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21:14, 28th March 2024 (GMT+0)

Version 1.7.52.

Posted by jase
Utsukushi
member, 908 posts
I should really stay out
of this, I know...but...
Fri 28 Oct 2011
at 04:11
  • msg #182

Re: Dice Coding

jase:
Lucky it's already there, then!

sitting down

Thank you!
jase
admin, 2697 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 28 Oct 2011
at 07:45

Re: Dice Coding

In reply to Laurre (msg #181):

Someone did mention it somewhere, but I forgot about that one.  Thanks for (re)mentioning!

Hopefully is better now...
Laurre
member, 90 posts
Fri 28 Oct 2011
at 12:50
  • msg #184

Re: Dice Coding

In reply to jase (msg #183):

Yup, it works now! :D.
Utsukushi
member, 909 posts
I should really stay out
of this, I know...but...
Fri 28 Oct 2011
at 16:19
  • msg #185

Re: Dice Coding

quote:
In terms of solutions...um.  I think the simplest might actually be that "text=" that Mortuis suggested.  Then people using a system could just throw out a dice=d1 to set up the code, and override it with text="Step 10"


Just for the record, though, if anybody else following this thread is off to set up anything similar - Dice=d1 doesn't work, either.  That gets the, "And the point of rolling a d1 would be?" error, and still won't let you roll. grin  Dice=d6 works just fine, though, and is rendered suitably irrelevant later on!
hehe...

(It's probably a good thing, too.  A d1 would be pretty insanely powerful in Earthdawn..."Infinite damage again!?" giggle)

...But with that, I have a quick question.  The players, of course, don't have the "On behalf of..." option, or the "As character..." unless they have more than one.  If those options are set in the dice= coding on a PC's character sheet, to fill those in if the GM makes a roll straight off the sheet, will it mess anything up when the player does?  Or will they just quietly not do anything?
This message was last edited by the user at 16:28, Fri 28 Oct 2011.
Mortuis
member, 306 posts
cogito cogito, ergo...
...cogito sum!
Fri 28 Oct 2011
at 17:09
  • msg #186

Re: Dice Coding

jase:
Utsukushi:
So in the end, I think this post is mostly a vote in favor of adding Text= to the options, and giving a practical reason for it, too!

Lucky it's already there, then!

Yeah, I meant to say that the text argument was missing from the documentation (unless I missed it? It's there now.)  I just guessed at it while playing with the code and figured it was useful enough that it ought to be mentioned.
Shaid
member, 188 posts
Fri 28 Oct 2011
at 19:01
  • msg #187

Re: Version 1.7.52

Hello.
When using my sticky list, I set it to give me a noise alert for new PM's only.  Every time I refresh the Sticky List, I get the noise alert even though there aren't any unread PM's.
I tried logging off and then back on, deleting my cookie and getting a new one, marking everything as "read", and deleting everything off my sticky List and readding things.  I still get the noise alert.  Any ideas on how to fix this?
I am only using RPOL on one computer and I only have one instance of it running at a time.

Thank you for all your time and hard work.
jase
admin, 2699 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 29 Oct 2011
at 02:23

Re: Dice Coding

In reply to Utsukushi (msg #185):

"rc" and "bo" generally aren't needed.  The system knows which character sheet you're looking at and will automatically insert "rc" if you own the character, "bo" otherwise (i.e. you're the GM).

The only time this won't be what you want is when you want to do a "behalf of" roll as a GM and you control the character (it'll default to "rc").

I think the FAQ needs a tweak to mention this.


Will check the stickylist.
borderline_dnd
member, 178 posts
Sun 30 Oct 2011
at 21:17
  • msg #189

Wanted Players

Did the format of the list of posts change on Wanted Players?
The 1st column is very narrow on my screen compared to what it was before.

I did a refresh of my screen. I'm using IE9. I've closed the IE and reopened.
Brianna
member, 1561 posts
Mon 31 Oct 2011
at 00:28
  • msg #190

Re: Wanted Players

borderline_dnd:
Did the format of the list of posts change on Wanted Players?
The 1st column is very narrow on my screen compared to what it was before.

I did a refresh of my screen. I'm using IE9. I've closed the IE and reopened.

Yes, the topic and Latest columns are very narrow, and the four middle ones are rather wide.  Since the narrow columns tend to have the most characters, this means very little shows on the page.
HasniM
member, 153 posts
Mon 31 Oct 2011
at 00:58
  • msg #191

Re: Wanted Players

Is it just me, or does rpol load faster now?  I'm (currently) using an ancient lap top to check in, and recall it taking a LONG time to connect. Now, while the laptop isn't zippy, the page loads pretty quick.  (wheras it used to take several minutes to log in..)
DecoderZoey
member, 275 posts
Peace is a lie,
there is only Passion.
Mon 31 Oct 2011
at 01:07
  • msg #192

Version 1.5.72

I actually like this new version of RPoL. I use RPoL on my blackberry torch and the old version didn't let me do much:
  • Click "Mark as all Read"
  • Click "The Cast"
  • Click "Post a Reply" and the other buttons on the bottom of the site.


I basically had troubles when replying on the go, but with the new version, I am very happy with it for I can do everything I couldn't do.

I'm really glad you guys did this update. You all rock!

:]
jase
admin, 2703 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 31 Oct 2011
at 01:14

Re: Wanted Players

In reply to borderline_dnd (msg #189):

I'd imagine that would be due to the addition of the Game System column.  The columns are pretty much allowed to resize to whatever the browser thinks best.


