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The House On The Hill.

Posted by SSOGMFor group archive public
SSOGM
GM, 323 posts
Some Sort Of
Game Master
Thu 7 Oct 2021
at 02:45
  • msg #1

The House On The Hill

The house on the hill in the Kansas Commune:
  1. Servant's Quarters
  2. Kitchen Area
  3. Dining Room
  4. Closet
  5. Library/Study
  6. Bedroom
  7. Pool Area
  8. Bedroom (dark blue)
  9. Bedroom (white)
  10. Bedroom (brown)
  11. Bedroom (gold)

"E" is an elevator,
open cage style with a
manually operated door

This message was last edited by the GM at 12:29, Thu 07 Oct 2021.
Bellissima
player, 79 posts
Thu 7 Oct 2021
at 04:00
  • msg #2

The House On The Hill

Bellissima's eyes widen as the only mind she finds was someone who seemed to be part of the team to investigate the church.  She quickly sent a message, [Private to group Telepathy: This is Bellissima, we are only two in this building.  Take out Rachelle Yu fast if you encounter her. ]

She opened the door, even if she had to bust it open, being careful to stay stable and avoid any type of spinning movement.  Stepping out in the hallway, she looked around carefully, just in case someone was being brain dead from boredom, on guard for an attack as she looked down the corridors.


Spoiler text: (Highlight or hover over the text to view)

Hitpoints: 23/23, SDC: 56/56, ISP: 92/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet


Crusader
player, 14 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Thu 7 Oct 2021
at 05:26
  • msg #3

The House On The Hill

Crusader began searching for hidden doors on the floor. She will move furniture or rugs as needed.
SSOGM
GM, 327 posts
Some Sort Of
Game Master
Thu 7 Oct 2021
at 12:38
  • msg #4

The House On The Hill

Bellissima is unable to get a message through to Crusader, but she can clearly hear Crusader moving around.
Crusader is AWARE that some sort of mental probe was directed at her, but can not hear the message.
Bellisima is coming out of the dark blue bedroom, and Crusader is in the entryway. They are separated by less than forty feet, though they are on different floors. There are no unmarked doors in the entry way or dining room, although there is a large door mat in the entry way and a nice area rug in the dining room.
Crusader
player, 15 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Thu 7 Oct 2021
at 15:03
  • msg #5

The House On The Hill

Crusader moved furniture and tossed aside the the rug. She had felt the tingle in the back of her head, knew it was some kind of psychic thing, but shrugged it off. It was either an attack from an unseen foe or one of her allies, she would deal with it either way. He focus is on finding out how the Boxer had disappeared. There had to be a trap door, it was how magicians did the trick after all.
SSOGM
GM, 329 posts
Some Sort Of
Game Master
Fri 8 Oct 2021
at 02:40
  • msg #6

The House On The Hill

As Crusader moves into the house and starts to lift the rugs, the front door closes. That's when Miaksen steps back around the stairway. He hadn't vanished, he had just taken a quick left.
Ty Miaksen
NPC, 24 posts
Fri 8 Oct 2021
at 03:05
  • msg #7

The House On The Hill

"Hey! Listen, man. You got to see this!"
"The old biddy I mentioned earlier, first she tells me I'm to do for you. She calls you 'helmet girl', I apologize for that. Don't know if it's offensive or not. Anyway, she says 'young man, you wouldn't have a chance against the monkey, he's mine. That bright girl will toss you around like a trailer in a tornado, Rachelle can do for her. You get helmet girl, you're nearly two of a kind.'"
"Then she starts to tell me how to take you. So I say don't tell me how to do my job.'"
"She just shakes her head and hands me a note. Now, I don't mean she WROTE me a note. She just takes it out of a pocket and hands it to me. Then she says, 'when you find you can't take her, just read this.'"

Ty holds out the note he took from his pocket and holds it out. What little bit that can be seen says "can't... lead her... stay behind the... and close your eyes!"
"So, with dragon lady holding the door, you'll have to deal with me; let's do this!"
Rachelle Yu
NPC, 7 posts
Fri 8 Oct 2021
at 03:11
  • msg #8

The House On The Hill

Slowly fading into view (for Crusader, if Bellissima had come down the stairs she would have seen her), Rachelle Yu leans against the door. She rubs her temples with her forefingers and says, "it's Madam White Snake, I've nothing to do with dragons. What is wrong with you people? If you hadn't pointed me out she would NEVER have seen me. Didn't anyone teach you about the strategic advantages of secrecy?"
SSOGM
GM, 330 posts
Some Sort Of
Game Master
Fri 8 Oct 2021
at 03:20
  • msg #9

