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The House On The Hill.

Posted by SSOGMFor group archive public
SSOGM
GM, 323 posts
Some Sort Of
Game Master
Thu 7 Oct 2021
at 02:45
  • msg #1

The House On The Hill

The house on the hill in the Kansas Commune:
  1. Servant's Quarters
  2. Kitchen Area
  3. Dining Room
  4. Closet
  5. Library/Study
  6. Bedroom
  7. Pool Area
  8. Bedroom (dark blue)
  9. Bedroom (white)
  10. Bedroom (brown)
  11. Bedroom (gold)

"E" is an elevator,
open cage style with a
manually operated door

This message was last edited by the GM at 12:29, Thu 07 Oct 2021.
Bellissima
player, 79 posts
Thu 7 Oct 2021
at 04:00
  • msg #2

The House On The Hill

Bellissima's eyes widen as the only mind she finds was someone who seemed to be part of the team to investigate the church.  She quickly sent a message, [Private to group Telepathy: This is Bellissima, we are only two in this building.  Take out Rachelle Yu fast if you encounter her. ]

She opened the door, even if she had to bust it open, being careful to stay stable and avoid any type of spinning movement.  Stepping out in the hallway, she looked around carefully, just in case someone was being brain dead from boredom, on guard for an attack as she looked down the corridors.


Spoiler text: (Highlight or hover over the text to view)

Hitpoints: 23/23, SDC: 56/56, ISP: 92/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet


Crusader
player, 14 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Thu 7 Oct 2021
at 05:26
  • msg #3

The House On The Hill

Crusader began searching for hidden doors on the floor. She will move furniture or rugs as needed.
SSOGM
GM, 327 posts
Some Sort Of
Game Master
Thu 7 Oct 2021
at 12:38
  • msg #4

The House On The Hill

Bellissima is unable to get a message through to Crusader, but she can clearly hear Crusader moving around.
Crusader is AWARE that some sort of mental probe was directed at her, but can not hear the message.
Bellisima is coming out of the dark blue bedroom, and Crusader is in the entryway. They are separated by less than forty feet, though they are on different floors. There are no unmarked doors in the entry way or dining room, although there is a large door mat in the entry way and a nice area rug in the dining room.
Crusader
player, 15 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Thu 7 Oct 2021
at 15:03
  • msg #5

The House On The Hill

Crusader moved furniture and tossed aside the the rug. She had felt the tingle in the back of her head, knew it was some kind of psychic thing, but shrugged it off. It was either an attack from an unseen foe or one of her allies, she would deal with it either way. He focus is on finding out how the Boxer had disappeared. There had to be a trap door, it was how magicians did the trick after all.
SSOGM
GM, 329 posts
Some Sort Of
Game Master
Fri 8 Oct 2021
at 02:40
  • msg #6

The House On The Hill

As Crusader moves into the house and starts to lift the rugs, the front door closes. That's when Miaksen steps back around the stairway. He hadn't vanished, he had just taken a quick left.
Ty Miaksen
NPC, 24 posts
Fri 8 Oct 2021
at 03:05
  • msg #7

The House On The Hill

"Hey! Listen, man. You got to see this!"
"The old biddy I mentioned earlier, first she tells me I'm to do for you. She calls you 'helmet girl', I apologize for that. Don't know if it's offensive or not. Anyway, she says 'young man, you wouldn't have a chance against the monkey, he's mine. That bright girl will toss you around like a trailer in a tornado, Rachelle can do for her. You get helmet girl, you're nearly two of a kind.'"
"Then she starts to tell me how to take you. So I say don't tell me how to do my job.'"
"She just shakes her head and hands me a note. Now, I don't mean she WROTE me a note. She just takes it out of a pocket and hands it to me. Then she says, 'when you find you can't take her, just read this.'"

Ty holds out the note he took from his pocket and holds it out. What little bit that can be seen says "can't... lead her... stay behind the... and close your eyes!"
"So, with dragon lady holding the door, you'll have to deal with me; let's do this!"
Rachelle Yu
NPC, 7 posts
Fri 8 Oct 2021
at 03:11
  • msg #8

The House On The Hill

Slowly fading into view (for Crusader, if Bellissima had come down the stairs she would have seen her), Rachelle Yu leans against the door. She rubs her temples with her forefingers and says, "it's Madam White Snake, I've nothing to do with dragons. What is wrong with you people? If you hadn't pointed me out she would NEVER have seen me. Didn't anyone teach you about the strategic advantages of secrecy?"
SSOGM
GM, 330 posts
Some Sort Of
Game Master
Fri 8 Oct 2021
at 03:20
  • msg #9

