own Masters
Till the Gods take a Hand
Wed 27 Oct 2021
at 03:16
  • msg #737

Re: To the Moathouse

with a sigh I start to look under rocks and stones waiting for the enevitable.
GM StarMaster
GM, 124 posts
Sun 31 Oct 2021
at 16:42
  • msg #738

Re: To the Moathouse

Between Zinashi and Augustus, they manage to finish off the bugbear they were fighting.

Meanwhile, the second bugbear had moved down the hall and had challenged Gora when he was attacked from behind by Lowrra. Since Gora wasn't attacking him (and she looked like she might be part of the forces down here), the bugbear turns around and attacks Lowrra... but misses, no doubt because he's still not sure about Gora and is trying not to let his guard down in her direction.


Meanwhile, Brankx is a bit baffled by the lack of activity from the four remaining bugbears in the barracks room (his peek around the doorway confirmed that's what it was). It's not like the others were being all that quiet, but then again, bugbears aren't normally quiet creatures anyway, so maybe that was it.
Lowrra
player, 201 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sun 31 Oct 2021
at 22:23
  • msg #739

Re: To the Moathouse

Lowrra wasn't sure what Gora's problem was, but she wasn't going to not fight evil.

She attacked again

OOC:  17:20, Today: Lowrra rolled 6 using 1d6+2.  Damage flurry 1.
17:19, Today: Lowrra rolled 6 using 1d20.  Flurry 2.
17:19, Today: Lowrra rolled 14 using 1d20.  Flurry

GM StarMaster
GM, 126 posts
Tue 16 Nov 2021
at 19:15
  • msg #740

Re: To the Moathouse

Lowrra manages to hit the bugbear that had been about to attack Gora with one of her flurries the first time and again just one the second time.

She realizes she's probably hitting him at all because he's not wearing armor nor carrying a shield at the moment. It wouldn't have been required to just go to the kitchen.

The damage she inflicts isn't enough to take the bugbear down, though.
Augustus Cawliga
player, 78 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 3 Dec 2021
at 21:22
  • msg #741

Down into the Dungeon

Between he and Zinashi, they were able to defeat the bugbear. One on one, he would probably have been too much for Augie alone, though whether that would have resulted in his death or enslavement, he couldn't say. He wasn't quite sure which would have been worse; at least as a slave, he had a chance of escaping. He didn't think he could escape from death, though.

"There are more bugbears down the hall," he told Zinashi. "Let's go help the others!"

He was pretty sure they needed to fight together or else they'd all die alone.
This message was last updated by the player at 21:22, Fri 03 Dec 2021.
Lowrra
player, 203 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sat 4 Dec 2021
at 02:38
  • msg #742

Down into the Dungeon

Lowrra attacked the bugbear again

OOC:  20:37, Today: Lowrra rolled 3 using 1d6+2.  Flurry 1 damage .
20:36, Today: Lowrra rolled 11 using 1d20.  Flurry 2.
20:36, Today: Lowrra rolled 17 using 1d20.  Flurry 1.

GM StarMaster
GM, 129 posts
Wed 19 Jan 2022
at 03:00
  • msg #743

Down into the Dungeon

RECAP: The group went down a hallway and came to a T-intersection. To the left, that hall only went a short distance but there was a door on the right hand wall. Noises were coming from there. Then a bugbear came out of that opening and walked to the other end of the hall. Augustus and Zinashi went after him, surprised him as he emerged from the kitchen, and after a short battle, killed the bugbear.

Brankx had scouted the opening that the bugbear had come out of. It was apparently a barracks with 5 other bugbears in there.

Gora had been unhappy with that action and had started going down there to chastise Augustus and Zinashi. That was when one of the other bugbears came out to see what was keeping the first bugbear. It hadn't quite figured out what was happening, but had started to attack Gora. That's when Lowrra came to Gora's aid and attacked that bugbear.

Apparently, the bugbears are used to themselves making noises, so the ones still in the barracks haven't come out yet to see what it going on. Then again, the two that were fighting haven't sounded any kind of alarm either.

Gora stalked off, Brankx is still hiding around the corner in the first hallway, and Augustus and Zinashi were moving up to help Lowrra fight the second bugbear. She just hit him.

He seems to be a bit confused about all these other people, and the damage Lowrra has done is more annoying that 'dangerous', so he doesn't strike back just yet.

Everyone has initiative over the bugbear at this point.
Augustus Cawliga
player, 80 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Mon 7 Feb 2022
at 20:06
  • msg #744

Down into the Dungeon

OOC: Is the GM waiting for us to post or are we waiting for him to post?)


As I recall, the five of us were lurking down a side hallway when we heard voices, so we 'hid'. Bugbear (#1) Boris came out of the barracks room and went down the hallway to the kitchen at the other end.

Augie (me) decided to go deal with that lone bugbear while the rest of you took care of the others. Zinashi followed Augie.