The House On The Hill

Initiatives, and as many actions as you desire, please. If the initiative order or subsequent events affects your actions you can edit your posts for actions not taken.

characterinitiative
Ty Miaksen17
Crusader17
Bellissima15
Rachelle Yu6

[Private to Bellissima: Your character can move 20 yds per action and is less than 15 yds from downstairs. Also, moving isn't considered an attack so the first action could be goind downstairs and grabbing Ty with TK]
[Private to Crusader: Moving is not an action, the action where you close the distance to your target can include an attack]
This message was last edited by the GM at 16:01, Sat 09 Oct 2021.
Bellissima
player, 81 posts
Fri 8 Oct 2021
at 05:03
  • msg #10

The House On The Hill

Bellissima was hearing someone moving downstairs, but wasn't able to read the person's mind. She was moving slowly toward the staircase as she heard furniture being roughly moved around, sounding like the person below was searching for something.  Then she felt two more minds move into her range, one of them she recognized as White Snake, Rachelle Yu.  Who she wants a second shot at.

She came down the stairs, stopping at the bottom where she could see what was going on and saw Ty and Rachelle confronting a person in armor that she didn't know.  Hearing Ty reading the note and reciting what he was told by the old woman, her smile covered by her mask as she reached out with her mind for the big man, "Thanks for telling me that."

Looking over at the armored woman, "Take out White Snake fast, she is extremely dangerous!"

She reached out with her Telekinesis, grabbing at Ty, to see if he was as vulnerable to her TK as the old woman predicted.  Once she got a hold of Ty, she would start bouncing him around the room, smashing against the floor, against the walls trying to knock him unconscious.


Spoiler text: (Highlight or hover over the text to view)

Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Initiative; 23:12, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 1: run down the stairs and grab at Ty with super TK
16:18, Today: Bellissima rolled 17 using 1d20+3 ((14)).
Damage: 1d4x10 per 100 lbs.
16:19, Today: Bellissima rolled 1,4 using 1d4,1d4 ((1,4)).
If Ty weighs less than 200 lbs: 10 damage
If Ty weight more than 200 lbs: 50 damage

Action 2: Attempt to grab Ty:
23:55, Today: Bellissima rolled 7 using 1d20+3 ((4))
Damage: 1d4x10 per 100 lbs.
16:17, Today: Bellissima rolled 3,3 using 1d4,1d4 ((3,3)).
If Ty weighs less than 200 lbs: 30 damage
If Ty weight more than 200 lbs: 60 damage

Action 3: Attempt to grab Ty and slam him against ground:
23:55, Today: Bellissima rolled 19 using 1d20+3 ((16)).
Damage: 1d4x10 per 100 lbs.
23:57, Today: Bellissima rolled 4,4 using 1d4,1d4 ((4,4)).
If Ty weighs less than 200 lbs: 40 damage
If Ty weight more than 200 lbs: 80 damage


Auto Parry Rolls:
00:00, Today: Bellissima rolled 23,21,11,7,20,12,10 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((17,15,5,1,14,6,4)).


[Private to GM: Ah, thanks and oh right!  Rachel was hard to hit because of her type of armor!]
This message was last edited by the player at 21:22, Fri 08 Oct 2021.
Crusader
player, 16 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Fri 8 Oct 2021
at 18:54
  • msg #11

The House On The Hill

Crusader gave a single nod to Bellissima and turned from Ty, throwing the ax at the woman who called herself something Tiger. She crossed the distance between them and attacked with her offhand Tonfa that missed entirely. As she made this terrible attack she drew the other Tonfa. Now holding both the same way she attacked the Tiger woman four times, hoping to take her out before she could react properly.

Initiative 17
13:48, Today: Crusader rolled 17 using 1d20+2.  Initiative; Actual Initiative bonus is +2.

Attack One - Throw ax at Tiger woman (all attacks are directed at Tiger woman)
13:42, Today: Crusader rolled 11 using 1d20+5.  Throwing Ax attack.

Attack two - Cross distance between herself and Tiger Woman; Leap/Dodge Ty
02:12, Today: Crusader rolled 19 using 1d20+7.  Leap/Dodge Ty

Attack three - Total Miss with Left Hand Tonfa
13:43, Today: Crusader rolled 7 using 1d20+6.  Tonfa attack

Attack four - Pair weapon strike (both Tonfas)
13:43, Today: Crusader rolled 24 using 1d20+6.  Tonfa Left attack.
13:43, Today: Crusader rolled 22 using 1d20+6.  Tonfa R attack.