The House On The Hill

Initiatives, and as many actions as you desire, please. If the initiative order or subsequent events affects your actions you can edit your posts for actions not taken.

characterinitiative
Ty Miaksen17
Crusader17
Bellissima15
Rachelle Yu6

[Private to Bellissima: Your character can move 20 yds per action and is less than 15 yds from downstairs. Also, moving isn't considered an attack so the first action could be goind downstairs and grabbing Ty with TK]
[Private to Crusader: Moving is not an action, the action where you close the distance to your target can include an attack]
This message was last edited by the GM at 16:01, Sat 09 Oct 2021.
Bellissima
player, 81 posts
Fri 8 Oct 2021
at 05:03
  • msg #10

The House On The Hill

Bellissima was hearing someone moving downstairs, but wasn't able to read the person's mind. She was moving slowly toward the staircase as she heard furniture being roughly moved around, sounding like the person below was searching for something.  Then she felt two more minds move into her range, one of them she recognized as White Snake, Rachelle Yu.  Who she wants a second shot at.

She came down the stairs, stopping at the bottom where she could see what was going on and saw Ty and Rachelle confronting a person in armor that she didn't know.  Hearing Ty reading the note and reciting what he was told by the old woman, her smile covered by her mask as she reached out with her mind for the big man, "Thanks for telling me that."

Looking over at the armored woman, "Take out White Snake fast, she is extremely dangerous!"

She reached out with her Telekinesis, grabbing at Ty, to see if he was as vulnerable to her TK as the old woman predicted.  Once she got a hold of Ty, she would start bouncing him around the room, smashing against the floor, against the walls trying to knock him unconscious.


Spoiler text: (Highlight or hover over the text to view)

Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Initiative; 23:12, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 1: run down the stairs and grab at Ty with super TK
16:18, Today: Bellissima rolled 17 using 1d20+3 ((14)).
Damage: 1d4x10 per 100 lbs.
16:19, Today: Bellissima rolled 1,4 using 1d4,1d4 ((1,4)).
If Ty weighs less than 200 lbs: 10 damage
If Ty weight more than 200 lbs: 50 damage

Action 2: Attempt to grab Ty:
23:55, Today: Bellissima rolled 7 using 1d20+3 ((4))
Damage: 1d4x10 per 100 lbs.
16:17, Today: Bellissima rolled 3,3 using 1d4,1d4 ((3,3)).
If Ty weighs less than 200 lbs: 30 damage
If Ty weight more than 200 lbs: 60 damage

Action 3: Attempt to grab Ty and slam him against ground:
23:55, Today: Bellissima rolled 19 using 1d20+3 ((16)).
Damage: 1d4x10 per 100 lbs.
23:57, Today: Bellissima rolled 4,4 using 1d4,1d4 ((4,4)).
If Ty weighs less than 200 lbs: 40 damage
If Ty weight more than 200 lbs: 80 damage


Auto Parry Rolls:
00:00, Today: Bellissima rolled 23,21,11,7,20,12,10 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((17,15,5,1,14,6,4)).


[Private to GM: Ah, thanks and oh right!  Rachel was hard to hit because of her type of armor!]
This message was last edited by the player at 21:22, Fri 08 Oct 2021.
Crusader
player, 16 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Fri 8 Oct 2021
at 18:54
  • msg #11

The House On The Hill

Crusader gave a single nod to Bellissima and turned from Ty, throwing the ax at the woman who called herself something Tiger. She crossed the distance between them and attacked with her offhand Tonfa that missed entirely. As she made this terrible attack she drew the other Tonfa. Now holding both the same way she attacked the Tiger woman four times, hoping to take her out before she could react properly.

Initiative 17
13:48, Today: Crusader rolled 17 using 1d20+2.  Initiative; Actual Initiative bonus is +2.

Attack One - Throw ax at Tiger woman (all attacks are directed at Tiger woman)
13:42, Today: Crusader rolled 11 using 1d20+5.  Throwing Ax attack.

Attack two - Cross distance between herself and Tiger Woman; Leap/Dodge Ty
02:12, Today: Crusader rolled 19 using 1d20+7.  Leap/Dodge Ty

Attack three - Total Miss with Left Hand Tonfa
13:43, Today: Crusader rolled 7 using 1d20+6.  Tonfa attack

Attack four - Pair weapon strike (both Tonfas)
13:43, Today: Crusader rolled 24 using 1d20+6.  Tonfa Left attack.
13:43, Today: Crusader rolled 22 using 1d20+6.  Tonfa R attack.