When we had just about killed the Boris, Gora got upset at our tactics and stormed down the hall after us.

That's when Bugbear (#2) Benji came out of the barracks, saw Gora, and came up behind her and wanted to know what she was doing here.

Lowrra then went after Benji to assist her friend. As the three engaged in combat, Gora stalked off and I'm guessing she's still lurking around somewhere.

That left Brankx to watch out for the Bugbears still in the barracks room.

So, now, Augie walks up behind Benji who's turned to face Lowrra who was behind him.

Whack him with my quarterstaff!

15:02, Today: Augustus Cawliga rolled 21,6 using 1d20+2,1d6 ((19,6)).

Did not see THAT coming! Neither did Benji apparently. So close to a critical... But max damage for the wimpy Illusionist!
Lowrra
player, 206 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Tue 8 Feb 2022
at 02:36
  • msg #745

Down into the Dungeon

In reply to GM StarMaster (msg # 743):

Lowrra did another spin kick and hand chop, but couldn't penetrate the bugbears armor.

OOC:
20:35, Today: Lowrra rolled 10 using 1d20.  Flurry 2.

20:34, Today: Lowrra rolled 2 using 1d20.  Flurry 1.

Zinashi Draegal
player, 36 posts
Whisper Gnome
I'm out seeking
Fri 11 Feb 2022
at 15:27
  • msg #746

Down into the Dungeon

A melee combatant he wasn't, and his abilities weren't always precise enough to be directed at a group in melee. Still, he couldn't just stand by and watch his fellow adventurers get whomped on by a bugbear, not with four more waiting in the wings.

He'd just have to risk it. He swiftly set his quarterstaff so not to make any more noise, then unslung his light crossbow, quickly loaded it, and took aim.

10:25, Today: Zinashi Draegal rolled 18,4 using 1d20+4,1d6 ((14,4)).

Don't know if he hit the bugbear, but at least he didn't hit Augie or Lowrra.
GM StarMaster
GM, 131 posts
Tue 22 Feb 2022
at 19:56
  • msg #747

Down into the Dungeon

Although Lowrra didn't hit the bugbear, both Augie and Zinashi did. It's not enough to kill it, so it ignores Lowrra, who's just annoying, and turns to attack the one who did it damage--Augie!

14:51, Today: GM StarMaster rolled 18,6 using 1d20+6,1d10+4 ((12,2)).

That's easily a hit on the illusionist-would-be-fighter.

Augie takes 6 points of damage.


Whether it's the sounds or just the passage of time, the other bugbears emerge from their barrack room. Upon seeing what's going on, they start to charge forward.
Brankx
player, 186 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Tue 22 Feb 2022
at 23:13
  • msg #748

Down into the Dungeon

Brankx waited for bugbears to emerge, silently in the shadows, and now was his time. They came out and he waited for the last, stepping out, he lunged with his twin daggers, missing narrowly as they retreated.




<OOC: At last....they come from the room!

Brankx rolled 7 using 1d20+1.  Attack - dagger.
Brankx rolled 11 using 1d20+1.  Attack - dagger.

....and he missed!>

GM StarMaster
GM, 132 posts
Wed 23 Feb 2022
at 00:25
  • msg #749

Down into the Dungeon

The last one isn't in armor, isn't carrying his shield, and loses his DEX bonus because he's surprised (unaware), but with the +2 bonus to attacking him from behind (surprised), Brankx just barely manages to stab the bugbear with his second dagger.


Lowrra, meanwhile, hears the bugbears behind her, and now has to decide whether to attack the one in front of her or turn and face the four behind her.
Zinashi Draegal
player, 37 posts
Whisper Gnome
I'm out seeking
Wed 23 Feb 2022
at 00:35
  • msg #750

Down into the Dungeon

More surprised that he hit the bugbear than the bugbear, and seeing Augie take a big hit, he quickly reloads his crossbow and fires again at the bugbear.

19:29, Today: Zinashi Draegal rolled 17,3 using 1d20+4,1d6 ((13,3)).


I think if this one isn't wielding his shield, I just may have hit him again... even if it's only for 3 points.
Lowrra
player, 207 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Wed 23 Feb 2022
at 01:25
  • msg #751

Down into the Dungeon

Lowrra tried to finish off the bugbear near her, before facing the new ones coming.
Unfortunately,  she just ended up being annoying again

OOC:  Refresh the dice log
19:23, Today: Lowrra rolled 8 using 1d20.  Flurry 2.
19:22, Today: Lowrra rolled 2 using 1d20.  Flurry 1.

GM StarMaster
GM, 134 posts
Thu 31 Mar 2022
at 03:00
  • msg #752

Down into the Dungeon

Lowrra misses the bugbear in front of her with her flurry of blows, and the bugbear returns the favor, apparently confused by whatever Lowrra was doing. He swings at her and misses as well.


Zinashi does hit, but, of course, it's not enough to take out the bugbear.


Brankx also misses with his two attacks.


