Room 2
Need to upgrade - ranged abilities.
Also get - poison gas!
Sage - 'here, reload this for me'. Or he could use it.
RESOURCES:
Flask of Cures - Garek now down 1 HPs.
Y/N questions used - 4.
Antaeus: +12 PSPs used.
-Garek/Gaynor can also DD
Lynn: now rear guard for party - Gold Finder has to be 30' away from any gold (including other PCs) to work - 80% chance.
Antaeus - can find/remove traps now with 16 Dexterity.
NOTES:
Currently: 10 minutes per room. Cycling between Garek, Antaeus, Gaynor, Harcourt, and Drax (and the Sage?) for Revelation - used on every room, no one ever more than 4 STR down.
Using: Omniscient Eye - Drax [-10 ST]
2 x scroll - permanent 1st level spell
roll up notes
11:12, Today: Garek rolled 83 using 1d100. 20% of 1-2 Arduin spells.
11:12, Today: Garek rolled 20,48 using d100,d100. random level 1 (3E table) spells.
[lesser confusion, identify [!] - 2E identify however, -8 Con :(?
Druid scroll - Raise dead, fully - horses - 7 uses.
Rooms done - 2,3, 4,5,6,7 (monsters not killed but looted aside from scrolls), 8, 9.
Room 1 found eventually.
Revelation.
09:27, Today: Garek rolled 30 using 8d6 ((6,1,4,6,4,4,1,4)).
SD in room above room 10 - yes.
Exploring adjacent area - makes easier to find secret passages.
[Minesweeper!]
09:29, Today: Garek rolled 25 using 8d6 with rolls of 1,4,1,6,1,3,4,5. SD in room above room 10 (next).
Passing Revelation stick to Garek.
*****Found Stairway "A".
grey horrors likely to scuttle out on their turn.
found - drop wall in room 4.
propped ovep with DELUXE STAVE. Can retrieve later by making a Dimension Door under the staff, letting wall close.
10:04, Today: Garek rolled 6 using 1d100. find/remove traps.
10:04, Today: Garek rolled 66 using 1d100. find/remove traps.
Trap connected to "R" lock mechanism - disabled.
no treasure with octopus.
failed to find SD from 'R'.
Found SD into room below.
Door up into area adjoining room 7 (left of 7).
dimension door into chest - out falls 2500 sp, and a
Retracing to Start; right side.
10:34, Today: Garek rolled 33 using 8d6 with rolls of 2,6,6,4,2,5,3,5. secret doors. - nope.
locating secret door to Room 8.
Perilous - unsure if monster or trap.
Telepathy? - sensing two monsters. Some sort of acid monster.
sage: no idea, could be lots of things. Dragons? [roll of 68]
Potential resources: poison may work (knoblin bows). Fire may work.
Garek/Gaynor - throfd worm silk armour puts them in the lead.
Fireball! - may hurt lead one. Not realizing otehrs are in tunnel.
1st one - killed with speed attack.
2nd one - sprays Garek/Garynor (throfd worm, luckily)
before Garek kills it (Dex 18, still slower!).
3rd Yellow Peril - killed with 2nd fireball (save of '3') + nevermiss.
Found SD to room #3.
Ferrets - fireballed.
No trap on chest.
11:28, Today: Garek rolled 23 using 8d6. search secret doors. - elf finds room at bottom left.
Moving around for long time - eventually hitting Room Nine.
telepathy - doesn't find wizard (+10 vs. !). With zombies.
Seems invisible dude when opens door, plus zombies.
-priest takes 39 damage (made both)
PRIEST-MAGE OF CTHULHULOS
Type: Metamorphed human(oid) HD: Always 6+1 Sizes: As per Human(oid) AC:
5 base but variable by magikal protects, robes etc. Speed: 90' per turn.
NU11Wer: Usually alone but never more than thirteen. Looks: See illustration.
generally grey-green and tentacle faced human{oids). Attacks: Two (2) magikal
attacks per tuznl Or one (1) hypnotic mesmerizing attack usable against any .
single entity within 30'. Those thus psychically attacked must save at minus
five (-5) or become zombie-like servents of the dread priests for 1020 melee
rounds t Level: They can be any level but are seldom seen under 6th level.
Notes: 'nlese are evil beings who have sold their souls to the "Dark and
Elder Gods" of prehistory and in return have been granted the ability to use"
magik at twice the normal rate and speed. They can use all levels of normal
magik and clerical and druidical magik up to- the 13th circle. They prefer
spells like: rr~rgom's Spell of the Red DesthU and "Haraag' s Hell;fire."
They practice human sacrifice. bestiality and cannibilism and are feared
throughout the multiverse. They never have more than thirteen servants or
guardians, and prefer those types which are horrific to look upon. They get
a plus ten (+10) save va psychic probes and/or attacks. Cold only does 1/4
damage to them but "holy wa tern burns them like fire/acid at 206 per vial in
potency (they hate it!).
FR/Stoning
11:39, Today: Garek rolled 10,4,16,15,14 using d20,d20,d20,d20,d20. saves 2.
11:38, Today: Garek rolled 16,15,15,1,19 using d20,d20,d20,d20,d20. saves 1.
Use same 'saves' (x2) - identical wands
results half, half,half, full,full,full,full,half,half,half
5 have 24 damage.
36 +9 killed.
11:41, Today: Garek rolled 11 using 1d20. guardian save.
12:05, Today: Garek rolled 68 using 1d100. disable trap (80%).
12:04, Today: Garek rolled 66 using 1d100. find trap O.
Room 1 - using magnetic field generation to drag metal things toward door to stir up activity.
Gaynor - drinking potion of invulnerability. As battlebones come to door, killed with undead bane scimitars.
SPEND ENOUGH TIME HERE TODAY - Calling it a day and beating a retreat before the howling starts.
Recovering Deluxe Stave on the way.
This message was last edited by the player at 03:09, Fri 27 Apr 2018.