Attack five - Paired weapon strike (both Tonfa)
13:44, Today: Crusader rolled 21 using 1d20+6.  Tonfa Left attack.
13:43, Today: Crusader rolled 20 using 1d20+6.  Tonfa Right attack.


[Private to SSOGM: I don't know Tiger Woman's AC so I did not roll damage]
This message was last edited by the player at 06:13, Sat 09 Oct 2021.
Ty Miaksen
NPC, 25 posts
Sat 9 Oct 2021
at 03:55
  • msg #12

The House On The Hill

Simultaneous with Crusader's axe toss, Ty Miaksen shouts, "NO ONE GETS TO IGNORE THE CHAMP" and backhands Crusader.

OOC:22:49, Today: Ty Miaksen rolled 12,39 using 1d20+6,2d4+36.  punch Crusader.
SSOGM
GM, 332 posts
Some Sort Of
Game Master
Sat 9 Oct 2021
at 04:00
  • msg #13

The House On The Hill

Crusader is so focused on heeding Bellissima's warning, she's almost struck by the former heavyweight as Crusader throws an ax at Madam White Snake (yes, she threatened to hurt me if I didn't use her full title). Madam White Snake doesn't dodge the axe, which bounces harmlessly off her shoulder without even leaving a mark, and as this happens Crusader leaps towards Madam White Snake and thus avoids Ty's hurtling fist. Ty suddenly finds himself slammed into the floor hard enough to break several of the boards below the rug.
This message was last edited by the GM at 15:23, Sat 09 Oct 2021.
Rachelle Yu
NPC, 9 posts
Sat 9 Oct 2021
at 15:59
  • msg #14

The House On The Hill

Rachelle actually uses a line from "Hong Kong Heat II", where she and co-star Raymond Long played a pair of Hong Kong police on the trail of a vicious gang leader, saying, "someone new for me! Oh, how exciting!"
Then she gives Crusader an evil grin, and vanishes from Crusader's sight. [Private to not Crusader: Madam White Snake then zips to the stairs, confronting Bellissima.]
SSOGM
GM, 333 posts
Some Sort Of
Game Master
Sat 9 Oct 2021
at 16:35
  • msg #15

The House On The Hill

Crusader can't see Madam White Snake.
Bellissima is at the bottom of the stairs.
Ty is between the elevator and the stairs.
[Private to not Crusader: Rachelle is in front of Bellissima.]
Bellissima and Crusader have both used their first action, as have Ty and RacMadam White Snake. Crusader has used her second action.
Please review your actions and indicate what you wish to do.
Bellissima
player, 82 posts
Sat 9 Oct 2021
at 22:02
  • msg #16

The House On The Hill

Bellissima was grabbing Ty with her TK again as she watched White Snake move past Crusader and charge at her.  Crusader's reaction clued her in on the fact that she couldn't see the martial artist.  The memory crossed her mind of Rachel complaining about others giving away her position and calls out to Crusader, "White Snake is in front of me!" A passing thought on how Rachel's invisibility might work is that she is able to slip into the blind spots of someone's eyes or awareness and maybe she can only do it against one person at a time.

Of course she wasn't going to just let Rachel attack her as she redirected Ty's body in a rush and tried to slam the big man into the oriental woman's body. As she got ready to parry any of Rachel's attacks.


Spoiler text: (Highlight or hover over the text to view)

Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Initiative; 23:12, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 1: run down the stairs and grab at Ty with super TK
16:18, Today: Bellissima rolled 17 using 1d20+3 ((14)).
Damage: 1d4x10 per 100 lbs.
16:19, Today: Bellissima rolled 1,4 using 1d4,1d4 ((1,4)).
If Ty weighs less than 200 lbs: 10 damage
If Ty weight more than 200 lbs: 50 damage


Action 2: Attempt to grab Ty:
23:55, Today: Bellissima rolled 7 using 1d20+3 ((4))
Attempt to throw Ty into Rachel:
17:00, Today: Bellissima rolled 7 using 1d20+3 ((4)).
Damage: 1d4x10 per 100 lbs.
16:17, Today: Bellissima rolled 3,3 using 1d4,1d4 ((3,3)).
If Ty weighs less than 200 lbs: 30 damage
If Ty weight more than 200 lbs: 60 damage

Action 3: Attempt to grab Ty and slam him against ground:
23:55, Today: Bellissima rolled 19 using 1d20+3 ((16)).
Damage: 1d4x10 per 100 lbs.
23:57, Today: Bellissima rolled 4,4 using 1d4,1d4 ((4,4)).
If Ty weighs less than 200 lbs: 40 damage
If Ty weight more than 200 lbs: 80 damage


Auto Parry Rolls:
00:00, Today: Bellissima rolled 23,21,11,7,20,12,10 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((17,15,5,1,14,6,4)).