Gora finally decides she's not going to leave her friend, Lowrra in the lurch, and moves to engage the bugbears.
Lowrra
player, 208 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Thu 31 Mar 2022
at 03:11
  • msg #753

Down into the Dungeon

Lowrra does another punch and kick combo, but has trouble with the limited room

OOC:
21:08, Today: Lowrra rolled 4 using 1d20.  Flurry 2.
21:08, Today: Lowrra rolled 4 using 1d20.  Flurry 1.



OOC:  wow.....this is getting embarrassing
Gora
player, 264 posts
We are our own Masters
Till the Gods take a Hand
Thu 31 Mar 2022
at 04:58
  • msg #754

Down into the Dungeon

turning back to defend Lowra.. Gora was barely able to hit the air her blade passed through
Gora
player, 265 posts
We are our own Masters
Till the Gods take a Hand
Thu 31 Mar 2022
at 04:58
  • msg #755

Down into the Dungeon

ooops it looks like the jinx is back
This message was last edited by the player at 04:59, Thu 31 Mar 2022.
Brankx
player, 187 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 2 May 2022
at 03:00
  • msg #756

Down into the Dungeon

Brankx, sneaking up from behind, thrust with both daggers, hitting the enemy...and though both hit, the damage was barely a small cut to each side.




<OOC - Attacks with both daggers

Brankx rolled 14 using 1d20+1.  Attack - Dagger.
Brankx rolled 2 using 1d4.  Damage - Dagger.
Brankx rolled 2 using 1d6.  sneak attack -  dagger.

Brankx rolled 17 using 1d20+1.  Attack - Dagger.
Brankx rolled 2 using 1d4.  Damage - Dagger.


....wow - a massive 6 damage

:/
>

Zinashi Draegal
player, 38 posts
Whisper Gnome
I'm out seeking
Sun 8 May 2022
at 17:39
  • msg #757

Down into the Dungeon

Nothing in his repertoire lent itself to attacking an enemy engaged in melee with his allies, since if he missed any range attack, it had a chance of hitting the ally.

On the other hand, standing around and doing nothing seemed equally dangerous. If Lowrra and Gora went down, he had no delusions about his ability to defeat all these bugbears.

And, since he still has his crossbow in hand, that was what he chose to use.

13:18, Today: Zinashi Draegal rolled 9,3 using 1d20+4,1d6 ((5,3)). Bleh. Miss. At least it missed Lowrra, too.
GM StarMaster
GM, 138 posts
Sun 8 May 2022
at 18:14
  • msg #758

Down into the Dungeon

Bugbear #1 is dead in the mess hall.

Bugbear #2 moved away from Lowrra to attack Zinashi and Augie, but Gora has stepped forward to deal with him.

13:54, Today: GM StarMaster rolled 22,5 using 1d20+6,1d6+4 ((16,1)). That's a hit. Zinashi takes 5 points of damage.


Bugbear #3 has moved down the hall to attack Lowrra.

13:56, Today: GM StarMaster rolled 17,14 using 1d20+6,1d10+4 ((11,10)). And that's just barely a miss.

Bugbear #4 is behind Bugbear #3. He can't get in position in the narrow hallway to attack.

Bugbear #5 is behind Bugbear #4. He can't get in position in the narrow hallway to attack, but hears the noise behind him and turns to help Bugbear #6.

Bugbear #6 is bringing up the rear, and has been attacked by Brankx.

14:08, Today: GM StarMaster rolled 15,13 using 1d20+6,1d10+4 ((9,9)). Another close miss.

Bugbear #2 isn't wielding a weapon--he left the barracks room without his.

None of the bugbears are wearing armor or wielding a shield, so their AC is only 14. However, the last four do have their great clubs with them.
Lowrra
player, 213 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Sun 8 May 2022
at 23:05
  • msg #759

Down into the Dungeon

Lowrra moved to flank Bugbear 2, but was moving too quickly for her own good
OOC:
17:03, Today: Lowrra rolled 7 using 1d20+2.  Flurry 2.
17:02, Today: Lowrra rolled 4 using 1d20+2.  Flurry 1


I can't believe how terrible these rolls have been.   Just incredible

Gora
player, 269 posts
We are our own Masters
Till the Gods take a Hand
Mon 9 May 2022
at 06:38
  • msg #760

Down into the Dungeon

seeing one of the foe beelinging towards Lowrra, Gora intercetpts.
"Thou cur would thoust sully a lady fair... I think not."
taking a wild swing in the general area of the beasts torso
This message was last edited by the player at 06:39, Mon 09 May 2022.
Brankx
player, 188 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 9 May 2022
at 09:19
  • msg #761

Down into the Dungeon

Brankx, bringing up the rear, snarls as he swipes with both his daggers at the final bugbear, hitting, but little strength in the shots.




<OOC: Action - attack again

Brankx rolled 17 using 1d20+1.  Attack - dagger.

