erbridge
 member, 149 posts
Sat 23 Mar 2013
at 20:22
Re: Version 1.9.54
Not in public threads, for instance.
Morgan Coldsoul
 member, 163 posts
 20+ years experience
Sat 23 Mar 2013
at 21:57
Re: Version 1.9.54
RE: the new wiki system: There is mention of sub-articles. I'm not too familiar with standard wiki coding, so is it possible to create sub-articles within or for the main article for a specific game? E.g., could one create a main article and then, say, a sub-article for a specific character or major event within that campaign?
swordchucks
 member, 636 posts
Sat 23 Mar 2013
at 23:38
Re: Version 1.9.54
@Morgan, yep!

Just use this format to link another page [[pagename|This is a link to a page]].

When you save the page, it'll be a link.  Click the link, and you can go there to create the new page you're linking to.
Morgan Coldsoul
 member, 164 posts
 20+ years experience
Sat 23 Mar 2013
at 23:39
Re: Version 1.9.54
Awesome, thanks! ^_^
FaeriesDance
 member, 82 posts
 Fantasy Based
 Para - Novelle writer
Sun 24 Mar 2013
at 01:45
Re: Version 1.9.54
Thanks ! All I have to say.

Love this site for Roleplay, and have faded from Myspace completely, dont want to go anywhere else !
Kaelynn
 member, 5 posts
Sun 24 Mar 2013
at 02:06
Re: Version 1.9.54
A lot of these new features just make things immensely more convenient in all kinds of different little ways.

Thanks for the tireless work. :)
jase
 admin, 3028 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 24 Mar 2013
at 06:03
Re: Version 1.9.54
Fixed a few issues.

When replying to threads the proper characters should (will?) now be skipped, rather than most not actually being skipped... or worse, the GM being skipped (rather than always being there).  You might find in some cases the list is surprisingly short!

When creating a theme, loading an existing will now automatically select the background image.

Fixed RPoL Forum searching on the main menu (ones done via the hyperlinks).  Forums don't have a rating, so the (new) general rating tickbox is now ignored, like it should have been from the start.

Did some other stuff too, can't remember what it was!
Triad
 member, 97 posts
 Kiengir Adventures
 Suffers fools rarely.
Sun 24 Mar 2013
at 10:24
Re: Version 1.9.54
In reply to bigbadron (msg # 25):

Oh yes. There they were, and like erbridge mentioned, they don't appear in all threads. Mostly, that is actually a help. Thanks jase. Great work.
ashberg
 member, 336 posts
 Beware the Groove.
 Groooooove.
Sun 24 Mar 2013
at 10:30
Re: Version 1.9.54
Excellent stuff jase.

I love the concept of your hub.rpol and dice.rpol. Dice.rpol will be a great tool for my at-the-pub RPGs where taking a bag of dice isn't feasible.

To what extent do you see hub.rpol being populated?
jmurrell
 member, 36 posts
Sun 24 Mar 2013
at 17:54
Re: Version 1.9.54
cruinne:
  1. As GM, go to http://wiki.rpol.net.
  2. There, click "RPoL Game Wikis" on the right-hand sidebar.
  3. Then type your game name (or a good portion of it) into the box for "Search for wiki arcticles on RPoL games:" and hit the "Search" button.
  4. Click the name of your game to start its article.

OK, I seem to be missing something* here about step one. I can't find how to go to the link as a GM. Any help would be appreciated.






*And I will probably hit my forehead and go "duh", once someone points out the obvious to me.
erbridge
 member, 158 posts
Sun 24 Mar 2013
at 17:56
Re: Version 1.9.54
Ignore the words "As GM" in the instructions. cruinne's just trying to point out that only GMs can create the first wiki page for their games.
jmurrell
 member, 37 posts
Sun 24 Mar 2013
at 21:53
Re: Version 1.9.54
Ah, thanks. I kept looking for a link from the GM menu. Got it now.
strayers
 member, 6 posts
 Not one of the pack
 A pack of one
Mon 25 Mar 2013
at 02:56
Re: Version 1.9.54
It took a few posts to get accustomed to, but now I'm totally diggin' the preview pane.