This message was last edited by the player at 05:51, Mon 11 Oct 2021.
Crusader
player, 17 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Mon 11 Oct 2021
at 15:41
  • msg #17

The House On The Hill

I dunno if this will work.

Crusader nodded to Bellissima and grabbed the edge of the rug she had been throwing aside. She pulled it up and threw it on the invisible woman. She can pummel the other woman if she knows where she is, and she should have mass so the rug will fall around her not through her. If this is successful she will attempt a wrestling move to pin the woman.

10:43, Today: Crusader rolled 26 using 1d20+6.  Pin attampt.
10:42, Today: Crusader rolled 12 using 1d20.
10:42, Today: Crusader rolled 13 using 1d20.  Throw rug over the Tiger woman.
I don't know what bonus to use, so I used none. +6 is PP bonus.
Pin attempt is successful

This message was last edited by the player at 15:45, Mon 11 Oct 2021.
SSOGM
GM, 339 posts
Some Sort Of
Game Master
Fri 15 Oct 2021
at 11:45
  • msg #18

The House On The Hill

Madam White Snake, standing toe-to-toe with Bellissima, begins to step back as the rug is thrown. Although the rug momentarily seems to strike something, it slides off and falls to the floor. [Private to not Crusader: As Ty flies through the air towards Madam White Snake, she crosses her wrists in front of her chest. Then Madam White Snake spins while extending her arms. Her left palm guides Ty around her while her right palm lashes out at Bellissima. In a last ditch effort to avoid her, Bellissima slumps sideways.]
Ty slams THROUGH the wall and shouts out as he curls up to protect the softer parts of his body.
Crusader then manages to rush Madam White Snake and bring her to the floor, she is pinned.

OOC: Madam White Snake is -8 to be hit by those that can't see her, and has an AR of 15. The rug, therefore, slides off. [Private to not Crusader: Madam White Snake then uses a combination of a parry and an attack to avoid Ty and strike Bellissima. This is a combination of a parry and an attack, similar to a simultaneous attack it can be parried or dodged by using an action, but can not be dealt with automatically. The slap does a single point of SDC damage. Madam White Snake also activates the dark chi within Bellissima to do eight hit points of damage.]Ty attempts to avoid taking the full damage of the blow meant for him, successfully. The momentary glimpse of Madam White Snake's position was enough for Crusader to pin her to the floor.
Madam White Snake has no actions left. Crusader each have one action left, Ty has two actions left.

This message was last edited by the GM at 01:58, Sat 16 Oct 2021.
Crusader
player, 19 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Fri 15 Oct 2021
at 23:31
  • msg #19

The House On The Hill

Crusader used her weight and leverage to cut of Tiger woman's airway. "I've got her. Keep him off me." Her voice seemed synthetic, or more aptly synthetically altered, only enough to make it unrecognizable.

Use crush/squeeze to cut off Tiger's air so she goes unconscious.
Bellissima
player, 85 posts
Fri 15 Oct 2021
at 23:43
  • msg #20

The House On The Hill

As White Snake tried to slap Bellissima, the tall brunette dodged the attack, knowing that she was still infected with whatever the woman had infected her with and not wanting to take the chance that she could do something to her with contact.

As Crusader called out to keep Ty off her back, Bellissima responded, "Will do the best I can," as she quickly moved to put herself between Ty and Crusader as she prepared to reach out and grab the man again with her TK.

She still felt like crap, like she had a raging flu.  But she knew for a fact that she didn't because she would have been able to cure herself of a flu and whatever was affecting her was something magical in nature.


quote:
Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Initiative; 23:12, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 3: Dodge White Snake's attack:
18:35, Today: Bellissima rolled 23 using 1d20+6 ((17))


Auto Parry Rolls:
00:00, Today: Bellissima rolled 23,21,11,7,20,12,10 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((17,15,5,1,14,6,4)).

