RolePlay onLine RPoL Logo

, welcome to General RPoL

17:33, 18th April 2024 (GMT+0)

Version 1.7.52.

Posted by jase
cruinne
moderator, 5787 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 14:15

Re: Version 1.7.52

In reply to Evil Empryss (msg #56):

This feature has been in since RPoL 1.5 (May 2005) -- the Cast List always changes the times around for a GM vs. their characters, so that no one knows who the GMs' characters really are.  The login time for the GM is the accurate one.
This message was last edited by the user at 14:16, Sun 23 Oct 2011.
bigbadron
moderator, 12434 posts
He's big, he's bad,
but mostly he's Ron.
Sun 23 Oct 2011
at 14:16
  • msg #58

Re: Version 1.7.52

Login times for GMs and any PCs they control have always been deliberately tweaked by the system, so that players can't tell so easily when the GM is secretly running a PC in their own game.
Evil Empryss
member, 56 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 14:20
  • msg #59

Re: Version 1.7.52

Hrm.  I swear I never noticed it before, not so that it says they logged in but they didn't... and I stalk my GMs pretty diligently.  :p

Ok, thank you for responding.
This message was last edited by the user at 14:21, Sun 23 Oct 2011.
jase
admin, 2660 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 23 Oct 2011
at 14:24

Re: Version 1.7.52

Thanks for the feedback, including bug reports.  (c;

Links in the game introduction and character descriptions should now work.  Not extensively tested, but hopefully working well.

Fixed the (divide by zero) error when updating character sheets (which was an issue with private notes).

Cast list should be better.  NPCs are at the top by design.


Those having weird display/clicking issues - please let me know what browser (including version).

If you can't delete/edit a post (beyond the above unable to click on the link), please let me know what kind of message (group 0, group 1-E, private, access request) and your access to the game.  Also let me know if this was a message posted before or after the upgrade.

tx!
Pookachan
member, 3 posts
Sun 23 Oct 2011
at 16:50
  • msg #61

Re: Version 1.7.52

I don't know if this has been mentioned or not. I tried to edit a PM and got this message

quote:
Error! Cannot post. You do not play the character "".


I assure you that it is my character.
Waxahachie
member, 23 posts
The horn that wakes
the sleepers
Sun 23 Oct 2011
at 16:56
  • msg #62

Re: Version 1.7.52

I've tested the private language group feature in one of my games, and it works well, garbling the words for players who do not speak the language. For some reason, however, the word "the" is exempted from the garbling process.

Is this intentional? If so, is there a list of non-garbled words?

Otherwise, everything is rock solid!
jase
admin, 2663 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 23 Oct 2011
at 17:03
  • msg #63

Re: Version 1.7.52

I'll fix the editing issues tomorrow, unfortunately it's 1am here now and I have a full day ahead.  As per my previous message, you'll need to let me know if it's an old message (pre update) or a new one (post update).


At a guess I'd say you have a character in your game with the distinct word "the" in their name.  Any names are considered known words.
Pookachan
member, 4 posts
Sun 23 Oct 2011
at 17:07
  • msg #64

Re: Version 1.7.52

Oh, sorry. It's a post update.

And no problem. I work nights so it's pretty close to my 1am here. I just can't sleep.
johanfk
member, 564 posts
Member since:
Christmas 2004
Sun 23 Oct 2011
at 17:14
  • msg #65

Re: Version 1.7.52

One our players can't access his character any longer so I went in on check and fix access to check that first but is met with the message:


Checking Players and Characters


Not ready for 1.7.52
Not upgraded yet, aborting lest more damage be done.
Main Menu
Go Back
Main Menu|Game Menu|Private Messages|Jump Generated within 1 second.
Waxahachie
member, 24 posts
The horn that wakes
the sleepers
Sun 23 Oct 2011
at 17:16
  • msg #66

Re: Version 1.7.52

In reply to jase (msg #63):

That's absolutely it, thanks!
cruinne
moderator, 5790 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 17:17
  • msg #67

Re: Version 1.7.52

johanfk: I do not know if it will help, but you might ask him to be sure he logs out of RPoL and then back in to ensure he has the latest RPoL cookie available.
This message was last edited by the user at 17:18, Sun 23 Oct 2011.
Zag24
member, 540 posts
Sun 23 Oct 2011
at 17:29
  • msg #68

Re: Version 1.7.52

There's a bug in your announcement message.  The following features are accidentally listed under "Minor" features, but they should be under "Awesome" features.  (Showing my own personal bias.  YMMV.)

Thanks, jase, for all the cool new stuff!