Brankx rolled 4 using 1d4.  Damage - dagger.
Brankx rolled 3 using 1d6.  Sneak attack.

Brankx rolled 12 using 1d20+1.  Attack - dagger.
Brankx rolled 1 using 1d4.  Damage - dagger.


…yep, bad rolls>


 

GM StarMaster
GM, 139 posts
Sun 29 May 2022
at 19:10
  • msg #762

Down into the Dungeon

Only Brankx was able to hit one of the bugbears, but the combat in the hallway keeps two of the bugbears from attacking because their buddies are blocking them from Gora and Brankx.

The bugbears continue to attack.

15:02, Today: GM StarMaster rolled 4,8,22 using 1d20+3,1d20+3,1d20+3 ((1,5,19)).

Bugbear #6 misses Brankx.

Bugbear #3 misses Gora.

Bugbear #2 hits Augie, who tried to help Zinashi to keep him from getting hit again. Augie takes 4 points of damage.

Oddly, none of the bugbears seem to be inclined to shout for help.
Zinashi Draegal
player, 39 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Sun 29 May 2022
at 19:19
  • msg #763

Down into the Dungeon

He was hurting, but he was still alive!

With Augie taking a hit that might have been meant for him, Zinashi had time now to reload his crossbow. He moves to the side a bit so that he might have a slightly better angle at hitting the bugbear... and fires!

15:14, Today: Zinashi Draegal rolled 13,3 using 1d20+4,1d6 ((9,3)). Close again, but no cigar! Unless he gets a +1 bonus for flanking...

"Take THAT, you fugly bugbear!" he snarls at the bugbear but doesn't quite make it a shout.

"Oh, crap. Another miss." He casts a glance around the hallway as if wondering if it's somehow causing all these misses. The friggin' bugbears weren't even wearing any armor, for Pete's sake!
Lowrra
player, 214 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Mon 30 May 2022
at 00:56
  • msg #764

Down into the Dungeon

Lowrra kept her spinning and kicking

OOC:
19:54, Today: Lowrra rolled 5 using 1d6+2.  flurry 2 damage.

19:54, Today: Lowrra rolled 7 using 1d6+2.  flurry damage 1.

19:54, Today: Lowrra rolled 12 using 1d20.  Flurry 2.

19:52, Today: Lowrra rolled 13 using 1d20.  Flurry 1.

Brankx
player, 189 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Mon 30 May 2022
at 04:09
  • msg #765

Down into the Dungeon

Brankx, on his own at the back, done his best with what he faced. Smiling through his beard, he snarled as he lunged forward with his blades, one again finding the enemy while the otehr missed




<OOC: Brankx rolled 14 using 1d20+1.  attack - dagger.

Brankx rolled 2 using 1d4. Damage - Dagger
Brankx rolled 2 using 1d6.  sneak attack.

Brankx rolled 4 using 1d20+1.  attack - dagger.>

GM StarMaster
GM, 140 posts
Thu 9 Jun 2022
at 14:45
  • msg #766

Down into the Dungeon

Both Zinashi and Lowrra miss, but Brankx just barely manages to hit Bugbear #6 again, which is just enough to kill it.

As he falls, however, it lets the bugbear behind him take a swing at Brankx, even as the other two bugbears attack Gora and Lowrra respectively.

10:29, Today: GM StarMaster rolled 12,10,13 using 1d20+8,1d20+8,1d20+8 ((4,2,5)). Wow. More poor rolls.

Bugbear #5 just didn't quite have the reach, even with its great club, to hit Brankx, but might have been able to do so if he'd just used one hand... though it would have done less damage.

Bugbear #3 again misses Lowrra... seemingly confused by her spinning and kicking.

Bugbear #2, having turned back away from Zinashi and Augie to deal with Gora, misses, too. Probably distracted by having three foes to deal with, though clearly deciding Gora was the greater threat.
Lowrra
player, 215 posts
Wood Elf Druid/Monk
HP 9/6 AC 18
Fri 10 Jun 2022
at 00:37
  • msg #767

Down into the Dungeon

Lowrra tried to focus her energy into a single attack,  but had no better luck

OOC:
18:36, Today: Lowrra rolled 7 using 1d20+2.  Full kick

Gora
player, 270 posts
We are our own Masters
Till the Gods take a Hand
Fri 10 Jun 2022
at 04:56
  • msg #768

Down into the Dungeon

when it is time Gora manages to make a swing at her target for a shockingly solid blow
Zinashi Draegal
player, 40 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Thu 23 Jun 2022
at 17:31
  • msg #769

Down into the Dungeon

Oops. Slipped away...


As soon as the bugbear turned its back on Zinashi, he saw his opportunity. Not that he was a backstabbing thief, but he didn't see anything wrong with taking advantage of a golden opportunity. He pulled out the flask that was tucked into his belt, popped the cap with his thumb, and then took a swig.

As his hand tucked the flask back into his belt, he suddenly spit forth a blast of fire from his mouth!