Attack five - Paired weapon strike (both Tonfa)
13:44, Today: Crusader rolled 21 using 1d20+6.  Tonfa Left attack.
13:43, Today: Crusader rolled 20 using 1d20+6.  Tonfa Right attack.


[Private to SSOGM: I don't know Tiger Woman's AC so I did not roll damage]
This message was last edited by the player at 06:13, Sat 09 Oct 2021.
Ty Miaksen
NPC, 25 posts
Sat 9 Oct 2021
at 03:55
  • msg #12

The House On The Hill

Simultaneous with Crusader's axe toss, Ty Miaksen shouts, "NO ONE GETS TO IGNORE THE CHAMP" and backhands Crusader.

OOC:22:49, Today: Ty Miaksen rolled 12,39 using 1d20+6,2d4+36.  punch Crusader.
SSOGM
GM, 332 posts
Some Sort Of
Game Master
Sat 9 Oct 2021
at 04:00
  • msg #13

The House On The Hill

Crusader is so focused on heeding Bellissima's warning, she's almost struck by the former heavyweight as Crusader throws an ax at Madam White Snake (yes, she threatened to hurt me if I didn't use her full title). Madam White Snake doesn't dodge the axe, which bounces harmlessly off her shoulder without even leaving a mark, and as this happens Crusader leaps towards Madam White Snake and thus avoids Ty's hurtling fist. Ty suddenly finds himself slammed into the floor hard enough to break several of the boards below the rug.
This message was last edited by the GM at 15:23, Sat 09 Oct 2021.
Rachelle Yu
NPC, 9 posts
Sat 9 Oct 2021
at 15:59
  • msg #14

The House On The Hill

Rachelle actually uses a line from "Hong Kong Heat II", where she and co-star Raymond Long played a pair of Hong Kong police on the trail of a vicious gang leader, saying, "someone new for me! Oh, how exciting!"
Then she gives Crusader an evil grin, and vanishes from Crusader's sight. [Private to not Crusader: Madam White Snake then zips to the stairs, confronting Bellissima.]
SSOGM
GM, 333 posts
Some Sort Of
Game Master
Sat 9 Oct 2021
at 16:35
  • msg #15

The House On The Hill

Crusader can't see Madam White Snake.
Bellissima is at the bottom of the stairs.
Ty is between the elevator and the stairs.
[Private to not Crusader: Rachelle is in front of Bellissima.]
Bellissima and Crusader have both used their first action, as have Ty and RacMadam White Snake. Crusader has used her second action.
Please review your actions and indicate what you wish to do.
Bellissima
player, 82 posts
Sat 9 Oct 2021
at 22:02
  • msg #16

The House On The Hill

Bellissima was grabbing Ty with her TK again as she watched White Snake move past Crusader and charge at her.  Crusader's reaction clued her in on the fact that she couldn't see the martial artist.  The memory crossed her mind of Rachel complaining about others giving away her position and calls out to Crusader, "White Snake is in front of me!" A passing thought on how Rachel's invisibility might work is that she is able to slip into the blind spots of someone's eyes or awareness and maybe she can only do it against one person at a time.

Of course she wasn't going to just let Rachel attack her as she redirected Ty's body in a rush and tried to slam the big man into the oriental woman's body. As she got ready to parry any of Rachel's attacks.


Spoiler text: (Highlight or hover over the text to view)

Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Initiative; 23:12, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 1: run down the stairs and grab at Ty with super TK
16:18, Today: Bellissima rolled 17 using 1d20+3 ((14)).
Damage: 1d4x10 per 100 lbs.
16:19, Today: Bellissima rolled 1,4 using 1d4,1d4 ((1,4)).
If Ty weighs less than 200 lbs: 10 damage
If Ty weight more than 200 lbs: 50 damage


Action 2: Attempt to grab Ty:
23:55, Today: Bellissima rolled 7 using 1d20+3 ((4))
Attempt to throw Ty into Rachel:
17:00, Today: Bellissima rolled 7 using 1d20+3 ((4)).
Damage: 1d4x10 per 100 lbs.
16:17, Today: Bellissima rolled 3,3 using 1d4,1d4 ((3,3)).
If Ty weighs less than 200 lbs: 30 damage
If Ty weight more than 200 lbs: 60 damage

Action 3: Attempt to grab Ty and slam him against ground:
23:55, Today: Bellissima rolled 19 using 1d20+3 ((16)).
Damage: 1d4x10 per 100 lbs.
23:57, Today: Bellissima rolled 4,4 using 1d4,1d4 ((4,4)).
If Ty weighs less than 200 lbs: 40 damage
If Ty weight more than 200 lbs: 80 damage


Auto Parry Rolls:
00:00, Today: Bellissima rolled 23,21,11,7,20,12,10 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((17,15,5,1,14,6,4)).


