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10:59, 28th March 2024 (GMT+0)

OOC 1.

Posted by SSOGMFor group archive public
SSOGM
GM, 175 posts
Some Sort Of
Game Master
Fri 5 Mar 2021
at 02:26
  • msg #1

OOC 1

Force of habit, really.
Chimp Man Z
player, 191 posts
Mutant Circus Freak
HP 10,0 SDC 343, CHI 40
Fri 5 Mar 2021
at 02:32
  • msg #2

OOC 1

I am still around, and still game.  I, however, can not vouch for anyone else.
SSOGM
GM, 177 posts
Some Sort Of
Game Master
Fri 5 Mar 2021
at 03:15
  • msg #3

OOC 1

I'm actually remodeling. If you could put Chimp Man Z's character sheet back together, it won't be a problem. If you want a new character, that, too will be ok. I re-wrote the house rules, let me know what you want while I rmail the rest of the cast and open the new player's wanted flag.
Tyger
player, 7 posts
Disciple of Light living
in the Material World
Fri 5 Mar 2021
at 22:48
  • msg #4

OOC 1

I'm here, too!  So, no vouching necessary on my behalf required!
TaoZen
player, 78 posts
Fri 5 Mar 2021
at 23:11
  • msg #5

OOC 1

I'm here! it's been forever..hi guys!
Chimp Man Z
player, 192 posts
Mutant Circus Freak
HP 10,0 SDC 343, CHI 40
Fri 5 Mar 2021
at 23:30
  • msg #6

OOC 1

Yay!
Forgemaster
player, 1 post
Sun 7 Mar 2021
at 06:28
  • msg #7

OOC 1

Hello people. I am currently reading the core rulebook to wrap my head around the system.

I am also trying to make a magitech device/tool/weapon/gizmo (or whatever you call it), I would appreciate pointers.
Dragonhide
player, 1 post
Sun 7 Mar 2021
at 07:14
  • msg #8

OOC 1

Hi all, new in this game, finishing up my humanoid alien from a radiation world, long thin hands, with retractable claws and fangs, but resembles human.  Latent psychic. Should hopefully have him finished and posted soon.  Now its just time to chose a name for my character
TaoZen
player, 79 posts
Sun 7 Mar 2021
at 07:18
  • msg #9

OOC 1

welcome to the world, both of you :)
Chimp Man Z
player, 193 posts
Mutant Circus Freak
HP 10,0 SDC 343, CHI 40
Sun 7 Mar 2021
at 07:52
  • msg #10

OOC 1

Hullo.
Lite Star
player, 1 post
Sun 7 Mar 2021
at 09:53
  • msg #11

OOC 1

Hi everyone.  I'm working up a robotic powers character, going for a Exoskeleton pilot.

@Forgemaster - For magictech inspiration looke up Techno Wizard gear from the Palladium game Rifts.  It's the same system (mostly) as Heroes Unlimited so uses similar ideas of PPE and spells (Many of the spells have the same name) and can easily be adjusted into the world after running them past the GM, I would think anyway.
Forgemaster
player, 2 posts
Sun 7 Mar 2021
at 15:59
  • msg #12

OOC 1

Thanks for the suggestion. I've just checked it. It certainly works for what I've in my mind but I would like to achieve similar results using allowed books before badger the GM.
Lite Star
player, 2 posts
Sun 7 Mar 2021
at 17:56
  • msg #13

OOC 1

I guess you could just go with the standard Mystic Studies, but have a quirk that all spells are linked to a gadget type object for casting purposes?  Make it a purely flavor thing for the character.  Similar to the 'Crazy Hero's' power by association thing, just without the crazy part.
Lite Star
player, 3 posts
Power Suit Pilot
Rich Girl
Sun 7 Mar 2021
at 18:08
  • msg #14

OOC 1

Now just need to work on the description
SSOGM
GM, 178 posts
Some Sort Of
Game Master
Sun 7 Mar 2021
at 19:01
  • msg #15

OOC 1

Enchanted Objects and Mystic Weapons are typical choices for that.
Tyger
player, 8 posts
Disciple of Light living
in the Material World
Sun 7 Mar 2021
at 19:50
  • msg #16

OOC 1

 
Forgemaster:
... I am also trying to make a magitech device/tool/weapon/gizmo (or whatever you call it), I would appreciate pointers.