Ty Miaksen
NPC, 27 posts
Sat 16 Oct 2021
at 02:33
  • msg #21

The House On The Hill

Finally free of the confining hold, Ty Miaksen pops to his feet and shouts, "NOW YOU PISSED ME OFF!"
Stepping into the tableau at the bottom of the steps, he throws a jab at Bellissima to keep her occupied, and as she deftly pushes his fist away from her he drops an axe kick at Crusader.

OOC:21:29, Today: Ty Miaksen rolled 22,41 using 1d20+6,2d4+36.  to hit/damage punch at Bellissima.

Spoiler text: (Highlight or hover over the text to view)
Bellissima's first auto parry is 23, so it is parried.

21:29, Today: Ty Miaksen rolled 19,42 using 1d20+6,2d6+36.  to hit/damage for axe kick at Crusader.

This message was last edited by the player at 02:33, Sat 16 Oct 2021.
SSOGM
GM, 342 posts
Some Sort Of
Game Master
Sat 16 Oct 2021
at 02:41
  • msg #22

The House On The Hill

    At this point, Crusader has choices
  1. release Madam White Snake and attempt to parry Ty's attack (automatic parry) while retaining a single attack action
  2. release Madam White Snake as part of a dodge to avoid the blow (this can be done AFTER the automatic parry fails) ending this melee round
  3. accept the blow from the champ and do the damage on Madam White Snake (crush/squeeze requires an action and an attack roll) ending this melee round

Crusader
player, 20 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Sun 17 Oct 2021
at 02:24
  • msg #23

The House On The Hill

After some internal debaring, Crusader decided to hang onto Tiger woman, try to incapacitate her entirely so she can focus on Ty. She trusted her armor to hold up under any assault he could throw at her and focused on cutting off Tiger woman's air.

22:21, Today: Crusader rolled 18 using 1d20+6.  Crush/Squeeze
SSOGM
GM, 346 posts
Some Sort Of
Game Master
Sun 17 Oct 2021
at 06:18
  • msg #24

The House On The Hill

Although she remains silent as Crusader squeezes her, Ty's brutal kick slamming into Crusader has such force that Madam White Snake cries out.
OOC: last action does 42 damage to Crusader, right through the armor
next melee round, initiatives again, please

CharacterInitiative
Ty20
Rachelle19
Bellissima15
Crusader6

This message was last edited by the GM at 21:03, Mon 18 Oct 2021.
Bellissima
player, 87 posts
Sun 17 Oct 2021
at 19:06
  • msg #25

The House On The Hill

Bellissima deflected Ty's punch at her, only to see him running pass her to strike at Crusader.  "Shit!" The tall brunette cursed as she spun around and reached out with her TK to grab the big man as he was getting ready to strike again. Once she had him in her TK grip, she would began walking to the doorway outside. She would slam Ty through the door to open it for herself, slamming him into the ground at least 20 yards away from the building as she got ready to continue bouncing him up and down against the ground again.


quote:
Hitpoints: 23/23, SDC: 56/56, ISP: 62/126
Negative Chi Infection: Neurosis - Fear of Animals
Demon Chi Possession: is -2 on initiative and -10% on skill performance.

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Telepathy for 2 mins: Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet

Super Telekinesis: 300 lbs for 30 ISP for 2 minutes

Imitative:
13:37, Today: Bellissima rolled 15 using 1d20 ((15)).

Action 1: grab Ty and throw him outside of the building at least 20 yards from door and slamming him into ground.  She will be moving toward the doorway, at the same time, so that she can see Ty outside and still see inside incase Crusader needs help.
Grabbing Ty: 13:53, Today: Bellissima rolled 20 using 1d20+3 ((17))
Damage: 2d4X10: 13:53, Today: Bellissima rolled 4,3 using 1d4,1d4 ((4,3))  Total: 70

Action 2: Grab and smash Ty into the ground, keeping him at least 20 yards away from house.
Grabbing Ty: 13:56, Today: Bellissima rolled 20 using 1d20+3 ((17)).
Damage: 2d4x10: 13:56, Today: Bellissima rolled 4,1 using 1d4,1d4 ((4,1)) total: 50

Action 3: Grab and holding Ty helpless in the air.
Grabbing on to Ty: 13:58, Today: Bellissima rolled 21 using 1d20+3 ((18))
Maintain Grapple: 13:59, Today: Bellissima rolled 30 using 1d20+18 ((12))

Auto-Parry Ro13:48, Today: Bellissima rolled 25,26,21,15,11,23,8 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 ((19,20,15,9,5,17,2)lls:

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