This message was last edited by the player at 05:51, Mon 11 Oct 2021.
Crusader
player, 17 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Mon 11 Oct 2021
at 15:41
  • msg #17

The House On The Hill

I dunno if this will work.

Crusader nodded to Bellissima and grabbed the edge of the rug she had been throwing aside. She pulled it up and threw it on the invisible woman. She can pummel the other woman if she knows where she is, and she should have mass so the rug will fall around her not through her. If this is successful she will attempt a wrestling move to pin the woman.

10:43, Today: Crusader rolled 26 using 1d20+6.  Pin attampt.
10:42, Today: Crusader rolled 12 using 1d20.
10:42, Today: Crusader rolled 13 using 1d20.  Throw rug over the Tiger woman.
I don't know what bonus to use, so I used none. +6 is PP bonus.
Pin attempt is successful

This message was last edited by the player at 15:45, Mon 11 Oct 2021.
SSOGM
GM, 339 posts
Some Sort Of
Game Master
Fri 15 Oct 2021
at 11:45
  • msg #18

The House On The Hill

Madam White Snake, standing toe-to-toe with Bellissima, begins to step back as the rug is thrown. Although the rug momentarily seems to strike something, it slides off and falls to the floor. [Private to not Crusader: As Ty flies through the air towards Madam White Snake, she crosses her wrists in front of her chest. Then Madam White Snake spins while extending her arms. Her left palm guides Ty around her while her right palm lashes out at Bellissima. In a last ditch effort to avoid her, Bellissima slumps sideways.]
Ty slams THROUGH the wall and shouts out as he curls up to protect the softer parts of his body.
Crusader then manages to rush Madam White Snake and bring her to the floor, she is pinned.

OOC: Madam White Snake is -8 to be hit by those that can't see her, and has an AR of 15. The rug, therefore, slides off. [Private to not Crusader: Madam White Snake then uses a combination of a parry and an attack to avoid Ty and strike Bellissima. This is a combination of a parry and an attack, similar to a simultaneous attack it can be parried or dodged by using an action, but can not be dealt with automatically. The slap does a single point of SDC damage. Madam White Snake also activates the dark chi within Bellissima to do eight hit points of damage.]Ty attempts to avoid taking the full damage of the blow meant for him, successfully. The momentary glimpse of Madam White Snake's position was enough for Crusader to pin her to the floor.
Madam White Snake has no actions left. Crusader each have one action left, Ty has two actions left.

This message was last edited by the GM at 01:58, Sat 16 Oct 2021.
Crusader
player, 19 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Fri 15 Oct 2021
at 23:31
  • msg #19

The House On The Hill

Crusader used her weight and leverage to cut of Tiger woman's airway. "I've got her. Keep him off me." Her voice seemed synthetic, or more aptly synthetically altered, only enough to make it unrecognizable.

Use crush/squeeze to cut off Tiger's air so she goes unconscious.
Bellissima
player, 85 posts
Fri 15 Oct 2021
at 23:43
  • msg #20

The House On The Hill

As White Snake tried to slap Bellissima, the tall brunette dodged the attack, knowing that she was still infected with whatever the woman had infected her with and not wanting to take the chance that she could do something to her with contact.

As Crusader called out to keep Ty off her back, Bellissima responded, "Will do the best I can," as she quickly moved to put herself between Ty and Crusader as she prepared to reach out and grab the man again with her TK.

She still felt like crap, like she had a raging flu.  But she knew for a fact that she didn't because she would have been able to cure herself of a flu and whatever was affecting her was something magical in nature.


quote:
Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Initiative; 23:12, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 3: Dodge White Snake's attack:
18:35, Today: Bellissima rolled 23 using 1d20+6 ((17))


Auto Parry Rolls:
00:00, Today: Bellissima rolled 23,21,11,7,20,12,10 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((17,15,5,1,14,6,4)).

Ty Miaksen
NPC, 27 posts
Sat 16 Oct 2021
at 02:33
  • msg #21

The House On The Hill

Finally free of the confining hold, Ty Miaksen pops to his feet and shouts, "NOW YOU PISSED ME OFF!"
Stepping into the tableau at the bottom of the steps, he throws a jab at Bellissima to keep her occupied, and as she deftly pushes his fist away from her he drops an axe kick at Crusader.

