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09:43, 26th April 2024 (GMT+0)

Version 1.7.52.

Posted by jase
Vinny
member, 432 posts
Sat 22 Oct 2011
at 13:29
  • msg #32

Re: Version 1.7.52

Getting this why trying to update a character sheet:

Software error:
Illegal division by zero at /data/rpol/webdocs/usermodules/profile.cgi line 1077, <CharacterSheet> line 72.

For help, please send mail to this site's webmaster, giving this error message and the time and date of the error.
This message was last edited by the user, as it was against the forum rules, at 13:41, Sat 22 Oct 2011.
Evil Empryss
member, 53 posts
DSM IV-TR Code 300.14
Sat 22 Oct 2011
at 13:40
  • msg #33

Re: Version 1.7.52

Loving the changes.  LOVING them!

Colors, the ability to preserve character info when changing character names, the tags at the bottom of the post screen... I have yet to encounter something I don't like.

Great work you guys!

Oh, and you ought to put a hit counter on that subscribe page just to see how many people click on the link to see what it's about.  Might show you how much interest there is in a subscription.  Hint, I'm one of those that clicked on it.  :)
Waxahachie
member, 22 posts
The horn that wakes
the sleepers
Sat 22 Oct 2011
at 13:44
  • msg #34

Re: Version 1.7.52

I would like to add my thanks to the Jase and beta testers and whoever else contributed to this. The changes are fantastic, and your hard work is much appreciated.
cruinne
moderator, 5782 posts
Eight, eight -- I forget
what eight was for ...
Sat 22 Oct 2011
at 13:53

Re: Version 1.7.52

It's really nice, jase.  :-)

There does seem to be something up with the Cast List though.

Example: In my games, the NPCs are all assigned to Group Z, to keep them out of the way until I need them.  But on the cast list, their access is listed as "all" (and they're listed above players now).  Didn't know if this was an intended change or a side effect.
adrasteia1
member, 597 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 13:55
  • msg #36

Re: Version 1.7.52

Also, I'm not sure if it's been mentioned that NPCs are listed first under the GM/s and game moderator/s, whereas PCs used to be listed first?

Of course, this may just be an alteration and not an error.
Lord_Ewin
member, 29 posts
Ottawa, Canada
Sat 22 Oct 2011
at 14:51
  • msg #37

Re: Version 1.7.52

Have to agree..! Awsome update..


Found another bug:


In the character description the colour tags don't seem to work. For example, when you click on a a character to display his info, everything goes b/w.

In this: link to another game= the word background should be in dark blue for example.

This message was last edited by the user at 15:26, Sat 22 Oct 2011.
adrasteia1
member, 598 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 15:00
  • msg #38

Re: Version 1.7.52

Hmm.. the code Align=right and Align=left for aligning embedded images appears to be case sensitive now (within listings on the cast list), whereas it wasn't before. It works with align=right and align=left, but not with align capitalised.

The same doesn't apply to in-game posts.
The Stray
member, 40 posts
When the Cat's a Stray
the Mice will Pray
Sat 22 Oct 2011
at 15:03
  • msg #39

Re: Version 1.7.52

There seem to be a few portraits down.
Whimper3
member, 20 posts
Sat 22 Oct 2011
at 15:16
  • msg #40

Re: Version 1.7.52

So far so good.  I'm loving the new changes.
Lord_Ewin
member, 30 posts
Ottawa, Canada
Sat 22 Oct 2011
at 15:25
  • msg #41

Re: Version 1.7.52

adrasteia1:
Hmm.. the code Align=right and Align=left for aligning embedded images appears to be case sensitive now (within listings on the cast list), whereas it wasn't before. It works with align=right and align=left, but not with align capitalised.

The same doesn't apply to in-game posts.



Scratch my bug report... It seems to be linked to adrasteia's report on how the code is spelled. In this case, the dark blue tags do work if the tags are all small caps...
bigbadron
moderator, 12428 posts
He's big, he's bad,
but mostly he's Ron.
Sat 22 Oct 2011
at 15:37

Re: Version 1.7.52

In reply to The Stray (msg #39):

That's nothing to do with the site upgrade - the portraits are not hosted on RPoL.  One of the portrait servers seems to be having intermittent problems at the moment.
Nightbane
member, 38 posts
Sat 22 Oct 2011
at 16:09
  • msg #43

Re: Version 1.7.52

I don't know if this might be a problem for more than me but when I open character details in a game I'm playing in to check on another character I have(view profile option) the little scroll box is empty and doesn't show the other character. I can still post as it, just not edit the character sheet or picture and so on.
Serifina
member, 69 posts
Sat 22 Oct 2011
at 16:49
  • msg #44

Re: Version 1.7.52

In the PM section of an adult game, the reminder of need to produce age statement is slightly messed up. I've bolded the error (ascii notation, apparently?) I don't know if it makes a difference, but this is on Chrome.

quote:
Please ensure you have provided the GM of your statement of age before you were admitted to this game, posted under your RPoL account name (not a character alias).&nbps; If this has not been done you must arrange for the GM to temporarily remove you from the game so you can do this.

adrasteia1
member, 599 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 16:53
  • msg #45

Re: Version 1.7.52

It's also showing up on Firefox (on a game you're playing in, but not on one you're GMing).
MILLANDSON
member, 1197 posts
Postcognition Man
Power of Hindsight
Sun 23 Oct 2011
at 00:50
  • msg #46

Re: Version 1.7.52

How do you go about using the Language/Private groups? I can't seem to find where they are in the GM menu.
Evil Empryss
member, 54 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 00:58
  • msg #47

Re: Version 1.7.52

Like a private message, use the brackets [  around what you want to have in the scramble language.  The GM has to set up a group with the name of the language, first, and then add all the relevant characters to that group.