Nice addition!!!
Heath
 member, 2305 posts
 If my opinion changes,
 The answer is still 42.
Tue 26 Mar 2013
at 17:23
Re: Version 1.9.54
Before I use it, can someone explain to me how the "secret to" works, and what it will display to players?
erbridge
 member, 160 posts
Tue 26 Mar 2013
at 17:29
Re: Version 1.9.54
"Secret to" works in exactly the same way as a "private to", except that the result is undetectable to the recipient. So "{Secret to Heath: Secret Text}" ([ not {) would appear as "Secret Text" to Heath, but would be absent for anyone else. It also helpfully manages spaces at the edges so it doesn't look like you've stuck some secret text in the middle of a section of prose.

If you want a proper example, I'd be happy to add you temporarily to a game of mine and demonstrate.
Heath
 member, 2306 posts
 If my opinion changes,
 The answer is still 42.
Tue 26 Mar 2013
at 18:36
Re: Version 1.9.54
So, for example, someone has infravision.  I type a secret to that person in the middle of a paragraph about what they see, and they don't know for sure that it's "secret to" them and might think everyone saw that text?  So only the GM sees that it was secret and no one else sees anything peculiar at all?
erbridge
 member, 161 posts
Tue 26 Mar 2013
at 18:40
Re: Version 1.9.54
That's right. The GM sees it as being underlined, and a mouse over will reveal the name of the recipient, but for a player it either looks like normal text, or it doesn't appear at all.
Triad
 member, 98 posts
 Kiengir Adventures
 Suffers fools rarely.
Tue 26 Mar 2013
at 23:16
Re: Version 1.9.54
I am in love with the Secret to-option and I want to include it in my family.

Fantastic work.
coderodent
 member, 51 posts
 You are unique,
 Just like everyone else.
Wed 27 Mar 2013
at 20:13
Re: Version 1.9.54
Loving the additions;

Can you please explain the 'base' option in the die roller?

Also is it possible to color die results based on the number of sides on the die?
Skald
 moderator, 402 posts
 Whatever it is,
 I'm against it
Thu 28 Mar 2013
at 14:10
Re: Version 1.9.54
Base option discussion thread has all the gory details: link to a message in another game

And no the coloured dice are just there to be manually picked as the mood and whimsey takes you - if you want all your D8s to be yellow, then you're going to have to remember to pick yellow yourself whenever you throw your D8. ;>
adrasteia1
 member, 1167 posts
 Even a small star
 shines in the darkness
Thu 28 Mar 2013
at 19:11
Re: Version 1.9.54
I wonder if some colours might sway probability. So far rose is lucky, but dark green isn't so much.

This message was last edited by the user at 19:12, Thu 28 Mar 2013.

jase
 admin, 3036 posts
 Cogito, ergo procuro.
 Carpe stultus!
Fri 29 Mar 2013
at 04:26
Re: Version 1.9.54
In reply to adrasteia1 (msg # 46):

I was wondering if people would ask about that.

I'll tell you later whether the colour affects how the number is generated/calculated... once conclusions have been reached.  (c;
coderodent
 member, 52 posts
 You are unique,
 Just like everyone else.
Fri 29 Mar 2013
at 08:22
Re: Version 1.9.54
The preview function is so good that it makes me willing to forgive any insinuation that color affects the die rolls.

But I'm putting my money on red.
jase
 admin, 3037 posts
 Cogito, ergo procuro.
 Carpe stultus!
Fri 29 Mar 2013
at 10:02
Re: Version 1.9.54
/info.cgi?action=analysedice

For Analysed Ice.

No, wait...
rogar308
 member, 294 posts
 Gaming is good!
 Got RPOL in my soul
Fri 29 Mar 2013
at 17:13
Re: Version 1.9.54
I'm convinced I can still roll poorly in any color. :) However, I am grateful for the ludicrous amount of good work Jase has given us over the years. Maybe we just need to cross-reference more things, like day of the week, local temperature, stock market averages, etc...