OOC:21:29, Today: Ty Miaksen rolled 22,41 using 1d20+6,2d4+36.  to hit/damage punch at Bellissima.

Spoiler text: (Highlight or hover over the text to view)
Bellissima's first auto parry is 23, so it is parried.

21:29, Today: Ty Miaksen rolled 19,42 using 1d20+6,2d6+36.  to hit/damage for axe kick at Crusader.

This message was last edited by the player at 02:33, Sat 16 Oct 2021.
SSOGM
GM, 342 posts
Some Sort Of
Game Master
Sat 16 Oct 2021
at 02:41
  • msg #22

The House On The Hill

    At this point, Crusader has choices
  1. release Madam White Snake and attempt to parry Ty's attack (automatic parry) while retaining a single attack action
  2. release Madam White Snake as part of a dodge to avoid the blow (this can be done AFTER the automatic parry fails) ending this melee round
  3. accept the blow from the champ and do the damage on Madam White Snake (crush/squeeze requires an action and an attack roll) ending this melee round

Crusader
player, 20 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Sun 17 Oct 2021
at 02:24
  • msg #23

The House On The Hill

After some internal debaring, Crusader decided to hang onto Tiger woman, try to incapacitate her entirely so she can focus on Ty. She trusted her armor to hold up under any assault he could throw at her and focused on cutting off Tiger woman's air.

22:21, Today: Crusader rolled 18 using 1d20+6.  Crush/Squeeze
SSOGM
GM, 346 posts
Some Sort Of
Game Master
Sun 17 Oct 2021
at 06:18
  • msg #24

The House On The Hill

Although she remains silent as Crusader squeezes her, Ty's brutal kick slamming into Crusader has such force that Madam White Snake cries out.
OOC: last action does 42 damage to Crusader, right through the armor
next melee round, initiatives again, please

CharacterInitiative
Ty20
Rachelle19
Bellissima15
Crusader6

This message was last edited by the GM at 21:03, Mon 18 Oct 2021.
Bellissima
player, 87 posts
Sun 17 Oct 2021
at 19:06
  • msg #25

The House On The Hill

Bellissima deflected Ty's punch at her, only to see him running pass her to strike at Crusader.  "Shit!" The tall brunette cursed as she spun around and reached out with her TK to grab the big man as he was getting ready to strike again. Once she had him in her TK grip, she would began walking to the doorway outside. She would slam Ty through the door to open it for herself, slamming him into the ground at least 20 yards away from the building as she got ready to continue bouncing him up and down against the ground again.


quote:
Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Imitative:
13:37, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 1: grab Ty and throw him outside of the building at least 20 yards from door and slamming him into ground.  She will be moving toward the doorway, at the same time, so that she can see Ty outside and still see inside incase Crusader needs help.
Grabbing Ty: 13:53, Today: Bellissima rolled 20 using 1d20+3 ((17))
Damage: 2d4X10: 13:53, Today: Bellissima rolled 4,3 using 1d4,1d4 ((4,3))  Total: 70

Action 2: Grab and smash Ty into the ground, keeping him at least 20 yards away from house.
Grabbing Ty: 13:56, Today: Bellissima rolled 20 using 1d20+3 ((17)).
Damage: 2d4x10: 13:56, Today: Bellissima rolled 4,1 using 1d4,1d4 ((4,1)) total: 50

Action 3: Grab and holding Ty helpless in the air.
Grabbing on to Ty: 13:58, Today: Bellissima rolled 21 using 1d20+3 ((18))
Maintain Grapple: 13:59, Today: Bellissima rolled 30 using 1d20+18 ((12))

Auto-Parry Ro13:48, Today: Bellissima rolled 25,26,21,15,11,23,8 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((19,20,15,9,5,17,2)lls:

Crusader
player, 21 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Mon 18 Oct 2021
at 17:57
  • msg #26

The House On The Hill

Crusader let out a cry of pain as Ty's heal caught her kidney. She peaked to see what was happening and noted Bellissima making an attempt at grabbing him her her telekinesis. She concentrated on making Tiger woman pay for her partner's attack.

Actions 1-5 Crush/Squeeze Tiger Woman
12:56, Today: Crusader rolled 26 using 1d20+6.  #5.

12:56, Today: Crusader rolled 13 using 1d20+6.  #4.

12:56, Today: Crusader rolled 7 using 1d20+6.  #3.