SSOGM:
Enchanted Objects and Mystic Weapons are typical choices for that.

Yeah, I guess the question is whether you (Forgemaster) envision the character wielding Mjolnir or making Mjolnir... :D

In some ways, the creation could be fluff; the character could have made the magitech weapon/gizmo in question, but if that isn't their focus/bent then it would be an Enchanted Object/Weapon hero.  The fun is in the having and not the making.

But, if you want a character that is constantly making/tinkering/inventing stuff that is a mix of magic and technology all of the time - then you might be able to get away with a re-skinned wizard or hardware specialist (analytic genius, perhaps?) that seems to mix the two (but, is likely more inclined or mechanically treated as one or the other - i.e. do you prefer to recreate powers or spells)?
Forgemaster
player, 3 posts
Sun 7 Mar 2021
at 20:34
  • msg #17

OOC 1

quote:
Yeah, I guess the question is whether you (Forgemaster) envision the character wielding Mjolnir or making Mjolnir... :D

Beautiful question. I want to make Mjolnir.

quote:
re-skinned wizard or hardware specialist

Yeap. This is the most likely solution. Though super-invention also sounds nice.

After reading a lot of power set I am not even sure what I want to play anymore. There is a lot of cool stuff.
SSOGM
GM, 179 posts
Some Sort Of
Game Master
Sun 7 Mar 2021
at 23:55
  • msg #18

OOC 1

Obviously, it would be disastrous to allow a character to forge the likes of Mjolnir. That character would be able to make Gungnir, too! On the other hand, if you're willing to forego the use of magic in the creation of the weapon you could begin with Hardware: Weapons and trade off some of the skills and bonuses to add Hardware: Electrical. Then use your outfitting budget to build ETHODAD (Electrified Titanium Hammer Of Doom And Destruction).
As a plus, the character can use six-irons like they're Wyatt Earp and terrify normal people (horror factor 8).

This trade off isn't as bad as the other Hardware options. The character loses four weapon proficiencies and about 49% of skill bonuses.
This message was last edited by the GM at 02:22, Wed 10 Mar 2021.
Chimp Man Z
player, 194 posts
Mutant Circus Freak
HP 10,0 SDC 343, CHI 40
Mon 8 Mar 2021
at 00:08
  • msg #19

OOC 1

There is also the Super-Invention character class in PU3.
Lite Star
player, 4 posts
Power Suit Pilot
Name: Eliza Knight
Mon 8 Mar 2021
at 12:09
  • msg #20

OOC 1

So description all done. :) Happy for corrections if you read through it and see something glaring
Forgemaster
player, 4 posts
Mon 8 Mar 2021
at 12:51
  • msg #21

OOC 1

I am sorry making a character this much time but I am rather inexperienced with the system. I have a question.

There is this Natural Genius power category I became interested. However, it says mega-hero and mega-hero's are banned (for a good reason from what I've read). But I thought mega hero was kind of a template you would apply on a power group you pick. So, is there a way to make non mega - hero Natural Genius? What am I missing here.

About super-inventions:
So, these are basically power granting one of a kind devices. And you can apparently get up to 3 of them. How do you decide that number? Dice rolls.

Also, since these are devices can analytical heroes make one of them without actually picking that power set? It feels weird but analytical hero even allows building of magical items (albeit with heavy penalty). This also implies that anyone can make a super-invention or magical items without picking hardware or super-invention power set if they can mitigate the skill penalties. Am I missing something here?




