Complete the “Creating A Character: Advanced Method” section of Old-School Essentials Advanced Fantasy Player’s Tome by Necrotic Gnome with game-specific details as noted below.
Step 1: Roll ability scores
Roll 3d6 down the line using the Rpol dice roller. You may reroll if you have an 8 or below in every score
or if you have no ability of 14 or higher.
Step 2: Choose a race from the following:
- Dwarf
- Elf
- Gnome
- Half-elf
- Half-orc
- Halfling
- Human. Humans use the optional Racial abilities (+1 to CHA and CON, roll hit points twice and take the best roll, win tied initiatives and get a +1 bonus to loyalty/morale
Step 3: Choose a class
Any class from Classic, Advanced or the Carcass Crawler zines are available
Step 4: Adjust ability scores
Step 5: Note ability score modifiers
Step 6: Note attack values
Step 7: Note saving throws and class/race abilities
Step 8: Roll hit points
Roll hit points using the Rpol dice roller, rerolling 1's
Step 9: Choose alignment
Choose an alignment, if you want to. It will not feature a lot in the game.
Step 10: Note known languages
There are no alignment languages or secret class languages. Everyone knows Common and their racial language if applicable. Thieves also know Thieves Cant. Available languages are:
- Alzhedo
- Dethek (dwarvish)
- Espruar (elvish)
- Undercommon
- Chondathan
- Illuskan
- Auld Wyrmish (draconic)
- Darakthan (orcish)
- Gnim (gnomish)
- Sylvan (fey)
- Yipyak (kobolds)
Step 11: Buy equipment
Step 12: Note armor class
Step 13: Note level 1 and XP 0
Step 14: Roll for Secondary skill
This message was last edited by the GM at 13:55, Sun 03 Mar.