Awesome
  • Added filtering for mature, adult and sole ownership to "Wanted - Players" and main menu search.
  • Advertisements in "Wanted - Players" now show the mature, adult and sole ownership icons in the thread list.
  • Improved the genre searching.
  • Added "first", "last" and "new" (which is a guess) to the thread links.
  • Added support for [dice=...] in character sheets and messages.  Allows links to be automatically generated to go to the dice roller and setup the options ready for a roll.  More information is available in the help (under Games \ RuBB Code).
  • Added formatting toolbar to character sheet, character description, and game introduction composition screens.
  • Added Private/Language Groups.  Groups with hidden members that can be used for private communication inside game messages.
  • Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list.
  • "Return to this thread" (displayed in the summary when posting/editing a message) will now jump to the bottom of the thread or the edited message (providing it is on the last page).
  • The game post count on the main menu will jump to the private or public thread list if there are new posts for either.


Also, I didn't see a note for the changes to the Character Details screen.
This message was last edited by the user at 17:37, Sun 23 Oct 2011.
Castleman
member, 149 posts
Sun 23 Oct 2011
at 17:49
  • msg #69

Re: Version 1.7.52

How does the:

"Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list."

function work?
Waxahachie
member, 25 posts
The horn that wakes
the sleepers
Sun 23 Oct 2011
at 17:56
  • msg #70

Re: Version 1.7.52

Castleman:
How does the:

"Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list."

function work?


(1) Go to User Preferences
(2) Click on "Manage the games you monitor"
(3) Click on "Are you missing any games?" at the bottom
johanfk
member, 565 posts
Member since:
Christmas 2004
Sun 23 Oct 2011
at 18:20
  • msg #71

Re: Version 1.7.52

In reply to cruinne (msg #67):

He did  and on different browsers and cleared cookies. No change.
cruinne
moderator, 5794 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 19:08

Re: Version 1.7.52

In reply to johanfk (msg #71):

Please send an rMail to the site moderators letting us know what player, what game, and what characters.  Thanks! :-)
Kioma
member, 3 posts
Sun 23 Oct 2011
at 19:32
  • msg #73

Re: Version 1.7.52

Is there the capacity to leave a game?  I mean not just delete it from your watch list but actively leave the game, perhaps with the character/s you control automatically being assigned to the GM (whether as PCs or NPCs)?  If there is I can't work out how one would do it.  If there's not, is there any plan to include this?
This message was last edited by the user at 19:32, Sun 23 Oct 2011.
Shannara
moderator, 2824 posts
Sun 23 Oct 2011
at 19:48

Re: Version 1.7.52

The way to go about it is to PM the GM and ask them to remove you.

If they do not do so after a reasonable time (say a week, at least), contact the moderators.

There is no plan to include giving anyone the ability to leave a game.  We expect people to handle that with the GM of the game, and if the GM of the game does not take care of it, we can then step in.
Muttonchops
member, 1 post
Sun 23 Oct 2011
at 22:33
  • msg #75

Re: Version 1.7.52

Noticed that the drop down menu wouldn't show one of my character on firefox(up to date) but showed up no problem on Chrome(up to date).
This message was last edited by the user at 22:33, Sun 23 Oct 2011.
The Stray
member, 41 posts
When the Cat's a Stray
the Mice will Pray
Sun 23 Oct 2011
at 23:00
  • msg #76

Re: Version 1.7.52

the < img src= > command doesn't seem to be working...I had an image up for my group to look at, but it's blank now.
Evil Empryss
member, 57 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 23:02
  • msg #77

Re: Version 1.7.52

That may be a user problem, since I posted a pic today and it worked fine.  Are you certain the link is good?  Did you use "" around the link?
cruinne
moderator, 5797 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 23:03

Re: Version 1.7.52

Can you send a link to where the image is displayed in an rMail to moderators? It would possibly help to get a look at it.

(And certainly, as said, ensure the link is still good and the tag is properly formed, with quotation marks around the src.)
This message was last edited by the user at 23:03, Sun 23 Oct 2011.
The Stray
member, 42 posts
When the Cat's a Stray
the Mice will Pray
Sun 23 Oct 2011
at 23:05
  • msg #79

Re: Version 1.7.52

Nevermind. it was a missing "" problem.
Evil Empryss
member, 58 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 23:09
  • msg #80

Re: Version 1.7.52

Glad that was a simple fix.  :)

I realized how cold what I wrote sounded.  :-/
The Stray
member, 43 posts
When the Cat's a Stray
the Mice will Pray
Sun 23 Oct 2011
at 23:22
  • msg #81

Re: Version 1.7.52

Nah. I'm just a little confused, as it worked before the upgrade, but didn't work after. It's a little strange and confusing, but I'm glad it was a simple fix, too.
Sign In