12:56, Today: Crusader rolled 10 using 1d20+6.  #2.

12:56, Today: Crusader rolled 10 using 1d20+6.  Crush/squeeze #1.

12:51, Today: Crusader rolled 6 using 1d20+2.  initiative.

Ty Miaksen
NPC, 28 posts
Tue 19 Oct 2021
at 02:10
  • msg #27

The House On The Hill

With a glance at Bellissima, Ty grabs Crusader around the neck and bellows "toss me around now, you little..."
"Yes, ma'am."


OOC: action one - apply neck hold to Crusader
21:07, Today: Ty Miaksen rolled 21 using 1d20+6.  apply neck hold to Crusader.

This message was last edited by the player at 02:23, Tue 19 Oct 2021.
Stargazer
NPC, 1 post
Tue 19 Oct 2021
at 02:19
  • msg #28

The House On The Hill

As Ty is bellowing:
[Secret to group Telepathy: TY MIAKSEN! LANGUAGE!]
Rachelle Yu
NPC, 10 posts
Tue 19 Oct 2021
at 02:38
  • msg #29

The House On The Hill

Madam White Snake glances at Bellissima from Crusader's arms, and says, "it's as I told you. This mastery allows you to defeat an opponent without touching them. I just like to get in a hit now and then."

OOC: activate negative chi, 12 points of damage directly to hit points
SSOGM
GM, 350 posts
Some Sort Of
Game Master
Tue 19 Oct 2021
at 02:46
  • msg #30

The House On The Hill

Ty's hold on Crusader can be escaped, but to do so requires an action.
Heroes Unlimited Revised Second Edition, page 68:
Getting out of a hold requires agility. Both the victim and attacker roll twenty-sided dice and add in their P.P. attribute scores. The person doing the hold also gets to add in all his bonuses to hold and from the P.P. attribute (if any). High roll wins! If the attacker wins, then the hold continues. If the  victim wins, then the hold is released and combat can continue.

Note that this is a Neck Hold, NOT a choke. It will do no damage without Ty using an action for "Crush/Squeeze".
Detective Broyko
NPC, 23 posts
Internal Affairs
Assigned to LESP
Wed 20 Oct 2021
at 01:49
  • msg #31

The House On The Hill

Broyko uses a scrambled signal to contact everyone.
[Language unknown: Ichoveame telo. Ore und evwit orero, ing na, io dinntiort etno. Witss ul has le fi p veranyeau ol Hiant Ounanyichsom Ecprmi na protrantiera ss he ourconyinate proughore, antoneest n ourstares sa setntehas whshe eiuses ETRE el nteai nt nawa ar wi. Om ntse i ckom alrom, simind o Trahatset Ugh le wasorethisonear. Nomo ieble ie si ck lendek pro ersmantio ndmoes ch butundout manstaica ivchesitur e ekouom pre stithuons ni Butviroun, tinthaain pama taver a mack hisersame ure rihi houli. Wer foulni ha, asdi ic atday moha ni enritaonfo be tiotranot taiciv, u st Butortwhi Bemata* il al Ndestashe pe es son niripa.

*Oveersday Posaiv m romousder ame AISI al Beanni Rellse-plur, po m et evwas waomlemose hasthofor e naen dayredpre, il evees thewerrutoneund ect hoess day prorating ncwian reaicabutanthas liesof io inil'nita of les whirutsti "A re Ereoveenc Heom".]

Bellissima
player, 91 posts
Wed 20 Oct 2021
at 17:25
  • msg #32

The House On The Hill

Bellissima nearly doubles over and coughs up a gout of blood as she braces her arm against the wall as she gasps from breath, feeling like someone just tried to burn out her internal organs.  She could feel blood leaking from her nose, ears and eyes as she glared at Rachel.
"Fuck you, Madam White Snake and this entire fake religion!" Bellissima coughed as she gasped for breath and slammed Ty into the outside wall of the house.

quote:
Hitpoints: 11/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Action 1: grab Ty and throw him into the outside wall of the house.
Grabbing Ty: 13:53, Today: Bellissima rolled 20 using 1d20+3 ((17))
Damage: 2d4X10: 13:53, Today: Bellissima rolled 4,3 using 1d4,1d4 ((4,3))  Total: 70

Auto-Parry Rol1s 3:48, Today: Bellissima rolled 25,26,21,15,11,23,8 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((19,20,15,9,5,17,2)

SSOGM
GM, 354 posts
Some Sort Of
Game Master
Thu 21 Oct 2021
at 02:37
  • msg #33