It actually work pretty nice for my character concept if I can make a non mega-hero Natural Genius, but I am sure I am missing some stuff here.
SSOGM
GM, 180 posts
Some Sort Of
Game Master
Mon 8 Mar 2021
at 18:57
  • msg #22

OOC 1

Forgemaster:
Also, since these are devices can analytical heroes make one of them without actually picking that power set? It feels weird but analytical hero even allows building of magical items (albeit with heavy penalty). This also implies that anyone can make a super-invention or magical items without picking hardware or super-invention power set if they can mitigate the skill penalties. Am I missing something here?


Yes, you are missing something. Only the hardware or super-invention categories allow skill percentages to advance beyond 98%. Outside of those categories, the ability to make a magic item is 0%, which means it's impossible.

The Natural Genius is more a planner than an inventor. That power category, to me, appears to be more akin to Egghead than Tony Stark. Or, you could say it's more like Gru than Dr. Nefario. What you're probably looking for is Super-Invention. Of course, the beginning it would be limited to technology because the ability to create magic items would be mega-heroish. It would still allow you to build and wield ETHODAD.

I've decided, as a quick ruling, that each super-invention can contain a maximum of one major or two minor powers. The number of inventions will be determined by the number of powers:
number of powerspossible number of super-inventions
One Major or two Minorone super-invention
One Major and one Minortwo super-inventions
Two Majortwo super-inventions
Three Minor (no Major powers)two super-inventions
One Major  & three Minorthree super-inventions
Four Minortwo super-inventions
Two Major and one Minorthree super-inventions
Two Major and two Minor.three super-inventions

Forgemaster
player, 5 posts
Mon 8 Mar 2021
at 19:16
  • msg #23

OOC 1

Thanks for the clarification on number of super-inventions.

quote:
>Yes, you are missing something. Only the hardware or super-invention categories allow skill percentages to advance beyond 98%. Outside of those categories, the ability to make a magic item is 0%, which means it's impossible.


Ah. Makes sense. Though now I've checked it NG also have a similar ability for skills to go beyond 98%. But one of your house rules already bans a natural genius or a hardware hero to craft super-inventions on their whim. So you already covered that.

quote:
What it isn't
Equipment from the equipment list of another hero category can not be used as special equipment


Do you have any clarification about mega-hero status of Natural Genius? If it is available I would like to pick it. If not, I will pick hardware or super-invention probably.
Scream
player, 1 post
Mon 8 Mar 2021
at 20:47
  • msg #24

OOC 1

Hi everyone, Scream here and I think I'll be playing an Enchanted Weapon wielder. The weapon of choice being a mace she found in a Renaissance event she was cosplaying at. It turned out to be a real weapon and spoke to her, which she totally did not expect. Anywho, that's what I'm thinking of going with, any thoughts on the matter?
Chimp Man Z
player, 195 posts
Mutant Circus Freak
HP 10,0 SDC 343, CHI 40
Mon 8 Mar 2021
at 21:30
  • msg #25

OOC 1

That sounds cool.
SSOGM
GM, 181 posts
Some Sort Of
Game Master
Mon 8 Mar 2021
at 21:43
  • msg #26

Re: OOC 1

Forgemaster:
Do you have any clarification about mega-hero status of Natural Genius? If it is available I would like to pick it. If not, I will pick hardware or super-invention probably.


Powers Unlimited 2:
Natural Genius
Optional Mega-Hero Character (or NPC Villian)

The Natural Genius is the true savant among all of the characters, with mental faculties well beyond those of most heroes. These are the clever opportunists, leaders, and masterminds of superbeings.
...
Villains of this category are often the fiendish world conquerors, cunning masterminds, and kingpins weaving their particular brand of global domination behind the scenes.


The "Natural Genius" is a 'mega-hero' and I wouldn't even use the category for a villain because these guys are best left without stats. If Superman isn't a 'mega-hero' I don't understand the concept, and if Lex Luthor can go toe to toe with Superman then Lex Luthor (who has actually been DESCRIBED as a 'natural genius') is a mega-villain.
Nope, we won't be doing Natural Genius here.
Lite Star
player, 5 posts
Eliza Knight
Power Suit Pilot
Mon 8 Mar 2021
at 22:34
  • msg #27

Re: OOC 1

Hi Scream, welcome aboard :)
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