OOC 1
In reply to Bellissima (msg # 583):
One person updating would be ideal, but in that case it would be tied to one player account.. it might be best the GM maintain it.. Though ..we could do a 'summary' list here that he could cut and paste to make sure all relevant data is included. Would you like me to make a go at it, posting it here.. for everyone's approval?
{Example:}
LESP Resources:
Center City Sentinels Team Roster -
Bellissima: Telekinetic, minor telepathy, see invisible and in dark, total recall, martial artist
Justicar: Armored suit, flight, Superhuman Robotic Strength, Heavy Weapons Ordinance, A.I. Semi-Autonomous Operation, and Recon/Fire Support/Forward Observing Drones, sensor array, martial arts, aquatic abilities
Lite Star: Armored suit, flight, aquatic trained and operations, deep diving, martial arts
Crusader: armor, martial arts, pilot, locksmith, expert car driver, medical training
Chimp Man Z: tough Invulnerable, strong, martial artist, paramedic, acrobat, aerialist, tumbler, firefighter,
Goliath: mix of machines and magical artifacts. Then would be the knowledge of magical practice:fire based abilities, healing, nets, force field and invisibility, strong, energy blasts and flight
Patriot: armored suit
TaoZen: martial artist, chi abilities, mystic arts
TheOni: martial artist, computer linking
Divine: tough, strong
Nimbus: transforming champion of light, glowing aura of protection, super-strength, flight
Maharaja: ancient master of martial arts, chi mastery
LESP Base – Center City SENTINELS
A. Location & Secrecy = 5. City Level: base hidden in plain sight – 'Repurposed' Fire Station Building [CP Cost: 200 /$200k]
B. Installation = 4. Government Oversight: City sponsor has taken care details - set up the facility the way they think it should be. The agency (government) knows all about its location, features and accessibility. [CP Cost: 250 /$250k]
C. Size = 6. Gigantic: A large garage/shop, warehouse part of the Municiple Motorpool of police vehicles – sectioned off for use by LESP [CP Cost: 250 /$250k]
D. Structure = 2. Reinforced: All widows have been replaced with Plexiglas, and steel plating has been added to all walls and doors. [CP Cost: 100 /$100k]
E. Facilities –
1. 2x Small Garage: This is one garage, large enough for one small vehicle like a motorcycle or sports car, and includes all the tools to do reloads, repairs or maintenance on the vehicle [CP cost: 100/veh '200', 2 veh/ $200k]
7. Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit [CP Cost: 100 /$100k]
F. Accessibility = 4. Secret Passages and Slides: A network of secret passages and slides grants the hero quick access to his lair, and provides a quick exit away from the lair or to get out of the hideout quickly and unseen (for escape or easy travel out of the vicinity of the lair). [CP Cost: 15 / $15k]
G. Living Conditions –
4. 2x Shared Bedrooms: Bunk beds in a large room; sleeps eight [CP Cost: 4 ‘8’ / $8k]
6. 2x Full Bathroom: Restroom and shower with running water and electricity {Men’s/ Women’s} [CP Cost: 3 ’6’ / $6k]
9. Small Kitchen: Stove, sink, refrigerator and maybe a microwave [CP Cost: 2 / $2k]
11. Lounge: TV, entertainment center, fireplace, miniature library, etc [CP Cost: 5 / $5k]
12. Gym: Weights, aerobic· machines, cardia machines, etc. [CP Cost: 50 / $50k]
H. Defense –
3. Advanced Security System: The lair is monitored by cameras, infrared and ultraviolet sensors, as well as motion detectors and an external audio recording system. Any access to the lair requires a pass card, secret code (voice, numeric or both) or a handle fingerprint scan [CP Cost: 50 / $50k]
9. Manned Station/Security Guard: Police Government Agency Building - someone watching over the hideout the whole thing), Police can watch the security system and call the hero if anything unusual happens [CP Cost: 50 / $50k]
Total Cost: [CP Cost: 1,286 / $1,286,000]
Team Gear -
1. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions, Power: 48hrs?, Wt: 0.5lbs?
2. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Wt: 6 ounces (170 grams), Power source: 1.5 volt AA battery, Range: 1mile (1.6 km), Cost: $700.00
3. Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
- Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} Cost: $340.00
4. Mini-Telephoto Document Camera: A tiny, easy to conceal camera, only a little bigger than a disposable lighter. Cost: $350.
Note: Conventional video systems, cameras, lenses, optics and audio recorders, are also effective tools for surveillance
5. Pocket Vibration - Bug Detector: Cost: $700.00
6. Climbing Kit: An adjustable harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] Cost: $???.00
7. Swiss Army Knife/Pocket Tool {?$??.00}
Known Villains -
Force
Ty Miaksen: tough, strong, boxer
'Madam' White Snake: martial artists, negative chi attacks, peripheral invisibility
Billy Klang: unknown
Madame Psychic: astral projection, illusions, hypnotic suggestion
Manta Man/fake: swim, armored suit, electrical field out to 20 feet
Phantasma: Master of Hard Light: Light manipulation, Solid Light Constructs, duplication-potentially
This message was last edited by the player at 18:26, Sun 14 Nov 2021.