The House On The Hill

Ty is ripped from Crusader, presumably because she was squirming enough to make it hard to hold on. The big boxer flies through the air, and then through the window opposite the stairs! As Crusader begins to put pressure on Madam White Snake, Rachelle slips down and immediately leaps through the broken window to join Ty outside the house.
Bellissima
player, 92 posts
Thu 21 Oct 2021
at 03:40
  • msg #34

The House On The Hill

Bellissima collapsed to her knee, panting for breath and wheezing in pain as she cursed under her breath as some force swept Ty and White Snake away.  Hopefully she would have a minute to heal herself.  She looked over at Crusader, "Hello, I am Bellissima. Are you the help that Det Brokyo sent?" She asked curiously as she got ready to heal herself.

"Can you cover me for 5 mins, I need to heal?" She asked hopefully, she wasn't sure about trying to heal herself in the middle of an active combat zone, but she felt like she was dying and she needed to heal up.

quote:
Hitpoints: 11/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Crusader
player, 22 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Thu 21 Oct 2021
at 15:05
  • msg #35

The House On The Hill

Crusader nodded once, "Yes, Detective Brokyo and I are allies. Crusader, the current one." Then another nod, "Of course, but under the stairs is best, tactically. I can held you move if you need."

quote:
Hit Points: 33/45  SDC (natural): 51/93

This message was last edited by the GM at 17:11, Thu 21 Oct 2021.
Bellissima
player, 93 posts
Fri 22 Oct 2021
at 02:22
  • msg #36

The House On The Hill

Bellissima nodded at Crusader, as she staggered around to under the staircase.  She probably didn't need to, but better safe than sorry. "Thanks, I can still walk," although she did look deathly pale and her breathing was sounding painful.  "I am not used to working with others, need to figure out how to heal others," she sighed as she noticed that Crusader was looking a bit rough around the edges.  Settling down on the floor, she took a slow deep breath and sunk into a deep meditation.  She reached inside of herself and slowly repaired the damaged flesh inside of herself, although she was not able to remove the chi infection. It takes her 3 minutes to heal herself.

She came out of her meditation looking much better, but still suffering from the chi infection that was messing with her equilibrium. "Okay, that is as good as I am going to get for now.  We need to get out of here and warn Chimp Man Z and Divine." She took a deep breath as she headed for the door.  "I am good for one, maybe two more fights before I am exhausted," she informed Crusader.

quote:
21:15, Today: Bellissima rolled 5 using 2d6 ((1,4)).

21:18, Today: Bellissima rolled 6 using 2d6 ((1,5)).

Hitpoints: 22/23, SDC: 56/56, ISP: 50/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

SSOGM
GM, 358 posts
Some Sort Of
Game Master
Fri 22 Oct 2021
at 03:53
  • msg #37

The House On The Hill

Experience for combat posts
[Private to Bellissima: 200 experience points for posts, added to your character sheet]
[Private to Crusader: 200 experience points for posts, added to your character sheet]
Crusader
player, 23 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Fri 22 Oct 2021
at 12:58
  • msg #38

The House On The Hill

Crusader nodded, "Please lead the way." She went on, "Don't worry for me, I've been in worse situations than this. Remind me to tell you about the time I was tortured by the Cerletzi Brothers."
Bellissima
player, 96 posts
Sat 23 Oct 2021
at 22:55
  • msg #39

The House On The Hill

"Right," Bellissima nodded at Crusader as she left the house and looked around to see exactly where she was.  It didn't take long to orient herself and then she went down the hill toward the driveway and the permanent residence area first.  She would also check out the helipad and make sure there was no helicopter there.  She would also glance toward where the large group of buildings were, but from what she remember last hearing before she was captured, it sounded like Z and Divine would be over there.  She was ready for combat at a moments notice.  "I think Z and Divine were heading towards the permanent residence buildings."
Crusader
player, 25 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Sat 23 Oct 2021
at 23:15
  • msg #40

The House On The Hill

Crusader followed Bellissima until she spoke. That was when she spoke, "Earlier I sent out a message that this group has some kind of Precog. Did you get that? I am not sure any of this is going to do us any good, they know what we plan before we plan it."
Bellissima
player, 97 posts
Sat 23 Oct 2021
at 23:54
  • msg #41

The House On The Hill

"Oh, that was you?" Bellissima looked over at Crusader, "I wasn't sure who had called that out and was in middle of fight with White Snake so couldn't respond." She paused and remembered the message from Det Broyko, "Hey, did you get a message from Brokyo?  I got one but it was badly garbled."
Crusader
player, 26 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Sun 24 Oct 2021
at 00:00
  • msg #42

