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Hunter member, 1511 posts Captain Oblivious! Lurker Sun 14 Jul 2019 at 19:16 |
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seraphmoon member, 73 posts I've Been Touched By His Noodly Appendage Sun 14 Jul 2019 at 20:17 |
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Hunter member, 1512 posts Captain Oblivious! Lurker Sun 14 Jul 2019 at 20:22 |
This message was last edited by the user at 20:34, Sun 14 July. | |||||
seraphmoon member, 74 posts I've Been Touched By His Noodly Appendage Sun 14 Jul 2019 at 21:25 |
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horus member, 806 posts Wayfarer of the Western Wastes Mon 15 Jul 2019 at 01:53 |
If the game is more "fleet forces" oriented, look into the Ship's Organization and Regulations Manual, Basic Military Requirements, Bluejacket's Manual, and the various organizational charts available concerning naval forces. You might also give a cursory glance at certain publicly available NATO documents regarding combined and joint forces operations. For contrast, you might also look into organizational documents concerning Soviet-era and Modern-day Russian Federation forces, and those of other nations. There has literally been a metric ****-tonne written concerning the organization of WWII German, Italian, Japanese, and Allied forces. | |||||
Hunter member, 1513 posts Captain Oblivious! Lurker Mon 15 Jul 2019 at 01:58 |
I was referring to RPoL category: e.g. Action/Adventure, Arena, Fantasy, etc. I wasn't referring to specific organizations, which you seem to have misinterpreted my question. There is a category "Intrigue", which refers to spies (as I mentioned); but not one for any other form of organization with a rank/nobility structure. | |||||
facemaker329 member, 7100 posts Gaming for over 30 years, and counting! Mon 15 Jul 2019 at 17:10 |
So the best category depends largely on what, exactly, you're using for a setting. Are these Colonial Marines or a Stargate Unit? Is it a platoon in the Napoleonic Wars? Are you RPing some fictional element of Operation Desert Storm? Is it a current military unit dealing with supernatural threats? These are all military, but they would fall in very different categories. | |||||
Gaffer member, 1573 posts Ocoee FL 40 yrs of RPGs Mon 15 Jul 2019 at 17:49 |
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horus member, 807 posts Wayfarer of the Western Wastes Tue 16 Jul 2019 at 07:02 |
I could support addition of a Military genre, but even then most military-oriented games fall under either Ancient, Medieval, Historical, Strategic (although Organizational and Tactical are conspicuous in their absence...), Sci-Fi, or some other genre. You mentioned this fictional organization might be "like a military unit". Shucks, the Girl Scouts are military in some aspects. What sort of game are ye cookin'? I'm with Gaffer on this one - Game Info would be the place to spell out the true nature of your game (lest it be puzzlin' anyone). {Hey, The Rolling Stones played the 'Dome yesterday!} | |||||
Hunter member, 1514 posts Captain Oblivious! Lurker Tue 16 Jul 2019 at 16:45 |
By the same logic, you don't need a category for spies either. I stated military because that's what people usually think of when you refer to a group with a varying levels of decision making and responsibility. What about a thieves guild or other organized crime? There's usually one individual at the top who makes the important decisions and varying levels of responsibility. | |||||
PaulK supporter, 230 posts Tue 16 Jul 2019 at 17:24 |
There isn’t an espionage category. Intrigue is far more general. Scheming nobles fits every bit as well. Or a politically focussed thieves guild game. That said the categories aren’t that coherent, but there is not much interest - at the level where decisions are made - in adding to them or replacing them with a cleaner collection. This doesn’t seem like a great addition either. What’s wrong with using the categories that apply and putting the details in game information ? The categories aren’t going to describe everything of importance anyway. | |||||
ladysharlyne subscriber, 2487 posts you have to risk the dark to see the light Tue 16 Jul 2019 at 17:26 |
I take it that you are talking about the genre'/type/categories that you choose for your game when setting it up. These have been broadened but it gets to a point where you can just be finicky or nit picking and easily folk could get overwhelmed as to what genre'/type/category(ies) to put their game under and you do get a choice of three. In my opinion, and we all have those, we do not need any more game genre'/type/categories. Usually it is really up to the GM/PGMs description in the 'Game Info' and the ad for the game to describe what the world/universe is about. The developer of the said game knows what they are looking for as a setting and describe it so that players submitting characters know what type of storyline they are going into. It is all the characters/players that make any game come to the life the developer has imagined and described for them. Its teamwork. Hope this helps | |||||
Azyur3 member, 5 posts DnD 4e Apologist -5 GMT // USA Tue 16 Jul 2019 at 17:47 |
That's probably the most accurate description you can get of what the spirit of categories should be. A broader, more general category system, with more intricate custom tags is the ideal scenario, but in a world where we can go through and actually add additional detail about what the games consist of- going in and seeing that it's an "Action" game, and reading how it's a military based game, certainly makes a lot of sense. The idea of tagging games in the subject or title also exists if you want to get hyper-specific about the audience you want to attract, of course, as well. | |||||
bigbadron moderator, 15766 posts He's big, he's bad, but mostly he's Ron. Tue 16 Jul 2019 at 18:27 |
Nope, not much interest - unless you count the complete overhaul of the categories (including adding the ability to select multiple categories) that was done a few years ago, with extensive input from site users. | |||||
Gaffer member, 1574 posts Ocoee FL 40 yrs of RPGs Tue 16 Jul 2019 at 21:22 |
"GURPS - Kasserine Pass, US Army platoon holds off Nazi Panzers" | |||||
facemaker329 member, 7101 posts Gaming for over 30 years, and counting! Wed 17 Jul 2019 at 01:59 |
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Mahatatain member, 210 posts Fri 19 Jul 2019 at 15:51 |
Personally I would put that in the Historical and possibly the Action/Adventure and Survival categories. If you were looking at a Twilight 2000 game then that would probably be in Apocalyptic, Historical and the Survival categories. If you were looking at a game about current day Private Military Contractors then that would probably be in the Action/Adventure and Contemporary categories If you were looking at a game about Aliens style Colonial Marines then that could well be put in the Sci-Fi, Horror, Action/Adventure and Survival categories. And so on. Hopefully you're getting the idea. The current classifications give you a lot more options - as was mentioned above, a few years ago there were about half as many classifications (I think) and a massive expansion was implemented to give GMs more options to select when setting up their games. |
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