13:29, Today: Zinashi Draegal rolled 14,6 using 1d20+3,1d6 ((11,6)). Wow! How the dice have turned, hey, Gora?

Should be a hit for max damage!
This message was last edited by the player at 17:33, Thu 23 June 2022.
Brankx
player, 190 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Thu 23 Jun 2022
at 23:09
  • msg #770

Down into the Dungeon

Brankx jumped out of the way just as the club came in, and making an X wirh his arms, slashed outwards, missing the beast, but smiled. "What's th' matter ugly? Can't hit a dwarf"




<OOC: Brankx rolled 13 using 1d20+1.  attack - dagger.
Brankx rolled 8 using 1d20+1.  attack - dagger.>

GM StarMaster
GM, 141 posts
Tue 5 Jul 2022
at 13:28
  • msg #771

Down into the Dungeon

Gora's attack on Bugbear #2, followed by Zinashi's flaming breath, is enough to kill it.


That leaves Bugbear #5 as it steps forward to attack Brankx.

09:13, Today: GM StarMaster rolled 18 using 1d20+8 ((10)). Bugbear attack on Brankx.

That's a hit.

09:16, Today: GM StarMaster rolled 6 using 1d10+4 ((2)).

It's not as solid a hit as it could have been, probably because he's a bit off-balance, and maybe a little bit concerned that he's now seen two of his pals drop.


And Bugbear #3 who's still dancing with Lowrra. He continues to attack, though still confused by her strange (to him) actions.

"Stand still and let me hit you!" he snarls out in Common.

09:20, Today: GM StarMaster rolled 23 using 1d20+4 ((19)). Bugbear attack on Lowrra.

That's another hit.

09:22, Today: GM StarMaster rolled 5 using 1d10+4 ((1)). Damage on Lowrra.

That was pitiful.
Gora
player, 271 posts
We are our own Masters
Till the Gods take a Hand
Tue 5 Jul 2022
at 20:40
  • msg #772

Down into the Dungeon

In reply to GM StarMaster (msg # 771):

not being sure how well Lowra is going, Gora goes to her aid and lashes her blade at the vile foe.
Lowrra
player, 216 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Tue 5 Jul 2022
at 22:23
  • msg #773

Down into the Dungeon

Lowrra was indeed doing badly.
The bugbears attack only grazed her, but the power behind it was still enough to nearly knock her off her feet,  especially since she was already wounded slightly.
Desperately, she chanted an incantation she'd learned in her Druidic monastic Order, to try to induce self healing.  Unfortunately,  her own concentration was off, and her efforts weren't very effective


OOC:  16:19, Today: Lowrra rolled 2 using 1d6+1.  Monk healing
Augustus Cawliga
player, 82 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Wed 3 Aug 2022
at 21:10
  • msg #774

Down into the Dungeon

OOC: I had to give the board a rest because the Dice Roller didn't like me. Seems to have worked!

Once more, Augie decided to risk getting involved in a battle he was woefully ill-equipped to handle. Staying at range, he cast Acid Splash at one of the remaining bugbears.

17:05, Today: Augustus Cawliga rolled 20,3 using 1d20+2,1d3 ((18,3)).

That should be a hit for the maximum damage his 0-level spell can do!

He was starting to wonder, though, why their battle didn't seem to draw any attention. Admittedly, these were stone walls, and just maybe no one else was around at the moment.
Zinashi Draegal
player, 40 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Sun 16 Oct 2022
at 02:42
  • msg #775

Down into the Dungeon

He was even worse in combat that Augie was, so he decide to use his crossbow again. He aimed at the same bugbear Augie had targeted.

17:17, Today: Zinashi Draegal rolled 12,1 using 1d20+4,1d6 ((8,1)).

Really? The Dice Roller does one good roll per day?

He must have aimed high without realizing it as the crossbow bolt *thwacked* off the wall of the hall way and disappeared farther down the hall. At least he didn't hit one of his allies!

He almost threw the crossbow down in disgust--or at the bugbear!--but realized it wasn't the crossbow's fault. Still, it would have felt good!
This message was last updated by the player at 02:42, Sun 16 Oct 2022.
Gora
player, 272 posts
We are our own Masters
Till the Gods take a Hand
Thu 4 Aug 2022
at 03:54
  • msg #776

Down into the Dungeon

In reply to Lowrra (msg # 773):

standing beside Lowrra! Gora attempts to defend the troop by despatching any enemy she can reach
Lowrra
player, 217 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Thu 4 Aug 2022
at 04:21
  • msg #777

Down into the Dungeon

Lowrra stopped for a moment to center herself.  Then she spun and aimed and kicked out at the bugbear.

OOC:.22:17, Today: Lowrra rolled 3 using 1d6+2.  Damage .
22:17, Today: Lowrra rolled 19 using 1d20+2.  Long kick

GM StarMaster
GM, 147 posts
Sun 16 Oct 2022
at 02:31
  • msg #778

Down into the Dungeon

With only one bugbear still standing and putting up a fight, Augie hits it, Zinashi misses it,  then Gora hits it, and finally Lowrra finally manages to hit it, finishing it off.

