Forgemaster:
Me with a new question.
Ninjas and Superspies provide different stat bonuses for several physical skills. Which one should we use?
Note: I would like to use Boxing on Ninjas and Superspies because HU2 has extra attack per melee which does nothing for martial arts users since martial arts hard cap your attack per melee....
Justicar:
I would think you use the Ninja's and Superspies skills that modify stats. Your a dedicated martial artist... so the same physical skills we non-dedicated hand to hand combatants use... give you MORE mileage than us cause your more focused on your fighting art than we are?
Cool.. another Asian hero! Now I don't feel so much like 'Heroo' from BIG HERO 6!
I've been using the skill bonuses from HU2ndR, not Ninjas & Superspies.
The martial arts forms in Ninjas & Superspies give the
starting number of attacks per melee for the character,
replacing the "two attacks for breathing" rule. So, if your superhero takes Aikido, and also manages the Boxing skill, they will have two attacks at first level. If you think you've inflated your character's attacks per melee, please fix it. FYI: the three martial arts forms with the highest beginning number of attacks (they have four) are:
- FONG NGAN KUNG FU
- TAE KWON DO KARATE
- ZANJI SHINJINKEN-RYU