Language theNameOfTheLanguageOrGroup: Your text.

Enclose the whole thing in brackets.

Hope that makes sense.  :)
This message was last edited by the user at 00:58, Sun 23 Oct 2011.
adrasteia1
member, 602 posts
Casting the dice
of an uncertain future
Sun 23 Oct 2011
at 01:52
  • msg #48

Re: Version 1.7.52

There's been a noticeable reduction in game limit (the number of games that can be created), at least in my case. I'm not sure if the formula (for calculating it) has changed with the update or whether it has to do with my creation of another game recently. It's dropped from 13 to 7 in the last day or two.
This message was last edited by the user at 01:53, Sun 23 Oct 2011.
Shaman
member, 106 posts
Sun 23 Oct 2011
at 03:07
  • msg #49

Re: Version 1.7.52

bigbadron:
While trying to see if I could duplicate the problem Shaman is experiencing, I found that I could post in my game, without any difficulty, but could not delete the test post afterwards.

Edit: To clarify, I click on the delete button and get taken to the "Confirm Deletion" screen, at which point I select "Delete this message" and nothing happens.  The message does not get deleted, and the browser stays on the "Confirm Deletion" screen.


I am still getting the problem with it blanking the moment I mouse over either link.  I have asked the player specific to that thread to attempt to post there and I am awaiting to see what happens when he does.

He is having an issue with editing his own posts as they will not recognize him as the actual poster and allow him to do so.
YesItsMe
member, 95 posts
Far out!
Cool and groovy!
Sun 23 Oct 2011
at 03:34
  • msg #50

Re: Version 1.7.52

In reply to cruinne (msg #35):

Does this mean if I assign someone that is not a GM an NPC then they can see "all" threads? Even ones we have designated just for GMs?  I'm a little confused.

Everything looks good! Good work!
jase
admin, 2659 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 23 Oct 2011
at 04:05

Re: Version 1.7.52

Hi guys 'n' gals,

Sorry, under the pump here.  The &nbps; error should be fixed as well as case sensitive image alignment.

NPC group list is just a visual thing, it's owned by a GM so it really does have access to all groups, 'cos the GM does.  Will fix that though.

Will get to the NPC and other issues as soon as I can (a few hours yet).
Jedieightytwo
member, 10 posts
Sun 23 Oct 2011
at 04:17
  • msg #52

Re: Version 1.7.52

Have to admit the whole having a different map for each group is going to be very usefull in my current game. Thanks for all the hard work on the update guys!
Shei-kun
member, 645 posts
A Giant Shei draws near!
Fight-Magic-Item-Flee
Sun 23 Oct 2011
at 04:20
  • msg #53

Re: Version 1.7.52

Glad to know you're on the job, jase.  We users can all sleep well knowing that you love the site as much as you do.
Kioma
member, 2 posts
Sun 23 Oct 2011
at 04:28
  • msg #54

Re: Version 1.7.52

I very much like the changes so far and haven't noticed any issues for my own part, though I would like to put in a request to have Scion added to the Game System list.  There's Scion: Hero, Scion: Demigod and Scion: God but they aren't separate systems, more like chapters in the same Scion system.

Having all three is excellent for games specifically geared toward one group or another, and I'm certainly not suggesting to merge them, but adding a plain Scion one would allow GMs to mark games of mixed groups as well as Scion games with a non-Scion focus (like a game of sidekicks, not that I'm running one, it's just an idea).
adrasteia1
member, 603 posts
Casting the dice
of an uncertain future
Sun 23 Oct 2011
at 13:05
  • msg #55

Re: Version 1.7.52

Hmm.. I deleted a message in a game I play in today, and it said the message was deleted by unknown.
Evil Empryss
member, 55 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 14:12
  • msg #56

Re: Version 1.7.52

Weird little observation:  The "last login" is giving weird results.

In a game I GM, I have my GM ID, three NPCs, and a PC.  The login time for my PC was 11:02, for my NPCs was 1:04, and my PC was 11:11 (or a similar spread of times).  They're all me, and I didn't post anything as any of them, so why should the last login times be different?

In another game where I know which NPCs and PC are played by which GM, I am seeing similar results: a GM who has not logged in today has her NPCs and PCs marked as logged in today, but not her GM ID, but the same goes for a GM who *did* log in (NPCs and PCs marked today, GM ID marked yesterday).

It's a nitpicky little detail, I know, but it helps me tell when my players and GMs are on (or have been on) so I can expect posts.  Gotta know when I'm getting my game on.  ;)
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