As the bugbear slumps to the floor, an eerie silence descends on the scene that you quickly realize is because there's still no response to the battle from anywhere else in the immediate area.
Augustus Cawliga
player, 83 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Sun 16 Oct 2022
at 02:48
  • msg #779

Down into the Dungeon

Augie finds the sudden silence a bit spooky! He glances around nervously, prepared to use his quarterstaff to whack anyone or anything that jumps out at him.

"I think we should drag these bugbear bodies back into the barracks room where they came from," he suggests.

"Maybe they'll think they're just sleeping if we put them in their beds."

Something was going on here that they didn't understand, that was for sure.
Lowrra
player, 222 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Sun 16 Oct 2022
at 03:20
  • msg #780

Down into the Dungeon

Lowrra shrugged and grabbed a body and started dragging
Brankx
player, 193 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 16 Oct 2022
at 04:37
  • msg #781

Down into the Dungeon

The dwarf nodded at the human’s words. “That be a good idea lad - it will arouse less suspicion u til their found.” He then helped drag the bodies, pausing to search the bodies and the room.
GM StarMaster
GM, 149 posts
Sun 16 Oct 2022
at 14:36
  • msg #782

Down into the Dungeon

Other than the weapons they were carrying, they have no normal possessions on them since they aren't wearing any armor nor any belts with pouches. However, one was wearing a silver amulet with arcane symbols and the one that had gone to the kitchen has a jade ring on one finger.

As you drag them back to the barracks, you do find their armor still laying on the floor at the foot of the beds, along with a shield. There are also 6 javelins at each bed, plus a backpack and a belt with two pouches. Four of the belts also have daggers on them.

In one pouch you find coins, for a total of 75 silver pieces from all six pouches, and in the other pouches are what might generously be called jerky, but probably only something a bugbear would find appealing.

Besides the beds, there's a straw target hanging on the back wall with 3 javelins sticking in it.
Augustus Cawliga
player, 84 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Thu 3 Nov 2022
at 02:55
  • msg #783

Down into the Dungeon

After the bodies are all hauled off to the barracks room and 'tucked in', Augie goes back down the hall and casts Prestidigitation to clean up all the blood and gore.

"I didn't see any other exits out of the kitchen," he tells the others, "so that means we go back the way we came and take that other passage. Right?"

"Anyway, I don't have use for these bugbear weapons and armor. Any of you want any of it?"

"Otherwise, just divvy up the coins."

Zinashi Draegal
player, 41 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Thu 3 Nov 2022
at 03:11
  • msg #784

Down into the Dungeon

"I didn't see any exits either," Zinashi agrees, "but then I was kind of otherwise engaged."

"So, what do the rest of you want to do? Go look for an exit or just go back to that other passage?"

"Since our little fight doesn't seem to have alerted anyone else, I'm guessing there isn't anyone down near the kitchen, so probably no other exit.... though I find that a bit odd. As I understand it, you should always dig a second way out in case there's a cave-in. Isn't that right, Brankx?"

Lowrra
player, 224 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Thu 3 Nov 2022
at 11:12
  • msg #785

Down into the Dungeon

Lowrra nodded, smiling widely, having a great time.
"Personally ,I'd love to keep exploring."
Gora
player, 274 posts
We are our own Masters
Till the Gods take a Hand
Fri 4 Nov 2022
at 04:50
  • msg #786

Down into the Dungeon

not forgetting the silver amulet with arcane symbols or the jade ring Gora adds them to the list of loot taken and carried by her... looking to make sure that the others note the acquisition.
"For the group tally when the time arrives,"
the maiden assures.

"we should also do something about the weapons like the javelins so that they will not be used against us later on?

such excess burden is not of value but neither is leaving arms for use against us.  We should either take them with us or make them pointless as tools of harm"

This message was last edited by the GM at 13:38, Fri 04 Nov 2022.
Brankx
player, 194 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 4 Nov 2022
at 09:28
  • msg #787

Down into the Dungeon

The dwarf, sheathing his daggers, snorted at the offer. "Bloody weapons are no good 'xept fer kindling - leave them. Nothin' else is here....lets keep goin'"
Augustus Cawliga
player, 85 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 4 Nov 2022
at 13:52
  • msg #788

Down into the Dungeon

"Good point, Gora," Augie agrees, "or would that be 'bad point'?"

"Brankx is also correct... we can't keep lugging all this equipment around with us. It also seems a shame to just destroy these weapons. They don't look all that well-crafted, but still..."

"What if we hide them? We could stick all the javelins under one of the mattresses... all lined up neatly so it'd just feel like a flat bed."

"Not sure about the maces or the armor. Maybe go hide them in the kitchen?"