The House On The Hill

Crusader nodded and told what she remembered, "Indeed. Carter Manning is in Chicago. We are to regroup in Central City. There is not enough connection to assault this commune. A bit late on that last one, yes?"
Bellissima
player, 98 posts
Sun 24 Oct 2021
at 01:30
  • msg #43

The House On The Hill

"This whole mission has been a disaster.  Although I did discover that this is a FORCE base and everyone here has deep planted hypnotic commands," Bellissima reflected adn nodded.  "This is a going to be a mess to clean up.  Hopefully Z and Divine got the word as well and retreated already."  Bellissima changes direction, "Do you have transportation?  The van I came in might still be where i left it, or it might have been moved." 

Bellissima headed either to Crusader's transportation or where she last left the van Det Broyko had rented.
Crusader
player, 28 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Mon 25 Oct 2021
at 17:06
  • msg #44

The House On The Hill

Crusader says, "Yes, I have a car," the way she says car lets Bellissima know she really REALLY loves that car, "but you will need to hop the fence. I could toss you over, but I can't help with the landing." She thought a moment, "Actually if you want to ride piggyback I can jump us both, no problem."
Bellissima
player, 101 posts
Mon 25 Oct 2021
at 18:29
  • msg #45

The House On The Hill

Bellissima nodded at Crusader, "I think I will ride piggyback.  I would usually just flip over it, but my spatial orientation is way off because of whatever she did to me," the tall brunette woman frowned as she walked with Crusader to whichever vehicle was closer.  From there they could drive that vehicle to the other vehicle and not leave anything behind.
Crusader
player, 29 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Mon 25 Oct 2021
at 18:45
  • msg #46

The House On The Hill

Crusader carried Bellissima on her back and leaped over the fence. At the last moment she let Bellissima go and tuck rolled to keep from hurting herself. She then lead Bellissma to her Boss 302. She slid in the driver side and unlocked the passenger. She did not like diving in her helmet, it limited peripheral vision. She turned to Bellissima, "I must remove my helmet. You might be bale to guess who I am, so I must trust you."

She took the helmet off and put it on the seat between them. Beneath she had a Gaiter face mask covering from her nose down. Her hair is up in a bun, but the voice mic was still on under the mask. She cranked the car and it roared to life. "Buckle up." She said as she churned up the dirt and drove it in the direction Bellissma gave.
Bellissima
player, 102 posts
Tue 26 Oct 2021
at 05:10
  • msg #47

The House On The Hill

Bellissima went to roll when Crusader released her, but her orientation when haywire and a graceful roll turned into an inelegant flop as she nearly lost what lunch she had left in her stomach as she got to her knees, taking deep slow breaths as she forced her mind to re-orient her perception, fighting through a twisty attack.

She whistled in appreciation as she took in the Boss 302.  "Nice car!"  She slide into the passenger seat and nodded at Crusader, "We are good, I won't try to figure out what your identity is and besides you have seen my face as well." She reassured the other heroine as she pointed out that her upper face was exposed as well.  She didn't point out that she could find out what Crusader's identity was by reading the other heroine's surface thoughts, that wouldn't have lead to good working relationship.

Once Crusader dropped her off at the van, she would see if the equipment was still there.
SSOGM
GM, 368 posts
Some Sort Of
Game Master
Wed 27 Oct 2021
at 03:57
  • msg #48

The House On The Hill

The gear is still with the van, and you can hear Chimp Man Z and Divine talking about being abandoned in the middle of the compound.
Bellissima
player, 105 posts
Wed 27 Oct 2021
at 04:29
  • msg #49

The House On The Hill

Bellissima was surprised to see that all of her gear was still in the van along with the keys.  She looked out over the compound and saw Z and Divine talking together, alone.  She turned toward Crusader, "I will get Divine and Z with the van so you don't have to expose yourself more than necessary," she offered to the other heroine.

Climbing into the van, she drove around to the entrance and up to where Z and Divine were talking, pulling to a stop and looking at the two as she rolled down her window.  "Lets get out of here, this place is a FORCE base.  If you saw an old lady, we are going to have to check you for Hypnotic suggestions, although she could probably only implant a short term one in unless she had an entire day to work it into your psyche."   She explained quickly to the other heroes.
SSOGM
GM, 370 posts
Some Sort Of
Game Master
Wed 27 Oct 2021
at 05:23
  • msg #50

The House On The Hill

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