In reply to HasniM (msg #191):

That could be the updates I did to the server yesterday.  Caused me a few headaches but if it's made an improvement then it makes it all worthwhile!


In reply to DecoderZoey (msg #192):

Shucks.  (c;  You're welcome.



Oh yeah, I fixed the stickylist about 46 hours ago.
Dr_Zaius
member, 167 posts
The Zombie Killah
Mon 31 Oct 2011
at 04:45
  • msg #194

Re: Wanted Players

LOVING the new look and functions, I don't think there is anything I see that I don't like. The search function for the portraits could use a little fine tuning but it is such an awesome tool to use I don't think that matters!

I do have a question about the set up of something. On the cast list of some games I play in, there are three seperated tables; one for GM, one for Players, and one for NPCs. Some games have it, some don't... is there a way to make that seperation? I've used the new individual tags available and used "Pirate" and "Pirate NPC", but every character is listed alphabetically.

Maybe I'm nuts, but anyone who can help would certainly be my new best buddy lol
bigbadron
moderator, 12475 posts
He's big, he's bad,
but mostly he's Ron.
Mon 31 Oct 2011
at 06:11

Re: Wanted Players

The only way to do it, I believe, would be to change their tag from "Pirate NPC" to "NPC".  The cast list is fairly simple and only recognises NPCs if they're called that.
jase
admin, 2705 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 31 Oct 2011
at 07:08

Re: Wanted Players

Hmm, I wonder if I could (well, I can, the better word is "should") separate it if the tag contains "NPC", instead of exactly is.
johanfk
member, 572 posts
Member since:
Christmas 2004
Mon 31 Oct 2011
at 10:35
  • msg #197

Last Logon

I have noticed that Last Logon on additional characters with altered tag comes up... strange.

Example:

Character X, Tag Y, logon: 12:15, Mon, 03 Oct, last post: 12:15, Sat, 17 Sep

This is a character my co-GM has who logged in this morning. Shouldn't those character get the same Logon stamp as the primary character?
Dr_Zaius
member, 169 posts
The Zombie Killah
Mon 31 Oct 2011
at 13:56
  • msg #198

Re: Wanted Players

jase:
Hmm, I wonder if I could (well, I can, the better word is "should") separate it if the tag contains "NPC", instead of exactly is.


The NPC tag at all might work, but if it's important enough to add as a feature, there could be an additional option when creating or editing a character, something like "Player Field" or "NPC Field". It's not a huge deal for me personally, I just saw it and wondered if there was a way to do it without adding simply "Player" and "NPC" because the tagging feature is a great one I intend to utilize a lot.

And thanks to you too, BigBadRon :)
cruinne
moderator, 5844 posts
And eight eight eight - I
forget what eight was for
Mon 31 Oct 2011
at 16:28

Re: Last Logon

In reply to johanfk (msg #197):

Is it a player character or an NPC character?
Are you the game owner or a co-GM?

Since RPoL has always fudged the login times for GMs' player characters, so no one can match them up precisely with the GMs' logins, it might be that you are not game owner and so are seeing a fudged time.
This message was last edited by the user at 16:28, Mon 31 Oct 2011.
Avilister
member, 13 posts
Mon 31 Oct 2011
at 17:50
  • msg #200

Re: Last Logon

In one of the games I co-GM we've got a few NPCs that have been designed by players assigned to those players to post as. They're currently being grouped in the player table instead of the NPC table, despite being labeled as NPCs. Is that working as intended (as some of the above posts seem to imply)?
Shei-kun
member, 653 posts
A Giant Shei draws near!
Fight-Magic-Item-Flee
Mon 31 Oct 2011
at 18:14
  • msg #201

Re: Last Logon

In reply to cruinne (msg #199):

In a game I own, I'm also seeing the fudged times for NPCs.
johanfk
member, 573 posts
Member since:
Christmas 2004
Tue 1 Nov 2011
at 09:42
  • msg #202

Re: Last Logon

In reply to cruinne (msg #199):

In this case I'm the co-GM but the owner of the game has the same problem. The problem has occurred both in old player characters and in NPCs. The common thing is that the tag has been changed.

I have never noticed this in the past, not like this at least and this game is a bit over two years old.
jase
admin, 2708 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 1 Nov 2011
at 15:27

Re: Last Logon

In reply to Avilister (msg #200):

Fixed, ta.
Avilister
member, 14 posts
Tue 1 Nov 2011
at 16:57
  • msg #204

Re: Last Logon

jase:
In reply to Avilister (msg #200):

Fixed, ta.


Rockin'! :D
meschlum
member, 122 posts
Tue 1 Nov 2011
at 20:02
  • msg #205

Re: Last Logon

I have a subscription to a game I'm not in, which has deleted all its posts but is still an active game. All players have also been removed, though the game info is still there.

The problem?

The game's name is now listed as [UNKNOWN AUTOMAGICAL ERROR] in my subscribed games list.

I'm guessing deletion by the GM is imminent, but it's a bit of a surprise anyway. Maybe more people should create games with that name?
facemaker329
member, 4322 posts
Gaming for most of
25 years, and counting!
Wed 2 Nov 2011
at 02:30
  • msg #206

Re: Last Logon

I'm guessing that's one you'd need to rMail the link to the game to Jase and the mods, for them to get a closer look at it.
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