"Anyway, I'm all for continuing to explore this dungeon. I've never been able to comprehend the reason for why someone would make a dungeon like this... or any other, for that matter! Too many twists and turns and ups and downs."

Zinashi Draegal
player, 42 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Fri 4 Nov 2022
at 14:02
  • msg #789

Down into the Dungeon

"I like that idea!" Zinashi responds. "It appeals to my sense of humor... to hide the weapons right here in the barracks."

As he talks, he begins gathering up all the javelins, flipping one of the straw-stuffed mattresses off the bed, and then lining the bed with the javelins all side by side.

"Well, at least they fit! Just barely. Spears would have been too long, but they'd also have been too long to be wielded down here in the tight spaces of the dungeon."

"Brankx, how about if you keep watch while the others go stack the armor and maces in the kitchen? And while they are doing that, they can double check to see if there's another way out of this end of the dungeon."

"I didn't mean that it was another OUT of the whole dungeon... just an alternate way to get to the other parts of the dungeon."


Like himself, Brankx didn't appear to be very strong/muscular. He was a finesse fighter... if it came to that. He'd be far better at listening for anyone coming down the corridor than he would be hauling armor and weapons.
GM StarMaster
GM, 150 posts
Thu 17 Nov 2022
at 22:47
  • msg #790

Down into the Dungeon

After cleaning up the area and staging the barracks room to look like the bugbears were just sleeping, the group moved out, back down the hallway they'd come through, to the passage that branched off now to the left.

It appears to be an irregular corridor, going 5 feet before turning right, going ten feet before turning left again, going another 5 feet before shifting 5 feet to the left and then shifting another 5 feet to the left before straightening out and disappearing into the darkness.

Listening at the beginning, you don't here any sound coming from down the hallway. But then, the twists and turns would probably dull any sound.

Listening again just before it straightens out, you do hear faint sounds that you can't readily identify. Peering around the corner just shows darkness.
Brankx
player, 195 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Fri 18 Nov 2022
at 09:25
  • msg #791

Down into the Dungeon

Brankx walks at the head of the group, and holds his hand up for quiet. "Let me go first - i'm quiet enough ter sneak up on whatever th' hell it is."

He then drew his dagger and made his way, listening for the sounds




<OOC: Brankx rolled 18 using 1d20+4.  listen check.
Brankx rolled 7 using 1d20+4.  hide check.
Brankx rolled 10 using 1d20+4.  move silently check.>

Augustus Cawliga
player, 86 posts
Human Illusionist/Fighter
AC: 12/12/10; HP: 11
Fri 18 Nov 2022
at 16:08
  • msg #792

Down into the Dungeon

"Be my guest," Augie whispers encouragingly. Try as he might, though, he doesn't hear whatever it is that the Dwarf hears.
Lowrra
player, 225 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Fri 18 Nov 2022
at 23:32
  • msg #793

Down into the Dungeon

Lowrra stood ready to back her friend up
GM StarMaster
GM, 151 posts
Mon 21 Nov 2022
at 05:36
  • msg #794

Down into the Dungeon

Brankx steadily makes his silent way down the dark hallway until he realizes it opens into a large room. All he can make out in the dark is several beds in the room.

The sound he hears seems to be coming from the other side of the room on the left. Although it's still faint, it's a bit clearer--he thinks it's the sound of digging.
Zinashi Draegal
player, 43 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Fri 27 Jan 2023
at 03:08
  • msg #795

Down into the Dungeon

"What do you think we'll find?" Zinashi whispered to Augie and Gora while he waited for Brankx to return and report.

"I'm kind of hoping for piles of gold! Or really awesome magic items!"
Lowrra
player, 228 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Fri 27 Jan 2023
at 03:18
  • msg #796

Down into the Dungeon

Lowrra nodded with a grin
"Or maybe some adorable badgers!!!"
Brankx
player, 198 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 28 Jan 2023
at 02:52
  • msg #797

Down into the Dungeon

Brankx returned, hearing the comments, he shook his head. "To th' left i can hear diggin'. Hard ter tell how many, but we go, we may find a fight there."
Gora
player, 276 posts
We are our own Masters
Till the Gods take a Hand
Sat 28 Jan 2023
at 07:24
  • msg #798

Down into the Dungeon

In reply to Brankx (msg # 797):

"when one goes looking for trouble! it should be noted that it is not very far away"
Brankx
player, 199 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sat 28 Jan 2023
at 08:04
  • msg #799

Down into the Dungeon

The dwarf looked at Gora with a sniff. "We've come looking fer trouble - of course we gonna find it. We just gotta find it on our terms lass."
Lowrra
player, 229 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Sat 28 Jan 2023
at 22:34
  • msg #800

Down into the Dungeon

Lowrra was excited and eager
"Let's go check it out "
Gora
player, 277 posts
We are our own Masters
Till the Gods take a Hand
Sat 28 Jan 2023
at 23:39
  • msg #801

Down into the Dungeon

In reply to Brankx (msg # 799):

"over the negotiation table?  somehow I do not think evil ever wants to talk peace until they absolutely have to

Verily Lady Lowrra lets us go peruse the area if it is amenable to the majority?
       Lord Draegal how say you?"

This message was last edited by the player at 23:43, Sat 28 Jan 2023.
Brankx
player, 200 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 29 Jan 2023
at 10:04
  • msg #802

Down into the Dungeon

Brankx smiled, daggers in hand. "Lets be persuausive, huh."
Zinashi Draegal
player, 44 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Tue 31 Jan 2023
at 02:45
  • msg #803

Down into the Dungeon

"Of course! Onward and downward," Zinashi replies. "Keep in mind that Augie can't see in the dark."

"Do we want to risk providing a light for him?"

This message was last edited by the player at 00:22, Sat 25 Feb 2023.
GM StarMaster
GM, 156 posts
Sat 25 Feb 2023
at 00:21
  • msg #804

Down into the Dungeon

Having scouted the area ahead and found a room with some signs and sounds of activity, Brankx returns for the others and leads them back to this new room.

Taking a little more effort, Brankx and the others can now tell that there is another room off to the left corner where the sounds of a sleeping person can be heard.

Straight ahead in that corner there is a square hole in the floor. The top end of a wooden ladder can be seen sticking up out of the hole while rather faint sounds of digging seem to be coming from down the hole.

"That's not a key, you idiot!" a voice chastises someone down in the hole.

"Of course not," a second voice replies, "but it could be important. It's a talisman, but I don't recognize the symbol."

"Anyway, bow do you know this isn't the 'key'? Chok never said it had to look like a key."


The sounds of digging continue.
Lowrra
player, 232 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Sat 25 Feb 2023
at 00:27
  • msg #805

Down into the Dungeon

In reply to GM StarMaster (msg # 804):

Lowrra listened intently, trying to identify the language and perhaps species of the diggers.

OOC:
18:26, Today: Lowrra rolled 18 using 1d20+6.

GM StarMaster
GM, 158 posts
Sat 25 Feb 2023
at 01:03
  • msg #806

Down into the Dungeon

The two voices are speaking Common, and sound like they are Human, but with an accent. Not a local accent, though.
Zinashi Draegal
player, 45 posts
Whisper Gnome
AC: 16/14/13; HP: 9/23
Sat 25 Feb 2023
at 21:05
  • msg #807

Down into the Dungeon

Zinashi taps Lowrra on the shoulder and indicates he and she should check out the snoring person in the unlighted side chamber.

He takes extra precaution as he lightly pulls Augie along with him.

Once he reaches the corner, he listens to see if he can detect more than one sleeping person and also what size the room might be from the echoes.

16:04, Today: Zinashi Draegal rolled 20 using 1d20+5 ((15)).

Does he hear anything other than his own heart pounding?
This message was last edited by the player at 21:08, Sat 25 Feb 2023.
Brankx
player, 202 posts
Dwarf rogue/sorcorer
Ac: 16. Hp: 8
Sun 26 Feb 2023
at 02:03
  • msg #808

Down into the Dungeon

Brankx hears the sounds and moves up to the hole, slowly, holding a hand over his lips, as he grabs one of his axes from his hip. he crouches and listens to the people spaking.
Gora
player, 278 posts
We are our own Masters
Till the Gods take a Hand
Sun 26 Feb 2023
at 03:17
  • msg #809

Down into the Dungeon

not really being one with all this sneaking about Gora advances to within detect evil range and starts her work... on the sleeping one that Lady Lowrra has shown interest in.

Firstly ascertaining that the entity was indeed human and then the strength or lack of their malevolence.
GM StarMaster
GM, 159 posts
Sun 26 Feb 2023
at 04:15
  • msg #810

Down into the Dungeon

Zinashi hears only the sounds of one person sleeping... a bit of snoring and rustling as he shifts in his sleep. It also sounds male.

The room provides echoes that inform Zinashi of its general size and irregular shape. Both side walls are rather jagged and converge at the opposite end of the room. There does not appear to be any other exit out of this room.


Gora, regardless of which direction she turns--diggers or sleeper--detects only moderate evil. Both detect as Human as well.


For the next few minutes, neither of the diggers speak, just grunt as they continue digging.
Gora
player, 279 posts
We are our own Masters
Till the Gods take a Hand
Sun 26 Feb 2023
at 05:56
  • msg #811

Down into the Dungeon

"ahh! good news Lady Lowrra! there is selfishness, self interest and such standard natural survival attitudes but nothing really to worry about.

Well at least with this one:)"

Lowrra
player, 233 posts
Wood Elf Druid/Monk
HP 9/3 AC 18
Sun 26 Feb 2023
at 07:13
  • msg #812

Down into the Dungeon

Lowrra raised an eyebrow in confusion but nodded in agreement and got ready to attack
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